• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Capcom Arcade Stadium brings back the retro

LBD_Nytetrayn

..and his little cat, too
(He/him)
Haggar already existed, but all the art of Haggar in those games was done by Hara.

Also, yeah, Rockboard is real bad, Soccer has a bad rep (but isn't that bad, honestly), but those would be great additions to a weird collection of Mega Man games. (Also, where are the Game Boy games?! V is better than some of the NES Mega Men!)
I seem to recall Rockboard was on the verge of an English release, translation ready and all, before it was cancelled. It would be a neat curio and piece of gaming history if they were able to include that version.

Not much a fan of Mega Man Soccer, but this would also be a good opportunity for them to fix it so you can actually see the ending when you beat the game.

Giving that, Rockboard, the arcade games, and Battle & Chase online multiplayer would be cool as well, but that might be a bit much.

I didn't include the Game Boy games because I think they can support their own collection-- especially if the Super Game Boy version of V is included, and doubly so if the two Xtreme games are there as well.
 

ShakeWell

Slam Master
(he, etc.)
It's here.

And of course I immediately paid $40 for the whole thing when, in fact, I only don't own like three of these on something else.
 

MetManMas

Me and My Bestie
(He, him)
I don't got the money to blow on all of this at the moment, but I did DL the free version and the (temporarily) free Ghosts 'n Goblins for now.
 

Octopus Prime

Mysterious Contraption
(He/Him)
It's here.

And of course I immediately paid $40 for the whole thing when, in fact, I only don't own like three of these on something
But of course!

Turns out these 194# games are pretty fun once you get past the ones that have been ported a thousand times before!

And Cyberbots! That there is something else!
 
I really like the emulation options in this package and the rewind function is one of the better ones I've seen. I hope they continue to release packs for this. I'd also be willing to pay a little more for "premium packs" of licensed things like Aliens vs Predator, The Punisher, or Willow, kind of like Pinball Arcade's model.
 

ShakeWell

Slam Master
(he, etc.)
I am unreasonably annoyed that you can play on a fake arcade cabinet, but it does not have the real marquees, bezels, or control panel art.

But I beat Strider.
 

Klatrymadon

Rei BENSER PLUS
(he/him)
I am unreasonably annoyed that you can play on a fake arcade cabinet, but it does not have the real marquees, bezels, or control panel art.

But I beat Strider.
This is fair, but I really like that the generic cabs they've used in the trailers are the Capcom Impress, the Cute and the New Concept II. (Though in-game they all seem to be Impress cabinets? It'd be great if they were periodised appropriately etc...)

Sadly, Giga Wing seems to have pretty egregious input lag. You'd normally need to show this stuff frame-by-frame, but here you can see the ship moving grudgingly a good while after their hand movements:


Apparently Progear feels better, so it doesn't seem to be a collection-wide thing. I wonder how much of it is caused by having that bloated RE-engine frontend running in the background at all times...
 
Last edited:
1942 is so long. What type of savant would be able to see the end of this thing in real life?

Also, your wing-men are cowards and fly away at the sight of any boss, then try to come back afterward and act like nothing happened. This is why I never mourn their deaths.
 

ShakeWell

Slam Master
(he, etc.)
1942 is part of that age of shoot-'em-ups were it's like... they're almost there? It's part of that weird transition from single-screen shooters like Space Invaders and Galaga to what we think of now, and honestly, they're important, but I don't really like playing hardly any of them anymore? 1942, Terra Cresta, even the original Gradius and the first few Toaplan shooters. I just kinda get bored with them pretty quickly.
 

Becksworth

Aging Hipster Dragon Dad
So how does Forgotten Worlds control? I remember liking it in the PS2 Capcom Arcade collection, but I remember reading somewhere the twin stick controls there were modded into it for that release, and the original arcade cabinet had like a rotating dial for the gun aiming.
 

Octopus Prime

Mysterious Contraption
(He/Him)
It's a little less comfortable than the PS2 collection; you shift your aim to the direction you press the right stick in.

Or else you can use the shoulder buttons to manually rotate but that's even clunkier still.
 
I mapped shoot to ZL, it's the most comfortable way I can use the right stick and still shoot stuff
 

ShakeWell

Slam Master
(he, etc.)
So how does Forgotten Worlds control? I remember liking it in the PS2 Capcom Arcade collection, but I remember reading somewhere the twin stick controls there were modded into it for that release, and the original arcade cabinet had like a rotating dial for the gun aiming.

