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Beating Games

R.R. Bigman

Coolest Guy
Paper Mario: The Thousand Year Door still rules, and the remake addressed (but not totally fixed) it’s one major flaw, the egregious backtracking. It also adds a bunch of small QoL fixes and gives the majority of characters new animations and sprites.

I honestly do understand why Nintendo didn’t want to make another Paper Mario in this style, since they perfected it here.
 

Sarge

hardcore retro gamin'
Cyber Shadow is a game expressly made for my tastes. An awesome NES-style throwback that draws from a lot of games, but primarily feels like a Natsume game from that era. Highly recommended - I should have bought it a long time ago.
 

Violentvixen

(She/Her)
Finished the Orpheus expansion DLC to Stray Gods. It's very silly and much goofier in tone than the main game. I liked it perfectly fine and it had some funny scenes, but don't expect more of the main game, this is very much an addon.
 

Octopus Prime

Mystery Contraption
(He/Him)
Three in the last couple of days! All replays!

Bloodstained: Ritual of the Night I just wanted to run through again before hopping into the Classic Mode 2. It remains one of my favorite troids of the past decade

Bloodstained: Curse of the Moon is also an exceptional game, and quite possibly Inticreates’ best work. Playing the two of them side by side was pretty interesting; it’s obvious which parts of Ritual informed which parts of Curse, but the balance is completely different and the bosses all have unique patterns.

I’ve never been that big a fan of shmups, nothing against them, just not my circus, but damn do I have fun with RayCrisis; just the perfect mix of accessible gameplay and wild cinematic flair and unpredictable level layouts. Sadly the PS1 port wasn’t included with the Ray’Z collection, but that doesn’t detract from anything. Feels less like a shmup and more like Panzer Dragoon, albeit from a top down perspective.
 

q 3

here to eat fish and erase the universe
(they/them)
Brave Dungeon: The Meaning of Justice is the sequel to the 3DS game (also ported to Switch and Steam as Brave Dungeon + Dark Witch's Story : Combat) which was basically a very breezy but crunchy turn-based dungeon crawler with an overhead perspective and a Touhou-ish cast of anime girl characters. Apparently there was a ton of drama during its time in Steam Early Access but I'm playing the Switch port and it seems totally fine? It sounds like the developer was feuding with some of the players who had complaints about its unfinished state but I cannot be bothered to learn more than that. Playing it now it feels complete and largely bug free, if with a slightly stilted English translation.

Anyway, the sequel is much longer and has a multitude of extra systems, some of which are a little jank but nothing too outside the ordinary for an indie RPG, imo. It's split into four segments, the first three you can play in any order and which each have different playable characters and slightly different takes on the original game's structure. Then after completing all three you unlock the final chapter, which is probably half the game or more. It has the kind of setup where you can head straight to a final boss battle and get your butt whooped if you want, but there's a ton of new and old areas to explore and grind and recruit everyone from the previous chapters if you want to make a serious go at it.

I think my favorite portion is the forest segment, the first of the three initial chapters. It puts you in a sprawling, single floor forest with a large grid of smaller interconnected areas. Besides monsters (patrolling visible encounters and fixed bosses), the main obstacles are unlockable one-way shortcuts and locked doors that require different color keys. Each key can only be used once, and the game warns you ahead of time that there are fewer keys than doors, so it requires a fair amount of thinking and strategizing to explore most optimally. In your favor you have the ability to craft items that help with exploration, including things like extra keys, skeleton keys, and the ability to unlock shortcuts from the wrong side, but crafting also uses scarce gems that are usually behind locked doors. I don't think it's possible to get stuck as you also have the option to just brute force doors, but the game warns you that it will track whether you do so and I managed to avoid it for my entire playthrough so I'm not sure if there are any consequences. Anyway I really enjoyed my time exploring the vast maze, which I think shows that large single floor dungeons can really work with the right elements.

On the other hand one of the segments is focused on town building, where you use limited resources to build up a town and unlock more goodies as you do, including eventually your only way to craft new equipment. The main problem is the resource prerequisites get pretty ridiculous if you want to craft top level stuff. Fortunately you do get some automatic resource collection, so if you want I guess you could just set up automatic harvesting and leave the game running by itself for a little bit. The other problem is that this segment comes with a world map, which is way too big and largely empty, only a couple of notable landmarks in a sea of places to farm resources and shrines that contain a single room with a treasure guarded by a boss or a puzzle.

