• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

SpoonyBard

Threat Rhyme
(He/Him)
Loving it so far. It is both Wowie AND Zowie.

One little touch I really liked in one level was a musical one. After literal decades of the SMB3 Airship music dominating every airship-styled stage in the series it's finally time for another track to get some time to shine and after popping up in Mario Odyssey in some of the cutscenes we again hear the Mario Maker SMB1 Airship music in Wonder, but kind of a rock remix. It's great.
 

Becksworth

Aging Hipster Dragon Dad
Saying it's the best 2D Mario since World is bit much for me (this is Yoshi's Island slander), but it is a pretty darn good one two worlds in.
 

madhair60

Video games
Also a Yoshi’s Island suffers greatly on replays to the point that i don’t even really like it anymore
 

Octopus Prime

JINGLE ENGINE
(He/Him)
I was expecting this to be, y’know… good, since it’s a flagship release in Nintendos flagship series, but I was expecting it to be Predictably Good. Like most of the NSMB games.

Like, you know, Mario game good. The floor is high, but the ceiling don’t rise much higher.

So imagine my surprise that this is astoundingly good. It’s like they managed to figure out where the step they’d been missing since, like, Mario World.
 

Lokii

Administrator
(He/Him)
Staff member
Moderator
I've seen a fair amount of sentiment that the talking flowers are beyond annoying and the first action of any right thinking soul is to turn them off. Feeling a bit like a weirdo outsider because I like them. :( I think they add something to the game, the little quips or comments or congratulations for doing something cool. They don't strike me as overly obnoxious or too chatty. Feels like the just right amount of seasoning.
 

zonetrope

(he/him)
I like reading their running commentary, but hearing it spoken out loud was just too much, so I turned the voices off but kept the text on. I bet my son will love them when he's of age to enjoy Mario, though.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I feel like they threaded whichever needle is the one that makes me like the talking flowers.
 

Becksworth

Aging Hipster Dragon Dad
I think the flowers fit this game, but I certainly wouldn't want it to be a reoccurring thing in the series.
 
Loving it so far. Based on how many hours I've played and how many royal seeds I have relative to the total, this is a meaty game.

I immediately turned off the flower voices. I wish both the flowers and the story had more non-verbal ways to convey information. I think that would be more in line with the series tradition.
 

Dark Medusa

Diamond Crusader
(He/they)
I was one of the people upon seeing the trailers, immediately went "I hope I can turn off the flowers", and haven't played the game yet - I'm just here to say that the number of options around the flowers is great. I can turn them off, I can make them a different language if that helps get past some sort of weirdness... and I may end up just liking them as is, anyhow.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Conversely, I get annoyed when I can't hear the flowers over the gameplay din. They're really not very frequent at all; I don't understand how they could annoy anyone.
 

Ludendorkk

(he/him)
I've seen a fair amount of sentiment that the talking flowers are beyond annoying and the first action of any right thinking soul is to turn them off. Feeling a bit like a weirdo outsider because I like them. :( I think they add something to the game, the little quips or comments or congratulations for doing something cool. They don't strike me as overly obnoxious or too chatty. Feels like the just right amount of seasoning.

The flowers are hilarious

Once again online knee-jerking leads us to ruin
 

madhair60

Video games
Didn't think much of World 3. Not sure what happened there. The trials aren't that fun, and then it just kinda ends. Hopefully the standard will pick back up again.
 

SpoonyBard

Threat Rhyme
(He/Him)
I don't mind a shorter world, and I liked the actual stages in World 3, though I didn't care much for the 'Old Master' popping up to comment every time I completed one, he got old fast. Also someone on the dev team must have really liked that one Wonder effect that popped up like 3 times.

At the end there I was honestly expecting either the Old Master to reveal he was Bowser Jr all along or for BJ to swoop in and grab the seed, either way I was getting ready for a boss fight that just didn't happen.

Not gonna begrudge the game for experimenting. World 3 just didn't appeal to me personally I guess. Except the aesthetics, the geometric landscape was rad.
 
Feeling a bit like a weirdo outsider because I like them. :(
Considering how frequently stupid and toxic the general online discourse is around literally everything, I would sooner take having an opinion contrary to whatever the loud online voices are spouting to be a badge of honor than anything else. I would rather be an outsider than associate with most rabid online fans of anything.
 

Lokii

Administrator
(He/Him)
Staff member
Moderator

It seems like general opinion is actually pretty positive. During a social media relapse yesterday I happened to see four or five nasty posts in a row that gave the opposite impression, including a viscerally unpleasant one of Mario clapping his hand down on a flower to physically shut it up. "Mario would never do this," was my first thought, my second is there seemed to be a narrative building that didn't match lived reality. You know how people online can get, turning a molehill into a whole range of mountains in order to score points. This had the flavor of that. Relived to learn it was an unrepresentative sample.
 

SpoonyBard

Threat Rhyme
(He/Him)
On that note, are any of you guys sticking with a specific character or going random?

After trying them all out I've found myself sticking with Daisy. Maybe it's just the novelty of her finally being playable in a platformer, but I also like her generally upbeat reactions to everything.
 

Becksworth

Aging Hipster Dragon Dad
Played around with all the non easy mode ones, but without mechanical differences I eventually went back to Mario.
 

WildcatJF

Merry Honkidays
(he / his / him)
Hi I'm Daisy (it's about damn time she's playable in a Mario non-sports/kart/party/mobile game)
 

Bongo

excused from moderation duty
(he/him)
Staff member
Got all 18 wonder seeds in the Special World, but I'm still missing the last expert badge. Well, I'll keep coming back to it. I gotta have more medals.
 

MrBlarney

(he / him)
Cleared the game and found it satisfying throughout, and also finished all of the Special World levels. I'm still feeling eager to keep moving towards full completion and collect the rest of those medals. Maybe take it easy and help other folks who are still going through the game along the way. (I am still shocked at how much I've taken to the online ghost system.)

On that note, are any of you guys sticking with a specific character or going random?
In my playthrough, I liked using characters while equipping Action Badges that matched their abilities. So stuff like Luigi with the Floating High Jump, or Blue Toad with the Crouching High Jump. Though that did kind of go out of the window once I got the Boosting Spin Jump, which got me to play using Daisy for a while. (But Blue Toad has generally been my go-to.)
 

madhair60

Video games
could someone tell me in sort of the least detail possible if there's a post-game that isn't immediately apparent? I'm on World 4, I'm cleaning out all the Worlds thus far to the point of having a green tick on each stage, and I'm sort of worried by how easy/transparent it all is?

something NSMB did - which people who aren't me undoubtedly don't care for - was not really tell you outright if a stage had a secret exit, whereas here it's pretty clear if you've found everything else and still don't have a tick. Makes things feel more checklisty. So idk I just hope it's not as it seems and it's going to surprise me again.
 
Last edited:
Top