At this point you couldn't get a PS5 if you wanted to.
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The drums sound really muted. Maybe it's just my headphones+youtube quality+the sound effects going off, but it sounds like it's just the bass drums from the original mixed way low on the armor spider and it kinda ruins it for me. The original had a sort of rhythmic war drum or a bell-less gamelan feel, nearly. The flamelurker one is just so overwrought for me. I don't really love the original version of the theme anyway, but the choir and bombast from the strings vs the dour and subdued original rubs me wrong. the games work best when it's not trying to portray itself as this big heroic struggle.The music is certainly more bombastic.
At this point you couldn't get a PS5 if you wanted to.
At this point you couldn't get a PS5 if you wanted to.
I'm really glad that, for all the fan pining, they aren't restoring the Sixth Archstone. It's so much more evocative as something broken and off-limits than it ever could be as a playable world.
Like Regulus said, we know that a sixth area was planned but ultimately cut— there's concept art, and even unused assets in the game. That's given the broken— Sixth— Archstone a mythic quality among fans, and it's been a constant subject of discussion and speculation. When people talked of a hypothetical Demon's Souls remaster, including the Sixth Archstone as a new world always came up as a desired feature. So for Bluepoint to not include it is, while not exactly surprising (they specialize in remasters, not brand new stuff), actually a bit of a bold decision.I haven't played DeS, but if the sixth broken archstone wasn't put there on purpose to be evocative environmental design, it served as inspiration for that style of evocative environmental design becoming very much a purposeful choice in later games in the series. I.e. at least in retrospect, of course there's a broken sixth archstone, the series does stuff like that all the time.
Our approach to this is we try and keep the core of the game untouched. With Demon’s Souls, that’s the gameplay, the logic, and the AI, and then everything else is stripped away.
I feel like there are a lot of talented artists at Bluepoint, but the actual art direction is... weak?
I wouldn't say so. Shadow of the Colossus had the same sort of overhauled art direction, but the underlying designs were very faithful to the original— the biggest change was that Wander's face became more rounded and masculine looking, which pales in comparison to the number of boss re-designs and new architecture styles, et al, seen in Demon's Souls.Overall I think this is much better and more accurate than Shadow of the Colossus on PS4 …