I have faith in Yoshi-P and Soken and pretty much got a PS5 for this so I'm ready. Hook it to my veins.
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New entries in the series never look like Final Fantasy, until the next one is announced, upon which fans will argue that upcoming entry doesn't look like Final Fantasy because it isn't similar enough to the most recent one that just came out.I think some of the developers might have seen Game of Thrones.
As someone with limited exposure to the franchise, I have to ask: Does this look like Final Fantasy to fans of the games? It seems too grim for a series where an octopus tries to drop a weight on a lady during an opera.
I think some of the developers might have seen Game of Thrones.
As someone with limited exposure to the franchise, I have to ask: Does this look like Final Fantasy to fans of the games? It seems too grim for a series where an octopus tries to drop a weight on a lady during an opera.
There have been more serious-business Final Fantasy games before, and they all still found elements of silliness to inject into their stories; FF13, 12, and 10 are what I'm thinking of here. Even if you take a look at FF14, most of that game's central story cutscenes and tone is pretty serious-business, and it's only when the game has to satisfy being an MMO does it get into the really silly stuff.As someone with limited exposure to the franchise, I have to ask: Does this look like Final Fantasy to fans of the games? It seems too grim for a series where an octopus tries to drop a weight on a lady during an opera.
People forget that game has a scene with attempted suicide!I agree with others responses but tbf, you're referring to the game that features a village of orphans who were displaced after the apocalypse, one scene among many other tragedies. FF swings wildly in tone sometimes in a single game, let alone across the franchise.
I agree with others responses but tbf, you're referring to the game that features a village of orphans who were displaced after the apocalypse, one scene among many other tragedies. FF swings wildly in tone sometimes in a single game, let alone across the franchise.
And deals with teen pregnancy, genocide and experimentation on the victims, poisoning an entire castle town to death, and more. FF6 is honestly one of the darkest entries in the series, it just also features some lighthearted silliness here and there. That's honestly pretty par for the course from 6 onwards, really.People forget that game has a scene with attempted suicide!
There does seem to be a noticeable lack of ladies from what I’ve seen, in a series where several of the few I’ve played feature women as party leads.
I am open to the idea but I'd have to see some evidence that the writers/directors are big fans of those popular genre medias first. Because otherwise there are plenty of possible other sources of inspiration that seem more likely to me. Like, didn't a recent FF14 expansion include visiting the moon, having mechs, and a character class that fights with mecha-esque bits/funnels? Seems more likely to me that these guys are just as inspired by say, Zeta Gundam.Now, I might be reaching a little bit by saying this, but I think that this Final Fantasy game might be drawing some loose inspiration from popular genre media.
They confirmed in June that XVI will have party members that move in and out of the party, but they’ll be completely AI-controlled.I don't hate the action focus of newer Final Fantasy games, but I do wish they would focus more on the party and strategy elements of the franchise. FFXV's Wait Mode is an interesting idea for a game with sort-of action-y combat, and I'd like to see a game that takes what amounts to an afterthought and fleshes it out into the core of a combat system. Like dropping into Wait Mode to coordinate combos or issue commands would be a really interesting system even if your player character only has relatively basic melee toolkit available to them directly.
Of course, still no sign that FF16 will even have a party, and given that Code Vein, Stranger of Paradise, and Devil May Cry 5 are all various flavors of demanding action RPG that still feature AI backup, I feel like a single-character focus would be a serious misstep for a franchise that has always had party members. FF14 features AI buddies in some quests, even before Trusts became a thing. And, yeah, the lack of women in recent Final Fantasy games being a frankly bizarre turn after Final Fantasy 13, 13-2, and 13-3, all of which have women as the point-of-view characters.
That's where you're wrong: complaining is easy!I definitely would prefer a more traditional game but it’s hard to complain too much when we don’t exactly lack turn-based options and we’re getting two more VIIR games where you’re both doing action game stuff and controlling a party.
As someone with limited exposure to the franchise, I have to ask: Does this look like Final Fantasy to fans of the games? It seems too grim for a series where an octopus tries to drop a weight on a lady during an opera.
People think IV is lighthearted?
Cid Pollendina jumping out of an airship with a bomb strapped to himself to save the party and living to tell the tale is beyond parody.
I didn't try to argue, it is just really surprising to me. But I see what you mean.
It's fine, I see now that I sound defensive when I didn't even try to be
But as an anecdote, I grew up on turn based RPGs as my favorite genre of game and these days I literally can't stand them anymore despite still holding immense fondness for them. I just don't have the patience or time for them now as a serious business adult with real responsibilities. Also, I am convinced that despite the stereotype of kids/teens having no patience or attention span, adults are in fact have innately far less than kids and it only gets worse as we age.
I will say I would absolutely LOVE for them to expand on VIIR's system for this sort of thing. For example the way aerial combat works in it already, just polish it up a bit more so it's actually good, and turn that into its own menu-controlled function for people that would rather control combat that way, and whoever wants to can control it like an action game otherwise. Classic Mode in VIIR has the right idea but I think it takes away just a little too much control over basic combat.I don't hate the action focus of newer Final Fantasy games, but I do wish they would focus more on the party and strategy elements of the franchise. FFXV's Wait Mode is an interesting idea for a game with sort-of action-y combat, and I'd like to see a game that takes what amounts to an afterthought and fleshes it out into the core of a combat system. Like dropping into Wait Mode to coordinate combos or issue commands would be a really interesting system even if your player character only has relatively basic melee toolkit available to them directly.
Yeah. But I think your case is even more advanced than mine, lol. There's a new Macross movie out and you haven't even commented on the fact, let alone seen it yet!Yeah, I'm in a similar place.
Final Fantasy always looks like Final Fantasy (giant crystals, giant yellow birds) and never does (new setting, new characters, new esthetic for every main entry).I think some of the developers might have seen Game of Thrones.
As someone with limited exposure to the franchise, I have to ask: Does this look like Final Fantasy to fans of the games? It seems too grim for a series where an octopus tries to drop a weight on a lady during an opera.