Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#121
|
|||
|
|||
Once you figure out the system, it's easy.
|
#122
|
|||
|
|||
I'm not sure your Stealth score makes any difference in the theft scenarios.
|
#123
|
|||
|
|||
Just for Fun - Easter Egg #1
Click one of the scorpions in the title screen:
|
#124
|
|||
|
|||
The best way to improve lock picking!
Quote:
... or not |
#125
|
||||
|
||||
Time to Be a Hero, Maybe..
Day 2 - Perseii wakes up the next morning refreshed and ready to resume his journey towards herodom
Jackson didn't meet every towns person yesterday and is so returns to town to finish making introductions. First stop, the farm where he interrogates the centaur farmer: Quote:
Quote:
Quote:
After talking to the farmer, Garcon wandered through the forest a bit until he stumbled upon a fox in a trap: "Finally! Someone recognizes the magnitude of me Heroness!" Okay, that is good to know, I guess. "be nice to people" and "talk to a dryad." The first person Danar is going to be nice to is that cute filly at the fruit stand! Quote:
COCK BLOCKED! Being nice gets you no where! Frustrated at being rejected by even half a women, Jackson returns to wondering the wilderness. |
#126
|
|||
|
|||
Wilderness Wandering
Wilderness Wanderings
It doesn't take long before Seepgood finds a lovely waterfall: Quote:
...suspicious [quote]knock door[/qoute] Perseii takes a sit and pumps the crazy old man for information: Quote:
Quote:
(please to ignore score discrepancies, I jumped around a lot but wasn't going to present it that way) |
#127
|
|||
|
|||
More 'enry (and a Goblin!)
Quote:
Quote:
Quote:
Danar can only stand the accent for so long before it starts to drive him crazy he gets up to leave(This is where I'm supposed to ask for a spell, but I forgot to and so will have to come back later): Good to know, that's another place he can sleep if he needs to. Back into the woods, Jackson is heading for the castle on his way he encounters a goblin! This seems as good as any time to introduce the combat. HP = Hit points, SP = stamina points, and MP = magic points. The two we have to watch now are health and stamina. Helath gets lowered when baddies hit you and stamina drains as you attack, dodge, parry, etc. Perseii has one attack, can dodge to the left or right and can duck back. The dodging and ducking don't seem to have any connection to whether or not he takes damage. Combat is by far the worst part of QFG1. Okay so let's do this. Imagine a succession of screens of the goblins being hit and me being hit. Something like this: It isn't very exciting. Then this happens: And Seepgood continues on his way to the castle |
#128
|
|||
|
|||
Castle Spielburg: Gate
Quote:
Quote:
Quote:
Then I asked the nice man to let me in and he did! |
#129
|
|||
|
|||
Castle Spielburg: Work
Garcon first went to the westside:
Then he tried to castle proper: Then the eastside: Quote:
It's hardly with the money but the work does increase your strength and stamina. On the way back to the gate: Bummers... With nothing else to do in the castle Danar returns to the Wilds Last edited by Falselogic; 01-28-2012 at 09:52 PM. |
#130
|
|||
|
|||
Questing?
Seepgood wanders around some more, when he finds a fairy ring he picks some of the mushrooms, remembering that the healer pays cash-money for herbs:
Then he brings them to the healer, who pays handsomely: (please to note the fifty apples Jacskon bought from the lady centuar. He was hoping she'd say yes to a date, but alas all he got was fifty fucking apples... If only he knew how to bake) Wandering some more: Quote:
What luck sosme dumb rube to dump all these apples on! Quote:
Nice! On the way into town Perseii runs into Bruno the town snitch(?) He's the guy who knows a little something about everything if you're willing to pay. He also offers bad advice: You'll find out why some time... Let's do a stat check: Not bad, but many of these are going to have to be higher if I'm going to save the valley. |
#131
|
|||
|
|||
Just for Fun - Easter Egg #2
Just down from the falls you find a lake.
And in that lake? Trust me you would not rather be playing Codename: Iceman |
#132
|
|||
|
|||
Meeting Erasmus. Part One of Many
Remember when ol' 'enry the 'ermit mentioned a wizard named Erasmus who lived somewhere up north? Garcon did so he went looking for the guy.
Not who we're looking for! Run away! Yes, even the lowly saurus can kill me, right now. This question is really more trouble than you think it is! Why? Because for some reason I decided to put three spaces after the end of my name and so I got it wrong a bunch when I typed it in here multiple times (sending me back to the bottom of the mountain) until I figured it out. Why did I put three spaces after the name when entering it? As if I know! |
#133
|
|||
|
|||
Meeting Erasmus, Part Two
Eventually, I get it right:
Quote:
Quote:
After ascending the stairs the man in the picture and that little creature on the shelf in the upper-left disappear: Garcon begins by asking about magic users, Zara, Erana, the Warlock, and Baba Yaga. Perseii gleans some information from the web of bad jokes and annoying talking rat comments... |
#134
|
|||
|
|||
Meeting Erasmus, Part Three
On the Warlock:
Baba Yaga: Henry: The mirror: The curse: Countercurses: Quote:
Magic Game: Jackson made a note of all the spells he'd need to play the game. If he can beat Erasmus he can get the "Dazzle" spell from him. After talking to the Wizard for some time Danar leaves. Not a lot of action for this update. I promise next update we'll meet a Dryad, some meeps, some goblins, a cheetaur, and lots of other things! Stuff will happen! Lives will change! |
#135
|
|||
|
|||
Both of 'enry's parents were hermits, and he likes meeting new people?
