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Two will enter, one will leave: The Thunderdome Thunderdome

Johnny Unusual

(He/Him)
My understanding is that Wolverine's approach to combat involves a lot of wrecklessly flinging himself forward and hacking away at his opponent, and the big famous time he was defeated effectively revolved around him telekinesing him around basically. Meanwhile Darth Vader's kind of all about dealing with people trying exactly that, being really good with telekinesis, having the supernatural ability to always know when someone's coming for him, and also like, having a planet destroying deathray. So, gotta give this one to Darth Vader.
It depends. Wolverine can be that but sometimes he plays the stealth card, really effectively. Depends on his mission, that usually affects his MO. I feel like he's do the former simply by Vader giving him "big villain" vibe, trying to take him down by surprising him with his ferocity (and I think this will work for a while), but soon Vader is like "fuck this, I'm going force on this one."
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
I don't know if a light saber can cut adamantium. I know there are energy fields that can stop it like vibro shields or something but is there a sufficiently dense metal that cause a challenge?
There are things that can resist lightsabers. A somewhat scientific comparison of the two has stated that if adamantium had a high latent heat of fusion then it could withstand very brief (.1 seconds of) contact with a lightsaber and not melt but could not withstand longer periods of contact. (Also the super hot metal would still burn Wolverine.)
 

RT-55J

space hero for hire
(He/Him + RT/artee)
For Wolverine vs. Vader, I'm going to assume that adamantium is as lightsaber-resistant as beskar (if not more).

Regardless, I think this kind of fight would play out very similarly to Wolverine vs. Magneto. Good ol' Wolvie doesn't have any counter to being held in place mid-air. The most he would be able to do would be to grab the lightsaber by the blade, which would be very cool but not enough to give him the upper hand. Given enough time, I'm sure Vader would be able to find a way to outpace or stymie his healing factor.

Can't imagine Sherlock Holmes winning in a fistfight against an actual martial artist, let alone one who knows a bit of magic. Egg Shen

As for the last match up, I think it would take TotK Link 20-30 hours for him to get enough armor and hearts to not be one-shot by either Ash's shotgun or chainsaw.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Vader wins handily. Even if adamantium is comparable to Beskar steel and can deflect lightsabers, Vader can use the Force to crush Wolverine or pull him apart or whatever. Also, Vader can rely on precognition to prevent Wolverine getting the jump on him.

I nominated Egg Shen and this is a good test match up for him imo. For both characters it depends on how much prep time they have. Egg has lots of trinkets with magical properties, plus the potion that lets him do things no one else can do. If he has any of those with him for this fight, he should win. The movie doesn't show a lot of what he can do without tools, but he does conjure magic lightning between his hands for a few seconds.

TotK Link can take Ash no problem, simply because his magic arm is too flexible for Ash to gain the upper hand (ha).
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
Egg has lots of trinkets with magical properties, plus the potion that lets him do things no one else can do.
And the potion makes it so he can see things no one else can see.

He also has the six-demon bag which contains "Wind, fire, all that kind of thing!"
 

Daikaiju

Rated Ages 6+
(He, Him)
Vader for the win, definitely. Wolverine will get maybe one shot at a melee hit, and he'll sense it coming. Weight is a non issue. The man pulled a freaking transport the size of a city block down to the ground.

I got no opinion on Egg and Sherlock.

This iteration of Link is a god-damned beast. And he's too dense to be affected by Ash's comedy accident death effect. In addition you have the sage spirits beating on his target. Link launches bomb arrows to soften up Ash, maybe a shock fruit arrow or Riju's ability for good measure, yanks the chainsaw from Ash with Ultra Hand and then fuses it with the Master Sword. Hail to the Champion.
 
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Mogri

Round and round I go
(he)
Staff member
Moderator
Please bold your votes! I can't be sure what's discussion and what's a vote otherwise.
 

