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Your greatest challenge lies ahead- and downwards: Let's Play Zork!

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  #151  
Old 09-01-2010, 05:30 PM
Loki Loki is offline
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Quote:
Originally Posted by Sky Render View Post
Hm... Oh, I know! Let's take a cue from King's Quest VI and use the wind-up canary in the woods outside the house! If Sierra is to be trusted (and why wouldn't you trust Sierra's logic?), that should cause one of the local birds to fly down and befriend you. Then you can finally send the signet ring off to Cassima and... oh wait, wrong game. Still, it would be amusing if this game were where Sierra got the whole "mechanical bird tames real bird" idea from.
I've heard worst ideas. I'll leave the coffin for now and head back to the house to retrieve the canary.

Quote:
> take canary
Taken.

> e
Kitchen

> e
Behind House

> e
Clearing

> s
Forest

> wind up canary
The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.


I can not believe that worked! I always thought this puzzle was under-clued. Aside from the fact that you can hear birdsong in the forest and that the canary sings a tune when wind it there's nothing to indicate that doing so in the forest will net you a treasure. It's so obscure that I've gone this whole LP without even mentioning it as a puzzle to solve and had to invent a contrivance to get it on that list. Sierra-esque indeed.

Quote:
> take bauble
Taken.

> l at bauble
There’s nothing special about the beautiful brass bauble.
Beautiful, and yet oh so plain. The bauble scores me a single solitary point. Depositing it into the case earns another. Worthwhile!

Puzzles:
A mysterious temple.
A trapped coffin.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A sword
An air pump
A troll's axe
A stiletto
A shovel


Treasures:
A scepter decorated with a rainbow of gems
A chest full of jewels
A bag chock full of golden coins
A beautiful painting
A jewel encrusted bear-shaped egg
A wind-up canary
A silver chalice
A crystal trident
A jade figurine
A sapphire bracelet
A pot filled to the brim with gold
A large and unexceptional emerald
A beautiful and unexceptional scarab
A crystal skull (human, not alien)
A platinum bar (bar bar bar)
A boring ol' huge diamond
A beautiful plain brass bauble.

Your score is 319 (total of 350 points). This gives you the rank of Master.

Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall)

Last edited by Loki; 05-01-2018 at 11:34 AM.
  #152  
Old 09-01-2010, 05:55 PM
Foxeris Foxeris is offline
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So at this point in time you need to get the coffin out of the temple... that's a tricky one. You still have the shovel, is there any chance you can widen the hole to get to the cave?

After skimming over the past entries I found something interesting. In the Slide Room there was an inscription saying "Granite Wall" and is the Temple is also a Granite Wall... so I'm thinking maybe you can do something with said wall. Check for secret passages?

(Yes, I'm guessing like crazy, I've never gotten very far in Zork)

Last edited by Foxeris; 09-01-2010 at 06:27 PM.
  #153  
Old 09-01-2010, 07:11 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Quote:
Originally Posted by Loki View Post
> l at bauble
There’s nothing special about the beautiful brass bauble.
I initially read this as "I ate bauble".

So... do that.
  #154  
Old 09-01-2010, 07:52 PM
Nodal Nodal is offline
SOLVE MY PUZZLE
 
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Quote:
Originally Posted by Foxeris View Post
So at this point in time you need to get the coffin out of the temple... that's a tricky one. You still have the shovel, is there any chance you can widen the hole to get to the cave?

After skimming over the past entries I found something interesting. In the Slide Room there was an inscription saying "Granite Wall" and is the Temple is also a Granite Wall... so I'm thinking maybe you can do something with said wall. Check for secret passages?

(Yes, I'm guessing like crazy, I've never gotten very far in Zork)
There was also a granite wall in the treasure room! This idea is going places.
  #155  
Old 09-01-2010, 08:06 PM
Sky Render Sky Render is offline
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That mysterious temple is so very mysterious... Who built it, and why? And why is there an altar in it? Who put a pair of candles and a book with only two legible pages on the altar? Why have we not tried using the altar in some fashion? Maybe a blood sacrifice or something? Maybe you can open it, like the Ark of the Covenant. (Hey, after that bit of Sierra moon logic with the songbird, anything's possible, right?)
  #156  
Old 09-01-2010, 09:15 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Foxeris View Post
So at this point in time you need to get the coffin out of the temple... that's a tricky one. You still have the shovel, is there any chance you can widen the hole to get to the cave?

After skimming over the past entries I found something interesting. In the Slide Room there was an inscription saying "Granite Wall" and is the Temple is also a Granite Wall... so I'm thinking maybe you can do something with said wall. Check for secret passages?

(Yes, I'm guessing like crazy, I've never gotten very far in Zork)
Not a bad idea. They are the only two granite walls I've come across. And if they're anything like the mirror rooms there might be a connection.

Quote:
> l
Temple
This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.

> l at granite
There’s nothing special about the granite wall.

> touch granite
Fiddling with the granite wall isn’t notably helpful.

