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SaGa Frontier Remastered

YangusKhan

does the Underpants Dance
(He/Him/His)
Does the system data work the same as the original where you can have multiple different character saves going at the same time?
 
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Peklo

Oh! Create!
(they/them, she/her)
I'm glad the combo documentation has been restored to its original state from the Japanese PS1 release, and also in the presentation when one triggers in battle. "Level 2 combo" and such got to be very plain, in stark contrast with the unmatched visual flair involved. I managed a five-person combo probably for the first time in all my playthroughs, and Vermilion Sand Shadow Reversal Bounding Shot Triangle Kick Triple Thrust certainly earned its over-the-top pretense in form and function; the boss suffered 14,000 damage and that was that.
 

nosimpleway

(he/him)
Some abilities combo with themselves. Bounding Shot and whatever they renamed TitasWave into both did in the original.

I think the demo video dropped Tower/Bounding Shot/Tower/Bounding Shot/Tower or something like that, for what I assume is just obscene damage potential.
 
Have a full party now... (Red/BJ+K/Fuse/Doll/Cotton) Missed Cotton when I could first recruit them, but then I found out there was Unique Dialogue if I brought Fuse or Doll or both when I recruited... it was pretty thin, but everyone in my party has wonderful hair, if they have hair, and I like the robot's vibe...

Only vaguely know how the skill system works. I know gun skills and magic spells are randomly learned after battle, as opposed to during. I assume I have to use guns/magic to learn more? (kept trying to shoot with Red, but I've still only learned sword and fist things)
 

Octopus Prime

Mysterious Contraption
(He/Him)
Hit a brick wall with Robuddy near the end of his campaign; the monsters inside the final dungeon are a step above what I can easily handle, particularly the mini boss parade, and I’m lead to understand that the actual final boss is one of the toughest of all
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I started with T260G, because she's the best, of course.

At Koorong I took a detour through the sewers and a cave and got...some stuff for it, maybe? It doesn't feel like I was "grinding" or anything.

I went to Shrike, went through Sei's Tomb and grabbed the mouse. I also grabbed all three treasures, which were very useful. Then I put them on the damn pedestals and got stomped by the boss. Except I didn't save before putting them on the altars, so I not only didn't beat the boss but also lost out on the treasures! AWESOME! I gotta get back there and beat that skeleton sonofabitch. (Not only did they deflect EVERYTHING, the skeletons seemed to have an aggravating tendency to just...not take much damage from a lot of attacks, especially gun attacks, but not consistently.)

I went into the bio research lab and poked around a bit. I made it to the very end but the giant land turtle squished me. There was a lot of stuff that seemed to be going on there that I just, like, couldn't interact with. Oh well! I'll go back and get that turtle and the treasure chest behind it.

Went to Manhattan, checked the shopping mall... and one guy said he knew who I was looking for, but just repeated the same thing over and over but...nothing happened. Nowhere else in Manhattan either. So much for that...guess I'll check back later.

Went to the (a?) ruins. Squished a giant frog. Beat up some slimes and got into a big room behind them! Except nothing happened there. It looked important! But nothing happened. Welp. I'm a little further on.

Current party:

T260G in the attack model with AT missiles, micro-missiles, railgun, and graviton. She's kickin' butt.

Gen is kickin' it with the sword techs, doin' nice big chunks of damage. Especially after I bought him a katana in Koorong after that bio lab spelunking.

Riki is currently a manticore with a pretty sick array of skills and is doing horrible horrible things to enemies with light ball and tentacle et al with his 100 wp.
Cotton is an axebeak, and Acid, Sylphid, ultrasonic wave, shockwave and double chop are also pulling a lot of weight.
It's chaotic and weird, but I've managed to build them both to be pretty powerful, and now I'm being careful not to somehow absorb something shitty and de-level them or something.

I also have Mei-Ling, and... I'm not sure how to make her better. She still has Sunray and Starlight heal but isn't learning any new magic, which is getting frustrating, and sunray isn't particularly powerful at this point either. I gave her my best gun (a sniper rifle) and she barely does competitive damage with it (compared to "pathetic" damage with any other gun), even with the new techs she's finally glimmering. Right now she's kind of my all-rounder, with the backpack for healing/repair items and such too?

