Dragon Quest 8 3DS: Purchased at release to support future DraQue localizations but unplayed until now because I kind of didn't enjoy DraQue8PS2, and... it's good! 2x battle speed, visible encounters, and instant alchemy are a (somewhat) transformative experience.
There are still some issues - lots of pop in, sometimes encounters spawn right on top of you, the visible encounters are highly inconsistent wrt whether or not they despawn when you move the camera (i've noticed that camera quest targets tend to despawn a lot when off camera), and frankly I think it still sucks that like a third of the Alchemy recipes are "Use Rare Ingredients To Make Thing Worse"
I was a bit worried about the camera quests at first, but a quick look at the guide reveals that they're basically "Photograph the town's Slime Statue/photograph NPCS with voice acting/photograph landmarks and unique assets created specifically for this room" and that's... generally pretty easy? The only real tough ones are the "Defeat 30 of a specific type of enemy and a rare type will spawn somewhere in the area" but that's mostly solved by just checking a guide for where they spawn. One was listed as "it spawns somewhere between Ascantha, Home of the Sad Widow King, and Pickham, the Bandit Town, which is like... the entire eastern length of the continent.
(This also introduces a way to grind money - the Gold NugCat that spawns near the Trodain Church drops 777 Gold per encounter, and that's, uh, pretty good money for most of the game)
The Monster Arena also feels less annoying, but that could be because the 2x battle speed means less wasted time. (Potbelly bro I need you to stop throwing sand, that's way less useful than a straight physical attack bro)
It's... pretty funny how much stuff gets buried in the Misc menu in this version.I get Classic Dragon Quest Menu Aesthetics, but I feel like they could have removed the "Talk", a thing that literally no one uses in this game, and bumped some of these up to the main menu, like Photo Album/Cameron's Codex and Alchemy Pot.
I got the Boat and I'm kind of vibing around, getting sweet new gear that can be Instant Potted into something even better. I forgot that Neos was basically a trap: It's a giant island in the middle of the world map, just west of where you start sailing from, and it's full of monsters that are... not difficult exactly, but more trouble than they're worth, requiring a lot of Kabuffs and healing to put down and giving not particularly great Exp or Gold.
It's basically taken until this point for Jessica's attack magic to really start coming into its own, I guess her Wisdom got high enough she unlocked her next damage tier and she's no longer all like "Spend MP to deal a third of the damage the Protag does with a regular attack" - now she's all "Spend MP to deal ~10 more damage than the Protag does with a regular attack if the enemy is weak to the element you're using", which.... is progress, I guess? The Magma Staff helps a lot, but mostly she's a Caduceus Staff Bot (she's getting points in Whips too even though I know Twin Dragon Lash was nerfed in this version)
Yangus is solid, he's on Fisticuffs for Thin Air and will be transitioning to Axes for single target damage. In the PS2 version I went with Scythes, because I thought the stealing would be useful (it wasn't) and being able to do multitarget damage is good (it is, but Jessica was on Whips and Hero was on Boomerangs, so it was a bit redundant)
Angelo is on Bows, and basically only ever attacks with Cherub's Arrow. He's also getting some points in Staff to get Caduceus, because we love free HealMores.
Protagonist is on Boomerangs primarily, but getting points in Swords so he'll be able to do some good single target damage later in the game when good Boomerang get fewer and farther apart.
No idea what I'll do with Red and Morrie, but I do know that there's a Shield that can cast Kabuff so Angelo's spot on this team is in danger.
Anyway I'm enjoying it a lot, my enjoyment will probably drop considerably once I hit the part of the game where bosses Icy Pulse every other turn even though the game is balanced around going into High Tension