> rub granite
Fiddling with the granite wall doesn’t seem to work.
Hmmm... nothing. The other's in the slide room you say? Let's go check it out.

Quote:
Slide Room
This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters “Granite Wall” are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.

> look at granite wall
The wall isn’t granite.
So the wall in this room isn't granite. But there must be some significance to them if someone bothered to etch these words. Now I know I've seen another granite wall somewhere else. Guess I'll just have to wander around till I find it.

Quote:
Originally Posted by Nodal View Post
There was also a granite wall in the treasure room! This idea is going places.
Thanks Nodal, I can always count on you to remember tedious details. Oh hey, here I am back in the Thief's treasure room.

Quote:
Treasure Room
This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
And there's the granite wall! However nothing happens when I touch this one either. The other one's in the temple... It couldn't be as simple as it seems, right?

Quote:
> temple
Temple
This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
It is. Simply saying the name of the corresponding room transports me there. I guess that explains how the thief got to his lair so quickly when I found it. Using the mystical power of granite I am now able to get the coffin out of the temple.

Herrrrrrrrrrrrrrrfffffffffffff!

But first!


Quote:
Originally Posted by Octopus Prime View Post
I initially read this as "I ate bauble".

So... do that.
Quote:
> eat bauble
I don’t think that the beautiful brass bauble would agree with you.
Oh... sad. If only it was a zinc bauble.

In any case, I heft up the coffin, and granite wall it to the treasure room, and then haul it up to the case.

This is another under clued and lame puzzle. However, as Sky Render suggested, there is an alternate solution. One thing I didn't show off is what happens when you die. Rather than the RESTORE, RESTART, UNDO, or QUIT options that have become so commonplace you are instead resurrected as a spirit. While a ghost you can still move around but you can't pick up anything or interact with the scenery. To return to the living you have to pray at the alter, which restores you to life in the forest, and scatters your inventory all around. I've never bothered with this bit as 10 times out of 10 it's easier just to RESTORE. Praying works when you're alive as well, and doing so will transport you to the forest. Plus praying at an alter is a little more logical than saying the name of a room with a similar wall.

I put the coffin in the case (well, not in in it. Next to it at least), along with the torch for a combined 29 points (also, I got 10 for picking up the coffin). And with these last few points I'm at a total of 350! I am the point king! Emperor Point! (What the heck is a "point"!?)



That is one fine looking set of treasures. Welp! I've got what I came here for. I guess I should figure out a way to get these to Port Foozle where I can pawn them for my weight in Zorkmids.

Quote:
An almost inaudible voice whispers in your ear, “Look to your treasures for the final secret.”
Who said that?! A final secret? Hmm... I guess I should look closer.

Quote:
> l at case
In the trophy case is an ancient parchment which appears to be a map.
That wasn't in there before... was it?

Quote:
> l at map
The map shows a forest with three clearings. The largest clearing contains a house. Three paths leave the large clearing. One of these paths, leading southwest, is marked “To Stone Barrow”.


I guess I could go check it out. It's not like the treasures are going anywhere.

Quote:
West of House
You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest.
There is a small mailbox here.

> sw
Stone Barrow
You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb.


My nose for treasure tells me that there's more in the barrow. Tempting... but I don't need to find anymore. I'm set for life. To go down there would be greedy and most likely dangerous. ...On the other hand... treasure.

Treasure...
Security...
Treasure...
Security...

...



Quote:
> w
Inside the Barrow
As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery!

The ZORK trilogy continues with “ZORK II: The Wizard of Frobozz” and is completed in “ZORK III: The Dungeon Master.”
Your score is 350 (total of 350 points), in 616 moves.
This gives you the rank of Master Adventurer.
And there you have it. Zork! It's the game that cemented the Adventure genre. Colossal Cave Adventure might have been first, but Zork, with it's sophisticated interpreter and Z-Machine (which allowed the game to be ported to any home computer system), was the influential refinement. From Maniac Mansion to Myst to Machinarium, they all owe their existence to Zork. It's also responsible for kickstarting a brand new storytelling medium. And one that, though while still in it's infancy, has produced some very fine stories indeed.

That being said, it is a very archaic game. While the parser is robust, it still leaves a lot to be desired. A lot of actions aren't implemented and being told that there was "nothing remarkable" about every treasure destroys the excitement of finding them. The setting isn't very coherent and feels less like an actual place and more like a mis-mash of random ideas... which is exactly what it is. A lot of the puzzles are nonsensical and poorly clued, and it's very easy to put the game into an un-winable state. I ended up playing though the game five or so times during this Let's Play. I was hurrying through and kept making stupid mistakes. The year and a half break there was caused because I turned off the lamp before dropping it and moving into the machine room. Too late I realized I wouldn't be able to find it in the dark to turn it back on. And since it was trapped behind the gas room I wouldn't be able to get back to it with any of the other light sources. I was so pissed about having to go through the game AGAIN that I ended up abandoning the thread. Sorry about that.

The good news is that it get's better. Zork II is better written, more fun to play, and simply more zorkian. We'll explore the lands beyond the barrow in just a few months. Until then, happy zorking!

