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Your greatest challenge lies ahead- and downwards: Let's Play Zork!

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  #31  
Old 01-14-2009, 11:06 AM
Thinaran Thinaran is offline
Kerberos Panzer Corps
 
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Location: Snoreway
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The item description for the egg mentions both the hinge and the clasp, so try "unhinge egg" or "open clasp on egg".


And 5'd.
  #32  
Old 01-14-2009, 11:10 AM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Thinaran View Post
The item description for the egg mentions both the hinge and the clasp, so try "unhinge egg" or "open clasp on egg".


And 5'd.
I tried both of those commands when I first got the egg but they produced the same "You have neither the tools nor the expertise" line so I didn't post them. The only way to open the egg is to throw it against something or break it with something and either action breaks the canary.
  #33  
Old 01-14-2009, 11:26 AM
DANoWAR DANoWAR is offline
There's no thread shortag
 
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Oh man, I'm so holding myself back here... *g*

Disclaimer: Has played Zork and assorted text adventures at least 3 times in his life
  #34  
Old 01-14-2009, 05:49 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Quote:
Originally Posted by Brickroad View Post
Well you didn't do the balloon thing so either you're bad at following directions or you're in some crazy-ass part of the kingdom where there isn't much balloon traffic.
Not really. Most people fled the Eastlands when the curse was laid on Dimwit Flathead and as the years went by more and more people abandoned this region. By the time Curse Day came around sixty-five years ago and Flatheadia was destroyed there was no one left. With the exception of frontier towns like Port Foozle the Eastlands are very sparsely populated.
  #35  
Old 01-15-2009, 12:05 PM
Wolf Wolf is offline
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I'm willing to bet, based on the general sadism inherent in most adventure games (and Zork games in particular) that the lamp is battery-powered, and that the batteries will pick the worst moment possible to fail.

Also, I concur with the vote to move the rug, but I'm thinking you should refill your bottle of water while you still can.
  #36  
Old 01-15-2009, 12:18 PM
Octopus Prime Octopus Prime is offline
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Better idea: Put the rug into the bottle.

You never know when you'll need a tall, frosty bottle of carpet.
  #37  
Old 01-15-2009, 12:40 PM
Wolf Wolf is offline
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I suppose that kills two birds with one stone. It moves the rug, and you'd be de-emptifying the bottle.
  #38  
Old 01-15-2009, 09:28 PM
Loki Loki is offline
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Okay, I've got a few suggestions to follow. First was to fill the bottle up with water... which means another trip down to the bottom of the canyon. I don't even know if this is possible. I've never tried.

Quote:
>fill bottle with water
The bottle is now full of water.
I guess it is! Color me impressed, Zork.

Now it's all the way back up to try and jimmy the grating open with the knife. Back to the clearing.

Quote:
>open grate with knife
The grating is locked.

>unlock grate with knife
Can you unlock a grating with a nasty knife?
Hmm. About as far as I did when I tried to open it with an egg. Using the sword produces the same result. Next, you guys really wanted me to get rid of that rug. Someone suggested that there might be a key under it. That's not a half-bad idea. I return to the house.

Quote:
>look under rug
Underneath the rug is a closed trap door. As you drop the corner of the rug, the trap door is once again concealed from view.
HOLY SHIT! There was a trap door here the whole time! I bet it's locked though, or I have to be the tooth fairy to go through it. Let's get this rug out of the way.

Quote:
>move rug
With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.

>open trap door.
The door reluctantly opens to reveal a rickety staircase descending into darkness.
Here it is: the entrance to the Great Underground Empire. My heart's beating a thousand bloits a second. (The bloit is the standard unit of distance in Quendor. The official definition of the bloit is however far the ruling monarch's pet can run in an hour. Traditionally, the bloit is considered to be approximately 3,529 feet, or two-thirds of a mile.) I... I can't believe we finally found it. I'm going to be rich.

Before descending I turn on the lantern. Yes, the lantern's battery can run out if you're not careful about turning it off in lit areas. If it runs out the game can be put in an unwinnable state. Fun! I'll be conservative with it though. You won't have to tell me to turn it on or off. I'm also leaving the leaves (ha!) here. They're hard to carry and eat up a lot of arm-room. If I need them I'll come back for them.

Quote:
>d
The trap door crashes shut, and you hear someone barring it.

Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
Your sword is glowing with a faint blue glow.
Or maybe not. Someone shut the door on me! But we did get 25 points for coming down here.



