R.R. Bigman
Coolest Guy
There’s also no co-op or PVP elements, which is a big part of the Souls experience.
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Yeah, but I specifically wanted a physical copy. I knew what I was getting myself into!Digital can't show up late~
-Corpse runs in general
I don't understand the argument that Sekiro isn't a Souls but I've seen it a lot lately.
These are all true. Sekiro clearly has the bones of a Souls game underneath - A lot of elements bear strong resemblance to Souls games, though it plays very differently in most cases. There's a very strong argument that because of its divergences - The basic movement, the combat mechanics, the traversal, the lack of customization and variety - it doesn't fall under a basic "Souls-like" style. It plays much more like a "character action" game by way of Souls design ethos than like another Souls game. In fact, one of the most common complaints was that Souls series veterans had to unlearn a lot of their Souls reflexes and learn Sekiro's unique ones because they were so different that just playing it like a Souls game straight-up was usually a bad time.Sekiro differs from what I would consider a "Souls-like" in a lot of ways.
-The story features a fixed character with their own storyline
-No real character building
-Very different combat
-No stamina meter
-No main weapon variety
-No bloodstain recovery mechanic
It definitely has some elements in common, but not enough that I would consider it part of the same "genre".
Also very good points. Let's see:Huh, my own understanding of the genre is a little different. What I would consider essential elements are
-High difficulty that encourages player skill progression (as opposed to in-game character progression)
-Obscured story that needs to be pieced together from lore and NPC dialog
-A decent into some sort of underworld. I.E needs a blightown
-Corpse runs in general
-A meeting of a fallen modern age with a mythic past
-A NPC that goes "heh heh heh."
I think the genre is wider than most seem to and would include things like Sekiro, A Ghost of a Tale, or Death's Door. Ultimately it's more a sense of style than specific gameplay mechanics.
This I brought out on its own because it's a very different point, but a very cogent one.And here's the thing. Cutting Sekiro out of the genre seems absurd when its a game by the same studio and the same people and is in conversation with their previous games. It's part of the tradition of the development of Souls. The ways that its different are just as important to the ways that its the same and making it "some other thing" is to ignore that conversation entirely.
Yeah, but I specifically wanted a physical copy. I knew what I was getting myself into!
But I also think that "Souls-like" isn't a genre at all, but represents a certain style of adventure/action RPG, much like I think the Metrovania is a style of platformer rather than a genre unto itself. Both are subgenres at best that ape the style of archetypal entries that crystalized new gameplay elements and/or perfected new syntheses of existing elements to create something not quite like anything that came before.
Can only imagine this to the tune of the Chipmunks Christmas songDigital can't show up late~
Yeah, "Subgenre" is another option I was thinking of beyond a "style" of a larger genre. I guess it gets back to "What is a 'genre' anyway?" Like, are Marvel movies, or superhero movies, their own genre? A subgenre of action/sci-fi movies?I think we can make a case for Souls-likes as a genre or at least as a subgenre if only because Demon's and Dark were such hot fire that they lit the imaginations of a lot of other creators who took those games' ideas and forms as inspiration. There's enough of these "-likes" that are working in a similar (if not always identical) space that its worth drawing a loose circle around them so that we can refer to the trend with an easy shorthand. That's the point of genre, right? Not to classify and exclude, but to refer simply to common trends, traditions, and expectations in works of a similar nature.
Part of the issue too might be there isn't a common consensus on terminology. I prefer "Souls" because I think it's the most elegant (especially compared to "Soulsbornes") but it is unclear to what it refers to. It could indicate games in the tradition of Demon Souls, it could refer to FromSoft's output from Demon Souls to Elden Ring, or it could refer specifically to the connected series of their games that have Souls in the title. I suppose "Souls-likes" is the best descriptor, but "Souls" on its own is just more cool.
Selden Rinbourne is the JRPGest name ever.Selden Rinbourne: Souls Dark Twiblood