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Beating Games

Rascally Badger

El Capitan de la outro espacio
(He/Him)
I got Gunbird and Gunbird 2 on sale because I remembered playing one of them in the local pizza place as a kid. That was Gunbird 1. I rolled credits on both of them, one as sexy Son Goku girl and two as the little witch girl. I did have to bump up the lives and continues quite a bit, but I do not have the skill nor the patience to learn the skill to not do so. Well worth the $9 I spent. Solid shooters.
 

Adrenaline

Post Reader
(He/Him)
I don't know if the game cut me a break, but I finished 80 Days in exactly 80 days. Fun interactive fiction experience.
 

Patrick

Magic-User
(He/Him)
I just finished The Legend of Zelda: The Phantom Hourglass. It's... fine. It just could have been so much better. The touch controls are interesting for items and navigating the ocean, but for combat they're so much worse than buttons. And to counteract that, the developers made the game extremely easy. Dungeons are mostly linear, and puzzles are mostly obvious. A few of the items have novel uses, but that's more the exception than the rule. Also, the game is pretty ugly. Like, islands look interesting when you're sailing, but then once you dock they become flat animal crossing zones. And Linebeck is a decent character, but the game is way too chatty too.

I did like the temple of the Ocean King. It's the one place the developers really challenged the player and there are some interesting ways to optimize your run. The rest of the game just felt derivative and lacking that extra polish that Zelda games usually get.

I think part of my problem is that I recently played The Minish Cap and Oracle of Seasons, and those games are so much better in comparison. They're fun, beautiful, creative, control well, are full of interesting content, and don't overstay their welcome. Phantom Hourglass has some bright spots and it's never outright bad, but it rarely does anything to rise above "fine."
 

Sarge

hardcore retro gamin'
Man, Kirby and the Forgotten Land rocketed up the list of my favorite Kirby games. It didn't dethrone Kirby's Adventure, but it may have knocked down Super Star and Triple Deluxe. Fantastic stuff.
 

FelixSH

(He/Him)
My replay of Lufia 2 is done. This is an excellent game. I felt like writing way more than I normally do, so the spoiler thingy is probably the right thing to use here.

In very vague terms, it's just a Dragon Quest clone, where the story beats aren't as strong and bittersweet as in DQ games. But it does so much more.
- Proto Pokemon: You get these capsule monsters, which you can feed weapons and stuff, and then they develop to more-or-less related monsters. Maybe more like Digimon, just not that wild. It's pretty rudimentary, you can't enter commands, feeding is simple, they often flee or defend, but they work nice as damage sponges and sometimes use their cool abilities.
- Expanded Casion: DQ always had these casinos, which are probably gone by now, in the later games. But they are always just slots and one different game, I guess? Here you get slots, some bingo variant, Black Jack and even a Poker. I had a bit fun with that, even if the implementation is weird.
- Dragon Balls: Yeah, they are called eggs, and there are eight, but you bring them to a dragon and get a wish granted. It's a nice motivator to make you find all the treasures in a dungeon, and from the casino, you get a tool that tells you how many closed chests are still in a dungeon.
- Changing Party Members: Similar to FF IV and XIII, it will be quite some time until you have your final party. For at least half the game, you get different party compositions, with the most stark the one where you have no good mage and healer. It's way simpler than in the FFs (which shows you how much more complex the characters in those games are - here, a character boils down to mage, fighter or hybrid, FF IV does manage to differentiate way better.
- Puzzles / Dungeon Design: This game has some of my favourite dungeon design in an RPG. I love how they are designed with Puzzles in mind, and how you are so strongly encouraged to explore every path, to find all the chests. The puzzles simply make the exploration more interesting, than what you get so, so often in RPGs. Granted, thematically they are boring, but I really like how there is some Zelda puzzling there.
- Visible monsters: In dungeons, you see every monster, and they move only when you move. You can paralyze them with an arrow, a tool that you find at the very start of the game. Meaning you relatively easily never fight a non-boss monster in a dungeon. Not recommended, of course, but I love that it's possible.
- Ancient Cave: There is basically a separate game in there, which is essentially a rogue-light (as you do find equipment that you can keep outside of the dungeon). I might try a few times, but a run takes hours.

I'm actually surprised that I have to say so much about it, but I love how many things this game does. I do have a critisizm - while there are a few nice story beats, it is very lackluster, as is the world building. Plot points are brought up without much thought - we need to get an elf (because we know that from the first game), and because they are all about living with nature, we decide that the scientists hurt nature in some way. But as soon as they know, they can fix it. There is a country apart from the rest of the world. At the very end only is it mentioned, because we need an engine from it, and learn that it tries to take over the world. Like, this could be a running theme from the game, but it isn't.