Engineer Car is nice - great for that repeatable repair, and had amazing damage when I first picked them up, which only just started to lag behind.
ZEKE is also pretty good, but is just that - pretty good, and not too different from T260G.
The thing I realized though is that grinding gets them nowhere, while my humans' stats go up and my monsters can learn new skills, plus the more mecs I had the more I had to spread my good gear around (and I wasn't getting new gear at an appreciable rate). So I sat them out and brought Riki, Cotton and Mei-Ling back in.

Lute refused to learn any sword techs or otherwise and he got dumped soon. He'll get his moment in his own damn adventure. (So will Riki, but Riki is actually useful.)
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I am firmly at the point of no return with Red. Some things I wish I did differently:

Use a mech for the whole thing. Especially wish I brought one against the first fight against Metal Black.

The popup window inside the Black Ray ship attempts to explain how to avoid getting a game over on the ship, but it doesn't do a good job. It's a neat enough little segment but I spent a lot of failed attempts trying to maximize the treasure I could get. It doesn't seem possible to get everything, so you have to choose between 2 of 4 treasure chests? But at least I figured out you can always get the Silver Moon katana, that thing is strong as heck.

Maybe go martial arts exclusively with Red. Right now he's got both DSC and some late-tier sword techs, but thematically it would fit Alkaiser cooler if he was a martial artist.

I wonder how hard it would be to run a non-human party so that Red could be Alkaiser whenever he wants. 3 monsters and 1 mech could be pretty good...
 

Octopus Prime

Mysterious Contraption
(He/Him)
I started with T260G, because she's the best, of course.

At Koorong I took a detour through the sewers and a cave and got...some stuff for it, maybe? It doesn't feel like I was "grinding" or anything.

I went to Shrike, went through Sei's Tomb and grabbed the mouse. I also grabbed all three treasures, which were very useful. Then I put them on the damn pedestals and got stomped by the boss. Except I didn't save before putting them on the altars, so I not only didn't beat the boss but also lost out on the treasures! AWESOME! I gotta get back there and beat that skeleton sonofabitch. (Not only did they deflect EVERYTHING, the skeletons seemed to have an aggravating tendency to just...not take much damage from a lot of attacks, especially gun attacks, but not consistently.)

I went into the bio research lab and poked around a bit. I made it to the very end but the giant land turtle squished me. There was a lot of stuff that seemed to be going on there that I just, like, couldn't interact with. Oh well! I'll go back and get that turtle and the treasure chest behind it.

Went to Manhattan, checked the shopping mall... and one guy said he knew who I was looking for, but just repeated the same thing over and over but...nothing happened. Nowhere else in Manhattan either. So much for that...guess I'll check back later.

Went to the (a?) ruins. Squished a giant frog. Beat up some slimes and got into a big room behind them! Except nothing happened there. It looked important! But nothing happened. Welp. I'm a little further on.

Current party:

T260G in the attack model with AT missiles, micro-missiles, railgun, and graviton. She's kickin' butt.

Gen is kickin' it with the sword techs, doin' nice big chunks of damage. Especially after I bought him a katana in Koorong after that bio lab spelunking.

Riki is currently a manticore with a pretty sick array of skills and is doing horrible horrible things to enemies with light ball and tentacle et al with his 100 wp.
Cotton is an axebeak, and Acid, Sylphid, ultrasonic wave, shockwave and double chop are also pulling a lot of weight.
It's chaotic and weird, but I've managed to build them both to be pretty powerful, and now I'm being careful not to somehow absorb something shitty and de-level them or something.

I also have Mei-Ling, and... I'm not sure how to make her better. She still has Sunray and Starlight heal but isn't learning any new magic, which is getting frustrating, and sunray isn't particularly powerful at this point either. I gave her my best gun (a sniper rifle) and she barely does competitive damage with it (compared to "pathetic" damage with any other gun), even with the new techs she's finally glimmering. Right now she's kind of my all-rounder, with the backpack for healing/repair items and such too?

Engineer Car is nice - great for that repeatable repair, and had amazing damage when I first picked them up, which only just started to lag behind.
ZEKE is also pretty good, but is just that - pretty good, and not too different from T260G.
The thing I realized though is that grinding gets them nowhere, while my humans' stats go up and my monsters can learn new skills, plus the more mecs I had the more I had to spread my good gear around (and I wasn't getting new gear at an appreciable rate). So I sat them out and brought Riki, Cotton and Mei-Ling back in.

