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Vampire Survivors - Castlevania but You Are the Bullet Hell

Aeonus

Still not amused
(he/him)
But god, the blue death with the rising water in that stage is a real pain in the ass.
That stage has 3 rosaries directly south of spawn (they show up on the map). Those will kill any of the non-red Deaths. (Seems like a real dick move to put them south, since there's a big chance they become lost to you the instant blue death spawns.)
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
That stage has 3 rosaries directly south of spawn (they show up on the map). Those will kill any of the non-red Deaths. (Seems like a real dick move to put them south, since there's a big chance they become lost to you the instant blue death spawns.)
Yeah, that's how I've been doing it - getting to/south of one of the rosaries and waiting for it to spawn and reach me. I know you can kill them other ways - I think they're weak to the damage from the broken windows, but that's such a pain to try and set up.
 

lincolnic

can stop, will stop
(he/him)
The Pentagram can also erase the bubbles, which I was very pleasantly surprised to learn recently.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I've unlocked a whole lot of stuff now. Have most of the characters, all extra stages, and hyper mode for 4/5 stages. Stage 5 can kindly fuck off though, that place is both overturned and has an obnoxious mechanic.

For the rest of my unlocks: I don't know how this game expects me to reach level 99/100 or spend 31 minutes in a stage, but I'm assuming if I make the Crimson Shroud and/or Endless Corridor, it will become clear?
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Level 99/100 is actually relatively easy, no super-evolutions necessary. I'm assuming you've bought all of the passive powerups? (If not, you should.) If you've bought all the passive crowns for increased experience gain and then go into a stage and pick up the crown and/or attractorb, it's really not a challenge to break level 100. Once you can smash through monsters easily enough (which judging by your progress you should be able to), Curse/skull-o-rama whatever actually helps too, since the difficulty increase isn't really noticeable but the increase in number of monsters means more experience.

Minute 31 is a bit trickier. Crimson Shroud will basically let you live indefinitely so that's definitely one way. (Endless Corridor could work by itself but I wouldn't count on it personally. Together, yes, 31 minutes will be easy.) But you don't actually need them; there's a simpler way: It's related, though. Just get the laurel and the clock lancet on a run. The two of those together, without needing to evolve, can easily buy you a solid few minutes past 30.
 

Pajaro Pete

(He/Himbo)
I've unlocked a whole lot of stuff now. Have most of the characters, all extra stages, and hyper mode for 4/5 stages. Stage 5 can kindly fuck off though, that place is both overturned and has an obnoxious mechanic.

For the rest of my unlocks: I don't know how this game expects me to reach level 99/100 or spend 31 minutes in a stage, but I'm assuming if I make the Crimson Shroud and/or Endless Corridor, it will become clear?

Defeat the boss that spawns at the 25 minute mark in a stage to unlock the Hyper version of that stage. Hyper mode increases the number of enemies that spawn (and player movement speed + projectile speed i think?), which means more experience crystals. Also pick up the Crown passive item to further increase your experience gain.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Defeat the boss that spawns at the 25 minute mark in a stage to unlock the Hyper version of that stage. Hyper mode increases the number of enemies that spawn (and player movement speed + projectile speed i think?), which means more experience crystals. Also pick up the Crown passive item to further increase your experience gain.
Hyper mode hasn't helped me that much to reach 99, but that might be because I've also been trying to make Crimson Shroud or Endless Corridor at the same time, rather than focusing on just kicking ass.

Anyway I did finally manage to create the Crimson Shroud and like... it seems really unfeasible to go for regularly? You have to walk a heck of a long ways through a stage and also level up 3 different items to max, but also be strong enough not to die?! Am I missing something? Do I need to git gudder?
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Okay... I may have actually had something click that time. I got to level 110-something with Lama, but I also realized that since the Shroud and Corridor pieces are ground items, you can pick them up after getting all 6 of your standard items. Which greatly lowers the burden of building them while also leveling up. Just have to make sure you pick the Laurel or Lance as a weapon beforehand.
 

Pajaro Pete

(He/Himbo)
The Shroud + The Corridor both can still be a bit tricky to pull off, depending on how your level ups go. I'd definitely recommend the Shroud over the Corridor if you have to pick.

But yes, any items that are just laying around on a map can be picked up even with a full inventory. This means, for instance, in the Library you can have twelve passive items (six from level ups, the left and right strings, the gold and silver rings, the empty tome, and the stone mask). The Library is also where this is most feasible because all of those items are on the way to each other, where as other map you really have to go out of your way to get more than a couple.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Just when I thought this game couldn't get any more absurd, I had a couple runs last night that shot into the level 160+ range, and one run with Concetta that had the game running at terrible frame rates by the end. Makes the Shadow Pinion pretty much impossible to use effectively at that point, but it also didn't matter anyway. There's not a whole lot of major unlocks I still have left: mostly just the leveling up achievements for the majority of the cast, a handful of stuff in the upgrade shop, and the merchant. Gold is the bottleneck for me at the moment; there's still a good number of characters I haven't paid to unlock yet.

