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Gripe about What You're Playing 2: Bellyache-tric Boogaloo

Octopus Prime

Mysterious Contraption
(He/Him)
I do agree that it's not a great fit for a number of games that use it. Shovel Knight's implementation just feels kind of pointless, for example.

There's a vaguely similar discussion to be had on the merits of the lives systems that classic Mega Man games use. From what I've seen elsewhere the MM style lives system is pretty commonly reviled as "outdated game design" these days. But I think that it has a positive effect on the Mega Man gameplay loop - it encourages the player to try one of the 7 other available stages rather than repeatedly bang their head against a boss that is giving them trouble.
Furthermore, it also gives a greater sense of urgency when you reach the boss after using up most of your lives, really makes it feel like experimenting with your weapons is the right decision since you won’t get another try easily
 

FelixSH

(He/Him)
This isn't really a gripe, I'm just a bit frustrated with Pure Vessel in Hollow Knight. I'm at 119%, and would really like to get the very last one, but that fight is so hard, and I'm not sure if this is just me finally getting to my limits. I could learn the other final battles of the pantheons, but Pure Vessel is a different level. It actually wouldn't be a problem, if he didn't do two points of damage, instead of one. Just more than I can handle. I did beat him two times, in the hall, where I can challenge individual bosses as often as I want, but I lose most of the times. Not going through the whole pantheon, if I can't beat that jerk consistantly.

It's just that I'm not sure how fair the fight on the whole is. Most stuff is fine, and as mentioned, it might be that my reflexes are at their limits. But he has this annoying attack, where he shoots a bunch of swords at you, and for some reason, they hit me way too often. If he just slashes at me, or does that sting attack, I'm fine. But in combination with that other attack (and the one where he lets beams of light come out of the ground, not great at that either, but I at least get better), he overwhelms me way too often.

Again, not a real gripe, just a bit of frustration. I guess after I did that, I still have to beat the game, and I guess it will be the upgraded Radiance fight. Which means another boss that will annihilate me. I get it, there is no need to get all 112%, it's for the people who are really good at the game. Just feels like a weird, final difficulty spike.
 

R.R. Bigman

Coolest Guy
I started a mahjong game on my iPhone called Mahjong Soul. The problem isn’t with the game. The gripe is that I think I don’t have enough brain power left to learn a completely new kind of game. It’s a little depressing!
 

madhair60

Video games
This isn't really a gripe, I'm just a bit frustrated with Pure Vessel in Hollow Knight. I'm at 119%, and would really like to get the very last one, but that fight is so hard, and I'm not sure if this is just me finally getting to my limits. I could learn the other final battles of the pantheons, but Pure Vessel is a different level. It actually wouldn't be a problem, if he didn't do two points of damage, instead of one. Just more than I can handle. I did beat him two times, in the hall, where I can challenge individual bosses as often as I want, but I lose most of the times. Not going through the whole pantheon, if I can't beat that jerk consistantly.

It's just that I'm not sure how fair the fight on the whole is. Most stuff is fine, and as mentioned, it might be that my reflexes are at their limits. But he has this annoying attack, where he shoots a bunch of swords at you, and for some reason, they hit me way too often. If he just slashes at me, or does that sting attack, I'm fine. But in combination with that other attack (and the one where he lets beams of light come out of the ground, not great at that either, but I at least get better), he overwhelms me way too often.

Again, not a real gripe, just a bit of frustration. I guess after I did that, I still have to beat the game, and I guess it will be the upgraded Radiance fight. Which means another boss that will annihilate me. I get it, there is no need to get all 112%, it's for the people who are really good at the game. Just feels like a weird, final difficulty spike.

Wouldn't there be one more Pantheon to do after this one as well?

If it's any consolation, the "true final boss" is not that bad imo. Not compared to many of the other challenges.

I didn't do the pantheons myself. I beat the evolved Radiance and walked away. That was enough. I loved the game and wanted to keep loving it!
 

Violentvixen

(She/Her)
Giving up on Flat Eye on Steam. The story of the game is really interesting, with discussions of AI getting too much control, small business versus corporations, individual characters who are intriguing and hints at maybe time travel but I didn't get that far.

