I ran one of my all time best sessions last night. The party has been on a floating island, helping the mages who live there against invading Dwarves. The Dwarves had freed a bunch of Aberrations that had been imprisoned in crystals, so there have have been a bunch of battles against Aberrations, Dwarves, and both. I used this phenomenal map from Dyson Logos.
At the start of the session the party interrogated a Dwarf and found out that they had gotten to the island in a mechanical Roc (they all assumed it was a mechanical Rock & were very confused for a while). They decided to seek out the head mage to let him know & ask for advice. At this point they on the lookout for Aberrations & giving them wide berth. They made their way onto the small island tethered to the right side (using flight, expand/reduce, gaseous form, levitation boots, and a very high acrobatics roll, respectively), and navigated a field of explosive runes to get to the tower. The head mage was able to use a spell to view different parts of the island in his crystal globe, and he eventually spotted a huge robot bird on the underside of the island (I could see the gears spinning when they realized it was a Roc). They asked for help in fighting it, so he gave them a carpet of flying. They had also retrieved some crystals that let people port back to the big cluster of crystals near the center of the island as an action.
The final battle was incredible. They were able to surprise the Roc & deal a lot of damage up front, but those things are hearty. They hit like a truck, too. A few Dwarves climbed out of it early on & used spiderclimb to provide some ranged support. The party really only focused on the Roc though. Early on it kept hitting people with it’s beak but missing with talons, so it wasn’t until later on that they realized that move auto-grapples. Near the end of combat it grabbed the Druid, knocking her unconscious in the process. She immediately failed a death save. So, if they killed the Roc she would have gone down with it. The Ranger made a wild dive for her and succeeded on a contested check, plunging them both into freefall. He used a healing potion on her then teleported back to the crystal. The Warlock attacked again & came up just short of killing it. But, right at the end of his turn he remembered to use Fury of the Small which was enough to destroy it. They were able to regroup & dislodge the Dwarves, dropping them to their doom.
Part of why I liked this session was because sky combat is just really fun. But, there was also a lot of trickery, clever use of spells, smart decision making, teamwork, heroic acts, and decisions based on their characters personalities. Everything just came together really well. They all hit level 8, and I think we have a few more big adventures before the campaign ends. I’m really looking forward to seeing what happens next.