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#91
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Thieves have all sorts of heroic options at their disposal!
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#92
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I don't suppose you mean to burgle their homes. .. .
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#93
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Since there's no luxury items to buy in the series, it's really just the "saving all of your asses" tax, used to fund anti-evil procurement( though the 1st game and possibly the 5th are the only ones where you don't save the world. 3 dark gods in a row?).
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#94
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Not so amazing when you consider that one of the villains recurs. (The best one, guys; it's the best one.)
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#95
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I have to admit, it's weird to see the EGA version for me because I've only played the VGA version. I'm impressed at how true they stayed to most of the designs from the VGA version (and it's interesting to see what changed).
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#96
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The most significant change between versions is that running out of stamina is instant death in VGA, whereas EGA lets you spend health as stamina.
It's really annoying |
#97
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(the ega version came first)
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#98
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God, this game, you guys. Hell, the whole damn series (except for the abomination that is QfG5), it's basically the pinnacle of adventure games. The only real problem with them is that you have to spend a lot of time grinding your skills, which is pretty boring. Aside from that, though, they're so good. Just seeing these screens (skareens?) is making me smile.
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#99
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Hint: It isn't as bad as I remember it being, fastest grinding I can think of. |
#100
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Ah yeah, I knew that, I meant to say how true the VGA version kept to the EGA one. Related, when I first played the series I was young and pretty dumb, so never realized that the EGA version existed, so the step from VGA QfG1 to EGA QfG2 boggled my mind.
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#101
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The ability to speed up the animation (and by extension, time) really helps in this regard. Although Sneak was weirdly slow to grow for me during my playthrough this weekend.
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#102
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Beautiful Spielbergian Countryside
With the entire valley at his disposal Danar decides to wander a bit, to get his bearings, eastward first: That must be the path out of here that everyone was saying is impassable during the winter, which apparently started early in just this screen? Seepgood heads back to town and goes south this time: Ah! Some sort of target practice ring... Sadly, these low lying bushes are completely impassable to even the best adventurers (a quick fix really you go south from this screen, then north and end up back here but in front of the target, don't ask...) Knife throwing is an important skill to have but with only one knife it takes forever to build it up. Instead, Garcon picks up some rocks and tosses a few of them around And that folks is how you get better in QFG. Your skills increase by using them, and the only thing that prevents you from using your skills are your stamina and health points which will slowly drain as you practice your various skills. Perseii throws a few more rocks before resuming his exploration, behind the town he finds: There is some sort of plant here but Jackson is suspicious of its slimy, poisonous sheen and leaves it for now. Instead he returns to the town entrance and then heads north |
#103
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Helping the Healer
This must be the healer's hut, if you recall from the job's posting in the Guild Hall she needs someone to collect herbs for her and find her missing gold ring! This seemed to Jackson like the perfect place to start his adventuring! Quote:
Interesting... Seepgood headed inside to talk to the healer: The hero also notices a creature in the house much like the one outside: Quote:
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Please look at the sidenote in your books to learn more about these potions Quote:
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Good thing Garcon has all day! Last edited by Falselogic; 01-03-2012 at 09:46 PM. |
#104
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Climb Climb Climb
Imagine you see this for about two or three minutes as I repeatedly have Perseii climb the tree. Imagine at the end of it he looks like this: Quote:
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With the ring in his possession Danar returned it to the healer for the reward: And the first job was complete. Night so soon? Didn't that Katta at the Inn say something about his friend being there after dark? Seepgood headed back to town Last edited by Falselogic; 01-03-2012 at 09:53 PM. |
#105
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Future Plans
Only to find the gates barred... What was a magic using thief to do? Quote:
This might take awhile... practice makes perfect hrm where else could Garcon spend the night? There was that castle by the healer's, maybe its walls are easier to climb? Guess not... And that class is why Garcon and all of you need to learn how to use your memory properly and to perfectly remember past states. Or else you'll just end up a smear on the ground and not a hero! Perseii returned to the town gates and kept practicing. Eventually he made it over: At the inn he found Abdulla and pumped him for information: Abdulla is a font of info. He tells us how he was robbed by brigands and he and his katta friends are now impoverished and stuck in Spielberg. He fills us in on the Brigands: their leader (hooded and high pitched voice), their muscle (a minotaur), and their mage (giggling gnome). After we give him some food (rations or buy a meal from the katta) he also lets us in on the fact that amongst the cargo he was carrying was a mgic rug. He promises to take Garcon back to Shapier with him, Shameen, and Shema if we recover his treasure |
#106
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Night Work
After talking to Abdulla, Jackson headed back out into the night to scout out the town while no one was watching... He found something strange in the alley by the bar:
And it was in that alley that he feel for one of the oldest thief tricks in the book, he only hoped these guys were Union and not scabbing work... Quote:
Okay, now Danar can meet with the local Thieves Guild master and start working! Using the money he made off the healer Seepgood purchase his local use license "1313 fo' lyfe!" Now to work! That little old lady who lives next to the magic shop, her house looks to be the perfect way to ease a newly minted thief into the delicate art of burgling |
#107
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BURGLE BURGLE
GRIND Quote:
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[quote]search basket[quote] That cat just won't keep still! uh oh! Quote:
Working his way around the needy cat, Perseii finally managed to leave the house with no one the wiser! |
#108
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Interlude: BURGLE BURGLE gone bad
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#109
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Night Work 2
Next, Danar tries to break into the Sheriff's Office:
So he practices for awhile (a minute, maybe?) Every other place in town is barred/bolted shut but this one, so this one it is! with a little practice, a little exhaustion, and finally with a little skill increase: Quote:
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After closing the safe and returning the picture Jackson leaves the house and heads to the Thieves guild to fence everything |
#110
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MONEY MONEY MONEY... MOOONNNNEEEYYY
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Jackson leaves the tavern and heads back to the inn and hopefully a clean room with a nice, warm bad crap Didn't the magic user say something about a magical place in the forest? Maybe Garcon can sleep there? Back over the wall! crap double crap Eventually, Perseii makes it over the wall without anyone seeing him (I had to leave the screen and come back and grind a few times) But where exactly is he going? Garcon has been raising skills all day, even after exhausting all of his stamina, he is in no position to fight with anything he might find out here... The safest way is to go through screens that never have baddies on them. Erana's field (our goal) is north of town about five screens north of the healer's cottage, except the castle is in the way... Jackson, from the gate's of Spielberg goes north, west, north, north, north, north, east, north crap a goblin, run! run! (thank goddess for that agility stat!) Perseii just barely made it to the clearing before being eviscerated by an angry blue goblin |
#111
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Can't sleep yet!
Despite being exhausted Garcon has a few things to do before sleeping!
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That will be helpful, maybe? Quote:
Danar grabs some of the fruit and eats it right before sinking into the oblivion of sleep: END FIRST DAY |
#112
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Huh, I always did work at the castle so I could stay in the stables, until random encounters in the woods were easily survivable. Talk about paying your dues, the hero had to do menial chores and sleep on hay for weeks.
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#113
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Loving this LP so far. Are we taking suggestions yet? Yes? No? Maybe? Oh well, I'll throw up what I would've said anyway.
EAT SLIMY PLANT OPEN DOORS IN RICH PEOPLE HOUSE ANNOY ALLEY THIEVES THROW ROCKS AT CRUSHER FIGHT GOBLIN PICK NOSE |
#114
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Working in the stables only nets you five silver coins a day, but it does build up your strength and endurance. |
#115
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And saps your stamina.
IIRC, you can't ever break into the same house twice. Also, if it's not clear, that second house belongs to the sheriff. You can go into the bedroom and wake him up, saving him the trouble of hunting you down. |
#116
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. . .everyone's a comedian . . .
Mmmmm... burgling....... No wonder I never made it through this game. I chose "fighter" and got creamed by the first giant lizard I came across. |
#117
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What a productive day that was. Usually I don't knock over the houses in town until the middle of the game.
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#118
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No joke. Maybe he's going for a three-day win. Tricky, but possible! I think thieves can make it through the game without fighting anything, which would definitely help a speed run (but hurt a LP).
I was really impressed that he bothered running to Erana's Peace for the night rather than sticking around town until sunrise. That is extreme adventuring. |
#119
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#120
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Man, I can't believe that your Stealth at 20 was good enough to get through both stealing sequences.
Incidentally, the dagger throwing game Dag-Nab-It is an excellent way to build up your Throwing ability. Watch out though - once you've won more than 25 silvers in a single game, the Guild head gets pissy and starts throwing perfect bulls-eyes with every throw. |