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Beating Games

Dark Medusa

Diamond Crusader
(He/they)
The MetaKnightmare mode is a staple that's been recurring since way back from Return to Dreamland! Always enjoyable and I'm glad it showed up in Robobot, too.
 

FelixSH

(He/Him)
I always liked the GG Aladdin. Specifically the endless runner levels. Fun little game.

The way how you beat Wario Land 2, and then get a map screen, always struck me as a great idea. Let the player finish, in whatever way, and then give him an idea of how to find new levels. Really clever.
 

Baudshaw

Unfortunate doesn't begin to describe...
(he/him)
In my quest in finding little browser games, I found Suika to be a fun little time. It's very simple, but it requires you to position your pieces well in order to merge them.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Finally decided id done enough gaffing about and put The Legend of Zelda: Tears of the Kingdom to bed.

did you know this is a good video game?

sounds crazy, but hear me out… it is!
 

Octopus Prime

Mysterious Contraption
(He/Him)
God of War: Dad of Boy is finished.

A bit late to the party, but GAL DANG, it took, like, eight Gods of Wars before they made one that made me go "Oh... HEY, this is rad as hell!", really enjoyed it. Much better at being a Super Violent Legend of Zelda than Darksiders was.

Looking forward to Dadnarok now, too.
 

jpfriction

(He, Him)
Fun times ahead. Dadnarok is a step up in pretty much every respect, somehow.

I just reinstalled it to check out the postgame roguelike they added as free dlc, I can tell this will keep me occupied until Final Fantasy times.
 

Sarge

hardcore retro gamin'
God of War: Dad of Boy is finished.

A bit late to the party, but GAL DANG, it took, like, eight Gods of Wars before they made one that made me go "Oh... HEY, this is rad as hell!", really enjoyed it. Much better at being a Super Violent Legend of Zelda than Darksiders was.

Looking forward to Dadnarok now, too.
Yep, it was fantastic. Still haven't rolled around to Ragnarok yet, but will at some point.
 

Sarge

hardcore retro gamin'
Prince of Persia: The Lost Crown is one of the best Metroidvanias I've played in some time. Absolutely fantastic stuff - it starts out "very good" and keeps getting better and better all the way through. There's a remarkable amount of content here, too - it took me a little over 30 hours to get 100%. Worth every penny of the asking price.
 

spines

cyber true color
(she/her, or something)
a company in japan has been running a service called "EGG" in japan for many years now. it stands for "Engrossing Game Gallery" and is basically emulated versions of old pc games. late last year they started bringing some of them to switch, so over the past couple months i played the pc-88 versions of both hydlide and xanadu. i mean, not that hydlide is a long game or anything, i just didn't get particularly into it till the second half when a few more interesting things happen (even if most of them are still not really novel 40 years later since they were good enough to get copied a lot).

xanadu was a real trip though, even with 4 slots akin to save states instead of having to use the incredibly punishing save system of the original game. the game's rpg and combat mechanics are simultaneously kind of simple yet overdone, but the exploration aspects of the dungeons and especially the sidescrolling areas really kept me hooked since for the most part the game just manages to get weirder and keep presenting stranger tricks and obstacles as it goes on. of course the game is also rude and evil even outside the save system and i can't just go "obviously you gotta play it" but it's definitely a super interesting dungeon crawler with a lot of unusual charm.

it really makes me want to check out the following dragon slayer games, which seem to continue this of genre-mashing in new ways as they go on. also there's a bunch more games on the eggconsole service i want to check out now too (plus ys 1 dropping in a couple days; i played the chronicles version on steam at the start of the year so i'm looking forward to checking that out as well), the presentation is pretty nice with some introductory stuff to help people understand the games' mechanics and significance, scans of the manual, and (for most of the games) a "scene select" mode which can be a nice way to tour the game if you really aren't feeling up to the whole thing. which seems pretty plausible in the case of xanadu. hahaha

i wrote a lot more words on this topic here, this post is more just my basic thoughts. and my most advanced ones can't be conveyed easily to someone who doesn't know what it's like to play this game, lol
 
I beat Hammerwatch with a friend in January.