Quote:
>open door
The door is locked from above.
I thought I was the only one around here. Now I'm scarred. And something crazy is happening to my crazy sword. Well, might as well explore around a bit.

Quote:
>n
The Troll Room
This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
Your sword has begun to glow very brightly.
The troll swings his axe, and it nicks your arm as you dodge.


Ow fuck! Um... run away! Back in the cellar the only other way to go is south.

Quote:
>s
East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
Your sword is no longer glowing.


Looks deep. At least my crazy sword calmed the fuck down. I guess... east?

Quote:
>e
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.


This is the last thing I would have expected down here. At least there's a painting left. It looks expensive so I'm taking it.



Quote:
>take painting
Your load is too heavy, especially in light of your condition.
Wha- What condition? Did the troll get me pregnant? The Biscuit Puncher remains out of our grasp so I continue north.

Quote:
>n
Studio
This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
Loosely attached to a wall is a small piece of paper.


I think I recognize that chimney.

Quote:
>climb chimney
You can't get up there with what you're carrying.
Won't let me go through it? Yep, it's the same one.

Quote:
>read paper

Congratulations!

You are the privileged owner of ZORK I: The Great Underground Empire, a self-contained and self-maintaining universe. If used and maintained in accordance with normal operating practices for small universes, ZORK will provide many months of trouble-free operation.
I... own the underground now?

Puzzles:
A locked grate.
A normal rainbow.
A jeweled egg.
A barred trap door.
A grumpy troll.
A heavy painting.
A tight chimney.

Inventory:
A glass bottle
The glass bottle contains:
A quantity of water
A nasty knife
A rope
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A jewel-encrusted egg
A brass lantern (providing light)
A sword

Score: Your score is 40 (total of 350 points). This gives you the rank of Amateur Adventurer. Hey! We went up a rank!

Deaths: 2 (Grue fang, self-stabbed) And a troll-induced arm nick.

Last edited by Loki; 05-01-2018 at 10:16 AM.
  #39  
Old 01-15-2009, 10:51 PM
Red Hedgehog Red Hedgehog is offline
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Wimp!

Lone Wolf would have thought nothing of running the troll through with his glowy sword.
  #40  
Old 01-15-2009, 11:12 PM
Sporophyte Sporophyte is offline
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Quote:
Originally Posted by Red Hedgehog View Post
Wimp!

Lone Wolf would have thought nothing of running the troll through with his glowy sword.
Lone wolf didn't even need a sword he had, mind explosion powers.

The troll is just misunderstood and thirsty. Give him some water. Alternatively force feed him the knife.
  #41  
Old 01-16-2009, 12:05 AM
Matchstick Matchstick is offline
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Join Date: Jan 2008
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I'm a Zork vet, so I won't be offering any suggestions, but the "screenshots" are awesome, especially the non-pilfered masterpiece. All that's left for me to say is Hello, Sailor.
  #42  
Old 01-16-2009, 01:48 AM
DANoWAR DANoWAR is offline
There's no thread shortag
 
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Quote:
Originally Posted by Matchstick View Post
I'm a Zork vet, so I won't be offering any suggestions, but the "screenshots" are awesome, especially the non-pilfered masterpiece. All that's left for me to say is Hello, Sailor.
Xyzzy
  #43  
Old 01-16-2009, 02:54 AM
Octopus Prime Octopus Prime is offline
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You have a magic glowy sword and you DIDN'T decide to stab the Troll to death?

Have you no pride, sir?
  #44  
Old 01-16-2009, 09:39 AM
Brickroad Brickroad is offline
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Yeah, I'm kinda feeling this "get back in there and stab the troll" vibe, too.

As for the rest of it, I'm kind of at a loss. Earlier you tried taking the rug but not moving it, and that turned out to be dumb. Maybe it's equally dumb that you tried taking the painting but not moving it? Maybe you can move it aside and reveal a safe or a secret passage or a magic troll-killing baseball bat or something?

Is there anything hidden in the painted room? A room with chaotic colors splattered all over the walls would be a decent place to hide a hidden panel or shutter or something.

Is the only light source in the underground your battery-powered lantern? Still no source of fire?
  #45  
Old 01-16-2009, 10:14 AM
Wolf Wolf is offline
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Location: Illinois
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What kind of adventurer are you? You need to get back in there and kill that troll. Kill it to death. It's blocking the way and generally being a nuisance. Is the troll's name GnaM?