My other complaint is that like the first game, it really wants you to replay on NG+ with lots of extra perks that get unlocked upon initial completion, including raising the level cap and unlocking the final set of skills for everyone. That worked well in the original Brave Dungeon because you could breeze through that pretty easily, no more than 5-10 hours for an initial playthrough and way less for subsequent ones. In contrast a first playthrough of Meaning of Justice is a good 30 hours most likely, and even with all the NG+ perks (which you again need limited resources to unlock, you'll have very few unless you like playing the poker or infinite runner minigames) it could take some time to get through the first three segments again.

All in all, I don't think I'd recommend it unless you played the original Brave Dungeon and want a lot more of the same with a few new tricks. But if you do want more, it's a pretty easy recommendation.
 

Rascally Badger

El Capitan de la outro espacio
(He/Him)
I finished up Chrono Cross the other day. I recalled the plot of the game spinning out of control in the back half, but its really just right at the end; the end of Chronopolis and Terra Tower. I'm not saying the rest of the plot is perfect, but its very legible.

I love the game enough just on vibes. All aesthetics and feelings. I love all the weirdos you recruit. I generally enjoy the push/pull of the battle system, trying to maintain stamina and element levels. I just find it overwhelmingly pleasant to play, even when things go off the rails.
 

Yimothy

Red Plane
(he/him)
On a rainy day a few weeks ago my kids decided to take on a 2000-piece jigsaw. So we got it out and started looking for edge pieces and fifteen minutes later they declared it impossible and moved on with their lives. Muggins here, on the other hand, kept at it, and I don’t know how many hours later:

d9cCiaB.jpeg


Ta-dah! But what’s that?

jDnuTFl.jpeg


@#%$! I’d actually been worried this one might be missing for a while since I couldn’t find any more pieces with tiger fur on them, but I was hoping it was just darkly shaded and hard to identify as some pieces are. Anyways, I found it under a cabinet next to where I’d been keeping the puzzle while not working on it.
 

Sarge

hardcore retro gamin'
Nice! I got on a puzzle kick a few years ago, should probably do it again. 2000 is a lot of pieces!

I put together a Darth Vader one that was absolutely terrible - tiny pieces and so much black and dark red that I finished it purely out of spite. (This is not my pic, not sure where I put that one.)

61nYbuqLPHL.jpg
 

Yimothy

Red Plane
(he/him)
Yeah I bought this one while I was midway through the jungle one and enthused about puzzles, but now I’m looking at the small size pieces and all that bread thinking it’s gonna be tough. All the palm fronds in the jungle one nearly undid me - I eventually got through it by grouping the pieces by shape and mostly ignoring the picture.
 

Sarge

hardcore retro gamin'
I feel a lot better about the Switch remake of Super Mario RPG than I did about Link's Awakening. It still exhibits some odd tech issues here and there and is too easy, but the charm shines through to this day. And much like the best of SquareSoft's output at this time, the pacing stays blisteringly fast - you're always seeing new stuff. Highly recommended either as a replay if you enjoyed it back in the day, or to newcomers that might be reticent to play an "old SNES game".
 
Couple of comments on games I finished:

I beat Disaster Report 4: Summer Memories for PS4. I've heard this game described a Yakuza game without the combat or a PS2 game released on PS4. Both descriptors seem accurate.

In DR4, you go from place to place and experience different scenarios in an earthquake. Some are downright ridiculous (a goofy cult that hoards supplies) and others are fairly serious (attempted assault). I really enjoyed my time with the game and its one of the most pleasant surprises I've had gaming this year.

If you like adventure games its a high recommend from me.

I beat Demon's Souls for PS5. This is the 4th time I've beat Demon's Souls. At this point, Demon's Souls is like Mario 3 or SOTN to me. Its not difficult, but I really enjoy going through it again and again.

I know this will be an unpopular opinion: I don't think Elden Ring and Dark Souls do things substantially different that Demon's Souls. I greatly prefer the focus and short length of Demon's Souls. Elden Ring and Dark Souls feel bloated by comparison. Sometimes more is not better.
 

Issun

(He/Him)
I agree that none of the subsequent Souls games deviate that much from Demon's. I do think part of what sets Dark 1 aparr from all the others is the way its world interconnects. From never really did anything quite like that again. I agree that Elden Ring can be a bit too much at times.
 

FelixSH

(He/Him)
After something like 35 hours, I'm done with Wild Arms 2. As often with these long games, I'm glad that I'm done. Dunno, ten less hours would have been better for me. The world, the characters, everything isn't interesting enough for me to want to spend that much time there.

