I can not fully express how fortunate you are to have that impression of the Ice Cave
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Though to be fair, they made INT affect magic damage (including magic damage done by item effects!) in the remakes, so in theory that might have originally been intended.FYI there is no bug to magic damage, if you’re thinking of something like INT doing nothing. Unlike a number of actual bugs in the game, there’s nothing indicating INT should do anything.
Magic defense works in the NES/Famicom version, though. It’s just not displayed on the screen.Of course, that’s off set by the fact that they also made Magic Defense functional as well, so by the end of the game your strongest magic attacks hit about as hard as a physical attack from a mage.
Do you get enough good equipment in the endgame to actually equip three fighters? I always thought part of the reason for a balanced party (though I prefer RM to BM) was equipment restrictions and balance.First time I played FFI I also went fi bb wm bm. I feel this party is good for learning the game but not playing it. For that, fi fi fi wm is my favorite.
Most of the Zelda series encourages the player to explore dungeons as soon as he reaches them by limiting the benefits of grinding to saving money to stock up on consumables. When a game enables the player to grind I can't shake the feeling that it expects or even requires the player to grind.
This is going to be a heck of a thread, I can already tell. I'm very excited to see later entries.
I'm excited to talk about all the undocumented ways to make FFII bearable.
So I guess you decided to ignore Brickroad's advice about this part of the game.
Aw, man, that means you missed the insanely powerful Masamune. It's so powerful that you can actually throw it on one of your mages and it actually makes them effective in melee!
FYI there is no bug to magic damage, if you’re thinking of something like INT doing nothing. Unlike a number of actual bugs in the game, there’s nothing indicating INT should do anything.
Sounds like somebody missed the FLAME armour! (I mean, that or Kary, but I'm assuming you found her. )Most of the time, there is at least some treasure at a dead end. But at the end of the volcano, there is this eight-way split, and seven ends have nothing at all to offer, except lost ressources.
Why do you have the Flame Shield instead of the Opal Shield?Defense; Dragon Armor, Aegis Shield, Heal Helm, Proring.
Excalibur; Ice Armor, Flame Shield, Ribbon, Proring.
Masmune; Opal Armor, Ice Shield, Ribbon, Proring.
"Go treasure hunting. Save Kary for last."Which one? I think the only thing that really stuck was to walk on lava tiles in the volcano.
I thought Intelligence only allowed D&D wizards to access higher level spells (but the last edition I played was Advanced 2nd so I could be wrong about that).But INT doesn't do anything at all, as far as I'm aware, which sounds really weird. And just for the fact that FF I is essentially a D&D game seems to indicate strongly that, like in D&D, the Wizards spells get stronger with higher INT.
I thought Intelligence only allowed D&D wizards to access higher level spells (but the last edition I played was Advanced 2nd so I could be wrong about that).
Because I forgot! Opal gear is so rarely relevant.Why do you have the Flame Shield instead of the Opal Shield?
I even took a short look at the rules, but maybe I misread. And anyway, the rules I looked at were 5e, so that might be the problem, too. I think Wizards get a bonus to damage, which increases with their INT stat. But I shouldn't expect it to have been that way since the beginning.
Maybe VIII and onward are callbacks to FF1's adult characters by giving all of the characters adult proportions?A detail that I find interesting, is that the sprites, at least for the mages, are so iconic. But only the pre-changed ones. I have never seen anyone referencing the advanced versions of the jobs. I guess because many people didn't make it through the game, when they were kids, but played the first half of the game a ton?
FFV's wind crystal jobs, too.I feel like Trials of Mana's six characters and FFXIII's six paradigms are callbacks to FF1's six character classes.
Maybe VIII and onward are callbacks to FF1's adult characters by giving all of the characters adult proportions?
I feel like Trials of Mana's six characters and FFXIII's six paradigms are callbacks to FF1's six character classes.
I'm playing FFX-2 now, and reading this thread is definitely making me want to revisit a few more games from this series. Maybe I'll jump in when you get to FFIII; I haven't played it in about 20 years, or whenever the fan translation came out, and I've been sitting on the PSP version for a while. Incidentally, are you going to play the NES/Famicom version of II or one of the remakes?
I don't mean the classes, just that VIII was the first game in the series in which the characters consistently had realistic adult proportions.I don't think I agree with VIII. I'm not sure they even map to the FF I classes, VIII has at least a Blue Mage. But it's mainly a game without jobs, so I don't think it counts as a callback.
Amazon has middling melee ability and its upgrades have time magic, so it could be seen as an approximate stand-in for a Red Mage.ToM, though, could very well be a callback. The classes seem to map pretty nicely, except for the Amazon. I mean, I haven't played the game in decades, so I can only go by the names of the classes.
If nothing else, it established the series theme of no game being like the one directly before it.I'm Game Genie-ing and Save State-ing my way back through the Famicom trilogy before I do a thing and I have to say, as many missteps as II has, it is also incredibly important. It arguably contributed more to series staples than the superior III did.
I'm Game Genie-ing and Save State-ing my way back through the Famicom trilogy before I do a thing and I have to say, as many missteps as II has, it is also incredibly important. It arguably contributed more to series staples than the superior III did.