So, Vandal Hearts, huh. JBear's LP of this, made almost 10 years ago, was the reason I discovered Talking Time in the first place. It's a good game, I'd say. 9/10. The characters are fun, the plot is messy but enjoyable, and the gameplay is fine.
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Finding out that the remake does not have Leon being chased by giant robot Ramon Salazar seriously dampened my desire to play it.Been on a bit of a Resident Evil kick lately
Resident Evil 4: Remake is something I'm weirdly conflicted about; since it's a remake of RE4 which is on my shortlist of favorite games ever, and it's also very much in the "If it ain't broke..." school of remakes, which is great but... there really wasn't a heck of a lot in RE4 to fix. Outside of most of the castle section, it felt like it adhered way too close to the original and really only differed in some pretty minor ways. And RE4 is already ported to, like, everything, so it's not like it's a lost classic or anything. So I'm left in a weird state of being slightly disappointed playing a somewhat improved version of one of my favorite video games.
Oh yeah, P3P is so good, but not being able to see the characters move around in the world (especially Elizabeth's antics) or any of the animated scenes is a bummer. Such a good game.If I ever play P3 again, I think I would do P3P. Not only does it have FeMC, and it’s portable (I have close to 0 time to myself with a TV these days), but a lot of the changes make it a faster game.
I was so excited when I reached a room with a giant mechanical Salazar and all it sis was breathe fire when I was climbing itFinding out that the remake does not have Leon being chased by giant robot Ramon Salazar seriously dampened my desire to play it.
I completed the story for one of the leads in the new Alone in the Dark. The ending I got was fairly rewarding. The game bites off a lot more than it can chew at the end when it culminates in a big Resident Evil style boss and, Bless them, it just doesn’t work. That said, everything about the events surrounding the fight are absolutely off the chain. A for effort.
I’ve only gone through as one character, yet I can say I liked this game. I can’t recommend it at full price, and there’s some cool DLC that should have 100% been rewards for completing the game. Looking forward to playing it at least once more.
The Rhava Velar's much less of a hassle to get than the Crissaegrim, that's for sure.Bloodstained comes the closest to channeling that sort of "anything goes" mentality that was in Symphony. There's a lot of ways to break the game open, and in my opinion it's better for it.
That really is when you know for sure that the devs were committed to the bit.I did appreciate that it wasn't afraid to just have some wild-ass stuff happen in the plot with no explanation or justification whatsoever.
These puzzles can get hard, but you also don't have to do all of them. Far from it.
If you’re interested in taking a look (or a listen) for yourself without searching the whole island over again, click here.There is a wrecked ship? How did I beat this game, whole lissing a whole area?
Thanks, I think I once went near there with the boat. But with all the places, and no portable map, I just forgot about it. Stumbling around the map was, in general, not my favourite part, even though having a small, open world full of puzzles should be ideal for me.If you’re interested in taking a look (or a listen) for yourself without searching the whole island over again, click here.
In the mountain? I think that's the very same set of puzzles I complained about in the gripe thread. I just looked up solutions for them and carried on, but I really don't like how specifically these are puzzles you can't skip, unlike nearly all the other puzzles. You can choose during the whole game, aside from the very start, and the very end, and making specifically these puzzles mandatory was pretty questionable.I liked most of the game, but one of the later sets of puzzles involved looking at strobing lights, and it made me sick. So I quit & looked up the end credits on Youtube.