Who knows the exact impetus for this project, but to me it appears as a belated fulfillment of such a potential premise, and why its reframing and experimentation in the top-down framework of the series carries more weight than whatever new gimmick would've been cooked up for a Link adventure. It's very clearly gendered--how could it not be, from these creatives--but not in a sort of malicious way that sabotages its own concepts; rather, I'm interested and doubly so that the mechanical refreshment for series staples goes hand in hand with a change in protagonist perspective. After so many years of Breath of the Wild informing everything the series was and seemingly aspired to be, even beyond its own margins thanks to its far-reaching influence in game design, a top-down adventure doesn't come off as a regression or a nostalgia angle--instead, I'm looking forward to the spirit of personalized problem-solving that made the formula popular to begin with be recontextualized in a different medium, rather than dreading more of the same.