But the actual gameplay never progressed in any interesting way other than "put this device here, wait for numbers to go up, add more devices, wait more, maybe fix some" and honestly it just started being frustrating and boring to play.

Definitely going to find a Let's Play or synopsis of the rest because I am interested to know where the heck the story was going, but don't want to play it to get there.
 

Becksworth

Aging Hipster Dragon Dad
Garlic is a good platformer if it wasn't like buggiest platformer I've ever tried to play.

Steam version doesn't run on Windows 11 last I checked.
Steam version never ran right on Steamdeck/Proton last I checked.
Switch version has bug that prevents me from completing level 10-1.
 

FelixSH

(He/Him)
I'm giving Alundra another try. Bought it around 2008, tried it for real ten years ago, or something like that. I gave up, back then, in some desert palace.

I really want to like this game. The setting and story is appealing, I like how there is development in the town, and the grim mood is well done (though I could have done without one of the villagers being a surfer dude - not only because of the dumb way he talks, but also because this doesn't seem like a place where people know what surfing is). The art and music is nice, and the puzzles are decent.

But it has so many annoying parts. In a dungeon, you have to make a jump. But it feels near pixel perfect to make. I got lucky this time, making it my first try, but the last time I played, I had to consult a guide. Back then, I tried and tried, never getting over the gap.

I just got a thing that allows me to move below sand. But it feels a bit buggy, I nearly couldn't get out at the part where I should, because there is only a very specific place where you can get out. Despite other parts looking the very same.

I also remember that there is some dumb puzzle in the desert palace, that I didn't even understand with a video as a guide.

There are just so many small, annoying parts here (that monsters take way too long to kill is a constant one, too), it really grinds down my enjoyment. Which is really a shame. Still, I hope I won't get too frustrated, this time.
 

Becksworth

Aging Hipster Dragon Dad
Garlic is a good platformer if it wasn't like buggiest platformer I've ever tried to play.

Steam version doesn't run on Windows 11 last I checked.
Steam version never ran right on Steamdeck/Proton last I checked.
Switch version has bug that prevents me from completing level 10-1.
Status Update: By some random quirk the bubble I needed to ride that was clipping into the floor and popping itself just randomly didn't clip into the floor and I was able to ride it up, so I'm able to proceed at least.
 
I am playing through the Star Ocean 2 remake. It's a really good remake. Looks great, plays great, very faithful to the original while having some much needed upgrades. I would love to see a Xenogears remake done like this. Or really any PS1 era RPG.

So why am I in this thread talking about it?

Maaaannnn... this game sets off my OCD way too hard. I'd almost forgotten how much stupid ancillary shit there is to do in this game. I'm maybe only a few hours into the story, but my playtime is orders of magnitude more because of how much bullshit there is on the side to engage with that will distract you.

That's not really the game's fault or problem, it's a me-problem. But it's still a problem nonetheless. I feel myself getting burnt out on it already. I'd like to play through it and actually beat it.

Oh, also Claude's new Japanese V.A. makes Claude sound like a weenie.
 

ozacrot

Jogurt Joestar
(he/him)
The English VA for Second Story is Spike Spencer, weenie royalty for his work as Shinji Ikari. Maybe that's just who Claude was supposed to be all along? I remember thinking that Roxinis Kenny must have been a brave hero in the previous game, until I actually played First Departure which clarified him as a no-fun spellcaster and dweeb who is easily the least interesting member of the cast. A real Noel Chandler situation*.

* - Chandler is SO2 Noel's last name?! The series has names like Fayt Leingod, Edge Maverick, Midas Felgreed. Noel Chandler, you are the epitome of blandness.
 
Maybe that's just who Claude was supposed to be all along?
Yeah, seems like. It's just weird b/c it doesn't fully jive with my memory of the game from 25 years ago, but that was -- 25 years ago.

It's not a deal breaker either, I'm just gonna pretend Star Ocean 2 is a game about Wesley Crusher getting Isekai'd. Which honestly probably isn't far from the truth.
 