Purple

(She/Her)
I haven't read Haruhi but reality-altering god power sounds stronger than a space cyborg bounty hunter.
If nobody minds, a quick sidebar just so everyone's on the same page with this. Also spoilers for like, the entire premise of a series whose first novel/season is kind of all about just slowly unpacking what the premise even is:
So the whole deal with Haruhi is basically that whether things exist or not depends entirely on whether she believes in them or not (and honestly it's pretty strongly implied that this isn't really a power innate to her and she's just kind of performing this function as a proxy for someone who doesn't want to deal with that sort of responsibility). But it's not a thing she actively does, it's just a weird random fact, so she doesn't actually have the ability to like, declare that someone doesn't exist or bend reality to her will (you're thinking of Anthony Fremont, who of course we would never have a discussion like this about because he is just great and nobody would ever have any reason to come into any sort of conflict with him unless they were bad, in which case they'd deserve whatever punishment he decided on). It's more just like, she saw The Matrix and went huh, what if OUR whole world was secretly a computer simulation, and so it is, but she's grounded enough not to ever expect to find proof of that, so she doesn't. Similarly there's someone doing the whole go back in time to make sure the future happens deal never tipping her hand to her, and basically the plot of Stranger Things.

And the premise of the whole series past that is she's at a pretty stable status quo where everyone else's version of reality is real with plausible deniability, and it's probably just a good general practice to make sure she doesn't ever get super depressed and give up on all these wacky sci-fi notions entirely and reduce these various secret agents to just regular high school kids, and also it'd probably be pretty bad if she ever got manic enough to sincerely commit to one of these weird angles. Presumably people would also generally like to make sure she never reads up on Rosko's Basilisk or Flat Earther propaganda or the like but I don't think we ever go there.

Anyway, the practical upshot of all of that is that none of that actually gives her any sort of an edge in a fight at all, so you're basically just dealing with a girl in high school who's kind of a really high energy bully, and maybe the support of some of her weird nerd friends. Which at the very least includes a diamond-ranked RTS pro.
 

Olli

(he/him)
Tough calls, all. Here's my take:

Wolverine wins over Vader. The way I see it going is that Vader has the initial advantage - Wolverine's aggression makes him seem like a simple-minded berserker, and he doesn't have any way of dealing with force telekinesis or choking. A lightsaber may or may not be able to cut adamantium, but pushing one through Wolvie's gut seems to do the trick just as well. What Vader can't counteract is Wolverine's raw persistence and his regenerative ability - after being cut to pieces and left for dead, Wolverine rises back up and puts his claws through the cyborg life support suit.

The second fight is not going to be much of a brawl at all, but ends up as a drinking contest and a drunken chess match. Sherlock Holmes wins, at the cost of a terrible hangover the next day.

Ash wins over Link because he's got the killer instinct and Link's only used to fighting monsters.
 

Kirin

Summon for hire
(he/him)
Missed the previous round due to being out of town, but I wouldn't dispute it much, other than Haruhi's whole deal being kind of too orthogonal to the whole concept but what can ya do.

Anyway for the current one, gotta go with Vader given his Force power advantages that have already been gone over, even if Wolverine's a tough cookie to keep down.

I do think someone experienced with real kung fu could beat Holmes's pugilist skills in a physical fight, but can't see the match coming down to that. Holmes could come up with strategies to avoid Shen's flashy sorcery bits, and Egg would be too good-natured to press things further than a conceptual match against an opponent who's not actually evil.

Ash has a cool rebuilt arm that does one thing very well, but Link has a cool rebuilt arm that does a dozen things very well, enough to let him avoid most attacks Ash can dish out and eventually wear him down with long-range attacks and gadgetry. With things like time rewind and the enormous possibilities of auto-build and Zonai devices, full-ToTK-power Link is pretty broken against any human-scale physical-powers-only opponent. Especially if he's packing at least one Fairy to avoid being taken down by a cheap shot.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
We have some close matches this time!

Vader is not one of them. You have more faith in the Force than in Wolverine's healing factor.

Holmes outwits Egg Shen by a single vote, and Link disarms Ash by a margin of two.



