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SaGa Frontier Remastered

spines

cyber true color
(she/her, or something)
each character starts with one backpack. i don't believe there are any more than that per quest, unless they get ng+d in remaster.

you can lose them though, by putting them on characters who leave, which happened to me when i played red's scenario last year. remembered this last night and decided to make sure i avoided repeating the same mistake in the exact same way on my current file, even though it wouldn't have happened for a while.
 

nosimpleway

(he/him)
Something to note is that the last few dungeons for T
You probably want an all-mech party for T260's scenario. The last boss is rough and its signature attack is "lots of damage to mecs, lots of damage plus extra damage plus status effects plus maybe instakill" on things with a metabolism.
I love the game's storytelling in constantly intersecting like this, recontextualing the shared material as it goes.
This was in the manga that was released alongside the PSX version. That never got translated, obviously, why would it be
 
Okay, recruited Rabbit/Annie/Lute/Thunder in addition to BJ+K/Doll/Fuse/Cotton. Not sure who else I want in the party but I guess it's "not a big deal." I guess I should just do Red's four little mini quests and finish the game but I wonder if I'll try to get magic just to see what it's like. I had some fun in... the green little town with Thunder and Eye Monsters getting new skills but I wasn't fighting them for any reason and I guess I'm just making things harder on myself in the long run. Well. I guess each scenario is really pretty short so it's probably fine.

Q: I got the Gift (?) for Mind magic during Red's prologue thing. When I came back to that town, Fuse appeared appeared to have the gift but Doll didn't and I could find the option to have her get it again. Did I just miss something or can I not unlock for it anyone else?
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
With all the different schools of magic, I think I want at least two magicians in my next party. Maybe 3! But How viable are they? Like, not trying to min/max here, but this totally seems like the kind of game where you'd get to the final boss and it's like oh btw only these two/three specific kinds of magic are any good and everything else is garbage.

Also I just realized I forgot entirely about rows a ways back. How important is sorting your party into front and back rows?
 

MetManMas

Me and My Bestie
(He, him)
Q: I got the Gift (?) for Mind magic during Red's prologue thing. When I came back to that town, Fuse appeared appeared to have the gift but Doll didn't and I could find the option to have her get it again. Did I just miss something or can I not unlock for it anyone else?
You only have one chance to get the gift for each magic you can get the gift for, and the Arcane and Rune magic schools have the added caveat that anybody you want to have the gift has to be a member of your overall party for every single one of the cards/runes you acquire.

Basically this means that Fei-on will never get the gift for Rune magic, Annie's chances of getting Rune magic are slim to nil (Outside Emilia's scenario, where she's one of the only three who can get it given circumstances), and it'll take some extra planning if you want a non-T260G/Riki Gen or a non-MC/Red Fuse or Emilia to get Arcane magic.
 
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Pajaro Pete

(He/Himbo)
With all the different schools of magic, I think I want at least two magicians in my next party. Maybe 3! But How viable are they? Like, not trying to min/max here, but this totally seems like the kind of game where you'd get to the final boss and it's like oh btw only these two/three specific kinds of magic are any good and everything else is garbage.

Also I just realized I forgot entirely about rows a ways back. How important is sorting your party into front and back rows?

A lot of magic is situational at best so you don't really need a lot of pure mages (and also, there aren't many characters built to be pure mages anyway). Generally you can get by with just Rouge as a primary caster and assorted other allies with one or two spells. My thoughts:
Light magic is good, it comes with a mediocre healing spell you can purchase, and two very powerful gift spells: Solar Sword, which grants the caster a powerful sword in combat that raises all their stats by 10, and... Windblast? I don't remember what the Remaster calls it but it's a powerful target-all attack spell.

Shadow magic is kind of a flop, but some folks swear by Shadow Servant?

Rune magic's purchasable spells are IMO the best it has to offer: Victory Rune raises Weapon Power, Vitality Rune grants HP regen, and Freedom Rune prevents certain bad status effects. All of these are good to have!

Arcane magic is... a mixed bag. Shield is incredibly good (raises all allies's Defense), Saber is a fine 1 JP single target attack, and Tower is a "Burn all your JP to deal massive damage" which is rarely a thing you'd want to do.

Mind has Mindheal, which is basically a full-self heal, and I don't know the specifics of how much Awakening raises your stats but it probably isn't enough to justify an Art spot and doubling your WP/JP consumption, imo.

Realm magic has Implosion, which can inflict instant death, and if you're trying for the Grail card this can be incredibly valuable, and Rouge and Blue can learn Vermillion Sands, which is another powerful target-all attack spell.
 
