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Peklo

Oh! Create!
(they/them, she/her)
Gave the Strive soundtrack a listen and it's actually great. Tons of experimentation and stylistic diversity in the compositions, and the vocals especially sell the goofy sincerity of the performances and sometimes land on something genuinely emotional. Incredibly long tracks with minutes of development which I don't know how will fit into a fighting game context, but as a set of tracks they're really fun.
 

Peklo

Oh! Create!
(they/them, she/her)
Posting again because I just keep listening to this soundtrack. It's really amazing what they accomplished here--every single song comes off as virtually the respective character's treatise on life, or serves as their sentimental epitaph. I'm not so deep in the series narrative that I could say whether it's ramping up to any kind of climax in actuality, but the songs on their own are extremely cathartic to listen to, and have single-handedly made me care about characters I'd previously given little thought to or thought I had pegged. I haven't felt this energized and excited about Guilty Gear music since I was like fifteen, and Strive is doing it by actually evolving the sound and taking risks with it.
 

Alixsar

The Shogun of Harlem
(He/him)
I listened to it front to back a few times today while playing other stuff; I honestly think the preview video they put out last week or whenever that was, was a mistake? They often chose my least favorite part of a song for the preview IMO. Or even if there's a part that I don't like the parts just before and after it make that section MAKE SENSE in context, so hearing just that one part feels weird. I feel like a lot of the songs are uneven, but mostly good.

I'm just not sure how it's gonna work in context...like, Necessary Discrepancy (Ram's theme) has a cool part that starts roughly 2 minutes in, but a lot of matches aren't even gonna last that long. It's six minutes long in total and that's longer than the game timer allows (90 second rounds means even if you go to 3 time-ups you still won't hit the end). Zato's Theme is probably my least favorite song (neck and neck with Leo's theme, which has that weird breakdown 40 seconds in that I cannot stand but is otherwise good), but it has a cool ending bit...that starts at a point where even if you have 3 time-ups you won't ever hear.

I guess you WOULD hear the full tracks in training mode, so maybe that's why they are as long as they are? It's definitely a different approach; it's not what I want or even necessarily think a fighting game soundtrack SHOULD be but maybe...it will be? We'll see. That's kind how I feel about the whole game! It's not the Guilty Gear I want but maybe it's the one I need...?

Anyway, looking forward to Pot Bustering the entire Earth on Friday (opted for PC since I have friends who don't have PS5s [understandably])
 

Peklo

Oh! Create!
(they/them, she/her)
Leo's theme, which has that weird breakdown 40 seconds in that I cannot stand

Out of all the Queen tributes in the makeup and performances of these songs, Hellfire is probably the Queen-est. That part echoes Stone Cold Crazy, and around two and a half minutes in the track segues into goddang Great King Rat harmonics of all things. Musical homages of course have always existed in the series, but the total integration of vocals in this allows them to approach them from new angles, which I love.
 

Alixsar

The Shogun of Harlem
(He/him)
There's just...something about it that I don't like? I love Queen but like...I don't know? *shrug* Can't put my finger on it. Then again a huge reason why I love Queen is cuz Freddie fucking Mercury, so maybe that's part of it.

I still think the fact that they gave Millia a Nightwish song is like...just perfect, it's TOO GOOD.
 
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Riot.EXE

Fighting Game Enthusiast
(He/Him)
There's just...something about it that I don't like? I love Queen but like...I don't know? *shrug* Can't put my finger on it. Then again a huge reason why I love Queen is cuz Freddie fucking Mercury, so maybe that's part of it.

I still think the fact that they gave Millia a Nightwish song is like...just perfect, it's TOO GOOD.
But Nightwish is terrible.

Also, PS4 and PS5 can play with each other, but I guess we ain't fightin' 'cause you went PC...
 

gogglebob

The Goggles Do Nothing
(he/him)
Come to think of it, is there confirmation anywhere if/why/how purchasing a Playstation 4 version will mean you have the Playstation 5 version when that system is more easily available to purchase? I know that is the case for the likes of Final Fantasy 7 Remake and some other games.
 

Alixsar

The Shogun of Harlem
(He/him)
Me last night: well it's midnight and I have to get up early for a doctor's appointment, but I can play a little bit

Me at 200 AM: FUCK

Anyway, I briefly contemplated going back to Ky since my execution has always been bad and I'm having trouble with getting kara-Pot Buster consistently...but also, fuck it. Pot is ridiculously fun. Just a huge wall of buttons with surprise command grabs. I love him. I ran into a May who just...annhilated me. I've kinda only run into Mays and Leos so far. I wonder how it'll be in the higher brackets of ranked.
 
As someone who doesn't play fighting games, I can't understand why anyone would want a visual lobby. Also May's song is basically a Sonic Adventure song.
 

Alixsar

The Shogun of Harlem
(He/him)
Literally no one likes Strive's lobbies. Everyone who participated in the betas complained about it, and they added "duel stations", which turns it into the exact same as every other ArcSys lobby...which everyone ALSO HATES.