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Avatar Korra (Avatar: The Legend of Korra)

Korra is the Avatar, the only one who can master all four elements (she never could get the hang of metalbending). Despite suffering her share of setbacks -- there was that one time she lost all her bending powers, and there was that other time the Avatar cycle was destroyed, nullifying the awesome power of the Avatar state -- she is a very capable Avatar who was also a kaiju that one time.


Air Man (Mega Man 2)

By contrast, Air Man is the master of only one element, but he brings three notable advantages to this matchup: he's made of metal, his air powers are stronger, and his primary vulnerability (leaves) is outside of Korra's wheelhouse. Moreover, Air Man is notoriously difficult to beat.




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Speedy Eggbert

Originally named Blupi, Speedy Eggbert is the hero of the series by the same name. He can walk and jump and... there is really not much information on the Internet about what this guy can actually do. But lots of people like talking about the level editor, such as our own Stuart Gipp. He seems to be roughly the size of an egg, which is particularly relevant for this matchup.


Flik (A Bug's Life)

An adventurous ant. Flik and friends were responsible for defeating some much larger bugs, though I'm not sure he brings too much of note to the table on his own.




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Rush (Mega Man)

A robotic dog who acts as support for Rock / Mega Man. Equipped with utilities such as a spring-loaded platform, rocket jets, and a cannon, though the ballistics don't really see much use outside of the rare shmup segments.


Whitney's Miltank (Pokémon GSC)

The early game killer. She knows Rollout! How can you stop that? You can't. And if you do, she also knows Milk Drink, allowing her to recover half her health in one go.


Votes due by end of day Monday, September 11.
 

Olli

(he/him)
Air Man is an entry-level robot master, sorry. Korra wins easily.

For the second fight, uhh... Eggbert jumps on the ant? I dunno.

Rush isn't particularly well known for taking initiative, but neither are most Pokemons. I'll give this one to Rush because that Milk Drink is only delaying the inevitable. Rush is a mobile weapons platform, even if he's a cutesy one.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
[Air Man's] primary vulnerability (leaves) is outside of Korra's wheelhouse.
I was doing some research and Air Man does have a minor secondary weakness to Atomic Fire. And he can also be hurt by the buster so I think other things can hurt him but less effectively. Korra can conjure fire and ice from thin air so I think she can damage Air Man wherever they fight. Korra is also very agile so I think she can easily dodge Air Man's attacks. While Air Man is more powerful with air I still think Korra can use her air power to deflect or minimize Air Man's attacks and moves. So I think Korra can whittle him down without taking too much damage and then get equipped with the win.

Can Speedy damage enemies by jumping on them? Otherwise it looks like he can only damage them with the glue tank or helicopter. Does he have access to either of those?

Edit: It sounds like Speedy doesn't have them. I think in this case Flik and Speedy will decide the battle by having Flik design an obstacle course and Speedy trying to beat it. Flik often gets things wrong on his first attempt so an experienced puzzle solver like Speedy will be able to beat Flik's obstacle course. Flik will feel sad and discouraged at first but will have a revelation that turns his attitude around and let him improve himself as a result. So in the long run Flik will come out ahead in life but for the purposes of this contest Speedy is the winner of the match.

I think there have been a lot of different versions of that Miltank. Which version is in the fight? What level is the Miltank and what moves does it know? What held item do it have (if any)? What ability and nature does it have? For the purposes of this dome I'm going to assume that Whitney is not allowed to use items on her Miltank.

Edit:
So based on what I can assume about their relative abilities I think Rush could win this battle if he used the right strategy against the right set of moves from Miltank and got lucky with not being flinched, attracted or critically hit. Rush might also need to get lucky with landing crits on Miltank and/or getting multiple hits with Rush Cannon. Some luck with some of the Rollout hits (especially the last couple) missing would also help but the odds for that aren't really in Rush's favor (unless he adapts and starts using Rush Rise to dodge them but he'll be taking extra damage from those hits in the first place so that probably isn't a winning strategy).