EzY0I3UWYAAnGd8

Did they misspell Kawazu's name? Or is this someone else?
 

nosimpleway

(he/him)
In the original release, a main character who had the gift for one sort of magic could complete quests to get his or her partners the gift in its opposing school.

So like, you can't get Silence the gift for Shadow, since you recruit him in the place where everyone else gets that gift. But once you get him you can walk across the street and send him into the Luminous Labyrinth to get the gift for Light magic.

I think any given run can only get the gift for magic once. So if you send Silence into LL to get the gift for Light magic, then go pick up Lute or whoever, the new guys can't get the gift for Shadow since your main already has it, and can't get the gift for Light because someone has already been in LL in this run and you can't do it again. Too bad!

(Treasure Dr. Nusakan, since he has the Death arcane spell even though he doesn't have the gift for Arcane magic.)
 

spines

cyber true color
(she/her, or something)
so i was a little perplexed that for how many times i wandered into the bottom of the lab the dragon turtle wouldn't appear. i was curious how strong i was at this point in the game...

well, the tldr is that he's still a huge jerk who basically ignores about everything but pure combo damage (if you're lucky enough to get a combo starter that doesn't get blocked) although it only took a bit of bruteforcing to get high enough stats to scrape out a win after i came to conclusions about how to approach it. so i just finally did that, but it's late so i'm going to bed. i want to go loot the chest, and then i'll probably go to the end since i've clearly ground enough for this one haha. tbh i think orlogue is both easier than this boss and the annoying gina boss i am actually going to have to fight this game if the endings work the same. at least, if you use rouge, since psychic prison severely dumpsters his turns for most of the battle.

the longer version is that you have to do the "cut" events (though i'm hesitant to call them that, i suppose it's most easily understood) to fight it, i guess? zozma appears in a couple of spots once you have the ability to go back to the ending to encourage the player to go do them, and unless they have some extremely unexpected impact on the ending i'd have to say they fit into the original perfectly well. which is to say that they're pretty terse and vague still, and almost certainly won't change anyone's mind about the story either way; unless there's a big change in the ending, they give just a bit more structure and input into what the ending is about without acting contrarily to it thematically (and let you recruit nusakan? i don't remember this being possible before, but i can't be sure i just didn't try. though i'd think i would've tried to talk to him since i'd already played riki's game and you have to find him for that.). particularly since you don't have to do them at all, i think. also i guess even if you do start them you still don't have to beat the turtle? like she only has the one line after it dies and she vanishes, and you can leave without fighting it and come back until you're strong enough.

anyway i ate three of those weird bear manticore chimera things with asellus this time (since i literally only figured out how to make the mystic stuff work on her at the very end of the file last time) so she has three +40 strengths when she powers up. unless there's a cap? it's very hard to tell, especially since i encountered some things i couldn't explain about damage numbers while trying to figure out the fight, but now that it's over with and my other mystics have stats i think is good enough i can go back to having her wear the phantasm and blast everything like normal.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
That earth dragon turtle can eat my whole butt. I forgot about him after I went and tried again and SEEMED like I might have been able to take him down, but he just. wouldn't. die.
 

spines

cyber true color
(she/her, or something)

it's a good thing i didn't have my mic plugged in (it overrides the rest of the sound system...) because otherwise this stream would've been like two hours of me shouting "fuck this stupid jackass" before giving up and grinding everyone up to 400 hp
 

nosimpleway

(he/him)
Suzaku, which should be somewhere in one of the little tiny rooms on the floor of the Lab with a lot of little tiny rooms, give something like +20 to all of a Mystic's stats. When I did my LP I had to go absorb some snowman monsters from a nearby room to get Mesarthim's whatever-stat-determines-how-you-absorb-monsters high enough to get 'em, but they're pretty much the best all-around monster to have.

I beat the EarthDragon by bringing Time Lord along and having him TimeLeap every turn. TimeLeap has no special priority and doesn't do anything but force the target to lose its turn, but it works on literally anything in the game (in the original release, at least). With a Suzaku in each of his blade, boots, and armor, he had a base speed of 88. Not much was gonna go before him, so TimeLeap made things a snap. (I also got him Light magic for the Solar Sword, for another +10 all around.)

Zozma's SharpPain might also work, since it does basically the same thing.

