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It actually did, but the hint system came in the form of a paper pamphlet that was included in the box. Luckily, in 2021 PDFs exist. (Only if you want to read it, of course! Click through at your discretion.)I am right and truly stuck in Sam & Max Hit The Road. I need to find a place called Frog Rock, yet the clues the game has given me make no sense. I’ve been stuck for a day or two now and I’m not having fun anymore driving back and forth looking for something I’ve missed. I wish these older games had some sort of hint system.
I beat it for the first time yesterday evening after I posted that (with a Monk, imo the easiest class to play in the game), and still think it's tedious and underdeveloped, so that wasn't 100% sour grapes. All they did was make you fight enemies twice rather than once, and add 1 dmg to some of their abilities.I cleared Epic once and… didn’t enjoy it nearly as much as Regular
I also had trouble keeping track of what was happening on the screen whenever I had to fight more than two enemies at once, which was similarly surprising. In combat like that I felt that the art style was too stylized.My one complaint with Unsighted, and it's kind of surprising, considering how much the game goes out of its way to be accommodating, is that there's no option to remap controls; and they are not presented in a way that makes it play like the Zelda game it otherwise clearly is.
So some other games had been stuttering, too, and it really came to a head playing Forza Horizon 4. After some googling, I found out the external SSD I had just didn't have a fast enough processor, so I got a new one and everything's running fine.This isn't necessarily a gripe about the game itself, but as I play further into Kena: Bridge of Spirits the framerate is chugging more and more. It's weird that it gets worse the further I get into the game, rather than just in certain areas. Also I wonder if part of the problem is the Epic client, since I never have this problem with Steam games?
Film Crit Hulk talked about this game a bunch in a recent post he wrote about video game difficulty. He had similar frustrations with it that you do!This is more "ambivalent about what you're playing," because Kena: Bridge of Spirits is pretty enjoyable as a puzzle platformer, but the difficulty settings could really use an intermediate option between the ones that are available. In story mode you cut through enemies like paper, and in spirit mode the encounters are incredibly brutal and unbalanced, sort of like Souls but with much less elegant combat mechanics.
That's a good article, thanks for the heads up. It does seem like a case of a rookie developer not really getting what makes From's games tick.Film Crit Hulk talked about this game a bunch in a recent post he wrote about video game difficulty. He had similar frustrations with it that you do!