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Beating Games

lincolnic

can stop, will stop
(he/him)
What's really crazy about the game is that they reverse-engineered the physics from SMB3 and used those values for the game, so that's why it controls so much like that game.
wait what

Go put this in the game trivia thread!
 

FelixSH

(He/Him)
I mean, no one would claim that it's better then the Mario Bros games. But it's a decent plattformer in its own right. And while I really wished you would get more hearts, the first three worlds aren't that demanding. It starts to show its teeth in world 4, though. But then, the levels are really short, and you get infinite continues. I think it's pretty competent, and that it gets a lot of things right.

That the physics are reverse-engineered is crazy, though. Amazing.
 

Patrick

Magic-User
(He/Him)
I just finished up Asterix for the Master System. After playing Land & Castle of Illusion, I wanted to check out some other highly regarded SMS games. Alex Kidd is still on my list.

I can see why Asterix is popular. The character sprite work is good, the platforming is challenging, and you really need to explore the levels to find the key and the exit. Also, Asterix needs to find a potion bottle in each level to unlock his special attack, which is usually required to finish. Plus, there are bonus stages where you play as a dog!

On the other hand, the stage visuals are kind of bland, and some parts drift from challenging to cheap. Also, jumps are a bit floaty for my tastes.

It’s more of an interesting relic than something I’ll be revisiting.
 

Sarge

hardcore retro gamin'
It's a good game. Not up to the level of Land or Castle of Illusion, but still worth a play, especially if you're looking for something in that vein or have taken out all the top-tier NES platformers.
 

Patrick

Magic-User
(He/Him)
Game Boy Tetris, with the Rosy Retrospection hack. Well, I beat each difficulty, anyway.

This is basically the perfect version of Tetris. Original graphics and music, but pieces have a shadow, ‘up’ drops pieces, you get a preview of the next 3 pieces, and a few other bonuses.
 
Yo Lies of P is AMAZING. There's some critical thought stuff about its writing that chafes but as a videogame that I played I had more fun playing it than any Dark Souls game and at least as much as I had with Demon's Souls and Bloodborne. The parrying isn't as absurdly intense as it is in Sekiro but my problem with Sekiro has always been the locked in core moveset, and in that a Bloodborne-sized roster of weapons to mess with using its unique handle/blade swapping system is just what I needed. The boss weapons don't use that system but dang are they ALL bangers. For as much as From Software's titles get complaints about samey enemy/boss types I don't think that's a complaint that could be leveled at Lies of P with any seriousness, they really went out of their way to make every new elite enemy and boss do its own thing and it was an absolute joy. Even regular enemies from area to area end up often doing new different things in spite of there only really being three basic enemy types.

The story is for the most part just fantastic for a lot of the same reasons Bloodborne's is. If you've ever seen Dimension 20's Neverafter series its got the vibe of that and Bloodborne being smashed together.

Somewhat unlike any soulslike I've played, I beat the whole game without ever upgrading a weapon. Familiarity with the genre does its usual carrying, but as long as you keep up on your damage stats the extra damage from upgrades is just gravy in this one and that's extremely interesting. It never felt like a boss took too long without, which is wild to me in hindsight.

Absolute triumph for the dev team. They overcame merely making a Soulslike and made something that truly stands up against any progenitor of the genre.
 
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Exposition Owl

it's the owliday season
(he/him/his)
People here kept singing the praises of Phoenotopia: Awakening, so I decided to try it. Turns out? Those people were right. Just 100-percented it: it was the evolution of Zelda II that I never knew I wanted.
 
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Rascally Badger

El Capitan de la outro espacio
(He/Him)
I beat Like A Dragon: Gaiden the other day. The ending had me in tears. Also, this is a much more reasonable length for a video game than the usual Like A Dragon/Yakuza game. Good times, I loved it.
 

jpfriction

(He, Him)
People here kept singing the praises of Phoenotopia: Awakening, so I decided to try it. Turns out? Those people were right. Just 100-percented it: it was the evolution of Zelda II that I never knew I wanted.
Congrats. I think I tried the final boss 6 or 7 times and moved on with my life. Great game overall though.
 

Exposition Owl

it's the owliday season
(he/him/his)
Congrats. I think I tried the final boss 6 or 7 times and moved on with my life. Great game overall though.

Yeah, it was definitely a damage race situation, and I only won that race by stockpiling the best food I could find. I feel like giving the main character a shield, like Link’s in Zelda II, could have made the combat more manageable and more fun.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
The photo roll of the dev team during the credits of Batttletech hits different given recent events at the studio. This game was a GOAT, and I enjoyed it way more than I expected to, so it's a real bummer that the sequel they wanted to do will never see the light of day.
 
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