• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Vampire Survivors - Castlevania but You Are the Bullet Hell

ShakeWell

Slam Master
(he, etc.)
What do you think about skip? Reroll is cool, but I'm not entirely sure why you'd skip - similar to reroll, there's nothing you want or you'd get locked out of something you're holding out for, I guess?

So far, I've only used Skip when I get, like, three weapons I don't like or something to that effect. But in those cases, especially if I'm going for a particular build, it's really nice to have. I haven't actually gotten enough cash to buy the Reroll yet, but it does seem like maybe late in the game it could help if you pulled some junk and want to change things up.

In other news, I FINALLY got a Hyper clear with Ghost Boy. He sucks so bad, but I guess that's the point. I managed to do it without Garlic or Bible, too. I guess it's good that he starts with a bird, so getting Pride Bird is a little easier? Other than that, he sucks.
 

lincolnic

can stop, will stop
(he/him)
I just learned that a Mac version of this came out a couple of weeks ago, which means I now own it. What should a new player know, what should I focus on unlocking first?

I should mention I played a little of the browser version, but I never got anywhere near the kinds of builds you folks talk about here. I usually died somewhere around level 15.
 
Last edited:

4-So

Spicy
The Garlic and/or the King Bible are good options when starting out. You'll want to focus on empowering your chosen weapons. As an example, if you picked the knife, you'll want to increase the knife's power each time you have an opportunity to do so. Spinach will be nice as a flat damage increase; Empty Tome decreases the cooldown on your abilities so after upgrading it just a few times, you should be almost constantly attacking. The upgraded Axe and Cross are good for AoE damage. Hollow Heart and Pummarola can help if you're having a lot of trouble with some of the thicker waves.

Once you have a better handle on the ebb and flow of the game, you can start getting into some really powerful stuff, like the bird friends, Santa Water, Duplicator, Stone Mask for money and the Attractorb for fast leveling.
 

lincolnic

can stop, will stop
(he/him)
Yeah, my longer-lasting runs have all had Garlic as a common denominator.

What should I be spending my gold on, in terms of upgrades? Luck?
 

lincolnic

can stop, will stop
(he/him)
I'll make some investments into strength, thanks.

Any tips for surviving past the 10 minute mark? It seems like no matter how far upgraded I am -- even with level 6 or 7 whip and garlic -- I just can't kill anything once I get to this point. The green zombies and giant bats all have too many hit points for me to keep from getting overwhelmed.
 

Pajaro Pete

(He/Himbo)
the green zombie wave is awful because they're really sturdy and infrequent enough that it's difficult to level up on them. maybe try to pick up the axe because they have high damage and that can sort of help clear a path for you to maneuver
 

Alixsar

The Shogun of Harlem
(He/him)
The new Curse/Skull 'O Maniac system is incredible. Lama is also incredible, and ALSO makes the game harder. Fuck YES

Just beat a +60% Curse run and got 9 million damage with the Santa Water evolution. I need more gold to level up the Curse level further but this is fucking cool, HURT ME MORE

Edit: I did a run as the Panda and 1) the bomb is good and 2) I purposefully took a weird weapon loadout but only hit 98 (the achievement is level 100) and DANG IT
 
Last edited:

Mogri

Round and round I go
(he)
Staff member
Moderator
The extra projectile is the most meaningful upgrade in the game, but it's also very expensive. I recommend a rank in regeneration just to have a passive source of not dying.
 

lincolnic

can stop, will stop
(he/him)
I feel like I'm playing a different game than everyone else in this thread. Struggling to even hit 50 DPS in my best runs. I've got four Might upgrades (and one Luck, because I feel like I never see chicken otherwise) so clearly I'm doing something wrong, even trying to follow everyone's advice.

Should I be trying a different character besides Whip Guy? Does Whip Guy suck, or do I suck? (Obviously I do, but I'm really hitting a wall here.)
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Whip Guy is not especially good, and you shouldn't need that much bonus attack anyway. It's more important to have your key weapons affecting more enemies than to make them overkill by even more. That means cooldown, area, and duration are all generally preferable to damage. Of course, extra projectiles means more enemies affected and more damage.
 