Yimothy

Red Plane
(he/him)
I met a companion character in Tears of the Kingdom who joined me to go climb a mountain and some sky islands. I’d already explored that area a bit, so I warped to the shrine at the start of it, where the companion announces “This isn’t where we need to go, I’ll go on ahead and meet you when you get there”, and disappears. Now, if I’d looked at the map at this point I might have avoided trouble, but I didn’t, and went back down the mountain near to where we met, couldn’t find them, went to where their dot on the map was, couldn’t find them (they were at that location but in the sky rather than on the ground), so I started climbing the mountain from below. Eventually found them again, about fifteen seconds walk back down from where they disappeared. If they’d put the shrine before the cutscene trigger location instead of after, this wouldn’t have happened. The dialogue specifically told me I was going the wrong way, when in fact I was just slightly further along the right way than the game wanted me to be.
 

spines

cyber true color
(she/her, or something)
why is the last boss of final fantasy 9 this hard and random. why. why. why. why. why.

i don't think i would've beaten any of the romancing saga games if they took >1 hour after the last save point

i spent a lot of this game wondering if the battle designers ever actually played the game or just calculated everything in excel, i eventually became convinced they did actually test the game, and now i'm not sure again
 

FelixSH

(He/Him)
I just don't understand, why some game developers think it's a good idea to force a specific language onto me. Human Ressource Machine, one of the games that have been free on Epic over the last few days, just forces me to play it in German. There is no in-game way to change the language to English, and what I found online didn't help me. It shouldn't be a big deal here, but it will immediately sour me on a game. Aside from me simply wanting the choice (there is just absolutely no reason to deny me this choice), the German versions are so often bad. Or maybe the English version is also bad, but because that isn't my native language, it doesn't register.

Thankfully, it isn't often the case, but it annoys me so much when it happens. Just give me the option. Don't forcefully "protect" me from other languages, or act like I'm a little child that shouldn't have to do anything. Simply give me the option.

It seems fun enough, being a game where you basically use single commands to program a workflow. I hope shitty German will not make me misunderstand instructions in later levels.

Edit: After playing a bit more, I'm now sure that the game is fun. If you like programming. Without loops. Using jumps instead feels weird.
 
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Becksworth

Aging Hipster Dragon Dad
Going back to Super Mario Galaxy 2 and playing more than the first couple of levels for the first time, in over a decade. I think the main problem with this game is looking back is it's a clear transitional game between Galaxy 1 and 3D Land/World, but it fails to out perform either of those at their core strength. It lacks the memorable thematic punch and bigger explorable levels of Galaxy 1, but the 3D duo are a better example of classic 2D Mario in 3D.

It's not bad, I just don't think it as good as others do.
 
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FelixSH

(He/Him)
When I played that one last time, it was fun, but it felt like popcorn to me. Short joy, no saturation (something like that). Good and fun, but kinda forgettable in the details.
 
I'm at the point in Star Ocean 2 where the party leaves the starter-planet. I have my own set of gripes about that, but not enough to whine about. I am rediscovering a lot of stuff about how this game works, including one of the most off-putting aspects I originally have - that there are missable recruitable characters.

And this isn't a Suikoden situation where if you miss a window, they're gone. No, depending on the decisions you make as a player, you are story-gated out of recruiting some characters straight up, if you already have other certain characters in your party. It's something about the game that makes me die on the inside.

I respect the artistic decision to do their game this way. But man, it just feels lousy to play knowing this. I don't want to have to do multiple play throughs just to see some supporting characters side story. Bleh. The remake of this game has done a lot to remove the worst grindy aspects of this game, but this part is still in it and it makes me upset.
 

Issun

Chumpy
(He/Him)
Going back to Super Mario Galaxy 2 and playing more than the first couple of levels for the first time, in over a decade. I think the main problem with this game is looking back is it's a clear transitional game between Galaxy 1 and 3D Land/World, but it fails to out perform either of those at their core strength. It lacks the memorable thematic punch and bigger explorable levels of Galaxy 1, but the 3D duo are a better example of classic 2D Mario in 3D.

It's not bad, I just don't think it as good as other do.

When I played that one last time, it was fun, but it felt like popcorn to me. Short joy, no saturation (something like that). Good and fun, but kinda forgettable in the details.
Yeah, I'm others. Galaxy 2 was the first (and so far only) 3D Mario to truly speak to me (have not played 3D World or Odyssey though) and it's my second favorite core Mario after World. Not knocking your opinions or anything, it's just interesting the vast difference in how we all approach these games.
 