Lute refused to learn any sword techs or otherwise and he got dumped soon. He'll get his moment in his own damn adventure. (So will Riki, but Riki is actually useful.)

Somethibg to note is that the last few dungeons for T are stuffed with Mech enemies; meaning all your robot party members will have lots of chances to learn new passive skills and be able to bust out high WP skills non-stop. Which is something to keep in mind considering how dang tough some of the enemies in those dungeons are.

Also, do Mechs regenerate LP when not in battle like fleshier characters, or do they have to make due with their much higher LP totals in general?
 

Destil

DestilG
(he/him)
Staff member
Beat Kirin and Rouge. Kirin was pretty rough, had to find a sword to shut down his regain. Rogue was annoying spamming steal power but a runed up Obsidian sword would take him down in two hits.
 
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Finished with Emilia. The condition for her ending branch still seems to be reversed from what it should be (finding the clue to Joker's identity in Baccarat leads to the ending where you never learn who he is).
 

MetManMas

Me and My Bestie
(He, him)
Finished with Emilia. The condition for her ending branch still seems to be reversed from what it should be (finding the clue to Joker's identity in Baccarat leads to the ending where you never learn who he is).
I feel like that's kind of the point? Like, that extra time spent messing around in Baccarat was more time for Ren to get further possessed by the Joker mask, maybe?
 

ozacrot

Jogurt Joestar
(he/him)
I finished Riki's quest after filibustering in the endgame for a few hours and jumped right back in with Red. (I'm planning to save Fuse for last, which is my justification for NG+ing every advantage available.)

Beyond the critical reappraisal this game is getting on its mechanical and storytelling merits, I have to say the remastered graphics are making this game's bizarre visual design really shine. The 1997-vintage CG is employed in service of, variously: claymation dragons, vaporwave Roman busts, crystal trees, robot dogs, platypus pirates, and a suspicious land-bound giant squid. The anything-goes inspiration for the monsters goes hand-in-hand with the multiverse setting. The fact is, I missed all of this stuff in the PSX version owing to its pixelized graphics. Little details like Shuzer licking his lips as he fights Red were illegible before, and in HD the environments look so much more coherent, if still conceptually disparate. I'm excited to see everybody else's endgame.
 

Sprite

(He/Him/His)
Has anyone done any of the Fuse stuff yet? I was planning to forego New Game +, as I'd rather treat each scenario like it's own tiny game, but I wasn't sure if that would screw me over with the final boss rush aspect of the Fuse stuff. Is it a bunch of siloed mini scenarios with no connection to each other, or one big scenario that's unlocked in parts?
 

Pajaro Pete

(He/Himbo)
Has anyone done any of the Fuse stuff yet? I was planning to forego New Game +, as I'd rather treat each scenario like it's own tiny game, but I wasn't sure if that would screw me over with the final boss rush aspect of the Fuse stuff. Is it a bunch of siloed mini scenarios with no connection to each other, or one big scenario that's unlocked in parts?

Siloed mini scenarios based on which stories you've finished. You should definitely use New Game + for Fuse's stuff, because they're super not long and if you play them from scratch you're basically just doing a Lute run.

Since each mini scenario is considered its own game, I would also recommend not saving his stuff for last, because otherwise you're gonna have to go collect your party and rearrange your equipment an arts seven times in a row.
 
I decided to throw down and buy this game. I wanted to start with Red, but after looking at all the character descriptions, I went with Emilia because I identified her as what sunk my original attempt at the game back in the 90s, and wanted to see if I was just dumb or if that prison sewer was as bad as I remember.

It wasn't! This game definitely doesn't want to hold my hand though. Quick question for y'all:

What's the green heart with a plus sign over the head of an NPC?
 

Pajaro Pete

(He/Himbo)
I decided to throw down and buy this game. I wanted to start with Red, but after looking at all the character descriptions, I went with Emilia because I identified her as what sunk my original attempt at the game back in the 90s, and wanted to see if I was just dumb or if that prison sewer was as bad as I remember.

It wasn't! This game definitely doesn't want to hold my hand though. Quick question for y'all:

What's the green heart with a plus sign over the head of an NPC?

The entrance/exit markers in the Remaster help tremendously in navigating.