Pajaro Pete

(He/Himbo)
whip guy is bad because whips are generally Not Very Good until much later in your progression

knife guy is gonna be a good early character because even though knives are not particularly good his passive ability is very useful
 

Alixsar

The Shogun of Harlem
(He/him)
You are playing a different game; once you get more passive upgrades and characters and items, and learn what items are good and what synergizes with what and how item evolutions work, the game changes in a big way. Basically at this point I will only play Hyper speed Green Acres (enemies have +50% health) every run, the question is how I'm going to go about it. Literally last night I was trying to get a character to 20 minutes for an achievement, but I had friends waiting on me to finish, and I kept trying to kill myself and COULDN'T DIE. I ended up minizing the game and just letting it run and still beat it

Whip dude sucks, all my friends hate whip guy. Whip is one of the worst weapon options, IMO. Gennaro is the best of the early ones since extra projectiles are always a massive DPS increase. Health/armor upgrades were literally the last thing I unlocked; DPS increases and gold increases (which in turn gives you more DPS increases eventually) are the way to go. If you kill things faster, they won't hit you, and you won't need health. Just don't get hit! It's a bullet hell shooter, that's the name of the game.
 

lincolnic

can stop, will stop
(he/him)
Knife Guy fuckin' honks.

First ever Knife Guy attempt, and my first ever victory. Evolved three weapons along the way, and I could've evolved the Garlic and King Bible too but I haven't unlocked the extra items needed for those evolutions yet (one of which I did unlock after beating this run). I kinda love how when you run out of upgrade room, the game just offers you money or chicken when you level up.

Knife Guy fuckin' honks
 

Pajaro Pete

(He/Himbo)
friendship ended with mortaccio, yatta cavallo is my new best friend. got cherry bombs up to max in the first five minutes. that plus my usual set up (duplicator, candlelabrador, empty tome) synergize well with it.
 

lincolnic

can stop, will stop
(he/him)
I think I did unlock him in that Knife Guy run, but I gotta pay the gold to use him. What's his deal?
 

Alixsar

The Shogun of Harlem
(He/him)
He has a permanent +1 to all projectiles. There's a skeleton and panda that get +3, but they have to level up to get them. Additional projectiles is a massive DPS increase, so Gennaro (knife guy) will be your best bet for a while. There are other viable characters too but they're strong options for when you're learning...or, just like...ever. They're good.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I feel like I'm playing a different game than everyone else in this thread. Struggling to even hit 50 DPS in my best runs. I've got four Might upgrades (and one Luck, because I feel like I never see chicken otherwise) so clearly I'm doing something wrong, even trying to follow everyone's advice.
This is a common experience. Once you get past a couple bumps and unlock some more passives, you'll be there too (and it won't take that long). Oops, I read a little farther down and I see you're already well on your way. Sick.

Knife guy gets +1 projectiles. Skelly gets 0 to start, +1 at level 20, +2 at level 40, and +3 at level 60, so you can see how the early game is a little rougher, but he equals knife guy once you can consistently reach level 20 and is better once you can reach 40. (With both characters, that stacks with the duplicator accessory and the passive, so you can get... +6 projectiles total, I think? Which is completely sick for almost any weapon or build.) Skelly also has a unique weapon that kicks ass, but unfortunately not as much ass as the evolved weapons.

Other good characters are the -cooldown and +area guy (though for both of them, especially area, you want to be a bit pickier and grab things that really benefit from +area). The priest that starts with the Bible is good but you might need the passive speed boost maxed out before doing hyper with him.

As far as passives go, I originally would have said the duplicator (+1 projectile) was the #1 most important. Eh, it probably still is, but, I did some experiments with respeccing and limited passive builds a bit ago. I kept all my passives on except for the top row - Armor, regen, max health, and maybe damage. I was surprised to find out that this turned out to be a much more significant difficulty increase than I expected, in that I couldn't clear hyper runs as reliably or consistently at that point. I didn't do the opposite spec yet (only the top row but none of the extras, so lots of dps and effect buffs) for comparison, but, I find an investment in regen/armor/health passives to be a much bigger boost than I think conventional wisdom would let on.