I bring this up, because after a certain point, I lost interest. It was still fun, but I felt like I was just going through the motions, not caring about the characters and the story, and I'm sure that lacking strength of story and worldbuilding is the problem. It is still a fun game, and it is, as mentioned, a DQ clone (in essence, at least), so it's not something I really fault the game for. Just wished that was a bit stronger in there.

Anyway, great game, was a lot of fun. One of the (not so) secret best RPGs on the SNES.
 

Sarge

hardcore retro gamin'
I need to replay it some time. I've beaten it quite a few, but it's been many years since I did a full run. One of my favorites on SNES, probably one I put right there with FFVI and just a smidge beneath Chrono Trigger. The puzzle nature is probably what endears it to me the most, and the fact that it has a really good RPG attached to it makes it all the better.
 

Sarge

hardcore retro gamin'
I just finished the original Tomb Raider for the first time. Very interesting experience - it draws so much DNA from stuff like Prince of Persia or Flashback, just in a 3D perspective. I can see where this would impress in 1996, and it's still worth engaging with if you like those slower methodical platformers from back in the day.
 
I finished Armored Core 3: Silent Line, probably the last one I'll have time for before AC6 comes out. At this point, I've now finished all 7 pre-twin stick control AC games. I dabbled a bit in AC:Nexus to see what the twin-stick approach feels like, and I think I have to take a break for a while, because I do want to use the more modern control system but muscle memory is making it really hard to jump right into it after 7 games of using the left and right triggers to strafe and look up and down.

My verdict halfway through the series is that so far all of these games are great. Also, arguably with the exception of AC3 to AC3:SL, there's a lot more improvements between entries than I'd been lead to believe. AC3:SL was the first where it felt to me like it was just more of the same. It could just be that the innovation in AC3:SL doesn't appeal to me though, because the biggest addition is that each mission has 2-4 hidden challenges that unlock new parts, but a lot of them are beyond my natural skill level and would require more practice than I'm looking to put into this particular entry. AC3:SL seems like the game for Super Players, and I don't think that's going to be me, especially when I'm now so close to finding out what people like so much about Last Raven and then later the AC4 games, instead of collecting more parts in AC3:SL for the sake of collecting parts.

Not sure if I'll keep playing in order or jump to AC6 when I'm ready for more...
 

Octopus Prime

Mysterious Contraption
(He/Him)
IMG_1539.jpg
 

Adrenaline

Post Reader
(He/Him)
So I was in the final act of Diablo IV. I watched some cutscenes, reached the last arena, beat the boss, got some rare items, watched another cutscene, walked back to the previous location, and then watched the end-of-act cutscene. There's a message at the end: I have been disconnected from the server. A few minutes later when it lets me log back in, I'm back before the cutscenes leading up to the final boss. I pushed through and finished the game, but I can't recommend it.
 

Fyonn

did their best!
Spun around in my chair a bunch to finish Spirit Camera: The Cursed Memoir's story mode, Fatal Frame: The Diary of Faces, which is about an evil journal. They couldn't get this game's title right even once, and they somehow gave themselves two chances.

It's a cute gimmick! Between the surprisingly Real final boss encounter and having to futz with the book of faces sometimes to get the 3DS to recognize it, took about 3 hours total. Definitely not worth the $40 it cost at launch. Given it was backed by Nintendo, you think they could have afforded some exploration gameplay segments in the house you spend 2 minutes in at the beginning of the game or maybe more than five? six? ghosts, but they didn't. My favorite bit is that you accrue Spirit from successful hits just like any other Fatal Frame - the animation is there and everything - but, uh, they don't do anything.
 

gogglebob

The Goggles Do Nothing
(he/him)
I'm trying to remember: Silence doesn't impact Blitz, right? Like, Sabin could be blinded and silenced the entire game, and it wouldn't impact him one iota, right?
 

FelixSH

(He/Him)
I found all the cats in Cats in Time, a game where cats landed in different periods of time. It's like a very easy escape room type game, where each level consists of a building with different mechanics, where you play around, solve simple puzzles, until you found all ten cats. You can also collect three postcards per level, and click on pots to destroy them.

It's really easy, and if you are stuck, there is a hint system that shows you exactly what you have to do, to find the next cat. Just something nice and relaxing.
 

spines

cyber true color
(she/her, or something)
this weekend i played atelier marie, the ps2 version (which as far as i know is the ps1 version with voice acting and more save slots). i think i'll check out the remake sometime because i really liked it and i know there's lots more to see. less than halfway through i started thinking, "huh, this is a weirdly relatable game experience of adhd" but by the end, as it started to dawn on me how many things must have been happening around town the whole game while i alternated between cooped up in the workshop for 3 months and camping in the forest for two weeks, i realized that everything i'd experienced was the result of my choices. and i made those choices most of the time because i thought they would be an efficient way to advance the goals of the game, but in the end i was forced to realize that the game isn't actually necessarily some kind of portrait of neurodivergence (although marlone is a mad genius and a terrible student, which says something) so much as a mirror

i wrote somewhat more detailed thoughts on cohost as well
 

lincolnic

can stop, will stop
(he/him)
Played Metroid Fusion for the first time between Friday and today. At first I was having a lot of fun, but around the halfway point it started to feel like they were making the bosses harder and harder just for the sake of being difficult. And that kept going more or less right up through the end. It's fine, I'm glad I played it, but I don't think I'll be running it back.
 

