The MetaKnightmare mode is a staple that's been recurring since way back from Return to Dreamland! Always enjoyable and I'm glad it showed up in Robobot, too.
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Yep, it was fantastic. Still haven't rolled around to Ragnarok yet, but will at some point.God of War: Dad of Boy is finished.
A bit late to the party, but GAL DANG, it took, like, eight Gods of Wars before they made one that made me go "Oh... HEY, this is rad as hell!", really enjoyed it. Much better at being a Super Violent Legend of Zelda than Darksiders was.
Looking forward to Dadnarok now, too.
Sorry, but, you do mean roguelike/roguelite games, right?I think I've come to the realization that I don't love Rough (Rough like or Rough lite) games.
Yeah I played a demo of this or played it on Gamepass or something and I lost interest after about an hour for the reasons you noted. It seems like it should have been a lot more interesting than it was.Played through Hue, which overstayed its welcome with only four hours playtime.
It really is fantastic, isn't it? I was floored that they managed to pull it off so well, especially since I was skeptical going in that it would be any good.Finished Prince of Persia: The Lost Crown. In retrospect, a Prince of Persia Metroidvania seems like such a chocolate-and-peanut-butter combination that I'm surprised that we haven't seen one before, but it's hard for me to imagine anyone pulling it off better than this. I never found the combat or platforming frustrating, even though both get pretty fast and technical. As my wife pointed out to me, it's clear that the combat designers love Street Fighter: the game gives you a lot of tools for creating combos and reacting quickly to different kinds of attacks, and there's a meter-building system that allows to do what are basically Super Combos. And somehow, despite everything I've said so far, Lost Crown gives me more of a Symphony of the Night vibe than any other Metroidvania I've played since Portrait of Ruin. My only real regret is that I didn't realize that there was a Farsi language track until the end credits. The next time I play the game, I'll have to give that a try.
It really is fantastic, isn't it? I was floored that they managed to pull it off so well, especially since I was skeptical going in that it would be any good.