Another convenience of having a bunch of Suzaku is that Suzaku in your boots teaches TitasWave, which as I mentioned before combos into itself, so the Earth Dragon can't block 3/4 of your attacks or whatever bullshit block value it has.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I'm getting towards the end with Emilia. I decided to replace Roufas with Asellus and then I picked up Time Lord. I uh, actually haven't ever used him before so I only know how to abuse Time magic with Blue, so I guess I gotta figure out what some good Mystic absorbs are at my battle rank. Maybe I'll just dip in to the Bio lab and hope I can grab something good...
 

spines

cyber true color
(she/her, or something)
i realize that you can definitely timelord the dragon but employing that strategy to beat him when the item you get for that is a shield makes it seem a bit unnecessary to bother fighting him in the first place

i finished asellus. ending seems the same, and as far as i can tell from the whole thing the script (for all the parts that existed before) seems pretty close to before, it feels like it's been touched up a bit and at least one line i was looking out for got changed, but it's not completely different like some of the random lines that have been put into ssr roles in reuniverse

the fuse episode actually made me laugh a bunch, and now i'm really curious to see more because this one landed VERY strongly on a sense of parodying the game and story, complete with noir first-person narration casting fuse as some kind of unreliable narrator obsessed with feeling like the main character so i really have to see if i'm being too charitable or if that's actually what they went with for this, which might genuinely be the only tone that could make this idea which sounded extremely dubious to me, especially after the past year, actually work
 

Dr. Nerd

(He/Him)
I beat Red's scenario a few days ago, and I'm near the endgame for Asellus's scenario in New Game Plus. I didn't know much about this game going in, so I got a kick out of the fact that Red's scenario is basically a sentai RPG.

One semi-spoilery question:
Am I unable to do the Time Magic/Time Lord quest if I've already done the Space Magic quest? I keep talking to the NPC in Mosperiburg, but he won't teleport me to the location I'm supposed to get it or whatever.
 
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I'm trying to do the thing where you keep resetting against Furdo until Riki gets Petrifying Gas and turns into a Black Dragon. I've fought him like a dozen times now and no luck yet. People did this on PSX without the speed boost? I feel like I'll spend half my playtime for the scenario here.
 

MetManMas

Me and My Bestie
(He, him)
@gorha Furdo doesn't have Petrifying Gas, though. You can get Petrifying Gas from Crystal Trees and Black Dragons, the former being commonplace later on.
 

spines

cyber true color
(she/her, or something)
One semi-spoilery question:
Am I unable to do the Time Magic/Time Lord quest if I've already done the Space Magic quest? I keep talking to the NPC in Mosperiburg, but he won't teleport me to the location I'm supposed to get it or whatever.
no, the problem specifically has to do with asellus-you were already in the place you would go and had a chance to buy the item you needed, but unfortunately as a player you didn't know that. although i also think that due to changes in how you leave in remaster it's much easier to miss talking to gozarus with only white rose, which is normally how you would enable buying from him as asellus. which ironically makes the game quite a bit harder!

though relatedly i'm amused that the item has a clear and accurate description of its role before you buy it in remaster
 
@gorha Furdo doesn't have Petrifying Gas, though. You can get Petrifying Gas from Crystal Trees and Black Dragons, the former being commonplace later on.
You sure? GameFAQs says you can rarely get it from him and it's the key to becoming a Black Dragon early. At this point I'm about ready to give up and look for Crystal Trees in the Biolab instead, though.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
So I started Blue's scenario last night. Light magic went great, then I went to Devin. Since I'd done Arcane in T260G's story, I went with Rune this time to see what was up.

I made my way to Koorong to see what was up, since it was the place I was most familiar with and knew there was something about recruiting Annie there if you were on the Rune quest. Well, that obviously didn't work at all, despite there being a single line of dead-end question added when talking to Rufous(?) in the restaurant. After wandering all over the sewers and back, I finally found Dr. Nusukan who joined me to venture into the cave. I made my way through without any trouble - the fights were all pretty simple. And then I found the Quake Wyrm and got absolutely fucking stomped. Three little adds that can each heal 589, which is more than I can possibly do in a single turn with a combo, and a boss whose Stomp (or Trample?) one-shots either of my party by a huge margin? Maybe I needed to whip out some crazy magic - like they're vulnerable to implode's instakill or something...? Flash Wave definitely didn't work. The fight just didn't even seem remotely feasible, which was a nice big fuck-you.

Anyway, I looked at a guide and realized that by taking Nusukan I couldn't get Liza, or something, so I restarted and I went to Shrike first. I recruited Rufous, and we tore our way through Mu's Tomb. Enemies were all fairly easy, even moreso after Rufous found a katana; I was definitely of the right level to handle the dungeon... and then, again I got to the boss and got totally stomped. This one at least felt like I might be technically able to beat it; if nothing else, getting another party member or two should do it... but at this point I badly needed a break.