A spiritual sucessor to Gauntlet. If it wasn't apparent in the main game play, the bonus levels make the Gauntlet influence explicit.

I'm a lifelong Gauntlet fan and this game was a blast. Anyone who likes Gauntlet, should check this game out. If you can play it coop, its even better.

***
I beat Star Trek Resurgence in January. From my understanding its from ex-Tell Tale employees. I've never played a Tell Tale game before so I don't know how like or unlike it is to Walking Dead or Batman.

The game feels appropriately Star Treky: you have relationships among the crew and alien species, you preform science stuff, and make moral choices.

My chief gripe is the game play sections with phaser battles are god awful. I finally gave in and put the game in story mode (easy mode) for the battles and I found the game much more enjoyable.

Star Trek Resurgence is an okay game for Star Trek fans. Anyone else I would recommend skipping it.

***
I beat Dead Cells, first run, in February. This game was okay to me. May check out Castlevania DLC or I may be done with it.

I think I've come to the realization that I don't love Rough (Rough like or Rough lite) games. Repetitively playing the first level of this reminded me of Spelunky and I more or less dislike Spelunky.

The From Software games feel significantly different in that bosses, paths and equipment are kept. The hard reset and replay of Dead Cells and Spelunky gets tedious to me. I like the From Software design much better.

I didn't hate Dead Cells, but I'm not feeling the greatness that others feel from it. The graphics and humor of the game are nice.
 
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Dark Medusa

Diamond Crusader
(He/they)
I'm a roguelike truther and I'm on the record saying that Dead Cells is incredibly overrated and bloated, so you're not alone at least there.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
Finished Prince of Persia: The Lost Crown. In retrospect, a Prince of Persia Metroidvania seems like such a chocolate-and-peanut-butter combination that I'm surprised that we haven't seen one before, but it's hard for me to imagine anyone pulling it off better than this. I never found the combat or platforming frustrating, even though both get pretty fast and technical. As my wife pointed out to me, it's clear that the combat designers love Street Fighter: the game gives you a lot of tools for creating combos and reacting quickly to different kinds of attacks, and there's a meter-building system that allows to do what are basically Super Combos. And somehow, despite everything I've said so far, Lost Crown gives me more of a Symphony of the Night vibe than any other Metroidvania I've played since Portrait of Ruin. My only real regret is that I didn't realize that there was a Farsi language track until the end credits. The next time I play the game, I'll have to give that a try.
 

FelixSH

(He/Him)
Played through Hue, which overstayed its welcome with only four hours playtime. No idea if its me or the game, but that's how it felt.

It's a puzzle platformer. At the start, everything is black and white (the artstyle ist quite nice), but you soon find the first of eight colors. I think blue. You can change the background to blue now, and make everything blue in the foreground vanish with it. The first puzzle is a miner who is trapped behind some blue rocks. You turn the background blue, and the rocks are gone. Later on, there are boxes to push, lasers, stuff like that, all in colors that can vanish, depending on how you turn the background color.

To be honest, the puzzles felt kinda lame and very easy. I'm not sure if the premise sounds cooler than what is actually possible, or if the creator couldn't really get everything out of it, but mostly, the puzzles were very simple. The main problem was, later on, that the rooms are somewhat big, and a single mistake might kill you, making you restart the whole room. Could get tedious. Dunno, I did enjoy the first half or so, and maybe I would have enjoyed it more, if I had taken more breaks.

There is also a story, but it's also pretty meh. And, for whatever reason, there are realistic physics implemented, for falling boxes, or stuff that hangs from the ceiling. It has basically no use, only making the jumping a bit harder one or two times, because boxes fall further away than they should. No big deal, just weird.

Dunno, it's not a bad game. Not worth the 15 bucks, but for 2 or 3, it might be worth it.
 

Violentvixen

(She/Her)
Played through Hue, which overstayed its welcome with only four hours playtime.
Yeah I played a demo of this or played it on Gamepass or something and I lost interest after about an hour for the reasons you noted. It seems like it should have been a lot more interesting than it was.
 

