Arcade BC is more of a proof of concept than anything else
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I seem to recall Rockboard was on the verge of an English release, translation ready and all, before it was cancelled. It would be a neat curio and piece of gaming history if they were able to include that version.Haggar already existed, but all the art of Haggar in those games was done by Hara.
Also, yeah, Rockboard is real bad, Soccer has a bad rep (but isn't that bad, honestly), but those would be great additions to a weird collection of Mega Man games. (Also, where are the Game Boy games?! V is better than some of the NES Mega Men!)
But of course!It's here.
And of course I immediately paid $40 for the whole thing when, in fact, I only don't own like three of these on something
This is fair, but I really like that the generic cabs they've used in the trailers are the Capcom Impress, the Cute and the New Concept II. (Though in-game they all seem to be Impress cabinets? It'd be great if they were periodised appropriately etc...)I am unreasonably annoyed that you can play on a fake arcade cabinet, but it does not have the real marquees, bezels, or control panel art.
But I beat Strider.
It's really weird that English versions of Mercs and Armored Warriors aren't present
It's weird how MERCS is just five years after Commando, but one feels so primitive and one feels so modern. You can't even blow up the vehicles in Commando.Worth it just for MERCS, that game is insaaaane
So how does Forgotten Worlds control? I remember liking it in the PS2 Capcom Arcade collection, but I remember reading somewhere the twin stick controls there were modded into it for that release, and the original arcade cabinet had like a rotating dial for the gun aiming.
It's a little less comfortable than the PS2 collection; you shift your aim to the direction you press the right stick in.
Or else you can use the shoulder buttons to manually rotate but that's even clunkier still.
My recollection is that the PS2 port was just a regular ol twin stick shooter approach, as opposed to your guy swivelling in the direction you press.
My memories are foggy, however, since its Been, like, 20 years since I played that version
I may just compare and contrast tonight. For science. (And because Forgotten Worlds fuckin' rules, tbh.)
Obviously, it took me a few days to actually do this, but yes, you're correct. The PS2 version snaps your Unknown Soldier directly to where you point. This also translates to rotating your satellite when not firing. The new version will eventually put you there, but rotates you to where you pointed. This behavior is a little weirder when you aren't firing, though, as only left and right on the right stick will rotate your Unknown Soldier in the new version.
Also of note: the PS2 version's dips must be set to harder by default, as you do not start with a satellite, while in the Arcade Stadium version, you start with V-Shot. Also, several foreground elements in the latter part of stage 1 are just not there in the PS2 version (EL-OH-EL 2005 DIGITAL ECLIPSE, EL-OH-EL). I didn't play further than that, but would not be surprised to find out there are more missing elements.
The tweet I shared is from Capcom announcing more games are coming to Arcade Stadium, but didn't say what they are. Octo is just being hopeful.sorry - why are people talking about Warzard? have I missed something?