Kzinssie
(she/her)
LINK TO THE PAST (1991): TOWER OF HERA ~ DARK WORLD
Man, Tower of Hera kinda sucks, huh? It's not any flaw in the dungeon design per se, but rather the way it reflects poorly on issues with the game's engine - the Mini-Moldorms come at you at weird angles that highlight how weird the sword hitbox is on diagonals, and the bouncy dudes make the game's somewhat imprecise movement even harder to deal with. On the bright side, I actually beat Moldorm first try (and then immediately had to go back in to get the Moon Pearl because I forgot about it). With that, it's on to the Master Sword. It's weird that they didn't just make this the Magical Sword, but it's no wonder this is the one that became part of the franchise's enduring legacy - there's so much fanfare around this sword, even if the actual mythology around it wasn't until later. Anybody else ever notice the Master Sword music ending in the "you got a thiiiing" item jingle? The sword beams feel great in this game. Less great, as I noticed when cleaning up a few remaining checks (at this point I decided to just use the same tracker I use for randomizer): the insane swimming controls. I actually went ahead and finished up Agahnim's Tower while I was here, since it's a pretty short dungeon and sorta caps off the first act. I like how the dungeon is built around the lantern, the very first item you got. Playing this as an adult it seems pretty silly that I ever thought this would be the end of the game, but when you're a kid games sometimes seem unknowably vast. The Agahnim fight was honestly pretty underwhelming, but that might just be because I came in already very well aware of how Dead Man's Volley works. I also think that they do a pretty good job hiding what or who, if anything, is behind Agahnim - if you've played the first two games you'd probably know who Ganon is, but there's no real indication at this point that Agahnim is anything more than a run of the mill evil wizard. The game sure does just dump a whole lot of exposition on you as soon as you enter the Dark World, though, huh?
Man, Tower of Hera kinda sucks, huh? It's not any flaw in the dungeon design per se, but rather the way it reflects poorly on issues with the game's engine - the Mini-Moldorms come at you at weird angles that highlight how weird the sword hitbox is on diagonals, and the bouncy dudes make the game's somewhat imprecise movement even harder to deal with. On the bright side, I actually beat Moldorm first try (and then immediately had to go back in to get the Moon Pearl because I forgot about it). With that, it's on to the Master Sword. It's weird that they didn't just make this the Magical Sword, but it's no wonder this is the one that became part of the franchise's enduring legacy - there's so much fanfare around this sword, even if the actual mythology around it wasn't until later. Anybody else ever notice the Master Sword music ending in the "you got a thiiiing" item jingle? The sword beams feel great in this game. Less great, as I noticed when cleaning up a few remaining checks (at this point I decided to just use the same tracker I use for randomizer): the insane swimming controls. I actually went ahead and finished up Agahnim's Tower while I was here, since it's a pretty short dungeon and sorta caps off the first act. I like how the dungeon is built around the lantern, the very first item you got. Playing this as an adult it seems pretty silly that I ever thought this would be the end of the game, but when you're a kid games sometimes seem unknowably vast. The Agahnim fight was honestly pretty underwhelming, but that might just be because I came in already very well aware of how Dead Man's Volley works. I also think that they do a pretty good job hiding what or who, if anything, is behind Agahnim - if you've played the first two games you'd probably know who Ganon is, but there's no real indication at this point that Agahnim is anything more than a run of the mill evil wizard. The game sure does just dump a whole lot of exposition on you as soon as you enter the Dark World, though, huh?