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Gripe about What You're Playing 2: Bellyache-tric Boogaloo

Octopus Prime

Mysterious Contraption
(He/Him)
Especially since there' at least a 30% chance playing it will get your brain killed by a space cthulhu or something
 

Becksworth

Aging Hipster Dragon Dad
I don't want hate on Rebel Transmute because it's another indie Hollow Knight-like, because I do that a lot. I'm sure that's tiresome to people who still like the Hollow Knight formula, and this one seems very well made...

But with the aesthetic leaning this hard into Metroid and/or Axiom Verge this feels like SUCH a rug pull. Like Moon's gun is literally just and energy sword for intents and purposes, one suspiciously similar in reach to the knight's needle sword.

Alright further playing made this statement false. Weird bugs (locks not opening correctly, entire game states changing on me between suspending and suspending), incomplete looking graphics in certain spots, the main character's bizzare characterization waffling between collectivist champion of the people one minute and an exaggerated version of the Samus loner archetype the next...

My biggest complaint however is how this game obviously started as a more Metroid like metroidvania, but at some point the dev shifted gears towards a more Hollow Knight design. Like half of the enemies feel like they're vestigial carry overs from an original design where you probably had a more blaster like blaster, and trying to hit them with your now more sword like range often clashes with AI that tries to keep their distance from you.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Picked up Rollerdrome to try out (free on PS plus!) and it's... OK. It can be fun and exciting at times, doing sick flips and then shooting mooks. But I finished the 4th level, and realized I couldn't go on to the fifth without finishing more challenges, so I'd have to go back and replay at least one of the levels I already did. And for some reason that bothered me, because I...didn't particularly want to redo any of them. Not sure if I'll pick it back up.
 

ShakeWell

Slam Master
(he, etc.)
I was extremely stoked on Rollerdrome before it came out and found it to be conceptually more interesting that in practice. Speaking for myself, I did not pick it back up.
 
I still adore FF7 Rebirth. It *feeels* perfect to me the vast majority of the time and evokes genuine joy in ways I sometimes forget is possible to feel as a human bean. And while I appreciate the vast majority of the minigames in it, some of them are stinkers. Or at the least, don’t hit well with me.

Wrangling Chocobos is frustrating in a way something so necessary to basic gameplay mechanics (riding chocobos in general) shouldn’t.

Chocobo Racing is so fun and polished that it could very easily be spun off into a full Mario Kart style game. (Imagine!!!!) But mapping accelerate to the X button makes my hand cramp after a while.

They somehow made Fort Condor worse from the version that existed in Intergrade.

The bb-gun game in Costa Del Sol is straight up impossible.

And there’s a couple others that invoke frustration, just from the fact that I know I’ll just never be able to beat fully and get their trophies, or top tier rewards.

Again, love the game, love most of the minigames and how much they break up the gameplay loops. But I sure wish I had a GameShark for a few of them.
 

FelixSH

(He/Him)
I really enjoy The Witness, or at least parts of it. But it also shows me what kinds of puzzles I don't like that much:

- Sound puzzles are annoying, but I already knew that. Did a few, just looked up a solution for the confusing ones.
- Environmental puzzles just feel weird to me. I highly prefer, when I have everything that I can use clearly in front of me (think of Baba Is You), instead of not knowing what is part of a puzzle and what isn't. Do I need to use a shadow? Is something hidden in...something? Dunno, for me, it soon turns into confused guessing.

These two aren't really a gripe, just something I don't really like that much, when it comes to puzzles. As they are, they seem well done. But the third one is just bad, I think, and I also feel like people should know about something that might induce pain, so I will not spoil it:

- flashing colors are just not ok. And you can't skip them, they are a (hopefully) short part of the endgame. The puzzles themselves weren't hard, but they immediately made my eyes and head hurt, they are somewhat painful to look at. That's all the flashing does, make them harder to get a grip on, and create pain (I guess only in some people?). I did look up a solution for them, so I can continue, but at least, they should be voluntary, not something you have to do to beat the game.
 

Issun

Chumpy
(He/Him)
Replaying RE4 2005 and while the camera mostly does what you need it to do, there are moments where a modern, free-roaming camera would be welcome. Like the entry into the castle grounds. Ashley died so many times because I couldn't keep an eye on the flaming catapult motherfuckers. I know it becomes more about twitch timing and knowing your routes but that doesn't make it better.
 

FelixSH

(He/Him)
The final challenge of The Witness is bullshit. It's a bunch of puzzles, the whole collection timed and randomized. You start the challenge, by turning on music. You have until the music ends, to do all of the puzzles. If you don't make it, you have to restart. The time limit is doable, but far from generous. Basically, you don't have time to think much about the puzzles. There is a bit of time, but there should be more.

You also can't learn a puzzle, and then just do it again next time. The puzzles are randomized. And I think I found some that are unsolvable? Maybe? I could have sworn that some have no solution, but being under time pressure doesn't help with the concentration.

Speaking of unsolvable - part of the challenge are three screens, of which only one shows a solvable puzzle. The other two you see at the same time are unsolvable, by design. You have to find the one that is doable. This happens two times in a row.

An early puzzle of the challenge shows you a map. You actually have to remember it, aside from making a route through, together with two dots. Because near the end of the challenge, there is a labyrinth with hidden walls, jumping out when you get near them. Sure, you can just run through, but there isn't enough time for that. You need the map from earlier, including the two dots you had to collect. Because the dots are the places where you find two more puzzles. Which weren't super hard, but also not trivial. One time, after solving the puzzle, I was completely disoriented, and had to restart for that reason.

It's just so stupid. At this point, you aren't really solvign logic puzzles. The puzzles are simple, because you don't have time to think. It's the opposite of why I like to play puzzle games. There is no time pressure, they are relaxing, and so on. This part is everything, but that.


I still beat it, because you will do so, if you just get easy puzzles. That's all there is to it, really. It just feels so pointless.

Anyway, the cave system still has some regular puzzles, which should be a good amount of the ~40 I'm still missing.

Also, I used a guide for that puzzle on the wrecked ship. I don't feel bad at all.
 

Kazin

did i do all of that?
(he/him)
Dynamax Adventures in Pokemon Sword/Shield with NPCs is absolute bullshit. They love to spam dumbass moves like Helping Hand or Wide Guard rather than attack the Pokemon in front of them, causing countless turns to go by, then they love to not take Pokemon that'd be useful against the final boss. I've fought Tapu Fini four times this morning, and lost three of them because the CPU players are stupid. All for a 1/100 chance the final boss will be shiny. I've beaten it 53 times so far and it hasn't been.

I really wish I could just reset for the shinies. This is miserable.
 
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