Another complicating factor is that I think Rush will have to experiment during the battle to figure out what works best. And Miltank will be slowly (or quickly if able to land the last couple of Rollout hits) whittling down Rush's Health. Rush can't restore his health but Miltank can. So I think the most likely outcome is Rush goes into sleep mode and a battered but still standing Miltank emerges victorious.
 
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Mogri

Round and round I go
(he)
Staff member
Moderator
Can Speedy damage enemies by jumping on them? Otherwise it looks like he can only damage them with the glue tank or helicopter. Does he have access to either of those?
I don't know a thing about Speedy Eggbert that isn't mentioned there. Hopefully, someone else can weigh in here.

I think there have been a lot of different versions of that Miltank. Which version is in the fight? What level is the Miltank and what moves does it know? What held item do it have (if any)? What ability and nature does it have? For the purposes of this dome I'm going to assume that Whitney is not allowed to use items on her Miltank.
I'm going to interpret all of this as literally as possible:
  • I entered this one under "Pokémon GSC," so the moveset is Stomp / Attract / Milk Drink / Rollout, and Miltank is level 20 with no ability/nature. (HGSS changes Miltank to level 19 and gives it Scrappy and a Lum Berry, so I'm not sure the distinction is especially meaningful.)
  • It's Whitney's Miltank, not Whitney and her Miltank, so no trainer interference.

Up to you to determine if Rush is male and what type he'd be (Steel/Flying?).
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Speedy Eggbert's size is hard to determine due to the odd scale of the game, but he is at most shorter than two bookshelves tall.

One thing going against Speedy Eggbert in this contest is that his greatest weakness, small spike balls, is quite common. Moreover, his preferred modes of offense (those vehicles) are decidedly less common. Flik, on the other hand, has the advantage that ants are incredibly common.

It is my belief that due to Flik's small size that Speedy Eggbert would have difficulty finding him in the first place. On the other hand, Flik would have an easy time finding other ants and other helpful insects. Assuming this battle takes place after A Bug's Life, I believe that Flik would have an incredibly easy time using his charisma and persuasive powers to rally his fellow ants and creepy crawlies together to battle (even if they happened to be from entirely different colonies). From there it would simply be a matter of constructing a large spike ball up in a tree, having it attached to a rope, and releasing it when Speedy Eggbert is near (in other words, it's virtually the same plan as at the end of A Bug's Life). The awkward animation pauses in Speedy Eggbert's movement would give Flik's team a very generous timing window to release the spike ball.

Alas, poor Speedy Eggbert. Flik is going to make you explode.

---

Now, as for the other matches:

Air Man might be made of metal, but if mere leaves are enough to disrupt his fan then surely a few solid clumps of earth in the intake would be more than enough to finish the job. Sorry bud, but Korra is going to blow you away.

No clue regarding Rush v Miltank.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
What follows is my best guess for translating Rush into a Pokemon.

Rush is Steel type as a base.
Rush has 4 moves:
Hyper Fang or Thunder Fang
Rush Coil (only works in double battles).
Rush Jet - transformation that adds Flying type to Rush and modifies moveset.
Rush Sub - transformation that adds Water type to Rush and modifies moveset.

The transformations cost PP for every turn that Rush remains in them. When Rush runs out of PP he reverts back to his base form and type.

Rush has above average but not high Attack, Defense and Speed. He has about average Health. Special Defense is lower than average but not low. Special Attack is low but not the lowest.

Rush Jet moves:
Rush Back - Return to base form.
Rush Rise - Avoids some attacks but does no damage (would work against Rollout and Stomp but not Attract).
Rush Cannon - Rush's pea/lemon shooter. Is like Spike Cannon
Jet Blast - Rush turns his jets on an enemy. Fire type move that has a chance to cause Burn. (Or something like that.)

