Steel Assault blows. Its graphics and sound are great; pretty much exactly what you want from a retro throwback, with a futuristic sheen, big explosions, and screaming guitar riffs. But where it fails is that it's a dumb arcade game that's as frustrating and counterintuitive as the designers could possibly make it. There's too much trial and error for a game like this, whether you're trying (and failing) to climb up a skyscraper as enemies on either side take potshots at you, or battling an airship that covers the entire ground with electricity while offering no apparent respite from the high voltage, or trying to climb trees with fragile limbs and waterfalls with platforms that fall apart under your feet... as pesky creatures apparently borrowed from Street Fighter 2010 hone in on your position. The zipline offered as a replacement for the grappling hook in Bionic Commando isn't nearly as reliable... while the bionic arm only releases when and where you want it, I've had instances where the zipline won't stick, or sticks until you're almost done climbing it, at which point you fall to the platform below, or possibly to your death.
Yes, there are multiple difficulty settings, including the insultingly named "very easy." They're all lies. Instead of hard, normal, easy, and very easy, they should be ultra cheap, very cheap, more cheap than average, and less cheap in some ways but still cheap in others. Very easy gives you a double health bar and enemy reflexes tend to be a little duller in that mode, BUT! The entire ground is still covered with electricity in that airship fight, the waterfall in the second stage is still damn near impossible to climb, and the zipline still sucks as a means of conveyance. Steel Assault may actually be worse than an ordinary bad game, because they lure you in with this great 1990s-style pixel artwork, then take the stick they were hanging that carrot from and gleefully beat you senseless with it. Any way I can get this game without the shitty gameplay?