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I'm really quite excited by this. It's very traditional Japanese business for Nintendo to have not even considered the idea of a Zelda-led game like this until now. But money still talks, and once you break the taboo for the first time like this, you're opening the flood gates for tons of interesting things to follow. I watched Bandai/Gundam make this leap a year or so ago with its first female protagonist, which was very successful for them. I hope for the same here, because it'll give the devs the courage to do this in other and/or more ambitious games.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
I think this takes place centuries before the BOTW/TOTK era, with the Downfall Timeline influences.
 

R.R. Bigman

Coolest Guy
This comes out in less than two weeks and I expected more people online to be excited for a Zelda game where you play as Zelda. I’m pretty pumped.
 

Issun

(He/Him)
This comes out in less than two weeks and I expected more people online to be excited for a Zelda game where you play as Zelda. I’m pretty pumped.
Sorry, 3D Zelda is the only REAL Zelda now.

(I kid, but it's saddening how many people actually think this)
 

Mogri

Round and round I go
(he)
Staff member
Moderator
The physics are actually still 3D, even in the Link's Awakening remake where there's no need for it.
 

Bongo

excused from moderation duty
(he/him)
Staff member
At the very least, trailers show that Echoes of Wisdom has a definite, consistent, meaningful Z-axis. Although it has a fixed overhead camera, the environment is clearly volumetric, and there are significant gameplay mechanics based around gaining or losing altitude in specific amounts in relation to the heights of world objects. It's a fully 3D game.

Link's Awakening (Switch) had a Z-axis, but overrode it with the gameplay logic of the 2D original anywhere it would have made a difference, give or take bugs. A Link Between Worlds also had a Z-axis, even though it only mattered in like two dungeons. Phantom Hourglass and Spirit Tracks were also fully 3D, but didn't include any regular way to manipulate things on the Z-axis.
 
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