FelixSH

(He/Him)
To be clear, I still enjoyed the game a lot. Enough to get 240 stars. It just didn't feel "filling". Which is fine, not every game has to be that way.
 

Becksworth

Aging Hipster Dragon Dad
I think Galaxy 2 is best described as "Super Mario Galaxy: B-Sides and Rarities", which makes sense given how it came into being. With Galaxy I feel like more thought went into the overall level design of maintaining a sense of traveling into deeper and weirder parts of outer space as your going. Galaxy 2, meanwhile, feels like random experimentation/prototyping ideas to be expanded into full releases later, while often eschewing the space theme altogether.

B Sides/Rarities collections often have good stuff in them. It's just stuff that didn't make sense as part of an LP.
 
Beat Star Ocean 2 R. It was fine. The story and the game all happened a lot faster than I remember. To the degree that I'm kinda astonished how little actual meat there was to the story. Not a bad thing, but I typically need more to fall in love with a game and remember it fondly.

But the real gripe is the endings, which ties into the gripe about the missable characters. I beat the game, got a series of very brief and tbh boring vignettes. Then I find out after, that there's 99 endings total?! Yikes. The focus on all of the different character interactions so that there's tons of replay value here is commendable, but really feels like an artifact from 90s game design. I wish they'd spent more of this energy just making a more interesting main story with more interesting scenarios, and more meaningful character interactions. There was a lot of promise to this game's story, scenario, and characters, but most of it felt wasted or paperthin.
 
Beat Star Ocean 2 R. It was fine. The story and the game all happened a lot faster than I remember. To the degree that I'm kinda astonished how little actual meat there was to the story. Not a bad thing, but I typically need more to fall in love with a game and remember it fondly.

But the real gripe is the endings, which ties into the gripe about the missable characters. I beat the game, got a series of very brief and tbh boring vignettes. Then I find out after, that there's 99 endings total?! Yikes. The focus on all of the different character interactions so that there's tons of replay value here is commendable, but really feels like an artifact from 90s game design. I wish they'd spent more of this energy just making a more interesting main story with more interesting scenarios, and more meaningful character interactions. There was a lot of promise to this game's story, scenario, and characters, but most of it felt wasted or paperthin.
Yeah, I think Gemdrops did a lot to uplift a rather flawed gem(pun totally intended!) but, for all their efforts, they left things too much the same. At least with this game having been remade for a non PS1 platform, we have a good chance of people making mods to fix all of its remaining issues. Especially since it's a Unity game, and thus should be quite moddable.
 

SpoonyBard

Threat Rhyme
(He/Him)
This will be less a Gripe and more a Rant, but, I've been playing the FF7 remake on PS5 and despite some struggles here and there with enemies feeling just a bit more tanky than they really should I haven't had too much trouble.

But then I get to the Corneo Cup and the last round is against the Hell House and after the brief moment of 'haha look what they did with that one silly enemy from the original how wacky' I was treated to one of the most miserable boss encounters I've dealt with in a long time.

Seriously this boss suuuuuuuuuuuuuuuuuuuuuuuuucks.

Just bullshit mechanic after bullshit mechanic, brief windows of opportunity to hit an elemental weakness to add maybe 5% to the stagger bar, a defense shield it keeps up for like 90% of the time, arena-wide attacks, taking one of my two characters briefly out of play whenever it seems to feel like it and way, waaaaaaaaaaay too much HP.

Is this what I can expect for the rest of the bosses in the game? Because if so I might be out. It was such a stark turn compared to everything else that I've come across so far I had to double check to make sure I didn't accidentally fight an optional super boss or something. What the hell were they thinking with this fight?
 
Hell House is a super easy fight if you have elemental magic - which is what the entire fight is based around.

There are always fights in classic FF games where physical attacks are useless and you have to come at them from a magic angle; this was FF7R’s version of that.

Edit: But ya, if you’re not set up for that, you’re gonna have a bad time.
 
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YangusKhan

does the Underpants Dance
(He/Him/His)
Hell House is for sure overturned imo. I think it was the only boss where I did feel like I never figured out "the trick" despite knowing in theory what I should be doing. So imo no, future bosses are not as ridiculous.
 

Lokii

(He/Him)
Staff member
Moderator
that fight took a dozen tries but when it came together it came together
 
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