But I'm also very glad I played it. It was an interesting experience, and in some ways, surprisingly different from what I expect a standard rpg from the time and the psx to be.

I still don't like how this series is compared to Lufia 2, with how there are tools that you use to solve puzzles. I mean, that part is true. But as someone who loves the sometimes pretty hard logic puzzles in Lufia 2, I was pretty disappointed when finding out that nearly all the puzzles here are extremely simple. But aside from that, I do like that they exist. Dungeons are kinda my least favourite part of rpgs, because they often are in boring locations, and even if not, it's way too much fighting. There is more interesting stuff for me out there. But the puzzles do break up the monotony nicely, and make the dungeons in general just more enjoyable.

You do get a tool that tells you, if a chest is in a room. That's very nice of this game. Very handy.

The battle system was surprisingly well done, I thought. At least compared to a basic battle system from that time. I like, how you can often negate an encounter before it starts. And being able to swap between your six characters at all times, without penalty (you can only have three actively fighting), is pretty nice. The battle system isn't complex enough for this to matter too much. The characters kinda flow into each other somewhat. Which is a shame, the developers tried to give each their own thing. One is even a Blue Mage! But in the end, it turns out kinda samey. Which might be me, as I tend to not experiment, so feel free to blame me for that.

In the end, it's fine. I prefer easy games, and aside from a handful of bosses who do way too much damage, it's a very easy game. Oh, and I like how bosses often have multiple parts you can attack, and if you destroy the part that isn't the main one, you change the behaviour of the boss. Not too much, the bosses are in the end very simple, but somewhat.

I just wished the localization was better. Or at least competent.

I really like the story. The characters are mainly archetypes, but they are competently enough written, and each has some interesting things going for them. Mainly a different take on what it means to be a hero, and how to work with that. But due to the shitty translation, none of them has a unique voice. They fade together, and that is a big shame. You could have a pretty cool party, if the translation wasn't so aweful. Or maybe the original isn't great about making the characters distinct either, I don't know. In any case, they should have gotten better writing. It's all there, and wasted.

I love the exploration of what it means to be a hero. It's an interesting topic, and while I think I didn't learn anything actually new (by now, the theme just isn't new anymore), I always enjoy going back to it. And the game goes, imo, in heavy directions. We have Tim, who is supposed to die, a sacrifice that will save the world. There is a scene, where some old dudes from his village corner him and tell him to please, could you just die? I'm basically quoting, they tell him stuff like that for a bit of time. Tim is still a kid, this has to be horrifying. Then there is Brad, who lived in an awful dictatorship. He and his maybe lover (it seems like we have a gay couple in this game) lead a revolution. But the shitty dictator, instead of behaving like a normal person, blows the whole country up with what is essentially an atomic weapon. And Brad is held responsible, with the people believing he did it. This is intense stuff for a game from then.

I guess I should mention Liz and Ard, because they are great and fun, I just don't have much else to say about them.

Also, I feel like the translation got worse as the game went on. At the beginning, the things I read at least made sense. But as time went on, not only the Liz and Ard sections became utter nonsense. Sometimes, a character would say something and I had no idea what it meant. It never was so bad, that I couldn't follow the plot. But so many details were lost or muddled, and that's a shame.

Oh, well, as I said, I'm glad I played it. And as you can see, it left quite an impression. But still, as much as I enjoyed my time with it, it's time for something else.
 

R.R. Bigman

Coolest Guy
For the first game to play on my Steam Deck, I chose the original Half Life. I can certainly see why this was revolutionary, and it is still a lot of fun…most of the time.
It gets way too abstract and confusing once you hit the Endgame. It also has one of the worst final bosses in history.

I was wondering where all the characters from Half Life 2 were. The only non hostile people in the game are four copy-pasted scientists and one security guard.
 

Purple

(She/Her)
I too played Half-Life 2 before 1, naively assuming that all these characters and the general state of the world would be set up in it. But nope! Turns out HL2 is just kinda weird and incoherent!
 

Adrenaline

Post Reader
(He/Him)
They kind of pretend that Eli, Kleiner, and Barney were well developed versions of the generic guards and scientists from the first game. You're supposed to be confused about the state of the world in 2, because Gordon just got awoken from twenty years in stasis while a lot of shit went down!

I played Modern Warfare III on Gamepass. Probably the right way to do that.
 