I worked today but literally all day yesterday all I did was play this. It's pretty cool! I'm not sure how much staying power it has, but people seem to be liking it, and there's a exhibition tournament going on right now that had an INSANE set with SonicFox (cuz of course). So I don't know, we'll see how the game develops! People are figuring out bonkers shit; Potemkin can kara-input his BACKWARDS Megafist and make it move FORWARDS, so basically you have a safe-on-block forward Megafist. That's nuts!
 

gogglebob

The Goggles Do Nothing
(he/him)
Before I really look into it: can anyone tell me how "arcade mode" one player mode works as far as difficulty? I didn't notice a difficulty slider in starting up the game, and after every match, it was like "CURRENTLY ON SUPER HARD MODE" and then I'd win a match, and it would be like "CURRENTLY ON MURDER DEATH EXTREME MODE", and... like... I usually play arcade mode on easy mode to see if I like playing as a character before I get stomped by online matches. I was still able to win the fights, but the whole thing felt a lot more... confrontational than I usually expect in a one player mode. I have a vague fear of trying someone new...

(First world fighting game problems)
 

Riot.EXE

Fighting Game Enthusiast
(He/Him)
Before I really look into it: can anyone tell me how "arcade mode" one player mode works as far as difficulty? I didn't notice a difficulty slider in starting up the game, and after every match, it was like "CURRENTLY ON SUPER HARD MODE" and then I'd win a match, and it would be like "CURRENTLY ON MURDER DEATH EXTREME MODE", and... like... I usually play arcade mode on easy mode to see if I like playing as a character before I get stomped by online matches. I was still able to win the fights, but the whole thing felt a lot more... confrontational than I usually expect in a one player mode. I have a vague fear of trying someone new...

(First world fighting game problems)
Not sure how the difficulty works...but yeah, it's inconsistent.
 
Before I really look into it: can anyone tell me how "arcade mode" one player mode works as far as difficulty? I didn't notice a difficulty slider in starting up the game, and after every match, it was like "CURRENTLY ON SUPER HARD MODE" and then I'd win a match, and it would be like "CURRENTLY ON MURDER DEATH EXTREME MODE", and... like... I usually play arcade mode on easy mode to see if I like playing as a character before I get stomped by online matches. I was still able to win the fights, but the whole thing felt a lot more... confrontational than I usually expect in a one player mode. I have a vague fear of trying someone new...

(First world fighting game problems)
I guess you can't adjust arcade mode difficulty directly? There's a setting for CPU level in vs. mode, but arcade mode just has the dynamic difficulty/route thing based on how well you're doing. Seems to go up from Hard to Extreme after the first stage, but then goes back down if you lose a round. There's probably a secret boss or something if you get through it on Extreme with no losses, but the regular boss is already really hard on Extreme.

Vs. CPU is a fine way to get a feel for a character, though, and the CPU level setting definitely makes a big difference there.
 

Denn

(him)
Anyone, for anyone brave or stupid enough to attempt it, I can explain how the Arcade difficulty works.

There's no difficulty option. As gorha said, if you lose a round, you'll be on the Extreme Route. However, if you lose the match, continue, and win the next fight without losing a round, you'll still remain on the Extreme Route. It's incredibly dumb, since a mediocre player can accidently fail their way into the ridiculous boss fight.

The most surefire way to get there is to throw any match where you lose a round. I wouldn't recommend it though unless you're among the best GG players. I've fought Nagariyuki easily a few hundred times without winning a single round. He's as bullshit as he is cool (note: Nagariyuki might be the coolest character in Guilty Gear). Not sure if there's anything past this fight, and I doubt I'll ever see it.
 

Regulus

Sir Knightbot
Yes, Arcade Mode is awful. The Extreme AI is really, uh, unkind.

I just want an online mode that plays like the 2p Versus mode. Let us go back to the character select screen after the match so we can change characters/stages/music without having to reinitiate the stupid dueling station.
 

Riot.EXE

Fighting Game Enthusiast
(He/Him)
Anyone, for anyone brave or stupid enough to attempt it, I can explain how the Arcade difficulty works.

There's no difficulty option. As gorha said, if you lose a round, you'll be on the Extreme Route. However, if you lose the match, continue, and win the next fight without losing a round, you'll still remain on the Extreme Route. It's incredibly dumb, since a mediocre player can accidently fail their way into the ridiculous boss fight.

The most surefire way to get there is to throw any match where you lose a round. I wouldn't recommend it though unless you're among the best GG players. I've fought Nagariyuki easily a few hundred times without winning a single round. He's as bullshit as he is cool (note: Nagariyuki might be the coolest character in Guilty Gear). Not sure if there's anything past this fight, and I doubt I'll ever see it.
Also, the dramatic battle works like it does in Street Fighter Alpha: y'all share the same health bar.
 
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