Green hearts mean they'll heal the party
 
I think I'm going to treat Fuse's scenarios as NG+ victory laps after each of the others, and not carry anything over between characters otherwise. I just did that with Emilia, and was able to beat the boss of her Fuse scenario without fighting anything else, with Emilia doing most of the work alongside whatever second stringers I could recruit without going anywhere too annoying, specifically Rouge, Thunder and Engineer Car. It was challenging but winnable with everything carried over except battle rank, and definitely not winnable otherwise without grinding or doing the sidequests again, which would indeed basically turn it into a Lute playthrough.

My only concern about this is that there is a trophy for beating the full boss rush, and it's going to sit there forever taunting me, because all the others look pretty achievable with my play style.

Anyway! Playing Riki next.
 

Sprite

(He/Him/His)
Siloed mini scenarios based on which stories you've finished. You should definitely use New Game + for Fuse's stuff, because they're super not long and if you play them from scratch you're basically just doing a Lute run.

Since each mini scenario is considered its own game, I would also recommend not saving his stuff for last, because otherwise you're gonna have to go collect your party and rearrange your equipment an arts seven times in a row.
Thanks! All great to know.
 
Playing Riki's path and Virgil is just massacring me. How do you get combos to be consistent? Even when I know them they are arbitrary when they actually go off. This is a terrible fight.

I know many of you love this game, but of all the SaGa games I've played this is by FAR the most frustrating and worst designed with the two paths I've played.
 

spines

cyber true color
(she/her, or something)
picked it up tonight for the ps4 for the convenience of casually streaming and recording the game as i play. took me a while to decide, but i started on asellus' story, as it's the one i figure i'm most likely to spring for a third time after i finish the seven again on remaster. the other one i was considering was emelia's, to get it out of the way...

but maybe i'll save that one for last, and grind asellus and white rose up to some ungodly high power level for my own amusement. like reuniverse but without all the baggage of that game

anyway, all the qol stuff is great, and i've blasted like halfway through the quest in a few hours, even after getting a bit roadblocked on a couple bosses (one of which i didn't really have to fight). asellus was doing some special unselectable move ("warring phantasms") with the sword from rootville i hadn't seen before during the first couple sage fights, but it hasn't come up in a while. not that i've needed it. she learned rosario impale fighting sei, which obviously opened the door to me actually beating him, and now i feel unstoppable, even though i'm obviously not

but i can't try fighting the earth dragon in the lab though for whatever reason, so for now i am
 
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Peklo

Oh! Create!
(they/them, she/her)
Wow, when you do the Shield Card part of the Arcane magic quest in Fuse's scenario, you actually get the context for why these interdimensional cops are scaling this monster-infested mountain for a flower: it's a birthday present for the IRPO receptionist, with all the various agents showing up to congratulate her in the process. Really cute thing I don't remember being particularly being dwelled upon in the original release from any other character's perspective, as they were just the hired help for what Fuse was doing at the time and not privy to the reasons requiring their assistance. I love the game's storytelling in constantly intersecting like this, recontextualing the shared material as it goes.
 

Peklo

Oh! Create!
(they/them, she/her)
Post-Fuse stuff: I can't believe the best developer's room in video games got its own sequel.
 

Sprite

(He/Him/His)
Playing Riki's path and Virgil is just massacring me. How do you get combos to be consistent? Even when I know them they are arbitrary when they actually go off. This is a terrible fight.

I know many of you love this game, but of all the SaGa games I've played this is by FAR the most frustrating and worst designed with the two paths I've played.
Yeah a decent chunk of Riki’s scenario is wondering what on earth they were thinking. That part would be cool as a side quest but it’s absolutely dreadful as a mandatory boss. There are ways to cheese it but that doesn’t really make it better.
 
Playing Riki's path and Virgil is just massacring me. How do you get combos to be consistent? Even when I know them they are arbitrary when they actually go off. This is a terrible fight.

I know many of you love this game, but of all the SaGa games I've played this is by FAR the most frustrating and worst designed with the two paths I've played.
Part of the charm of SaGa Frontier is that they just threw a bunch of weird stuff in the game without really ironing out the kinks, and that makes it stand out even within its own already pretty weird series, but it does make some parts pretty annoying to play, and for whatever reason a lot of those parts are Riki's.