Yeah, it has a spinner that also functions as the fire button. It kinda rules, actually? It's like a loop lever, but not quite?

It's a little less comfortable than the PS2 collection; you shift your aim to the direction you press the right stick in.

Or else you can use the shoulder buttons to manually rotate but that's even clunkier still.

Wait... how is that different than the PS2 version? Didn't it just use "point the right stick" to aim?

Shoulder buttons aren't great, but honestly, the home ports on both PC Engine (as long as you have an Avenue 3 Pad) and Genesis managed fine with "left and right face buttons rotate left and right." That's also how the MiSTer version works (I did ask Jotego about the possibility of support for Ghetto Bill Gates' USB spinner controller, though, he said he'd consider it, but I don't think he's implemented it yet), and it's fine, honestly.
 

Octopus Prime

Mysterious Contraption
(He/Him)
My recollection is that the PS2 port was just a regular ol twin stick shooter approach, as opposed to your guy swivelling in the direction you press.

My memories are foggy, however, since its Been, like, 20 years since I played that version
 

ShakeWell

Slam Master
(he, etc.)
I may just compare and contrast tonight. For science. (And because Forgotten Worlds fuckin' rules, tbh.)
 

ShakeWell

Slam Master
(he, etc.)
My recollection is that the PS2 port was just a regular ol twin stick shooter approach, as opposed to your guy swivelling in the direction you press.

My memories are foggy, however, since its Been, like, 20 years since I played that version

I may just compare and contrast tonight. For science. (And because Forgotten Worlds fuckin' rules, tbh.)

Obviously, it took me a few days to actually do this, but yes, you're correct. The PS2 version snaps your Unknown Soldier directly to where you point. This also translates to rotating your satellite when not firing. The new version will eventually put you there, but rotates you to where you pointed. This behavior is a little weirder when you aren't firing, though, as only left and right on the right stick will rotate your Unknown Soldier in the new version.

Also of note: the PS2 version's dips must be set to harder by default, as you do not start with a satellite, while in the Arcade Stadium version, you start with V-Shot. Also, several foreground elements in the latter part of stage 1 are just not there in the PS2 version (EL-OH-EL 2005 DIGITAL ECLIPSE, EL-OH-EL). I didn't play further than that, but would not be surprised to find out there are more missing elements.
 

Ghost from Spelunker

BAG
(They/Him)
Obviously, it took me a few days to actually do this, but yes, you're correct. The PS2 version snaps your Unknown Soldier directly to where you point. This also translates to rotating your satellite when not firing. The new version will eventually put you there, but rotates you to where you pointed. This behavior is a little weirder when you aren't firing, though, as only left and right on the right stick will rotate your Unknown Soldier in the new version.

Also of note: the PS2 version's dips must be set to harder by default, as you do not start with a satellite, while in the Arcade Stadium version, you start with V-Shot. Also, several foreground elements in the latter part of stage 1 are just not there in the PS2 version (EL-OH-EL 2005 DIGITAL ECLIPSE, EL-OH-EL). I didn't play further than that, but would not be surprised to find out there are more missing elements.

I heard they replaced a song or two with earlier used songs in the PS2 version.
But I never even saw the arcade game when it came out, so all these changes go over my head.
 
Holy SHIT, Trojan is brutally hard on the second loop. It's already one of the harder Spartan X clones with the relentless waves of enemies and very little time to use your shield. But the second loop just seems near impossible without rewind, especially the vertical "Hiding Places" and the very final boss, who can obliterate you in a millisecond.

But for all your hard work, the ending lets you know that "peace will probably return to this world"
 

ShakeWell

Slam Master
(he, etc.)
Muscular is a real son of a bitch in the arcade version of that game.

Also, the soundtrack is extremely underrated.
 

Kirin

Summon for hire
(he/him)
Haha, for a second I thought "display frame" DLC was something about frame-counting or visible hitboxes or something, it took me a second before I realized what the video was actually showing.
 
I'd like to see the rest of the stuff from the Beat Em Up Collection moved over, along with all the classics like Black Tiger.

I really do hope they do a licensed pack at some point or even just sell them individually, even if there's a mark-up.
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
sorry - why are people talking about Warzard? have I missed something?
The tweet I shared is from Capcom announcing more games are coming to Arcade Stadium, but didn't say what they are. Octo is just being hopeful.
 
Top