Anyway, patch 0.8.0 is out and it adds the last major relic (which he says adds a "new game mechanic").
 

lincolnic

can stop, will stop
(he/him)
Limit breaks are such a good addition to the game. I always got super bored once I was just getting gold/chicken instead of upgrading anything.
 

Pajaro Pete

(He/Himbo)
Extremely good update allows for true afk gameplay by letting the player turn on automatic level up picks once you've maxed out all your stuff. No more messy "pick coin bag ten times in a row after picking up a red gem", you can just set it to always pick coin bag on level up.

Same for Limit Break, you can just set it to automatically pick a random boost every level up
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I haven't touched this one in a few months, but I never did quite 100% it despite being very close; there were some challenges/secrets I never found to fill them all out and unlock the final character, and then I got distracted. Maybe I'll pop back in and clear those out before 1.0 goes live...
 

shivam

commander damage
(he/hiim)
i am loving the hell out of this game, and am still very early in it. i don't understand how the witch with the cat is supposed to work, though, and i don't get how you fuse items. help?
 

Mogri

Round and round I go
(he)
Staff member
Moderator
I can't answer the witch and the cat, but for the rest:

Evolving items: You need the weapon at max level, and you need the associated accessory. After that, the weapon will randomly evolve as a chest drop. I think I read once this can only happen after the 11-minute mark, although you're lucky to meet these requirements by that point.

Fusing items: You need both items at max level. After that, the items will randomly fuse as a chest drop. The result will be level 1 and will need to be leveled again. This may result in you having an extra weapon slot that you can fill with a new weapon.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
The cats work based solely on luck. If you have more luck, they will more often do the thing where they get into a catfight, which is what you want to happen because that's an AOE to hit enemies.
 

Kalir

Do you require aid.
(whatevs)
Additionally, the higher your luck, the higher the chance for lights to drop floor chicken, and for the cats to actually eat the floor chicken, which is a permanent buff to their attack power. Without purchasing background upgrades for luck, Gatti Amari is a very difficult weapon to get off the ground, more than any other.
 

ThricebornPhoenix

target for faraway laughter
(he/him)
You can tell the dev is familiar with cats, Gatta Amari is the only weapon I can think of that sometimes hurts the player.
I think I read once this can only happen after the 11-minute mark, although you're lucky to meet these requirements by that point.
It should be any chest dropped after 10 minutes (excepting Arcana chests). There are some exceptions, though. I believe the first chest in the third stage can evolve/fuse at any time.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Gatti Amari is interesting because it's one of the only weapons that scales with literally everything, I think, and one of the few that actually scales with luck. It doesn't evolve with the clover but you're almost required to pick it up along with the cats. It evolves with the stone mask, the one that increases your money intake, and I don't recall whether the evolved version also scales with luck and other things like that, and I have no idea how it interacts with the chicken and other drops besides I think turning them into money sometimes? I think the cats on their own are good enough with the right scaling stuff, plus they're fun cats; the evolved version, while powerful, makes it harder to level up in my experience since it turns jewels into money, unless I'm thinking of something else. The evolved cats are one of the few weapons I never sought out, but I do think the cats themselves are fun.
 

Vaeran

(GRUNTING)
(he/him)
This is now out for Cellular Telephones, which means my productivity at work is even more in the toilet than ever before
 

ShakeWell

Slam Master
(he, etc.)
The DLC seems good, but I actually haven't played any of the content in it, despite picking the game back up because I got the DLC.
 

ShakeWell

Slam Master
(he, etc.)
This is on Switch now, I'm not sure how feature-complete it is compared to the PC version (i.e. does it include all the DLC or whatever), but in any case, the PC version now has co-op, if you needed that in your life.
 

shivam

commander damage
(he/hiim)
i picked it up for a quarter on the switch (thanks random gold points!) and it's identical to the PC, down to the dlc being available for purchase. it's all under 8 bucks total and plays great.
 

SpoonyBard

Threat Rhyme
(He/Him)
I've been playing this a whole heck of a lot since it came out on Switch and I think I'm getting close to unlocking all the things in the base game.

I've held off on getting the DLCs for now, would it be best to get them one at a time or just both at once? About how much do they add compared to the base game?
 

Purple

(She/Her)
They're honestly pretty sleight? You do get like half a dozen characters and matching weapons from each, along with 1 and 2 new maps respectively, which are... actually pretty tiny but full of interesting little features and fixed drops.
 

MetManMas

Me and My Bestie
(He, him)
DLC is also like $2 a pop, so even though you may not get as much as the $5 main game it's still very much a "get what you pay for" kinda thing.
 
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