At least there's a tradition of being terrible at hermiting in that family. |
#136
|
|||
|
|||
Quote:
I usually love Mr. Whitman's graphic adventure death videos, but this one was such a freaking snooze fest. The payoff later isn't even worth it; I'll take snake bridle and cat mustache puzzle any day over what that submarine game expects you to do. -_-; |
#137
|
|||
|
|||
...Was there any particular reason that points weren't put into Parry so it might be trained (here or later on)?
|
#138
|
|||
|
|||
Whoa, real time reflections! Do you have HDR enabled?
|
#139
|
|||
|
|||
Man, I'm used to adventure game developers breaking the fourth wall to plug their extended catalog, but this seems blatant even for Sierra.
|
#140
|
|||
|
|||
Quote:
What happens if you try to break into the Magic Shop or try to snoop around the wizard's house? Perhaps those activities are best saved for a "Big Death Post" though. |
#141
|
|||
|
|||
Neither kills you.
|
#142
|
|||
|
|||
It was an oversight. Though all it gets us is the chance to fight with the swordmaster here.
|
#143
|
|||
|
|||
Yeah, Parry isn't nearly as fun as magic or thief skills.
At least in this game. Don't recall if it has use in the other games. |
#144
|
|||
|
|||
Guess we better start on that Counter Curse
But how? Wandering in the forest is a good place to start! While wandering what does Seepgood find? A White deer (hind?, buck?)
Having watched all of the Harry Potter film's Garcon knows that this might very well be some powerful wizard's Patronus and so he follows it! Ah, it's a stag Perseii being adept at lying: Quote:
Can't he just hug a tree or pet a kitten? Okay, so Jackson goes off in search of the Spore Spitting Spirea... only to find it like 4 screens away from the Dryad, she must be really attached to that tree... There's two ways to get this seed you can throw a rock at it til you knock it off it's trajectory or use the "fetch" spell. Using the spell would be the easy way and so Danar got some good throwing practice in: It takes awhile... But finally Garcon knocks it down, picks it up, and heads back to the Dryad: Last edited by Falselogic; 02-07-2012 at 02:20 PM. |
#145
|
|||||
|
|||||
Brew it up!
Once back at the Dryad's she asks for the seed and Jackson happily hands it over cause it was kind of slimy:
Then she gives us the low-down on the sitch in the valley: The recipe: Quote:
Okay, Flower's we can get any ol' time since we know where Erana's is at, fairy dust probably won't be hard to find either seeing as we've already found a fairy ring, and flying water is a cinch too. So, all Danar has to do is find some green fur! Easy, right? well, yes. Cause the meeps live just north of the Dryad and there's probably a green one! Perseii starts talking to them and: Score! our green meep time to ask some questions, though I don't know how helpful furballs can be Quote:
Quote:
Quote:
Quote:
Last edited by Falselogic; 02-07-2012 at 02:24 PM. |
#146
|
|||
|
|||
Gathering Components
Fur and a magic spell, sweet! Jackson picks up the fur and what turns out to be the "detect magic" spell. As we leave the meeps night falls, which is okay cause fairies only play at fairy rings at night, I don't know why you'd have to ask a fairy.
Here are some screen shots of Garcon running away from night creatures on the way to get flying water: (That would be a mantray and a cheetaur) Get it? cause it's a waterfall? Oh, man these writers were clever! While we're here we'll eat a fruit and check out stats: Not bad but I'm going to want stealth and such in the 50s-60s before I rescue the Baron's children and expel Baba Yaga, that's some grinding ahead of us! Okay, let's go back to the fairy ring and get some dust: I hope they mean fun in the nice sense and less in the steal you away to Fey sense... They argue for awhile and then ask, Quote:
Quote:
After dancing for the wee ladies Seepgood asks them for some fairy dust, of course there is more arguing but eventually he get's some (the fairies didn't want to touch Perseii, he might have cooties...) Last edited by Falselogic; 02-07-2012 at 02:26 PM. |
#147
|
|||
|
|||
Finding a place to sleep
That's everything we need for the disenchantment spell! All we need is for the Healer to make it and someone to disenchant! It's too late for either of those things though... So guess we better find some place to sleep. Erana's is nice but 'enry does have something we want..
Quote:
Quote:
Quote:
Now off to sleep! We give 'enry some rations and he hit the hay, literally: We go outside and use our new spell, "trigger": ...no wonder it was so easy to climb... To the Healers! Garcon hands over everything: So Perseii walks out the door, turns around, and walks right back in: Jackson also picked up some healing, vigor, and undead unguent and then skipped into town to pick up the rest of the spells Zara sells. Here's where we stand right now: Next? Meeting Baba Yaga and then grinding. To come clean: I already went and saw Baba Yaga but I forgot about something there so I'm in trouble and have to load a previous save... I also tried to free one of the Baron's children too, but need to grind up more. So all that next week! (That partially explains any score discrepancies you might have noticed... Everything fine here! Don't look behind the curtain!) Last edited by Falselogic; 02-07-2012 at 02:37 PM. |
#148
|
|||
|
|||
Comments & Criticisms
So here is where I ask readers what they like and don't like about the LP so far.
In an effort to be better at this sort of thing. So comment away, all I ask is that criticism being constructive. |
#149
|
|||
|
|||
There's a third way: climb the cliffs and catch the seed as it falls.
|
#150
|
|||
|
|||
Quote:
Learning new things all the time here! |