FelixSH

(He/Him)
Finished Milkmaid of the Milky Way. Wonderful, short game. A point-n-click adventure game with pixel graphics (think roughly of the first and second Monkey Island), about 2-3 hours long. I used a walkthrough, because I'm bad at these games, but even without, I guess it's a three hour game.

The mood is amazing. You play a young woman on a mountain, caring for her cows, getting by with the milk and cheese she produces and sells. Until her cows are abducted by a spaceship. You get there, and get into a classical sci-fi story. And it really feels that way, the ship looks white and shiny, but rotten things are happening. Not really surprises, the game is short and clear about everything. It feels like old-school sci-fi, very enjoyable.

If you have that old itch.io bundle from a few years back, it's in there. Give it a go, if only to enjoy the vibe on the mountain. And in case you don't want to deal with the puzzles, there is a very good walkthrough, with pictures, you can find with google.
 

Falselogic

Lapsed Threadcromancer
(they/them)
17 years later and on a different console but I finally beat Etrian Odyssey... I might get around to the sequels but I'm not jumping on them.
 

FelixSH

(He/Him)
Muppet Monster Adventure is beaten. Not completely, there are five levels where I'm missing a handful of collectables, but I don't think I'm motivated to search for them. All in all, an excellent game.

There are actually a good amount of small complaints, but only one is relevant. For that I need to explain the structure. There are six worlds, each with three levels and a boss. You unlock levels with stars, of which there are a few hundred per level. You unlock the boss with muppet tokens, of which there are 5-7 per level. So, you could unlock level 1 of world 2, but as long as you don't beat the boss of world 1, you can't access world 2.

The stars are no problem, there is, I felt, enough leeway there. But you need a ton of tokens. I beat the game, and am just missing three (or maybe two). Because I needed all the other ones to unlock the last boss. This is the only gripe that matters, because it meant that I had to look through mainly cleared out levels again, just for a token. The game would have been stronger, if it only demanded 80% or so, instead of what feels like 97%.

But aside from that, it's great. As mentioned, I have quite a few other gripes, but they are small, and the game itself was so fun that they simply didn't matter. It is clearly a lesser Spyro, but that only showed me what an incredibly polished game Spyro 1 is. There are quite a few things it does better, and yet, Muppet Monster Adventure is still a great, fun game. If you enjoy collectathons, that is. But if you do, especially Spyro 1, play this. I can't imagine you not having fun with it, in that case.

It also helps, that the voice acting and especially the music are amazing. I guess the tracks are from the show? I never saw much of that, but when a soundtrack stands out to me, it means it is really good. Also, I guess Beaker is someone who always suffers? Because he does nothing but suffer here. Don't worry, I'm sure he is ok.

Don't know what else to say, except that it's a scandal that this game is basically unkown. There is only one guide on gamefaqs, and it's barely started. I have only recently learned about it. I get it, it came out at the end of the PS1/N64 era, and we collectively (well, everyone beside me) agreed that collectathons are the worst. Also, it DOES just what Spyro does, but not as good. Still, I feel like this game should be better known. I'm not arguing that it is a masterpiece (it certainly doesn't reach the heights of a Mario 64, Banjo-Kazooie or Spyro 1), but you could do much, much worse. Calling it a hidden gem feels perfectly fair to me. I hope this post makes it a bit more known, and maybe someone else will give it a chance, and have a good time with it.
 

Sarge

hardcore retro gamin'
Finished Prince of Persia: The Lost Crown. In retrospect, a Prince of Persia Metroidvania seems like such a chocolate-and-peanut-butter combination that I'm surprised that we haven't seen one before, but it's hard for me to imagine anyone pulling it off better than this. I never found the combat or platforming frustrating, even though both get pretty fast and technical. As my wife pointed out to me, it's clear that the combat designers love Street Fighter: the game gives you a lot of tools for creating combos and reacting quickly to different kinds of attacks, and there's a meter-building system that allows to do what are basically Super Combos. And somehow, despite everything I've said so far, Lost Crown gives me more of a Symphony of the Night vibe than any other Metroidvania I've played since Portrait of Ruin. My only real regret is that I didn't realize that there was a Farsi language track until the end credits. The next time I play the game, I'll have to give that a try.
It really is fantastic, isn't it? I was floored that they managed to pull it off so well, especially since I was skeptical going in that it would be any good.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
It really is fantastic, isn't it? I was floored that they managed to pull it off so well, especially since I was skeptical going in that it would be any good.