FelixSH

(He/Him)
Hollow Knight is done, Pure Completion Achievement included. This includes beating the game normally, finding everything, beating all three versions of the colloseum and beating the four regular Pantheons. Pure Vessel was far harder than anything else in the game, but with a lot of hours of training, I finally beat him.

All that's left are the achievements for speedrunning, and for Steel Soul mode. Dunno, I feel like I would enjoy a bit more Hollow Knight, but also, I think I should play something else again.
 

Octopus Prime

Mysterious Contraption
(He/Him)
I enjoyed the first game but Blasphemous 2 is an up and down improvement. Much better difficulty balance if nothing else; only the penultimate boss approaches the frustration of the original.

Big fan!
 

zonetrope

(he/him)
I started having more fun with Ori and the Blind Forest once I realized it was less an explore-em-up and more like Guacamelee, i.e. a few discrete zones centered around platforming challenges that you can revisit to get more doodads. I'm definitely going to check out the sequel.
 

Johnny Unusual

(He/Him)
And you can keep going! I think once you beat it three times you unlock all exercises having the same attack points, my spouse did that and enjoys it a lot.
This is my third beat. I just thought it was going to repeat ad infinitum but there are no more levels. The only thing I haven't done was got all the drinks so it's a good excuse to do a little more running (I do 10 minutes then squeeze four drinks)
 

Violentvixen

(She/Her)
This is my third beat. I just thought it was going to repeat ad infinitum but there are no more levels. The only thing I haven't done was got all the drinks so it's a good excuse to do a little more running (I do 10 minutes then squeeze four drinks)
Ah, got it! I still haven't beat it the first time because I tend to do the workout sets or repeat old ones a lot.
 

Yimothy

Red Plane
(he/him)
I just finished Savoir-Faire, an Emily Short interactive fiction from 20-odd years ago. I played one session blind, then I started over, drew myself a map and took some notes, and also looked at several hints online. All the puzzles made sense once I’d done them, but there were several I’m pretty confident I would never have gotten on my own. Enjoyed solving what I did, though, and the writing is very good.

I had a look at a transcript of someone else’s playthrough afterwards to see their alternative puzzle solutions and some things I’d missed, and they were walking around with a huge inventory of stuff. Having played the whole game fighting against the extremely limited inventory space (which I dealt with by putting everything I wasn’t using on the kitchen table, though at one point I got briefly stuck because I’d left the hanky somewhere else and had to look for it), I was shocked. Turns out if I’d picked up the sack the player character would have automatically put inventory overflow into it and I could have just carried everything.
 

FelixSH

(He/Him)
Steel Soul run of Hollow Knight is done. Both the regular, and the one with 100%. It wasn't that hard, in the end. I did die one time, and had to restart, but that was thankfully in the regular run. For some reason, Nosk is a big problem for me, and I walked in too early. Aside from him, I just trained against the Watcher Knights in the pantheon, after that, they were pretty easy.

Going from regular to 100% isn't that big of a problem, as there are now 112%, due to the added ones from the expansion. Which means that I only did the first of the three trials, and therefore missed out on the last nail upgrade, which would have been 3%. Plus 1%, because the last trial gives you a mask piece, so I had one mask less than maximum. And I guess the rest is expansion stuff, because I have no idea what else I could have had done.

And then I nearly died against Hollow Knight. I fought really bad against him, and it would have been really frustrating. Oh, the delicate flower quest does not give you a percentage, I guess it does nothing?

Anyway, that's all the achievements, except for the one where you have to beat the final pantheon. Which means doing a boss rush against every single boss in the game, including the pantheon-only bosses. Plus a harder version of the Radiance, which is supposed to be brutal. I hope I can finally stop playing this game, despite this one thing not done. Don't get me wrong, I enjoy playing this game a lot, and with 118.5 hours, it's my second most played game now (most-played is Dream Quest, but I played that very mindless for a long time, so that doesn't quite count). It's really fun, and I enjoy getting good at this game, but after a regular 112% run, a speedrun with 100% and a Steel Soul run with 100%, I should stop. Too many other games I want to play. Wish me luck.
 
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