Also, respeccing is free, so keep this in mind - buy the most expensive upgrades you're going to buy first, then go down toward cheaper ones. Someone has done the work to find the ideal order, but rule of thumb is expensive -> cheaper. Since the price goes up with each one you buy, this significantly affects your overall prices and lets you afford more passive upgrades than if you just clicked around to get whatever at the moment.

Along that vein, though the damage drops way down later on, garlic is a good survival tool weapon because of the knockback effects and the fact that you take health regen to evolve it. Whip actually is too, because of the max health and the life-absorb healing. Bible is another that's particularly good at keeping dudes off of you, especially from the early-mid game to the end.
 

lincolnic

can stop, will stop
(he/him)
Thanks Paul, some of that I've discovered through playing but it's all helpful to read.

After my success yesterday I made a beeline for the +1 projectile passive, and it's been great. I've had one more successful run on the regular Forest, and a few failed hyper runs, those helped the gold reserves a bit. Managed to evolve the Lightning Ring completely by accident in that winning run, which was pretty rad.

I'm definitely getting a better sense for how to win in this game, but I've got plenty to learn too. I haven't unlocked the item necessary to evolve the Bible yet, should I make that a priority?
 

Alixsar

The Shogun of Harlem
(He/him)
Not necessarily, you want to get everything eventually so the order isn't so important. The more weapons you have, the more items you have, the more combinations you can make. The end goal is to make it so you don't have any "wasted" equipment slots; so that every item upgrades one of your weapons, or you have a weapon that stands alone and thus have a "free" slot (Runetracer is great for this) and can take whatever you want. You're basically trying to minimize bad RNG. You have a lot of control over your build, even though it doesn't seem like it at first
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I was doing a run to unlock stuff and accidentally quit the run partway through. Boo! Luckily it still counts for unlocking stuff, and it was past the 20 minute mark, so all is well.

I cleared a run with Yatta but only made it to like, level 88! I might have to pick up a crown on purpose next time around to be sure I make 100. Not fair imo

Also, his weapon did ~2.4 mil over the entire run, which is respectable, but Vandalier of course absolutely dwarfed it, and vespers & thunder loop did roughly the same damage in less than half the stage. It's a fun weapon, but... I can't tell if it's good or not, yet. It seems to do pretty low damage on its bounces and explosions, too.

Area, cooldown, duplicator all obviously work well with it. I was thinking speed might be good with it too, since you could get more bounces before the explosions? Like with Mortaccio's weapon or runetracer.
 

ShakeWell

Slam Master
(he, etc.)
I don't think it was listed, but now everyone can get the Bone. It does seem like a pretty rare drop, though.
 

Pajaro Pete

(He/Himbo)
According to the wiki, the Bone is by a substantial margin the rarest possible weapon. I think I've seen it twice on someone who isn't Mortzaddy
 

Alixsar

The Shogun of Harlem
(He/him)
I've never seen it without Bone Daddy. I did a Panda run to get him to 100 and I got to 140, with +80 Curse. Admittedly in the Library, which is easier, but still. I feel like Curse is actually kinda a buff? If you can handle it early game, you end up with more enemies which means more exp which means you ramp up faster, and once you're fully equipped it doesn't matter if they're curse stronk or normal, you'll chew 'em up regardless. It's just a question of if you get good drops early and can handle them.
 

lincolnic

can stop, will stop
(he/him)
I've noticed that sometimes -- usually late in a run -- I'll gain anywhere from 5-10 levels all at once. Is there something in particular that makes this happen?
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
I've noticed that sometimes -- usually late in a run -- I'll gain anywhere from 5-10 levels all at once. Is there something in particular that makes this happen?
If there are too many blue gems sitting around for the game to keep track of, it'll jam them all into a single red gem. Not all red gems are formed this way (sometimes enemies just drop them, and those ones are just a nice but reasonable chunk of xp), but if you pick one up and gain a bunch of levels without moving (or picking up a vacuum), then that one was.

ETA: Ooo, unrelated, but as per the most recent patch notes:
Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies.
 
Last edited:
Top