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Beating Games

Violentvixen

(She/Her)
I finally played Venba and liked it. Very short which is fine, but I did expect to do more cooking than I did based on how the game is described. I do recommend it, but definitely go into it expecting more of a visual novel than I cooking game.
 

Patrick

Magic-User
(He/Him)
Duck Tales - I've heard about this one for years, so it was nice to play it finally. It took me a bit to get in to the pogo-ing, and it was occasionally frustrating when you would get knocked out of it when you landed near an edge of a platform. But, it was very fun most of the time. I really appreciated that you would sometimes need to go back to other stages (I think Transylvania mostly), and how much other characters from the show popped up.

Castlevania - This game is really tough!! Early on I was only using save states once per stage, then once per screen, then before bosses too. Dracula was tricky, but I think Death was much harder. I've only ever played Aria of Sorrow from the series previously, so it was neat to go back to the start. I think I'm going to play Castlevania III next, since I've heard a lot of good things.
 

Issun

Chumpy
(He/Him)
Duck Tales rally is that short, sweet game if you want to spend a half an hour having a really good time. While The Moon really is a pinnacle of 8 Bit composing (and video game music in general) the entire soundtrack actually slaps.
 

gogglebob

The Goggles Do Nothing
(he/him)
Duck Tales rally

I got momentarily really excited that I had missed, like, a kart racer tie-in to the more recent DuckTales reboot.
588ice.gif


Maybe one day we'll get a good Disney Afternoon racer...
 

Sarge

hardcore retro gamin'
I agree, the whole hallway leading up to Death and that fight are extremely difficult until you learn the rhythm in the hallway, but Death stays tough unless you cheese him with Holy Water. Triple-shot Boomerangs are about the only other good way to take him down, but even that can get really dicey.

Drac used to scare the crap out of me, but being able to continue right there gives ample practice opportunities, and once you get his timing down on the first phase, you should have more than enough health left to take down his second form. The Holy Water is still a boon, though, even in non-Double/Triple Shot form, for keeping him stunlocked.
 

Adrenaline

Post Reader
(He/Him)
Dredge combines a fairly enjoyable fishing adventure game with Lovecraftian horror, an idea so good I'm surprised it hasn't been done before. Unless it has.
 

Octopus Prime

Mysterious Contraption
(He/Him)
I enjoyed Spider-Man 2, but not nearly as much as I did the original game. Cant say why, just didn’t grab me. Felt like there was a lot more AAA game bloat I suppose.

Miles was very fun to play as, I’ll give it that.
 
I played Luigi's Mansion 3 with my 5 year-old. She sometimes played as Gooigi, but other times felt frustrated by it.

It's definitely a good game and I'm glad I played it! However, I was ready for it to be over by the end. Perhaps it would have benefited from a 2nd type of gameplay. And there are a couple times the game makes you retread old levels and I groaned every time.
 

Violentvixen

(She/Her)
Beat Backpack Hero. I loved it, but there definitely are bugs that required me to quit and reload during a run, and some of the typos/unclear language made it very confusing to figure out what to do next. But definitely recommend it!
 

Adrenaline

Post Reader
(He/Him)
I sort of liked Assassin's Creed Mirage as a throwback to earlier AC games, but the farther I got the more the game seemed to fall apart technically. Nothing terribly interesting in the story either.
 

Adrenaline

Post Reader
(He/Him)
Cocoon is a great little puzzle game. If it weren't for a really annoying timing-based mechanic they introduce pretty late, it would be one of my favorite ever.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
I managed to find a GBA emulator and decided to play Kirby and the Amazing Mirror. However, it wasn't for me- the calling system was more annoying than anything.

I enjoyed far more Nightmare in Dreamland. I have vague memories of Adventure from years ago, but I like this one a lot better- especially the minigames. The worlds are well-themed, the copy powers (both new and returning) are great, and the level design is simple yet fun.

I really think that if Kirby had been there before Mario, the NES and Nintendo would become significantly more popular
 

FelixSH

(He/Him)
It's years since I played it, but Amazing Mirror was the Kirby game I enjoyed the least. The map is a mess (I remember it that way, at least), and I lost abilities I would have needed way too easily. It felt weirdly hard and annoying, for a Kirby game.
If you get a chance, try Superstar for the SNES. That one is pretty great.
 

Beta Metroid

At peace
(he/him)
Yeah, it's a Metroidvania, but with one-way passages and mutually-exclusive abilities (that you can lose upon damage).

People point to Kirby Super Star's Great Cave Offensive as "Kirby doing Metroidvania," and several elements are certainly there, but the same game's Milky Way Wishes mode really should be the blueprint if he makes any further forays into the genre.
 