Last edited by Loki; 05-01-2018 at 11:37 AM.
  #157  
Old 09-01-2010, 09:22 PM
Brickroad Brickroad is offline
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Hurrah Zork!

I really loved this one, Loki. I'm so happy you came back and finished it. The crayon drawings were absolutely sublime.
  #158  
Old 09-01-2010, 09:26 PM
Nodal Nodal is offline
SOLVE MY PUZZLE
 
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Loki this was a great LP! Also I HELPED SOLVE A PUZZLE AND YOU CAN'T TAKE IT AWAY FROM ME.
  #159  
Old 09-01-2010, 09:31 PM
Loki Loki is offline
Your wild heart glitters
 
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Thanks guys, I'm very happy you liked it! I'm interested if Foxeris actually put two and two together about the granite walls on his own or if he was just playing along.

Also, thanks Sky Render for playing along and helping drive this LP to completion.
  #160  
Old 09-01-2010, 09:40 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
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Nice to know my crazy idea worked

This has been a great LP of a classic game, and your right Zork really codified a lot of things about text adventure games and really improved on what Colossal Cave did.

Your illustrations helped make this LP ever better, adding a nice vibe and texture to the game. It's a great addition, thanks for talking the time to do them.

It's going to be a bit of a wait for Zork II, but it should be worth it!

Quote:
Originally Posted by Loki View Post
Thanks guys, I'm very happy you liked it! I'm interested if Foxeris actually put two and two together about the granite walls on his own or if he was just playing along.
Mostly I got lucky. I was looking for the description of the temple and saw the "Granite Wall" comment in passing, so I twiged on it when I saw the description.

Oh, and if I may triple post for a little Coda, you should take a listen to the Zork walk through song.
  #161  
Old 09-01-2010, 10:35 PM
nunix nunix is offline
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Thank you for finishing! I've enjoyed all your Plays, particularly the art that goes along with them.
  #162  
Old 09-01-2010, 10:47 PM
MetManMas MetManMas is offline
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Did the original Zork always end saying that it was the first in a trilogy? These days that angle's all too common, but it's pretty gutsy for an early text adventure to advertise sequels.

Anyway, this was a fun read. Love those illustrations you drew of your adventure.
  #163  
Old 09-01-2010, 11:00 PM
Sky Render Sky Render is offline
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I knew the last two treasures were going to cause problems. The rest can all sort of be logically deduced, but the bauble and the coffin are some of the first moon logic puzzles in any adventure game. It's quite telling that the former was an inspiration for Sierra to basically replicate the solution wholesale in King's Quest VI. The latter can only really be figured out if you stumble upon the fact that the altar works the way it does (or if you have a strange penchant for calling out the names of rooms where a particular type of similar wall is; that's almost as stupid as the "echo" solution in the loud room).
  #164  
Old 09-01-2010, 11:05 PM
nunix nunix is offline
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Quote:
Originally Posted by Metal Man Master View Post
Did the original Zork always end saying that it was the first in a trilogy? These days that angle's all too common, but it's pretty gutsy for an early text adventure to advertise sequels.

Anyway, this was a fun read. Love those illustrations you drew of your adventure.
Someone may come in and correct me on this (or.. check wikipedia, I guess) but from what I recall:

The original Zork game was built to run on a university mainframe, where there was (relatively) a lot more disk space. When it was released for home computers, it was split into three games. So it wasn't advertising a sequel so much as the next chapter, which was already written.
  #165  
Old 09-02-2010, 02:51 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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While I am disappointed that my Bauble idea didn't work, I am pleased to see the LP come to a conclusion.

YAY!
  #166  
Old 09-02-2010, 09:48 AM
Loki Loki is offline
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Quote:
Originally Posted by nunix View Post
Someone may come in and correct me on this (or.. check wikipedia, I guess) but from what I recall:

The original Zork game was built to run on a university mainframe, where there was (relatively) a lot more disk space. When it was released for home computers, it was split into three games. So it wasn't advertising a sequel so much as the next chapter, which was already written.
Correct. But I was also playing the (relatively) recent Revision 88 from 1983. I'm not sure how the original home port ended.
  #167  
Old 09-07-2010, 03:06 PM
Kirin Kirin is offline
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Stopping in slightly late to say congrats on finishing an awesome art-enhanced LP. This job was a success!
  #168  
Old 09-11-2010, 04:08 PM
Trar Trar is offline
пик Б
 
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I concur with everybody: THIS LP ROCKED! The crayon drawings, the narration...man, this kicked ass. I eagerly await the inevitable Zork II LP.
  #169  
Old 05-01-2018, 11:39 AM
Loki Loki is offline
Your wild heart glitters
 
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The images in this LP are bad but I rehosted them anyway, sorry.
  #170  
Old 05-01-2018, 09:23 PM
jpfriction jpfriction is offline
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Quote:
Originally Posted by Loki View Post
The images in this LP are bad but I rehosted them anyway, sorry.
I missed this the first time around and it was a delight. Thank you.
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