I might head out and try to collect more party members, maybe do some side quests if I can find any, and come back to challenge the boss again. I forget how hard Sei's Tomb was but I could maybe head in there for the treasures and leave Sei to rot, at least for now. At any rate, this so far feels way more SaGa (in the bad way) than T260G's story ever did.
 

spines

cyber true color
(she/her, or something)
t260g's story is definitely a little different, and probably the most "normal" (compared to other rpgs. so maybe least normal for saga) because you can go around and do side stuff but you really, really don't have to and a lot of it is not as useful as it would be for other characters since you're probably using so many robots. instead just blowing through the game will hand out tons of loot and abilities for them so you can totally just follow the plot hooks for 100% of the game, and if anything the more stuff you try to do the harder the game gets by the end :/

since most fixed enemies in the game have pretty consistent stats in most regards and only gain health if anything. and in most cases this is hard to establish; the easiest enemy to observe this on is king sei, since you can see that deathsynthesis heals him more and more the later in the game you are. i have the impression this is true even of final bosses, but without going far into that...anyway, they don't really scale up the same way you might think, and are certainly not designed to be "in tune" with the dungeon enemies. unfortunately.

as a result it's pretty hard to finish any area with a boss fight very early in the game, which includes elements of both the arcane and rune quests. i would say the easiest areas to loot essentially all of and never "have to come back to" are wakatu (if you're doing the card quest) and the two shingrow ruins; the left one (spaceship) doesn't have a boss at all for the other six characters (as i recall), and the right one has a few miniboss type enemies which you probably can't do fresh out of intros but are easier than any other area boss i think and can give some hefty stat boosts. (it's also always worth going to for harmonium items and a sanctuary stone.) taking the treasures from sei's tomb is also a good choice-you can always put them back later to try to get a stronger sword once you're strong enough to beat him.

for blue in particular, you get to choose the next boss after you do the two magic quests, but in either case the boss is much harder than the preceding mandatory ones, so in any case if you aren't going to keep ng+ing the game to see the storylines you'll want to give yourself a quick jumpstart somewhere like the lab at the start once you have a set of characters you wanna use for a while (and the freedom to actually choose what you're doing, for some characters), and then maybe again even after you've finished some of the stuff you have to do. a similar rule holds up for most other characters i think.

since asellus can get one of the strongest swords in the game so early you can skip over some of that, but you can also become temporarily unable to enter certain areas until you can beat a boss, so that can be a bit tough. for riki though none of this really matters. you'll get randomly sucked into tanzer at some point very early and have to grind till you can beat the heart, and you don't get to fight sei for the sword, so there are almost no bosses after that until the end of the game. at which point they are all terribly difficult, but there's only so much you can do to mitigate that.

also, in remaster with ng+ i believe every character can pick up lute (and cotton, although as a monster he's somewhat more challenging to raise up to carry levels) unconditionally as soon as they can freely travel (to scrap and shrike), or alternatively fuse and gen by taking the card quest, so if you raise them up one time you can technically use that as your big bootstrap into the game
 
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YangusKhan

does the Underpants Dance
(He/Him/His)
To continue off spines' post: in post-Gameboy SaGa games, you kind of have to throw out the JRPG rule of a specific dungeon's random monsters being a rough gauge of the boss at the end (if there even is a boss at the end). Bosses tend to have static stats and only grow their HP as you get stronger, whereas random monsters are almost entirely determined by your Battle Rank (it goes up as you get stronger, basically). So for free form scenarios like Lute and Blue, you can get into sticky situations if you fight bosses before getting many stat ups, whereas the scenarios that are more plot-guided like T260 and Red, the bosses you fight as part of the story are much more balanced around what your stats probably are when you get to them.
 

MetManMas

Me and My Bestie
(He, him)
You sure? GameFAQs says you can rarely get it from him and it's the key to becoming a Black Dragon early. At this point I'm about ready to give up and look for Crystal Trees in the Biolab instead, though.
I looked up two different monster FAQs and Furdo does not have Petrifying Gas (née StoneGas). His learnable moves are (going by PSone names) GremlinTouch, PoisonMist, and IllStorm.
 

Fyonn

did their best!
Because of how bad bosses can be, I generally only make a hard save when I'm standing in the port at Kowroong, and quicksave otherwise.

I'm doing Riki's scenario and got Nusakan!
I don't know anything about how Mystics work! Yay!
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Gotcha. SO basically, I should poke around a bunch of different areas, get some allies and build the party up, and then swing around to messing with bosses later. Oh, SaGa Frontier. You're so.... SaGa.

I wonder also if I shouldn't restart again but just go ahead and NG+ for this. I probably won't have too many carry-over characters anyway, and I can just avoid using them unless I get stuck somewhere... Eh, first I'm going to give it the ol' college try on a fresh run. I can do this!
 
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