FelixSH

(He/Him)
I mean, I do like the idea, that you have to keep an ability for some time, before you can use it. Like the shinespark-puzzles in Metroid games (is it shinespar? The thing, where you charge up while running, and then keep it for a bit). I'm not sure what it was in Amazing Mirror, I vaguely remember it being sometimes really hard to not get hit?

Maybe it was just the weird map.

But yeah, Milky Way Wishes had a great basis, for something more elaborate. Not sure if Kirbys abilities would be really suited for a Metroidvania anyway, but that seems to me like a good basis.
 
I beat Metal Gear Solid 1 on the PS5 last night in the new Master Collection. It was my second run and the first time in a long time that I tried to win the torture chamber with Ocelot, I forgot how hard that is! I don't remember having a difficult with it when I played the Greatest Hits collection back in the day on PS1. An eraser helped me to beat that part though.
 

Sarge

hardcore retro gamin'
Oh, that sequence will absolutely wear you out. I had to do the whole "vibrate my forearm" bit to get enough speed, and I was cramping by the end. I guess I'll chalk it up to old age? 😅

Anyway, MGS holds up remarkably well - I replayed it back in 2021 and still had a grand time.
 
Oh, that sequence will absolutely wear you out. I had to do the whole "vibrate my forearm" bit to get enough speed, and I was cramping by the end. I guess I'll chalk it up to old age? 😅

Anyway, MGS holds up remarkably well - I replayed it back in 2021 and still had a grand time.

Haha maybe I was always playing on easy mode before? The game made me do 6 rounds of Ocelot on Normal mode.

It does hold up really well! It's a classic, can't believe Konami hasn't release it more over the last 25+ years. I've had the PC version for years so I'll play it every once in awhile. PS1 emulators didn't do a great job at running the game so I didn't have a console experience with MGS1 for a long time. The Master Collection is well worth it. I've played a bit of MGS2 and haven't started MGS3 yet.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
Just finished The Pathless on PS5. It's a lovely, arty little game with a great Austin Wintory score and a dedicated "pet your eagle companion" button--what's not to like?
 

lincolnic

can stop, will stop
(he/him)
Just finished The Pathless on PS5. It's a lovely, arty little game with a great Austin Wintory score and a dedicated "pet your eagle companion" button--what's not to like?
This one's been on my list of games to play for years now, and I feel like it's constantly on sale. Thanks for the reminder to pick it up next time I see it.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
This one's been on my list of games to play for years now, and I feel like it's constantly on sale. Thanks for the reminder to pick it up next time I see it.

Happy to! I should also report my wife’s capsule review: “You know that part in the Pixar movie Brave when Merida’s dad says she wants to ‘let [her] hair flow in the wind as [she] rides through the glen, firing arrows into the sunset’? This is the game version of that.”
 

Adrenaline

Post Reader
(He/Him)
Tunic is a clever, very good game. If it had less combat or if the combat was more enjoyable, it would be a great one.
 

Becksworth

Aging Hipster Dragon Dad
So I've been playing Prince of Persia: The Lost Crown and beat it last night. It's got its flaws: the bugs, the rushed storyline at the end that makes it feel like content was cut to make deadlines, the bugs, limited screentime for the female cast, the bugs...

In spite of all that, coming from someone who has been very down on these type of games lately it's an excellent Hollow Knight-like Metroidvania with great combat, all the parkour platforming you'd expect out a Prince of Persia game, and a ton of quality of life improvements I want to see in this sub-subgenre going forward.
 
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Patrick

Magic-User
(He/Him)
Aladdin (Master System) - This game is like 80% endless runner, and there are 2 or 3 stages that are kind of slow platformers. It looks really nice and I have a lot of nostalgia for it, from the GG version, but the gameplay is just fine. Also, it's like a 45 minute game.

Wendy Every Witch Way - I played this based on a positive review somewhere, and it turns out it's super good. It's a platformer where the gimmick is you have a button that flips gravity. You also collect stars that act as health and power up your basic attack. It's by WayForward, and I definitely get some early Mighty Flip Champs vibe. Oh, and it's based on a Wendy the Witch reboot from the 90's that never ended up releasing, which is kind of funny.

Wario Land II - A wonderful GBC game. They went so far above and beyond making each stage unique and full of secrets. I just got the regular ending, but it opened up a level select to go back and find more secrets and a bunch of alternate endings. I'll be revisiting, it is a gem.

Kirby: Planet Robobot - I think this one is even better though? It is again full of unique stages and fun secrets, but also it has way more spectacle. The robobot parts are great, and they hit just the right balance of having them come up frequently but not dominating the game. Also, when you absorb the jet enemy the whole game turns into a shooter?! I'm really impressed that every ability for Kirby has its own move set. Oh, and when you beat the game it lets you play through a remixed speedrun version as Metaknight that combines the whole game intro one big level, again with a unique moveset and a special attack meter and harder bosses. It's really special.
 
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