And, Brickroad: Yeah, the only source of light at the moment is that lantern, I think, at least according to his inventory. No fire yet.

Also, there needs to be a version of Zork that plays out accompanied by Loki's awesome crayon drawings. I would pay money for this.
  #46  
Old 01-17-2009, 09:07 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Brickroad View Post
Yeah, I'm kinda feeling this "get back in there and stab the troll" vibe, too.

As for the rest of it, I'm kind of at a loss. Earlier you tried taking the rug but not moving it, and that turned out to be dumb. Maybe it's equally dumb that you tried taking the painting but not moving it? Maybe you can move it aside and reveal a safe or a secret passage or a magic troll-killing baseball bat or something?

Is there anything hidden in the painted room? A room with chaotic colors splattered all over the walls would be a decent place to hide a hidden panel or shutter or something.
Let's see!

Quote:
>Look at paint
There's nothing special about the paint.

>search paint
You find nothing unusual.
Nope! I don't think the paint's the problem here. I think the problem is that I'm hauling around too much crap to climb up the chimney.

Quote:
>s
Gallery
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.

>move painting
Moving the painting reveals nothing.
Nothing behind the painting. Not even a single solitary safe.

Quote:
>take painting
Your load is too heavy, especially in light of your condition.
I still don't know what it means by "my condition" but I could carry this painting if I wasn't carrying everything I ever came across in life ever.

Now, to take on that troll. He scares me and I don't want to fight him. Look at the things I do for you.

Quote:
The Troll Room
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
Your sword has begun to glow very brightly.
The flat of the troll's axe hits you delicately on the head, knocking you out.
Conquering his fears, the troll puts you to death.
It appears that that last blow was too much for you. I'm afraid you are dead.

**** You have died ****
Well that was smart. RESTORE.

Quote:
>n
The Troll Room
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
Your sword has begun to glow very brightly.
This time the troll doesn't axe my head to pieces as soon as I step into the room.

Quote:
Originally Posted by Sporophyte
The troll is just misunderstood and thirsty. Give him some water. Alternatively force feed him the knife.
Let's see if a drink will calm him (it?) down.

Quote:
>give bottle to troll
The troll, who is not overly proud, graciously accepts the gift and not having the most discriminating tastes, gleefully eats it.
WHOOPS! Maybe I should feed him the knife a little more aggressively.

Quote:
>throw knife at troll
The troll, who is remarkably coordinated, catches the nasty knife and, being for the moment sated, throws it back. Fortunately, the troll has poor control, and the nasty knife falls to the floor. He does not look pleased.
You suddenly notice that the nasty knife vanished.
You stagger back under a hail of axe strokes.
I'd normally be more concerned that the knife disappeared but I'm getting hailed on by axe strokes. Sometimes, if you're lucky, the troll will eat the knife and die from an internal hemorrhage. Not this time through. Here's a little bit of nifty triva. Marc Blank, one of the original programers, explained in a 1982 interview: "The silliest thing in Adventure was that you always had to say, 'Take ax, throw ax; take ax, throw ax.' So we decided that anything you threw at Zork's troll, it would eat! A lot of things in Zork pay homage to Adventure." Only one thing left to do:

Quote:
>kill troll with sword
You are still recovering from that last blow, so your attack is ineffective.
The axe crashes against the rock, throwing sparks!

>g
You charge, but the troll jumps nimbly aside.
The axe knocks your sword out of your hand. It falls to the floor.
Shit! This little bugger is tough!

Quote:
>grab sword
Taken.
The troll's axe barely misses your ear.

>kill troll with sword
The troll is momentarily disoriented and can't fight back.
The troll slowly regains his feet.
Dodge! Parry! Dang it all this is epic! Normally the troll is a big push-over. I think this is the longest it has ever taken me to best him.

Quote:
>g
The troll is staggered, and drops to his knees.
The troll slowly regains his feet.

>g
You charge, but the troll jumps nimbly aside.
The axe sweeps past as you jump aside.
Whoosh! I think the problem is that I'm using "g" here which is short for "again" and repeats the last command I entered. I'm going to change up my tactic and see if it's not more affective.

Quote:
>kill troll with sword
The troll is disarmed by a subtle feint past his guard.
The troll, angered and humiliated, recovers his weapon. He appears to have an axe to grind with you.
Har har har. That's very cleaver of you, Zork.

Quote:
>kill troll with sword
A good slash, but it misses the troll by a mile.
The troll swings his axe, but it misses.