Rush Sub / Marine moves:
Rush Back and Rush Cannon like Jet Mode
Sub Slice - Steel type move (maybe multi-hit?) where Rush slices enemy with the his propeller. Reduces Rush's speed for the next turn and can't be used twice in a row.
Sub Splash - Water type move. Turns around quickly creating a spray of water from the turn and a second one from revving the propeller afterwards. Does two weak hits and can disrupt. (I guess?) Can't be used if Sub Slice was used last turn.

(The match is set up so that when Rush is in Sub mode the arena fills with enough water for Rush to maneuver but not enough to hinder Miltank too much.)

So I think Rush would be a little faster than Miltank but Miltank would be tougher.

Can someone who is more versed in Pokemon remind me exactly how the type advantage / disadvantage would work in this scenario?
 
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Mogri

Round and round I go
(he)
Staff member
Moderator
Miltank is Normal-type, which is neutral to everything but Fighting and Ghost. Miltank's attacking moves are Normal-type (Stomp) and Rock-type (Rollout). Assuming Rush is Steel-type, he resists both moves, but if Rush is Steel/Flying, he's neutral to Rollout. I don't think any other type matchups would be relevant in this pairing.

Assuming Rush has the option to not be part Flying, I imagine it comes down to whether he can outpace Miltank's healing (or outlast the 5 Milk Drink PP, I guess, but that's effectively 3.5 health meters to go through).
 

Kirin

Summon for hire
(he/him)
Okay, so, I know you Can't Beat Air Man, but c'mon. Even if air is Korra's weakest element, she did eventually learn to use it reasonably well which will help her deflect Air Man's attacks, and then she has her other three elements that she's world-class at to hit back. Especially given Air Man's secondary weakness to Atomic Fire, a nice flurry of fire blasts to the face should put him down, supplemented with some rocks from above is needed. Korra wins without breaking too much of a sweat.

Eggbert vs Flik really depends on whether Flik can get help from other bugs. Mano-a-mano, the egg takes it either by accidental squish or the more friendly competition Torz posited. If Flik can gather up a posse, then the ants win either by simply carrying him off, or using the more tactical spike trap method ala RT-55J. Leaving it up to Mogri as to which pick is more in line with the tourney rules.

Rush vs Miltank is tough. The only fast way to take out a Normal type is with Fighting damage, which Rush seems unlikely to have in his arsenal, so this is gonna drag out, especially with that Milk Drink move. I think getting Attract to land on a robot is probably tricky (or on a dog-bot who probably loves everyone already, might not have much effect) so at least that won't stall further. So it comes down to how many rolling rocks Rush can tank or dodge before whittling through multiple cow health bars with bites and cannon shots. I... dunno. Maybe slight edge to Rush just on account of being more adaptable? If there's any terrain changes during this fight he's got more options.
 

Johnny Unusual

(He/Him)
Based on watching a quick playthrough, Speedy Eggbert can set mines, turn invisible with some kind of soda and may get access to a helicopter pack. His size is uncertain but I feel like he's bigger than Flik. I give it to Speedy.

I feel like the powered up hefer is probably going to win over Rush. Rush is made of metal and has weapons and is all around impressive but it seems like he's designed to assist rather than be an actual fighter in his own right. I'm giving the edge to Cow.

Yeah, this is a no brainer. Air Man is tough but Korra has already beaten some ridiculously strong opponents and on top of that, has way more capability in terms of both variety of attacks and it seems like any good bender knows how to think laterally with their powers in a fight. Even if Air Man is stronger with air, Korra is just better equipped all around.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
We have some close matches this time!

Vader is not one of them. You have more faith in the Force than in Wolverine's healing factor.
We've seen what happens to people who have a lack of faith around Vader...
 

Daikaiju

Rated Ages 6+
(He, Him)
Korra metalbends AirMan's fan.

Flik engineers a device to harvest Eggbert for the colony.

