Street Fighter Alpha 2, you guys. I had played various versions of Street Fighter 2 at friends' houses and in video store demo kiosks, but for some reason it was Alpha 2 that really got me. I think
this six-page preview in CVG magazine was what got me really interested (continue to the page after for a preview that I'm sure will be relevant later in the list, by the way). I didn't have a copy of that magazine, a friend did, but I borrowed it, photocopied those pages, and coloured them in with pencils. I was probably about twelve, and a massive nerd. I was, and remain, terrible at fighting games, and quickly lost my credit when I eventually came across an arcade machine (and lost it even more quickly the second time, when someone who was at a minimum less terrible put in a coin and wiped the floor with me), but I got the Saturn release and played the heck out of it.
I spent ages this evening trying to record Saturn video before eventually remembering how I've done it in the past. By the time I had it figured out I was ready to move on, so I haven't taken as many clips as I'd intended to.
Street Fighter is often a pretty silly series of games, as seen in the above image of a schoolgirl using a fireball to knock out a massive dude in a men's room, then kicking the air so hard her shoe comes off. Alpha 2 is one of the less silly entries though, and when you're a massive nerd on the verge of your teenage years maybe that's what you want. Unlike many entries in the series, there's no tournament going on. The characters are wandering the world pursuing their various goals. Accordingly there's no set final boss, which allows for more personal narratives for each characters (within the limits imposed by a brief description in the instruction manual, a few lines of dialogue before some of the fights, and a short ending for each). Sagat, for example, is seeking Ryu after being beaten by him in the first Street Fighter, and along the way is challenged by his former student Adon. Ryu is chasing Akuma and is challenged by super-fan Sakura. Sakura, in turn, is looking for Ryu and meets Sagat along the way as he also looks for Ryu. Let's face it, it's all pretty silly. I still like it.
As some others on the board have mentioned, this was the first game with Sakura. As a young kid playing Street Fighter games and pretending to throw fireballs and do dragon punches (usually in the pool, where gravity was less of an issue), I found the idea of a kid who's such a fan of street fighting that she manages to develop her own style based on Ryu's, including throwing fireballs, very appealing. The above throw, where she kicks off from the opponent's face, was the kind of thing I thought made sense as a cool fighting move. As an adult I am less comfortable with the number of Sakura's moves where her underwear can be seen, something which was probably aimed directly at pre/early-teen me. That's skeevy and there's no getting around it.
Less bad is the dude in the background of her stage playing video games. When she loses he throws his controller down in disgust.
I put this at number one, despite the many Street Fighters that have come since, because this was the one that got me when I was young. Pleasantly surprised to see it make the list. Also surprised that Tomb Raider didn't.