>kill troll with sword
The haft of your sword knocks out the troll.
A hit! Finally. I've never known such a tenacious troll. Just one last blow:

Quote:
>kill troll with sword
The unarmed troll cannot defend himself: He dies.
Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
Your sword is no longer glowing.
PHEW! The troll is dead. Long live me. I crown myself "new troll" and move on in search of my knife.

Last edited by Loki; 10-18-2010 at 10:02 AM.
  #47  
Old 01-17-2009, 09:35 PM
DeeMer DeeMer is offline
Totally Radicola!
 
Join Date: Jul 2007
Location: Pittsburgh
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Did the troll just drink the water or did he eat the bottle?
  #48  
Old 01-17-2009, 10:44 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Quote:
Originally Posted by DeeMer View Post
Did the troll just drink the water or did he eat the bottle?
He ate it. Stop acting all surprised. He was a fucking troll.

Let's get explorin'. From here I can go west or east. Kai Lords always go east, so I'm a-headin' a-west.

Quote:
>w
Maze
This is part of a maze of twisty little passages, all alike.
Quote:
>w
Maze
This is part of a maze of twisty little passages, all alike.

>w
Maze
This is part of a maze of twisty little passages, all alike.

>d
Maze
This is part of a maze of twisty little passages, all alike.
Ow ow ow. This place hurts my head.



I somehow find my way back to the troll room. I'm going to need some sort of strategy to get through the maze. It's just too confusing to sort out on it's own. I guess I'm heading east. Hey, doing so get's me five points!

Quote:
>e
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.


I'll just continue to the east for now.

Quote:
>e
Round Room
This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.


Hmm. Lots of directions to choose from. I'll just take them in order. First, to the south.

Quote:
>s
Narrow Passage
This is a long and narrow corridor where a long north-south passageway briefly narrows even further.


I feel like this hole was made just for me. I can only continue to the south.

Quote:
>s
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.


Neat!

Quote:
>look at reflection
There is an ugly person staring back at you.
=(

Quote:
>w
Winding Passage
This is a winding passage. It seems that there are only exits on the east and north.
This passage just loops me around to where I would have ended up if I'd gone east from the mirror room.

Quote:
>e
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
Your sword is glowing with a faint blue glow.


My sword is flipping the fuck out again. I think this means that there's something nearby that could kill me. I decide to descend into danger anyways.

Quote:
>d
Entrance to Hades
You are outside a large gateway, on which is inscribed

Abandon every hope all ye who enter here!

The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
Your sword has begun to glow very brightly.


Holy hell it's the entrance to heck! I must be deeper than I thought. I think I'm a good candidate to enter. Heaven knows I've stolen a lot of things in my life.

Quote:
>s
Some invisible force prevents you from passing through the gate.
I think this means I'm a saint.

Quote:
>look at gate
The gate is protected by an invisible force. It makes your teeth ache to touch it.
I'm not going to be able to enter hell just yet. I take me and my aching teeth back to the round room. This time I choose the south-eastern exit.

Quote:
>se
Engravings Cave
You have entered a low cave with passages leading northwest and east.
There are old engravings on the walls here.


Quote:
>look at engravings
The engravings were incised in the living rock of the cave wall by an unknown hand. They depict, in symbolic form, the beliefs of the ancient Zorkers. Skillfully interwoven with the bas reliefs are excerpts illustrating the major religious tenets of that time. Unfortunately, a later age seems to have considered them blasphemous and just as skillfully excised them.
Things might be exaggerated a little here. Continuing east.

Quote:
>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.


I can see a door down there.

Quote:
>d
You cannot go down without fracturing many bones.
I can live with a few fractured bones but many is where I draw the line. Back to the round room where I head east.

Quote:
>e
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.
On the ground is a large platinum bar.


IT'S REALLY LOUD IN HERE! IT'S HURTING MY HEAD JUST STANDING AROUND! BUT HEY! THERE'S A PLATINUM BAR HERE! THAT'S GOT TO BE WORTH A FEW ZORKMIDS! I'LL JUST TAKE IT...

Quote:
>TAKE BAR
bar bar ...
ARG! THE NOISE! I CAN'T EVEN PICK UP A TREASURE THANKS TO THE ROAR! I'M GETTING OUT OF HERE BEFORE I GO TOTALLY DEAF!

Quote:
>E
Damp Cave
This cave has exits to the west and east, and narrows to a crack toward the south. The earth is particularly damp here.


