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^That's where I gave in to the power of homing rockets. I had grown really attached to remote detonating rockets in 2016, and generally still favored them in Eternal even though they don't seem to be quite as good. But switching to homing was the only thing that got me through that fight.
I was using Homing Rockets for most rougher enemies and they’re tailor made for that fight; wasn’t even a speed bump for me with them.
But I also played Eternal on a lower difficulty
During the Switch Online freeplay session I made it as far as about 1/3rd of the way through this one before it ended. Definitely not thrilled by how this entire town is horny for a girl most of 'em are old enough to be the father of. And the way this particular super deformed style makes everyone look like giant toddlers just makes things worse.Dragon Quest Builders 2 has very satisfying gameplay but holy hell there's about four times as much dialogue as there needs to be. Not only does it constantly repeat the plot point (yes, this is the fifth time you specifically have talked about how this town used to have this industry, but then all that changed and the children of hargon blamed it on builders and now you want to restore the town to its former glory), it constantly repeats your current mission objectives as well.
Also the second island's... concept is really off putting and uncomfortable! Stop having all these grown ass men talk about how they've known the only girl on the island since she was a child and now they all want to date her!!!
I get that, but they made their game worse to avoid those complaints and generated new complaints instead! I have so much respect when a game developer does what's best for their game, as opposed to what people expect them to do. And the budget for a game like FFVIIR probably makes no sense when you imagine it as a 20-hour experience, but holy shit what a great 20 hours it would have been.They were very afraid of reviewers complaining it was too short.
I rescind my argument that this is a good game. The mechanics in some of the last few levels are straight-up bad. Whoever thought an entire underwater level with reversed controls was a good idea is a goddamn idiot.DKC 3 is still a good game and has a few neat ideas but I also see why it's largely considered the worst of the 5. Bad hitboxes, slippery physics and a mostly rote rehash of the first two games.
I think the inventory description of the two rings together is supposed to give you a clue but it is pretty vague.is there any explanation, that you need to equip the two rings there?