Does the system data work the same as the original where you can have multiple different character saves going at the same time?
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I started with T260G, because she's the best, of course.
At Koorong I took a detour through the sewers and a cave and got...some stuff for it, maybe? It doesn't feel like I was "grinding" or anything.
I went to Shrike, went through Sei's Tomb and grabbed the mouse. I also grabbed all three treasures, which were very useful. Then I put them on the damn pedestals and got stomped by the boss. Except I didn't save before putting them on the altars, so I not only didn't beat the boss but also lost out on the treasures! AWESOME! I gotta get back there and beat that skeleton sonofabitch. (Not only did they deflect EVERYTHING, the skeletons seemed to have an aggravating tendency to just...not take much damage from a lot of attacks, especially gun attacks, but not consistently.)
I went into the bio research lab and poked around a bit. I made it to the very end but the giant land turtle squished me. There was a lot of stuff that seemed to be going on there that I just, like, couldn't interact with. Oh well! I'll go back and get that turtle and the treasure chest behind it.
Went to Manhattan, checked the shopping mall... and one guy said he knew who I was looking for, but just repeated the same thing over and over but...nothing happened. Nowhere else in Manhattan either. So much for that...guess I'll check back later.
Went to the (a?) ruins. Squished a giant frog. Beat up some slimes and got into a big room behind them! Except nothing happened there. It looked important! But nothing happened. Welp. I'm a little further on.
Current party:
T260G in the attack model with AT missiles, micro-missiles, railgun, and graviton. She's kickin' butt.
Gen is kickin' it with the sword techs, doin' nice big chunks of damage. Especially after I bought him a katana in Koorong after that bio lab spelunking.
Riki is currently a manticore with a pretty sick array of skills and is doing horrible horrible things to enemies with light ball and tentacle et al with his 100 wp.
Cotton is an axebeak, and Acid, Sylphid, ultrasonic wave, shockwave and double chop are also pulling a lot of weight.
It's chaotic and weird, but I've managed to build them both to be pretty powerful, and now I'm being careful not to somehow absorb something shitty and de-level them or something.
I also have Mei-Ling, and... I'm not sure how to make her better. She still has Sunray and Starlight heal but isn't learning any new magic, which is getting frustrating, and sunray isn't particularly powerful at this point either. I gave her my best gun (a sniper rifle) and she barely does competitive damage with it (compared to "pathetic" damage with any other gun), even with the new techs she's finally glimmering. Right now she's kind of my all-rounder, with the backpack for healing/repair items and such too?
Engineer Car is nice - great for that repeatable repair, and had amazing damage when I first picked them up, which only just started to lag behind.
ZEKE is also pretty good, but is just that - pretty good, and not too different from T260G.
The thing I realized though is that grinding gets them nowhere, while my humans' stats go up and my monsters can learn new skills, plus the more mecs I had the more I had to spread my good gear around (and I wasn't getting new gear at an appreciable rate). So I sat them out and brought Riki, Cotton and Mei-Ling back in.
Lute refused to learn any sword techs or otherwise and he got dumped soon. He'll get his moment in his own damn adventure. (So will Riki, but Riki is actually useful.)
I feel like that's kind of the point? Like, that extra time spent messing around in Baccarat was more time for Ren to get further possessed by the Joker mask, maybe?Finished with Emilia. The condition for her ending branch still seems to be reversed from what it should be (finding the clue to Joker's identity in Baccarat leads to the ending where you never learn who he is).
First time I've ever finished it. His ending is incredible.Completed Red's scenariotonighttoday.
Has anyone done any of the Fuse stuff yet? I was planning to forego New Game +, as I'd rather treat each scenario like it's own tiny game, but I wasn't sure if that would screw me over with the final boss rush aspect of the Fuse stuff. Is it a bunch of siloed mini scenarios with no connection to each other, or one big scenario that's unlocked in parts?
I decided to throw down and buy this game. I wanted to start with Red, but after looking at all the character descriptions, I went with Emilia because I identified her as what sunk my original attempt at the game back in the 90s, and wanted to see if I was just dumb or if that prison sewer was as bad as I remember.
It wasn't! This game definitely doesn't want to hold my hand though. Quick question for y'all:
What's the green heart with a plus sign over the head of an NPC?
Thanks! All great to know.Siloed mini scenarios based on which stories you've finished. You should definitely use New Game + for Fuse's stuff, because they're super not long and if you play them from scratch you're basically just doing a Lute run.
Since each mini scenario is considered its own game, I would also recommend not saving his stuff for last, because otherwise you're gonna have to go collect your party and rearrange your equipment an arts seven times in a row.
Yeah a decent chunk of Riki’s scenario is wondering what on earth they were thinking. That part would be cool as a side quest but it’s absolutely dreadful as a mandatory boss. There are ways to cheese it but that doesn’t really make it better.Playing Riki's path and Virgil is just massacring me. How do you get combos to be consistent? Even when I know them they are arbitrary when they actually go off. This is a terrible fight.
I know many of you love this game, but of all the SaGa games I've played this is by FAR the most frustrating and worst designed with the two paths I've played.
Part of the charm of SaGa Frontier is that they just threw a bunch of weird stuff in the game without really ironing out the kinks, and that makes it stand out even within its own already pretty weird series, but it does make some parts pretty annoying to play, and for whatever reason a lot of those parts are Riki's.Playing Riki's path and Virgil is just massacring me. How do you get combos to be consistent? Even when I know them they are arbitrary when they actually go off. This is a terrible fight.
I know many of you love this game, but of all the SaGa games I've played this is by FAR the most frustrating and worst designed with the two paths I've played.
Playing Riki's path and Virgil is just massacring me.