It's still loud in here but not so loud that everything dies. There's a light to the east. Oh... pretty...

Quote:
>e
White Cliffs Beach
You are on a narrow strip of beach which runs along the base of the White Cliffs. There is a narrow path heading south along the Cliffs and a tight passage leading west into the cliffs themselves.


I can continue south here but it's just more beach. Underground beach. Back at the round room I go north.

Quote:
>n
North-South Passage
This is a high north-south passage, which forks to the northeast.


I'll just stick heading north for now.

Quote:
>n
Chasm
A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.


Fascinating. North-east it is then.

Quote:
>ne
Reservoir South
You are in a long room on the south shore of a large lake, far too deep and wide for crossing.
There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.


If I still had a bottle I could fill it up here.

Last edited by Loki; 05-01-2018 at 10:23 AM.
  #49  
Old 01-17-2009, 10:45 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
Pronouns: He/Him
Posts: 17,105
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Quote:
>w
Stream View
You are standing on a path beside a gently flowing stream. The path follows the stream, which flows from west to east.


This is a dead end. The cave to the west is too small to fit through. East then.

Quote:
>e
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.


WOAH! After several minuets of boring tunnels I find this. Immense. Thing. I've heard legends about it. It was one of King Dimwit's projects. He wanted to build Flood Control Dam #2 but a mistake in the blueprints resulted in the damn being named #3. No one knows where #1 is or if it even exists. One has to wonder about the usefulness of a dam underground where it never rains.

The control panel here doesn't warrant a picture. I drew one anyway.



Study it closely. I'm going to check out that building.

Quote:
>n
Dam Lobby
This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
There is a matchbook whose cover says "Visit Beautiful FCD#3" here.


Ahh. It's nice to get away from the caves and back to the comforts of modern living. I pocket the matchbook and flip through the guidebook.

Quote:
>take matchbook
Taken.

>read matchbook

(Close cover before striking)

YOU too can make BIG MONEY in the exciting field of PAPER SHUFFLING!

Mr. Anderson of Muddle, Mass. says: "Before I took this course I was a lowly bit twiddler. Now with what I learned at GUE Tech I feel really important and can obfuscate and confuse with the best."

Dr. Blank had this to say: "Ten short days ago all I could look forward to was a dead-end job as a doctor. Now I have a promising future and make really big Zorkmids."

GUE Tech can't promise these fantastic results to everyone. But when you earn your degree from GUE Tech, your future will be brighter.

>read guidebook
(Taken)
" Flood Control Dam #3

FCD#3 was constructed in year 783 of the Great Underground Empire to harness the mighty Frigid River. This work was supported by a grant of 37 million zorkmids from your omnipotent local tyrant Lord Dimwit Flathead the Excessive. This impressive structure is composed of 370,000 cubic feet of concrete, is 256 feet tall at the center, and 193 feet wide at the top. The lake created behind the dam has a volume of 1.7 billion cubic feet, an area of 12 million square feet, and a shore line of 36 thousand feet.

We will now point out some of the more interesting features of FCD#3 as we conduct you on a guided tour of the facilities:
1) You start your tour here in the Dam Lobby. You will notice on your right that....
Seeing as there is no one here I think it would be okay to go through those restricted access doors. Checking them both I see they lead to the same place.

Quote:
>n
Maintenance Room
This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
There is a group of tool chests here.
There is a wrench here.
There is an object which looks like a tube of toothpaste here.
There is a screwdriver here.


Quote:
>take chest
The chests are so rusty and corroded that they crumble when you touch them.
Err. Oh. I'm still able to pilfer the wrench, screwdriver, and tube.

Quote:
>look at tube
---> Frobozz Magic Gunk Company <---
All-Purpose Gunk
Heading back out on the damn I move downwards to an impressive view.

Quote:
>l
Dam Base
You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
There is a folded pile of plastic here which has a small valve attached.


Quote:
>look at plastic
There's nothing special about the pile of plastic.

>look at valve
There's nothing special about the pile of plastic.
Whatever that pile is it's not giving up its secrets easily. I'm carrying too much stuff to pick it up so I'll leave it here for now. South of the dam brings me to:

Quote:
>s
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
East takes me back to the dam, northwest to South of the Reservoir, southwest to the North-South Passage, and down to that loud room.

Whew! That was a lot of exploring but I think I've gone everywhere I can now. There's a lot of new stuff here so let's go over it.