Advice for Virgil: Go for a combo on turn one while he isn't doing anything, then use the ring that makes your party invisible on the second turn, and have everyone else defend, then go for another combo the turn after. He'll be defending since he couldn't target anyone, so at least he won't interrupt you on that turn.
 

Pajaro Pete

(He/Himbo)
LMAOOOO (system/mechanics spoilers) since you can seemingly start a NG+ from any saved data after you've cleared the game once, you can use Asellus's scenario to farm Fantasms
 
Playing Riki's path and Virgil is just massacring me.

The shadow magic spell Hide Behind combos with itself, so a common strategy to cheese it is a party of 4 people with Hide Behind and Riki doing some common monster attacks that can combo with Hide Behind for a few easy 5 member combos. I don't know the English names of some of the common monster attacks that combine with it, but they're along the lines of Tail Swipe, Beak Bash, that kind of thing.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Nearing the end of T260G's story. I made it there in a bit over 10 hours but I've been dicking around for another five or six doing some grinding and such. It was only when I had access to the point of no return that I broke the economy with gold bars, bought a lot of super-strong equipment, you know how it goes. I might take off the powerful stuff for a bit and take a stab at the final boss without it, because I was raised Catholic with all the guilt, but we'll see. I also tried the junk shop glitch but turns out all I got was piles and piles of garbage. Apparently it's better for other characters since T260G can't pick up repair kits or something? I tried buying 99 repair kits and selling them all, but didn't notice any difference. Oh well!

Currently off doing the Arcane magic quest on the recommendations of others, mainly because it seems to involve Gen and his getting some stuff, before I wrap this run up.


T260G has been in fluctuation. She was a hyper-beam damage machine that was hanging with Magnify and...something else, and I'd just gotten the omega (type8) body. But then I started going down the build rabbit hole, and wanting to max concentration for my gunbots or strength for a swordbot, and then I bought all that strong equipment which blew it all wide open. She had the mega beam sword on type8 frame, but then getting up in STR meant getting Null swords which are better than that anyway (at least based on the stats...though attack power of weapons seems to be one of the few predictable and simple mechanics in the game). And then as a swordbot she wasn't all that impressive anyway, after all that! But then I got multislash and whoops turns out she's extremely impressive with a sword after all. It's easier to stack items and max stats on the base body, and the Null sword is better than the mega beam sword anyway, but I wonder how much I might miss the V-Max engine. I've only tried it once so far, back in gun build (does that make a difference?) and it was pretty amazing, though it cut the battle short so no idea on how it would effect say a long boss fight. Must do further testing.

Gen is still a beast with the sword. Some things never change. FINALLY got an attack-all skill too.

I made Mei Ling useful by going all-in on guns and dropping magic. She can still heal with the backpack. Where can I get more backpacks? Talk about a nigh-required item. She can do reeeeeally high damage with her guns akimbo and trick shot, but my only worry is that her two Lethal Dragoons only have 5 ammo each, and since of course I'm dual-wielding I'm worried she won't be able to stick it out in e.g. a longer boss fight. Is this not a problem with gun users just in general, though?

Riki and Cotton have basically stagnated and my attempts at upgrading them have been frustrating and counterproductive. I can fight all sorts of powerful monsters but when I absorb something they turn into a goddamn boar again or whatever. I'm less inclined to mess with them anymore; even if I figure it out it will take forever to make something happen.

I have Leonard and ZEKE rocking my party too, but I think I just realized I should switch Engineer car in for ZEKE. With potentially three robots in a party, having two with inherent repair kit will be a big help, and the built-in AT missile and railgun on ZEKE have been outclassed by endgame gear.

So my final party looks like it'll be T260G swordbot, swordmaster Gen, gunslinger Mei Ling, and heavy blasters Leonard and EngineerCar.

My new hypothesis is that monsters are good for mid-game where you can get lucky with some strong skills and forms but the weak ones aren't too massive a step back. But by the end of the game, unless you can really dissect the system entirely and/or get very lucky and/or spend an inordinate amount of time grinding, robots take over as being better for end-game. We'll see how that plays out in future runs.

Since I had extremely limited exposure to magic for this run, I've decided my next run will jump into the deep end and I'll play Blue. I'll also make an effort to have a martial artist in the party since that's another thing I didn't get to mess with this time around. Woo!
 
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