It really is! I lamented for a long time that the 3D Princes of Persia had evolved into the Assassin’s Creed games, in which the acrobatic navigating through spaces that I loved in PoP took more of a backseat to other elements, but Lost Crown brings a lot of that back in a 2D context.
 

Sarge

hardcore retro gamin'
I was also surprised how challenging it was in the early going. It really does smooth out a bit later, but the counter timings can be really tricky. They also did a great job interweaving all the abilities into long and creative strings of puzzle platforming, especially if you go for 100%. And it never felt like it overstayed its welcome, despite my spending a good 30 hours with it.

And I feel you on Assassin's Creed - I've always resented that series a bit because it basically killed PoP. :(
 

Purple

(She/Her)
I always blamed the death of PoP on executives' lack of object permanence, the timetable of releases for the last game in the Sands trilogy, movie based on those, and start of the next planned trilogy.

Movie they maybe forgot about producing finally comes out, it's about this guy with the time stuff not this guy on the shelves with the scarf. Hey, what the hell!? We totally need a game out there with this guy that's in this movie coming out!" So we drop all development on Clawscarf 2, rush out a 4th Sands trilogy game (really 2 that have the same name, because that was the style at the time with the Wii), those suck because there really wasn't anywhere to go with that character/gameplay and also it was this panicked rush job. Those games (and the movie they're tying into) kinda flop. I guess we're done with this.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
Yeah, it was always kind of a troubled series. You can already see that clearly in its second game, which managed to hide its mostly fun and interesting gameplay behind shockingly, mind-blowingly bad presentation.
 

Purple

(She/Her)
And also bugs! I talked a friend into playing the PC version of it because... I genuinely think it does interesting stuff and more people should see it, and like... minibosses had their personal vertical hold out of sync and stuff, it was a mess.
 

Violentvixen

(She/Her)
Beat Persona 3 reload. While I really, desperately wish it had FeMC and am not a fan of the new version of a lot of the songs, it is the best version of the game.

While the new versions of old songs are meh, the new songs are all pretty good and I especially like the night theme:


I also vastly prefer the new version of Burn My Dread for the final battle, much better lyrics and sound overall:


Also as datamined The Answer is coming. Release date is in September.


I did not catch that this was announced on March 6th (the day after the last calendar day of the game) until someone else pointed it out, amusing.
 

Patrick

Magic-User
(He/Him)
If I ever play P3 again, I think I would do P3P. Not only does it have FeMC, and it’s portable (I have close to 0 time to myself with a TV these days), but a lot of the changes make it a faster game.

Still, I’m glad that the new version turned out well. I enjoyed both of my playthroughs, and I’m glad it’ll have a bigger audience.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Been on a bit of a Resident Evil kick lately

Resident Evil 4: Remake is something I'm weirdly conflicted about; since it's a remake of RE4 which is on my shortlist of favorite games ever, and it's also very much in the "If it ain't broke..." school of remakes, which is great but... there really wasn't a heck of a lot in RE4 to fix. Outside of most of the castle section, it felt like it adhered way too close to the original and really only differed in some pretty minor ways. And RE4 is already ported to, like, everything, so it's not like it's a lost classic or anything. So I'm left in a weird state of being slightly disappointed playing a somewhat improved version of one of my favorite video games.

Resident Evil 3 Remake, however, is a VERY different take on a game I rented once when it first came out so it was all fundamentally new to me. It was also pretty slight overall, to the extent I was kind of surprised it was a full price release and not, like... robust DLC for the RE2 remake. Still, had fun with it; no complaints there; and the game finally sold me on Nemesis as a RE villain.
 
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