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Let's Die One Last Time: LttP Dark Souls III

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Experiences like that are why I've always been and likely will always be fiercely anti-spoiler.
 
Beat Aldrich. Took me more tries than any other boss so far. More than any so far, they're also the boss that absolutely punishes you for playing a Dark Souls game like Bloodborne.

My main problem with Gwyndolin Aldrich was that I wasn't doing as much damage as I felt I should be doing. At this point, at this level (mid-60s) in any other Souls game, I'd be piling on the damage, and I was using a Thrust weapon with fire buff, both of which they're weak to. So that means high defenses which, for a mage enemy, is pretty dastardly.
 
Irithyll Dungeon is the most terrifying area in all of Souls, even Bloodborne. The presence of witches that drain your max health definitely helps with that, but also the layout and sound effects.

It's obviously a callback to Latria 1, which is still the coolest area in the series, but this is the scariest.
 

Adrenaline

Post Reader
(He/Him)
The optional bosses left make it a bit beefier but there really isn't much critical path left after Dancer.
 

Alixsar

The Shogun of Harlem
(He/him)
If you play the DLC, just know that the big dragon you fight is an absolute mother fucker. But yeah you've got like 2 big areas left in the main game IIRC
 
I thought Ocerios might be my obligatory first-try boss for this one, but I got greedy towards the end.
 
DS3 was my first entry in the series, Ocerios was the only boss I beat on the first try. Honestly, he probably was the only boss I beat in less than a half dozen tries. I distinctly remember being confused and thinking there was a second phase that didn't trigger or something.
 

Regulus

Sir Knightbot
DS3 was my first entry in the series, Ocerios was the only boss I beat on the first try. Honestly, he probably was the only boss I beat in less than a half dozen tries. I distinctly remember being confused and thinking there was a second phase that didn't trigger or something.

There is, technically. He becomes feral in the second phase. There's some kind of gross cut-content involving him cradling an infant in the first half of the fight (the one he's talking to, presumably) with him smashing it as he loses control.

I'm not sure if there are any outliers, but I want to say all of the bosses in Dark Souls III have two phases.
 

Ludendorkk

(he/him)
The "heat-up" phase was something they talked up for bosses in pre-game marketing, yeah. There are some bosses where it is absent (Wolnir, I think) or pretty subtle though.
 
In the Grand Archives: Wow this room is dark and foggy. Time to bust out the torch. Hmmm, I don't see any enemies. Where are they lurking? I guess I'll just go grab this item and AAAAHHHH! WHAT THE HELL IS THAT THING?
 

lincolnic

can stop, will stop
(he/him)
I feel like that boss, maybe more than any other in the game, really wants you to learn their patterns.
 

Regulus

Sir Knightbot
I actually remember feeling like the timing was really intuitive, enough that I didn't miss a beat when he started teleporting.
 
I ended up summoning help: Astoria, and another player who was OP and very experienced. It was still a tough fight, but I beat them.
 
And done. It's amazing how easy it is to find help with bosses on a game that's still got a heavy user base. Soul of Cinder got me with his 2nd phase (trickeration!), and I came back with 2 experienced warriors and beat him down. I'll probably try to beat at least Cinder solo next time I play through the game, but I'm fine with winning dirty the first time.

Great game, but then all Souls games are good. It definitely did not have any truly easy bosses (although I never did all the optional areas, so who knows). Even Bloodborne had a couple.
 

Ludendorkk

(he/him)
And done. It's amazing how easy it is to find help with bosses on a game that's still got a heavy user base. Soul of Cinder got me with his 2nd phase (trickeration!), and I came back with 2 experienced warriors and beat him down. I'll probably try to beat at least Cinder solo next time I play through the game, but I'm fine with winning dirty the first time.

Great game, but then all Souls games are good. It definitely did not have any truly easy bosses (although I never did all the optional areas, so who knows). Even Bloodborne had a couple.

You won't find them in the DLC for sure, lol (I only beat my last DLC boss this summer after owning the game since launch)
 
Was kind of coasting through this (strength build, using biggest sword I can find at any given moment, fallen knight armor although at the moment downgraded gloves and pants to carry a Greatsword) and thought it was pretty easy so far and then Evil Pope Dual Wielding just wrecked me for a few sessions. I got past it today, but it does feel a bit much that they took the behavior of the popular post-game DLC bosses from DS2, made it more aggressive, gave it what feels like infinite stamina, and used it as what I'm assuming is a mandatory mid-game encounter. The messages outside the fog wall make it clear that this is one of those bosses that's easy if you're good at parrying, but I'm extremely not, so it was a huge difficulty spike. I think it might have been the end of the game for me if I hadn't had so much practice learning Fume Knight and Sir Alonne.

Overall though I'm really enjoying it! I understand why people would be disappointed with the linearity, but I don't really have time or mental energy right now to devote to a new big open world, so the linearity is the thing that's helping me make consistent progress. I think if this was more like DS1's big interconnected world or DS2's four parallel paths (spoilered I guess because I think this is less well known) that I'd be pretty lost right now.

This is the most active user-base I've ever experience in one of these, so I've been getting invaded pretty much every time a boss re-embers me. Even with Way of the Blue the invaders tend to be way stronger and better than me and whoever is protecting me. Oh well.

Is magic in this game worthwhile at all? I actually restarted as a Knight once I realized you have to split up Estus between health and magic, which feels like a system that's all downside for magic users unless it's incredibly OP. I think this is the first time I've ever done a pure melee build in one of these games...
 

Regulus

Sir Knightbot
There's evidence in the game's code that Evil Pope (under a different name) was the game's final boss at some point in development. I imagine that's part of the reason he's a big difficulty spike.


Pure magic is weak when compared to the other games in the series and the spell selection is probably not as interesting as Dark Souls 2's. Whether or not it's more balanced than previous games is kind of up in the air. There's a limited option to respec available in the game, so you can always try it out later, if you'd like.

It is worth noting that MP is also used by weapon arts, so there's some encouragement for fighter types to dump at least a few charges into the ashen estus flask as well.
 
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My stance is that being weaker than DS1 and DS2 would probably make it more balanced (at least on NG, don't really care to NG+ these at all), but I don't actually want it to be more balanced, personally. Ah well.

As a PvE only player who only does NG runs, my experience was that my sorceror playthroughs were extremely broken in the player's favor in both DS1 and 2, although I'm sure this is different if you care about NG+ or get into PvP. Even in DS2 where the DLC enemies and bosses get strong magic resistance at the end, you can just infuse a Moonlight Greatsword to do physical damage, so you basically just turn into an INT-based melee fighter in the DLC endgame, but with a lot of ranged options and utility spells that are still good, even if they're no longer totally broken. At that point you've long ago hit the INT softcap anyway and are probably using levels to pump up HP/Stamina/Carry Weight, so it's just a roundabout way to more or less the same end result any other build would take.
 

jpfriction

(He, Him)
I remember surprisingly little about this one other than that my third playthough was one where I decided to dump all my levels into hp and stamina and just run with raw weapons. Very doable if rather boring, them bars get real long. I think I petered out towards the end.
 

lincolnic

can stop, will stop
(he/him)
I recently bought the second DLC for Dark Souls III and have been meaning to do a new playthrough to build up to it, anybody have some fun build suggestions to try? When I originally played through I think I just Dark Sword-ed my way through the game, but I know that got nerfed pretty early on.
 
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