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All the enemies are absolute damage sponges. Attacks barely chip away at their health bars.What’s going on with the combat
Maybe I get to an actual city later on. I really hope so, because if GR2 remains mission-focused like this with a boring hub I don't think I'll get through it.
I'm playing Cosmic Star Heroine, and generally enjoy the game. But it has real issues when it comes to writing. I think these are the people responsible for Cthulhu saves the World, and generally goofy games, which really shows. Everyone is snarky, there are no vulnerable moments, and even if there were, the constant hyperactive pacing wouldn't leave time for that. I understand that it wants to be fast-paced, like Chrono Trigger, but that game also took breaks from the action, like when Lucca repairs Robo, after he gets beaten up by the other robots. Here it's just constant action, which feels exhausting. I mean, not surprising, that's how their other games work too.
But that constant snarkiness also just kills any emotional impact anything might have. Near the start, when we learn about what the organization we work for is up to, there isn't a single moment of dread or whatever. Just "Yeah, we are now going against this super powerful agency that controls everything and tends to assassinate people. Our whole life as we knew it will be over, but doesn't matter, fun adventure!!!" Dunno, other RPGs generally give at least lip service to the fact that this might be a deeply horrifying experience, having to choose between your consciousness and being a decent person.
At least the story was focused up to now, but just now, it started to do whatever, I guess? I was caught by my former superior of Evil Agency, and supposed to get publicly assassinated (former superior thought that might be better, than showing the public how one of their agents lost faith in them). First, there is, of course, no scene between, where the main character thinks about her bad situation (yeah, I know, her friend promised to free her, but still). But more relevant here, after the assassine is stopped in the last minute, former superior is gone, because?, and instead, after actively fighting against a bounty hunter, a giant robot is dropped into the city, for no reason, I think? We fight it, because why not, kill the guy inside and take control of it. Which is good, because suddenly, a creature appears (not being a thing up to this second), grows as big as the mecha, and we have a 1-on-1 fight. And then we continue to somewhere.
Dunno, maybe I didn't pay close enough attention, but this really felt like "we want to throw in cool stuff, but have no idea how to have it make sense, so we'll just do whatever". If it was communicated, it was done badly, and even if it hadn't been, it just doesn't fit in the situation.
To end on a positive note, the artstyle is great. This is very well done pixel art, and the city feels very nicely cyberpunk dystopian. But even without the story getting nonsensical, they could have done more with this.