The Steam page confirms M2 as the remaster's developer, back on the series after Collection of Mana.
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The option to turn off encounters addresses the worst problem in the game so this will definitely be my go-to for replays.
I'm interested in this remaster but have never played a single second of Legend of Mana, so I'm perplexed by the talk of encounters. I had always assumed the battle system worked like the previous three Mana games, where enemies are just wandering around in the world and you can run up and whack em if you want. Does LoM actually have random encounters?
Yeah, it's this. If you've played SD3/Trials of Mana it works almost exactly like that, where each screen goes into a discrete "combat time" and only ends when you clear the screen. Except for LoM it's a 2D side perspective rather than top-down. A problem with LoM (and honestly OG Trials of Mana too) is when you get lost looking for the "right" room to advance the story or what not, and encounters on each screen reset, so you can end up getting really bogged down and more lost having to go back through rooms you've already cleared once.It's a beat em up with a discrete "combat" mode much like previous Mana games, but encounters are not optional and cannot otherwise really be avoided or mitigated. A screen cannot be exited until all enemies are killed. It can be annoying.
I'm ready to give this game another chance. It's been probably 20(??) years since I tried it the first time, a time when I was expecting a follow up to Secret of Mana, one of my then-favorite games. My tastes are more refined now. Its time.
Does Legend of Mana have the biggest disparity between how complex its crafting is vs how necessary that crafting is?also, it's like, the gaming industry is much more open to nonlinear open world action rpgs with light crafting elements
Just make sure you talk to Lil’ Cactus after every quest. Maybe look up how to finish the quest where Lil’ Cactus goes missing. If you’re freaking out about optimizing stats and don’t want to follow a guide, use the one-handed sword.EDIT TO ELABORATE: I am not worried about playing optimally, so I'm not looking for a FAQ. I would really like some more assurance that "yes, you are not missing anything if you don't do X first" or whatever.
Playing this for the first time.
Dub?Baba Dubababa Dub
It might be my favorite fantasy world from an art design standpoint, if only because of the sheer variety of fantasy creatures on display.
Start + Direction | Mineral | Seed | Bag | Golem |
---|---|---|---|---|
Left + Up | 40% | 10% | 50% | Dior Wood |
Left + Down | 20% | 30% | 20% | Adamantite |
Right + Up | 30% | 50% | 20% | Gaia's Tears |
Right + Down | 50% | 20% | 30% | Altena Alloy |