"No no no, it's cool, these are bad monks."
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I imagine it's divisive but I liked the monkey catching puzzle boss, too.
I believe the zombies actually are an endless swarm in that location.
Now this is interesting because I don't get character action vibes from Sekiro. I still feel like it's 100% in the soulsborne genre, if you will. I feel like if I were to put it on a chart I would absolutely put it up next to Bloodborne and Hollow Knight sooner than I'd group it with Devil May Cry or Bayonetta. I can see how on paper it can be easy to say Sekiro has more in common with the latter, but everything else about its mood, presentation, and even the feeling of combat stakes and how the game rewards you for combat performed well, that's the feeling I get from the others soulsborne games.Yeah, by virtue of being a character action game instead of an RPG, Sekiro comes away with a much tighter focus on combat, and it's one of the best fighting experiences I've ever had in a game. Especially from a swordfighting perspective; while it's no more "realistic" than whittling down HP with repeated strikes, the flow and rhythm makes it feel more like a "real" swordfight than normal videogame combat does.
Yeah, by virtue of being a character action game instead of an RPG, Sekiro comes away with a much tighter focus on combat, and it's one of the best fighting experiences I've ever had in a game. Especially from a swordfighting perspective; while it's no more "realistic" than whittling down HP with repeated strikes, the flow and rhythm makes it feel more like a "real" swordfight than normal videogame combat does.
Are the black and white reskins in the fallen valley there because of some fallen valley thing I don't understand yet, or just because it's the third of the three clues I'm following up on? The time of day has also been changing as I get the key items, so clearly something about the world state shifts.
What do you mean by "reskins"?
I think Elden Ring gives it a very strong run for its money, and I think I like Elden Ring more, but even I am hard-pressed to disagree.I'm now convinced that this iseasilythe best modern Fromsoft game on every level.
I think Sekiro is easier than a good deal of a lot of Bloodborne and Dark Souls 3 at least, because once the systems click Sekiro is just an absurdly powerful character: you're hypermobile, you can deflect almost any attack and can counter 95% of the rest, no stamina to worry about etc. The posture system also makes a defensive strategy viable in a way is simply isn't in previous games.
Also the rhythm stuff is overemphasized, I'm terrible at rhythm to the point of like, musical disability and you can learn and defeat every boss in this game through plain old reaction and pattern recognition. Don't psych yourself out over it
I think the "rhythm game" thing came from one person describing the centipede giraffe boss, since its attacks follow a specific pattern that you can memorize. Then everyone started calling it a rhythm game even though it's more about just reacting quickly.However, I do think how people describe that difficulty is wrong. I thought going in that this was a parry game about rhythm, which scared me away because I am bad at rhythm games and I think across all the Souls games I've only ever executed a single digit number of successful parries, and basically none in a stressful situation. To me, Sekiro feels not like a Souls game where you do rhythmic parries, and more like a Souls game where you start with the most statistically optimal endgame shield. And also that shield has no carry weight, your stamina regenerates whenever you hold up the shield, and you can never be guard broken if you more or less hold it up in time with enemy attacks, but not even to the level of frame perfect accuracy a parry requires. On the other hand, the encounters are all designed around Sekiro being this OP, so the game is still challenging, but not because it's asking you to do rhythmic parries. It really doesn't do that.