Rush is invulnerable. Milktank beats itself senseless ramming into his metallic ARMOR.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
I have finally come to a decision regarding Rush v Miltank:

In Mega Man 7 (and MM&B) if Rush gets hit even once while performing Rush Search he just beams away like a coward. Likewise, Rush has never been able to return to the heights of his appearance in MM3, where his Rush Jet had incredible maneuverability and stamina. The closest he's been able to come since then is his appearance in MM8, with the Rush Cycle and his appearance in the shmup stages (though his firepower is decidedly unimpressive in there). In his latest appearance in MM11, he has a single, unified energy meter for all of his functions (Jet and Coil), and he gobbles energy like crazy (and he doesn't even benefit from the gears).

In short, he has low stamina and low firepower (RM4 Minus Infinity's Rush Cannon is non-canon, sorry), and he is easily frightened away by things like hard hats and flying uncontrollably into solid walls. Meanwhile, Miltank has decent attacks like Rollout (idk if this is actually decent), and can easily win an attritional battle with Milk Drink. The way I see this going is that Rush will get hit by rollout once, and from there teleport out of the arena and thereby disqualify himself.

Giving this to Miltank.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
has decent attacks like Rollout (idk if this is actually decent)
It can be powerful but it has drawbacks.

"Rollout inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Rollout is interrupted." (Rollout has 90% accuracy.)
 

Mogri

Round and round I go
(he)
Staff member
Moderator
It can be powerful but it has drawbacks.

"Rollout inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Rollout is interrupted." (Rollout has 90% accuracy.)
It's not even that good of a move in general, but for the time you encounter it, it's terrifying, and you're unlikely to have anything that resists it.


Korra tells Air Man to get bent in a solid sweep.

Speedy Eggbert takes a decisive win over Flik.

The last match ends in our first tie. I will break ties in favor of the argument I find most persuasive. In this case, RT-55J is to blame for Whitney's Miltank taking the win over Rush.



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Josuke Higashikata (JoJo's Bizarre Adventure #4)

Protagonist of the fourth arc and wielder of the Crazy Diamond stand, which has the power to repair almost anything or revert it to an earlier state. Notably, Crazy Diamond's abilities cannot be used on Josuke or anything he's wearing. While Crazy Diamond's powers don't obviously lend themselves to combat, Josuke makes clever use of them during battles to do things like break through walls or create a shield out of concrete. Crazy Diamond also grants Josuke great strength and precision.


Joseph Joestar (JoJo's Bizarre Adventure #2)

Protagonist of the second arc and Josuke's father, Joseph's primary assets in a fight are his trickery and his Hamon martial arts, which he uses to conduct energy into various objects. He likes to play mind games with his enemies, such as predicting what they're about to say and announcing it to them. He also possesses a secret technique: as a last resort, he will run away and stall for time while devising a plan.

Joseph returns in Stardust Crusaders as an older man with the power of the Hermit Purple stand. He uses Hermit Purple's vine-like powers to conduct Hamon energy, which he uses to control electronics. I suspect this entry is not meant to be Old Joseph, though.

(I suspect this matchup may be fairly lopsided, but I'm not familiar enough with the material to be sure. I apologize in advance!)




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Leona Heidern (King of Fighters)

The Silent Soldier of the Ikari Warriors Team and descendant of Orochi. While she is an accomplished fighter in her own right, she is also heir to Orochi's powers, which she uses sparingly or as a last resort. Under Orochi's influence, she becomes stronger and faster at the expense of her sanity.


Galford D. Weller and Poppy (Samurai Shodown)

A man who, in a series of fighting games where everyone is equipped with a sword of some sort, brings his dog to fight alongside him. He's an American who wants to be a ninja, so he fights with a ninjato and has a "ninja dog." Hang on, isn't that a husky? Help me out here; I don't get this guy.




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Cosmo Kramer (Seinfeld)

Eccentric friend to Jerry Seinfeld. Kramer is best-known for his bizarre business ideas and penchant for bursting through Jerry's door unannounced.


Bernard Bernoulli (Day of the Tentacle)

Bernard is a hero twice over: in Maniac Mansion, he saved the world from the evil Purple Tentacle, and in Day of the Tentacle, he... uh, he did the same thing, but differently. Bernard specializes in physics, electronics, and psychology. While he is easily frightened and not naturally inclined to violence, don't underestimate him: he may or may not be responsible for the death of at least one hamster.


