Ludendorkk
(he/him)
Finding iron ball has some pretty good situational uses, basically wherever the majority of enemies are ground based
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!!!!!!!!!!!!!go for the skill tree ability that let's you carry more than one weapon at a time.
I mean, it's Ghosts 'n' Goblins, it's already a niche franchise.I feel the near total lack of buzz around this game not even a week after release is a sign that tripling down on the series’ infamous difficulty was maybe unwise on Capcom‘s part.
What are the little purple swirls by each stage I've completed? Are they the orbs? Are they orbs there that I didn't get?
Why is "Banner of Resurrection" not the default choice when I lose a life? Why does it track how many times I use one? Am I going to be punished for using them? (I assume yes, on some level.)
Or what the skull icon on certain levels in the map means. What did I do to get it? The game sure as hell hasn’t told me.
I want to like GnG Resurrection so much, yet between the absurd difficulty and lack of any guidance, I dread playing through it anymore just so I can scour both sets of stages for the secret portal or whatever that has the purple orbs that somehow unlock the final boss. I’m really sad about how this turned out.
Seriously. While I've yet to play this, I expect it to be a lot fairer than a 1985 arcade game that was designed to munch quarters.Honestly? The absurd difficulty (at least on Knight) feels completely in line with the series as a whole. I've seen people say that they think this one is harder, but when I try really hard to think about the first times I played, say, Ghouls 'n Ghosts, before I knew the game well enough to try for a 1cc (which I still haven't accomplished, btw), this doesn't feel that much harder. And arcade Ghosts 'n Goblins is absolutely bananapants (as is often the case, the better-known NES port is easier if for no other reason than the hardware simply cannot handle everything the arcade game throws at you).
Also, once I've cleared both loops on my own, I 100% have no problem scouring a walkthrough to find the orbs, bees, etc, that I missed.
I completed-completed this game the other day, and a few quick thoughts:
· Holy cow Gold Armor is a game-changer. The upgrades it gives to the weapons seem almost overpowered, particularly for some of the more chaotic areas. Gold Armor-Crossbow is practically Contra's Spread Gun, and it can fell a Red Arremer on its charge in a single shot.
· And I wouldn't even know that if not for (skill tree spoilers) the right branch eventually leading to an "armor powerup" spell. Yes, it takes forever to charge, but being able to start from practically any checkpoint with a gold armor powerup is amazing.
· And, relatedly, it seems like the bosses are balanced around very particular spells. Like, some of them are just bullet sponges, but if you bring in gold armor or the doppelgänger spell, some of the more boring phases are over in a matter of moments.
· And relatedly to that, it does seem like the spells are weirdly separated for "boss useful" or "level useful". You are absolutely supposed to use magic, and use it often, but whether you have access to a "screen crash" spell, or something that will help you dodge a boss's attack really determines where your issues are going to lie. This feels like two different games depending on what resources you have for when.
· And seemingly like any game that has that as a caveat, it feels kind of weird to have a GnG game where you may have to "re-spec" to deal with a particular challenge, or know that you may be "underleveled" for a boss. It's not as essential as it would be in, like, a JRPG, but it's still kind of... weird.
All that said, fun game, would stab ghosts and/or goblins again.
where it fired three homing arrows, and was the absolute foe of Red Arremer
Given how often a homing arrow would chase (or, for some reason, circle) an invincible or otherwise "useless" target in Super, I prefer the new version, and feel it is a universal improvement. The homing arrows were great when they worked, but there were a lot of situations wherein they seemed deliberately balanced to be occasionally terrible.
Wow, the first level (top left selection on the map) was super hard. I’m finding the bottom path to be easier though.
Can you grind previously beat levels for fairies? I have the two first spells, but they don’t seem to do any damage to bosses or gargoyles, so I haven’t found them to be that useful.