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So. Sakaguchi. Uematsu. NASIR. Kawazu.
Cool! Didn't vote but can't wait to read.
Also if that release date was supposed to be for the PSX version of Tactics, that's pretty far off.
Just noting that the developer names are Yasumi (not Yasunori) Matsuno and Hitoshi Sakimoto (not Sakamoto).
Evil Jesus does look hot in that battle swimsuit.I've always loved that the true villain of FFT is Evil Jesus.
I do get where you're going with the four warriors of light deal, and I'm planning to gush about art when FF1 comes up on the list, but like, now that we know this one person did all this super memorable art and basically went uncredited for three and a half decades, I think it's worth revising history to rank her over at least, say, the programmer of a notoriously buggy game, or the guy who didn't really do much of anything until the second game, you know?Breaking kayfabe for a moment, I'm not trying to erase Shibuya from history. There are a lot of creators behind FFI - of course those four didn't carry the weight alone.
And while the game *is* buggy, NASIR did all the coding himself, which is a hell of a feat (and most likely why the game is buggy).
Well, the original did. The Onion Knight class was pretty set in the FF lorespace by the time IIIDS came out (although few games, if any, used it).FF 3 also introduced the Onion Knight. I don't think it's ever held the same prominence since, but it almost always pops up in some form or another.
Well, the original did. The Onion Knight class was pretty set in the FF lorespace by the time IIIDS came out (although few games, if any, used it).
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