Votes due by end of day Friday, September 15.
 
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Purple

(She/Her)
All I know about Joey Joe Joe is I have multiple traumatic memories associated with people recommending it so other people can work that out.

This second match really feels like something best worked out in some crossover fighter, but we've got someone who despite having a dog in the mix has a relatively grounded approach to combat vs. someone who moves like someone is picking up their dolls and swinging them around, throwing grenade earrings, and can somehow do the finisher from Voltes V with her bare hands, so, gotta go Leona.

And the last one's easy. Kramer constantly gets involved in wacky shennanigans that lead to surreal comedic rearrangements of his possessions, and Bernard is a LucasArts adventure game protagonist. I don't know if I'd call what would play out here a fight per se, but Bernard would eventually clean up whatever scenario Kramer caused.
 

Johnny Unusual

(He/Him)
The first one is actually pretty tough. Though both have strong physical powers, they are both tricky, lateral thinkers who tend to use their powers in imaginative ways.

Physically, Josuke is much weaker than Joseph. He's not a trained martial artist. But his stand allows him to reshape any matter he breaks with his fists including the human body. And he tends to be very clever in using it, coming up with unconventional solutions for unconventional threats. He also has a button; he will go completely berserk on anyone who makes the mistake of insulting his hair.

Meanwhile, Joseph loves sleight of hand and trickery and uses that to punch well above his weight class, once narrowly defeating a superhuman impervious to hamon and could change shape and manipulate his own flesh to turn into animals. For that, of course, he needed his ultimate move, running away.

Hamon is also very versatile, enhancing the properties of normal objects (like turning cooked spaghetti into throwing weapons capable of piercing) and can control people and animals.

Both parties are also good at deducting things, like how their opponents power works. And unless Josuke began the fight passed off, both players would probably be feeling each other out than going to punching, starting with trickier, multi layered little attacks where both may have traps within traps

Now this is where things get tough... Joseph can't see Crazy Diamond. Young Joseph isn't a stand user yet and even potential stand users can't see stands until they've awoken. Joseph is starting off with a big disadvantage and once Josuke figures that out, he will leverage it. But eventually Joseph will probably suss out Crazy Diamond's range and roughly his power set. He'll know to keep his distance and look for the manipulated matter and it will be a more even battle.

The ending is the tricky part but here's how it may play out. Joseph looks for psychological weaknesses so how can he not comment on Josuke's coiffed hair. This is a mistake. In many ways the result is what he expects; Josuke will fly into a rage and not think straight. But smarter people have tried that and failed miserably despite his superior skills, I think this is going to be an understandable miscalculation on Joseph's part and this is were he loses the fight, with dumb, straightforward violence. Josuke wins... but it's a close one

Got to agree with Purple. I feel like their "fight" would be some sort of argument avout Kramer's newest scheme and Bernard will just make sure it self-destructs faster.

And I guess Leona because magic. Idunno
 

Kirin

Summon for hire
(he/him)
I dunno if I'm familiar enough with any of these matchups to have much to contribute but let's give it a shot...

Well, actually, no, I'm abstaining from the match of Jos Jo, 'cause I don't know enough to tell them apart.

On match 2, Galford is a decent fighter and a stand-up guy with a strong sense of justice, and technically has a bit of 2-on-one advantage going with Poppy in the picture, but he hasn't got much in the way of superhuman powers aside from the odd bit of electricity in some attacks and a few other ninja-y trick. Leona, on the other hand, on top of being a great hand-to-hand fighter, has terrifying Orochi shit going on that basically turns her hands into laser swords and gives her super speed, so I'll give her the match.

I don't know much about the last guys but Bernard has definitely solves a lot of puzzles and I'm not sure Kramer has ever solved anything. However it went down, pretty sure Kramer would eventually just get annoyed and leave.
 
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