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Funny story; I decided to, for mental health reasons, replay a bunch of Final Fantasies I'd forgotten in post-COVID pre-vaccine 2020/2021 so this actually was the main reason I have strong opinions on the XIII trilogy.You made me realize that if get IX on Switch then I'd have all the main game in the series in one console from 1 to 12 (skipping XI, of course, but still sweet). Oh, to have time to play all of those. Maybe after civilization ends....
That's because it hates the player, not the game.It's clear this remake was a labor of love, even if it feels spiteful at times.
The Steam version fixes a lot of gripes.I need to give it another go. I've tried to get into it a couple times but I always get stuck failing Whyt's math tests
Juno said:I always considered the original FFVII to be in the middle as far as FFs go. I could appreciate the characterization, the environmentalist themes, the music, and how impressively done the presentation was by the standards of its time. But much of how that game plays never really impressed me. I was never the biggest fan of the FF4-9 style of ATB and as time has passed I've come to actively dislike it- it feels like a bad compromise between a proper turn-based system and actual real-time combat that has the strengths of neither side. Furthermore, I never really liked how Materia worked- It does a lot to rob characters the chance to demonstrate personality and growth in battles. For me, the only real question about who to use in battles came down to which Limit Breaks I like the best, because mechanically that's the majority of what separates all the characters.
This is where the Remake fixes things in my eye. It's a much more interesting take on ATB that is fast paced but also still encourages judicious use of resources- this is especially true on Hard mode where MP is greatly limited and items cannot be used. Furthermore, adding a weapon progression system and unique attacks that are as commonly used as magic means that characters feel they have growth attached to them and feel distinct in battle even as Materia is being swapped in and out, from one character to another. Limit Breaks are still here, but rather than being something you use every could of turns, they're basically a special Super Move that makes them feel very special.
Yet even as all this is happening, Remake is still a master class in so many parts of the presentation. Remake in 2020 may not have been as revolutionary as the original was 1997, but in no way unimpressive in its own right I'll give a special shout-out to the voice acting- all of the main cast is very well-performed. It's got some wonderful remixes of old music and some terrific new songs as well. Also, the mini-games are so much better, speaking as somebody who hated the mini-games in the original.
Wisteria Hysteria said:Final Fantasy VII: Remake is kind of a miracle. It's a remake of one of the most beloved and influential games ever, so it had impossible expectations up front. It's a game Square & Co teased but swore up and down it wouldn't do for years. It came on the heels of a multi-decade long malaise for the franchise that saw one polarizing game after another. And it was a game that itself went through a half-decade long development hell, that at one point saw the entire development scrapped in favor of starting over from scratch.
And yet... it's really really good! It looks great, it sounds great, and I think most impressively it plays great. The core combat mechanics are a departure from the original, eschewing towards being an Action RPG very similar to Final Fantasy XV. But here the combat system is honed to as sharp as a Masamune, but has the weight and satisfying heft of a Buster Sword. The action isn't discombobulating to follow like XV, and the combos and magic system all are easy to access, but takes a certain level of mastery to really get the most out of.
The game itself is an extremely loving rendition of the original. Every single tiny little detail is recreated here and extrapolated out into something much more lifelike. Passing screens are turned into entire dungeons; minigames are turned into lavish setpieces; minor background characters now have personalities/backstories/storylines. Everything looks and feels like the game you imagined in your memories, playing as a wide-eyed little kid, almost to an overly saccharine degree.
FF7: Remake is a Remake in multiple senses of the word, and is only part one of a planned trilogy. There's enough new ideas and content put into it however that it feels like more than a full game, and there's plenty to look forward to for new and old fans alike. For me, it was maybe one of the best games I've played in years, simply from a pure enjoyment perspective. I eagerly await continuing Cloud & Company's new quest in FF7: Rebirth.`
It's too new - the most recently released qualifying game, in fact - so it got few mentions, but in general was highly regarded.Huh! Kinda surprised to see this one so low
It's too new - the most recently released qualifying game, in fact - so it got few mentions, but in general was highly regarded.
It me.Even many that consider themselves fans of the series probably haven't even gotten to FF15, let alone the remake of 7.
Yeah I think given the age demographics and gaming habits of this board, Talking Time lists of games that take this long to play will necessarily have whatever the opposite of recency bias is. Even many that consider themselves fans of the series probably haven't even gotten to FF15, let alone the remake of 7.
And me! the last main line FF I finished was 12 and that was only a couple years back...It me.
I can't say I remember about other games too much, but VII's bench did keep up to some degree, just not anywhere close to as well as in VIIR. I stuck to Cloud/Tifa/Barrett for pretty much all of the original most times I've played it and by the time they're level 70, the rest of the party still ended up above 50 which is more than enough to finish the game.the bench gains experience along with you, so you don't feel handicapped when the roster changes. IIRC, this isn't true of any mainline FF game until XIII.
This is a great reason to play it on PC. Steam Workshop has mods to give her less- (and, of course, more-) revealing attire.I would have liked it even more if Cindy had had a bit more clothing, poor girl.