Especially since there' at least a 30% chance playing it will get your brain killed by a space cthulhu or something
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I don't want hate on Rebel Transmute because it's another indie Hollow Knight-like, because I do that a lot. I'm sure that's tiresome to people who still like the Hollow Knight formula, and this one seems very well made...
But with the aesthetic leaning this hard into Metroid and/or Axiom Verge this feels like SUCH a rug pull. Like Moon's gun is literally just and energy sword for intents and purposes, one suspiciously similar in reach to the knight's needle sword.
Wak-wak trees are basically bonfires and the healing potion is an estus flask. Besides that, everything in the game seems like pretty typical Metroidvania design to me. If that's too much Souls, you might have a rough time playing video games ever again.
Believe me, that is something that has occurred to me. What prompted my post was the Alternate Sargon encounter, which was a level of twitchiness that I just don't have patience for anymore, especially for this early in the game. For now, I've just set the combat difficulty to Rookie.
Dang, that's a shame. This one was looking pretty good to me, but yours is the first review I've seen.For once I going to complain about a Hollow Knight-like for not being Hollow Knight-like enough. Bo: Path of the Teal Lotus is just kind of linear and boring. Also, the bosses aren't hard so much as they are long and drawn out.
Pretty though.