You spoony bard!
#6
Final Fantasy IV
a.k.a. The one with the heroic sacrifice.
509 points • 17 mentions • Highest rank: #1 (4-So, Aleryn, Issun, JBear)
Released on July 19, 1991 (Japan)
Producer: Masafumi Miyamoto
Director: Hironobu Sakaguchi
Composer:
Nobuo Uematsu
IV was a game-changer. It was mind-blowing at the time, and the first time you walk into the Mist Cave still gives me the shivers. It set a really high bar of what’s expected from a Final Fantasy.
Its development was a bit of a mess at the beginning (we might talk more about it later). Long story short: it was originally planed for the NES, but the game was scrapped and some of it was reused to make the SNES game that’d become Final Fantasy IV. Even then, it only took two years to go from III to IV - different times!
And it’s amazing all the things that Square managed to pack in by taking advantage of the SNES, besides gorgeous graphics and even more gorgeous music. Most notably, battles now featured five different characters, and while you couldn’t pick your party, the game had a dozen characters weaving in and out of the story, each one with their own set of commands associated to their job.
And the battle system was overhauled with the Active Time Battle system. Instead of characters and enemies taking turns, now time flowed during battle, and quicker characters would act more often than slower ones. Suddenly speed mattered for something more than the number of hits, and it opened the door to new battle scenarios (like enemies that would have different behavior depending on the phase of the battle, as the first boss quickly taught you).
And then there’s the story. IV really went into it, and it became a staple of the series - it took II’s penchant for drama and increased it by an order of magnitude. Suddenly every character had a personality and a motivation. It wasn’t Shakespeare, but you have to give it to them: it was ambitious. We follow a Dark Knight redeeming from his past deeds of skewering innocent people by becoming a Paladin and saving the world with his friends - heck, he even had a stablished relationship as part of his character. Given what they were aiming for and what they managed to pull off, we can forgive all the heroic sacrifices they had to write in to keep the characters in your party rotating steadily.
Infamously, IV was released in America as Final Fantasy II, because Square decided to skip localizing the real II and III in order to launch IV as soon as they could. Localization was done in record time, and it was done not on the original FFIV but on an Easy Type variation that simplified the interface and lowered it further.... and then they made it even easier for the US. But the end result was a friendlier game and, given the warm reception, I don't think it was a mistake, since it allowed more people to get into the series. Still, it would take a few more games before Final Fantasy conquered the West.
My favorite piece of IV trivia - Square was thinking of releasing a comic in USA based on it before the game's launch, and got Kurt Busiek to write it:
They even kicked around the idea of hiring Busiek to do the localization, but he declined. People, we were this close to have Cid renamed to “Lord Blast”. We are living in the worst timeline.
Something Old
Did you notice the characters’ jobs are from Final Fantasy III? This was intentional, as a callback to that game. Also an homage to past games we had four elemental fiends to deal with.
Something New
Final Fantasy IV was the debut of ATB, which would be refined and toyed with until IX. It’s amazing in its simplicity but it allows some really cool mechanics. IV was also when the Summon mechanics finally gelled in their ATB incarnation.
However IV’s greatest contribution to the series, one still observed to this day, was the drama. II and III had stories, yes, but it was in IV when it really took of. Compare the intro of I with the intro to IV - before the title crawl we have a raid into an enemy town, a surprise enemy attack, the firing of the king’s guard and several character conversations (and the amazing Theme of Love).
IV's third greatest contribution? The logo. From this point on, all game logos woild feature a different Amano drawing in gradients, and they became so iconic that Square retroactively started using the same logo format for I, II and III.
Something Blew
I really had problems coming up with something - IV was so influential that practically every idea was recycled in later games. Battle system? Bestiary? References to settings? Check, check, check.
Ah, I got it. Asura, what happened to you? Why did you never come back? (no, The After years doesn’t count)
Score
4 /4 evil elemental fiends