Sarge

hardcore retro gamin'
@FelixSH: I remember enjoying WA2 back in the day, but you're right, it's about ten hours longer than it needed to be. I remember very little of the story after all these years, but I'd definitely still put the game itself in the upper half of PSX RPGs. The only one in the series I haven't finished at this point is the original. I did beat Alter Code: F a few years back finally, though.
 

Lokii

(He/Him)
Staff member
Moderator
Dragon Quest 8 no seeds babeee :cool:

Glad to get this one off the bucket list and looking forward to the post-game but I still think it’s kinda mid, far as DQs go.
 

Balrog

(He/Him)
I replayed 8 this year and I think it's pretty solid, feels very proto-XI. My main beef with it is that the characters aren't that customizable.
 

MrBlarney

(he / him)
Last time I posted in this thread, it was about completing Omori. And I'm back again having binged through another emotional story-heavy indie RPG In Stars and Time over the past three days (and a few hours in the previous weekend).

Overall, I don't think In Stars and Time is as good or as consistent as Omori. While I can understand some of the friction in the game's mechanics for the sake of ludonarrative consonance, there were some places where things could have been smoothed out better. In particular, late in the game, after gaining the ability to read books in your home language, the game should have let you progress learning about Wish Craft, even if you haven't done a "help all your friends and play through the end without looping" run yet. Not being able to progress that side of the main story until the other half was complete, and needing to go back to Loop multiple times through that section as a requirement, was fairly disruptive to my flow. But despite that griping, and wanting the game to be over about two-thirds the way through my total play time, I have to admit that the game stuck the landing. I absolutely hated (in a positive way) needing to experience all of the breakdowns and negativity from the Dormont side of the final loop, and the twisting of the House in the second half was a great twist on making that last ascent work. That insanity definitely served to enhance the catharsis of breaking the loops and getting to the true ending.

But looking back at my original post on Omori, I can see some additional reflection on myself due to how the characters were set up in In Stars and Time. I've actually gotten better at asking questions of others, and getting help earlier, even if I don't know ultimately what I need to know. Reaching out to others at work has helped me learn so much. I still probably wait too long and gather too much baseline info slower before reaching out, but one step at a time. Communication -- it works??
 

Violentvixen

(She/Her)
I just wrapped up Flock on Gamepass. I only played solo because the co-op is online only (boooo) but I really enjoyed the game. Goofy and silly but also just pleasant and satisfying. I enjoyed flying around and trying to catch brightly coloured fish/bird/bug things that made weird noises.
 

FelixSH

(He/Him)
Beat Baba Is You for real, this time. 211 flower petals, so there are still a bunch of puzzles left.

Late game spoilers: The puzzles in Meta, at least the ones that are necessary to progress, were generally relatively easy. There are exceptions, like turning Booby Trap into what you need, but on the whole, they were more about fun concepts and solutions that made me go wow, instead of really hard stuff. Like, there are some puzzles in the regular worlds that took me multiple sessions to work through, possible up to two hours in some cases. Never here. But I haven't done all the levels, and Queue seems pretty hard, on first glance.

This game is so, so good. So many moments, where the solution to a level feels so incredibly cool and clever. I honestly can't imagine ever finding a puzzle game that gives me so many of these moments. It's an amazing game.

Oh, and I have 96.7 hours on it. That is the sum of three tries, with the first two never getting that far. I did beat nearly all of it without hints this time, but I used some the first two times. So some ideas probably stuck. And I got weak near the end, and looked up a handful of hints. Never the whole solution, but a basic concept maybe. I wished I hadn't, but it's fine. I did nearly all of it by myself.
 

R.R. Bigman

Coolest Guy
I got an ending in Animal Well. I did some more looking and found a good bit of stuff. 56 eggs, all but one match, and even some secret items. I think I’ve done about all I can without simply looking the rest up online. It’s a good Fez-style game that has the added bonus of not having been made by Phil Fish.
 

Octopus Prime

Mystery Contraption
(He/Him)
I played through Hollow Knight when it first came out and liked it well enough but not enough to see what all the fuss was about.

So then I more recently played through it again to see it with fresh eyes and now it clicked with me, it’s really really good.

And now I’ve beaten the game properly and beaten the real Final Boss (but not the secret optional Finalest Boss since I… know that’s a non starter)

Hell of a game I realize now
 

Octopus Prime

Mystery Contraption
(He/Him)
Even though it took me about two hours worth of retries to bring it down, it never felt frustrating, so I might have to say The Radiance.

Or The Great Zote, he was fearsome
 
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