Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
Yeah, I know it wasn't just me, but some people were able to at least get in the lab.It's not just you, it's been off for everyone. They said there was some problem and needed to take it down.
*shrug* It's the worst possible time for this for me personally; this is my weekend to work and I'm off yesterday (it died) and tonight (need to sleep early, no word on when/if it's going back up). So...yup! Just hoping to get a bit more training room in honestly. The way that P and K only chain into themselves is like...still something I'm trying to wrap my head around.
BBCTB is one of the absolute worst crossover fighting games for that reason...everyone feels WRONG. For Strive, everyone feels different, but still familiar.i did for about 15 or 20 minutes earlier. it feels fine on its own, arcsys are good at what they do. it's pretty confounding to play a character i have any familiarity with from the old games, though, because virtually nothing does the same things in a practical sense. i get that this was true of blazblue tag as well but it felt a little more honest about it since it wasn't like "here's a button with the same input that looks the same"
i haven't experienced the rc slowdown in this game really so it's hard for me to say if i find it as disorienting still, but the real crusher so far for me is throw whiff animations. i think it's already obvious that they make the game feel different to an enormous degree
Yea, I enjoyed our matches well enough too! I'm totally there for the twd/away+D input for grabs. I don't have the big brain to extrapolate what issues it could have in the long run, but it alleviates kara-cancel issues that multi-button grab inputs introduce while also preventing normal/throw OS from occurring. The lack of these "options" and the throw whiff animation are backed by pretty fierce damage on a landed grab, so that's neat. I don't know how input priority works for P/K/S/H + D simultaneously would work. Two of any other button plus Dust is burst, but what about only one other button + twd/away Dust? I think so long as one or the other takes complete priority, we're good to go; very interested to see what this kind of design leads to.alright nvm this game is fine, hammerfall yrc is dead and hitting with any half-screen button on ram deals like 50% damage
if there's ever a rollback xrd patch i might want to try playing her in that game again instead bc i think i've made my peace with the kind of all-or-nothing deal she had there, but i'm getting kind of used to how this game works and the zoom effects are not quite as overdone as they've looked in a lot of the videos i've seen
I actually want the old throw mechanics back. I get the argument that the OS is bad in XX and Xrd: all the attacker has to do is press another button when they go for a throw, but if the defending player reads the throw correctly, they still have to jump and immediately FD to avoid taking damage, which is a lot more work. But there are no air unblockables in Strive, so that problem is already solved; they didn't need to nerf throws specifically. Also, D + 1 other button is still burst, but if you don't have burst, D seems to take priority over the other button.I'm totally there for the twd/away+D input for grabs. I don't have the big brain to extrapolate what issues it could have in the long run, but it alleviates kara-cancel issues that multi-button grab inputs introduce while also preventing normal/throw OS from occurring. The lack of these "options" and the throw whiff animation are backed by pretty fierce damage on a landed grab, so that's neat. I don't know how input priority works for P/K/S/H + D simultaneously would work. Two of any other button plus Dust is burst, but what about only one other button + twd/away Dust? I think so long as one or the other takes complete priority, we're good to go; very interested to see what this kind of design leads to.
It's true the defender doesn't take damage in that situation now. But, depending on the normal, they can still be at a disadvantage; and the situation will benefit some more than others. There are balance and design implications for various characters' buttons that would OS from a whiffed grab. Like, if the old throw mechanics were in, Strive Millia's new 6H move (slow and rather long animation, limited vertical reach) would be a nightmare to have come out if her grab gets jumped; a fair bit worse than the grab whiff animation. I think having the new grab command allows the developers to create new moves in the former OS spot of 4H/6H without being limited by "how does this affect their grab game", "what will the OS situations look like", and so on. They can just develop the move for that slot to be exactly what they want it to be.I actually want the old throw mechanics back. I get the argument that the OS is bad in XX and Xrd: all the attacker has to do is press another button when they go for a throw, but if the defending player reads the throw correctly, they still have to jump and immediately FD to avoid taking damage, which is a lot more work. But there are no air unblockables in Strive, so that problem is already solved; they didn't need to nerf throws specifically.
This...it's the fucking vocals...if the music were instrumental, it'd be way better.I was just talking with some friends about it and one of them made a good point; all the songs having vocals makes a lot of noise. Not just...like, literal noise, but in the sense that it can obscure what's going on. You're trying to listen for audio cues from the characters, who are constantly saying stuff as it is, and then there's some dude warbbling FLY LIKE A TIGER ADN BLAHBLAHBLAHRUAHFUSFGHHHHH BE THE HEROOOOO AND BALHRFJILHAJSDK, on top of the announcer already screaming COUNTER with accompanying gigantic explosion noises. It didn't bother me too much, but he found it really distracting overall and I suspect he won't be alone. Hopefully there's at least an instrumental option, if not old music.