LINK NO BOUKEN (MISHOUZAKI) (1991)
Much like the Ran manga, this is another one where only the first chapter or two have been translated, with the rest existing only as untranslated scans. This is another loose adaptation, with more effort made to connect the sleeping Zelda plot with the Ganon revival plot (Ganon's "true body" is resting in the Great Palace) and Zelda, once again, coming along with Link on his adventure. God, it's depressing how every single adaptation I've looked at so far has made Zelda some kind of action girl while the actual games continue to make her, at best, a secret ally who works behind the scenes. In a cute twist, the ancient Zelda is actually a phantom who
takes the form of an adorable little dog to help Link and Zelda on their quest. Once again, Link's Shadow is more of a character, though here he's
a very cool monstrous dark elf who can
warp and stretch his body, showing off the same sort of badass monster art that Ganon had in the Zelda 1 manga - he's also a sort of manifestation of Ganon's true form. Also, Hyrule has
a secret clan of ninja - a possible inspiration for the Sheikah? (That might seem like a stretch, but Aonuma is on the record as saying bird people in the Ocarina of Time manga inspired the Rito.) Working through the language barrier obviously meant I missed a lot here, but the art is just as good as the first one, so I had a good time. With that out of the way...
LINK TO THE PAST (1991): PRE-GAME THOUGHTS
It's weird that this game is a prequel, right? Zelda 2 ended on a pretty ambiguous, open-ended note, with the sleeping Zelda revived but the Triforce of Courage unsealed and Ganon's minions, presumably, still seeking to revive their master. Not only did they immediately follow that up with a prequel, but they also still haven't made a Zelda 2 sequel - it's the last game on the Downfall timeline to this day. Weird. Anyway, as I mentioned earlier, this was my first Zelda game, though I didn't play it until several years after it came out. That actually ended up being a pretty big influence on why I love this game, because
I didn't know about the Dark World going in. Playing it as a kid I naturally saw the overworld as much larger and more dangerous than it actually was, and gathering the pendants felt like a big adventure in its own right, so I assumed that beating Agahnim would be the end of the game - only to find out that not only was he not the final boss, there was a whole other overworld and about twice as many dungeons to get through as I'd already beaten! I don't think any game has ever managed to capture that feeling of "holy shit, there's more?", but it's something I wish happened more often. I also love this game's aesthetic - "dark fairy tale" is the optimal style for Zelda to have, and the Dark World especially is oozing with it. I've also played the randomizer for this game a fair bit, but the main issue I've had with it is that I kind of don't like the basic movement in this game? Movement feels slow and clunky, and the sword hitbox is always way smaller than I expect it to be. Still, it's been years since I played this game in its unmodified form, so I'm looking forward to returning to it.