Puzzles:
A locked grate.
A normal rainbow.
A jeweled egg.
A barred trap door.
A heavy painting.
A tight chimney.
A twisty maze.
An ugly reflection.
A rejection to hell.
A high dome.
A REALLY LOUD ROOM.
A control panel.
Four buttons.
and a pile of plastic.

Inventory:
A screwdriver
A wrench
A tube of gunk
A Matchbook
A rope
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A jewel-encrusted egg
A brass lantern (providing light)
A sword

Score: Your score is 45 (total of 350 points). This gives you the rank of Amateur Adventurer.

Deaths: 3 (Grue fang, self-stabbed, troll axed)

Last edited by Loki; 05-01-2018 at 10:28 AM.
  #50  
Old 01-17-2009, 10:53 PM
Bongo Bongo is offline
oh my car
 
Join Date: Nov 2008
Location: Colorado Land
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Jump.
  #51  
Old 01-17-2009, 11:01 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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I assume you mean off the dam.

Quote:
>jump
Very good. Now you can go to the second grade.
The game doesn't let you jump off the dam.
  #52  
Old 01-17-2009, 11:25 PM
shivam shivam is online now
gatchapon 3*
 
Join Date: Jun 2007
Location: San Mateo
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this tunnel was made just for me? thanks, loki. that story scarred me for life when i first read it, but i had successfully put it out of my head forever....UNTIL THIS FUCKING MOMENT! I CAN'T UNSEE IT.
  #53  
Old 01-18-2009, 12:25 AM
Bongo Bongo is offline
oh my car
 
Join Date: Nov 2008
Location: Colorado Land
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Quote:
Originally Posted by Loki View Post
I assume you mean off the dam.
Nope!

EDIT: Hey, Loki, if you ever do another LP like this, can I suggest Lost Pig?
  #54  
Old 01-18-2009, 12:38 AM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
Join Date: Jun 2007
Location: Tampa Bay
Posts: 24,592
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OH MY GOD WE HAVE TO OPEN THAT DAMN DAM.

What is the green bubble on the control panel, exactly? Can you take the bolt off with the wrench or the screwdriver or something? Failing that, go back to the Maintenance Room and just start pushing buttons randomly.

Can you use it to climb down from the Dome Room using the rope?

Is there anything you can plug your ears with so the Loud Room doesn't bother you so much? Like, say, some Frobozz Magic Gunk Company All-Purpose Gunk?
  #55  
Old 01-18-2009, 03:03 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
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That green bubble, it tests me.

Strike that panel with you Magic Sword!
  #56  
Old 01-18-2009, 10:31 AM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Quote:
Originally Posted by Brickroad View Post
Can you use it to climb down from the Dome Room using the rope?
I'll mess around with the damn in a bit. This seems like a really good idea and I want to explore it first.

Quote:
>tie rope to railing
The rope drops over the side and comes within ten feet of the floor.

>d
Torch Room
This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.
A piece of rope descends from the railing above, ending some five feet above your head.
Sitting on the pedestal is a flaming torch, made of ivory.


Uhhh... oops. The rope doesn't quite reach all the way down. I hope I can still get back up.

Quote:
>u
You cannot reach the rope.
Crap. Maybe there's another way out. At least now I have fire and can conserve my lantern battery.

Quote:
>take torch
Your load is too heavy, especially in light of your condition.
Well... I'll just leave the lantern here. I'll come back if I need it.

Quote:
>take torch
Taken.
Woah hey, my score just went up by 14 points!

Quote:
>s
Temple
This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
There is a brass bell here.


Quote:
>read inscription
The prayer is inscribed in an ancient script, rarely used today. It seems to be a philippic against small insects, absent-mindedness, and the picking up and dropping of small objects. The final verse consigns trespassers to the land of the dead. All evidence indicates that the beliefs of the ancient Zorkers were obscure.
All these references to "ancient Zorkers" are weird and this is the only game in the series that contains them. They're from before the larger mythology of Zork was established (though Dimwit Flathead is referenced in this game). There are no ancient Zorkers. "Zork" is not a place. It's just the name of the game and has no in-universe equivalent. The reference should read "ancient Quendorians."

I pick up the bell on my way through.

Quote:
>ring bell
Ding, dong.
Quote:
>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.
The solid-gold coffin used for the burial of Ramses II is here.


This room is s-s-scary.

Quote:
>look at coffin
The gold coffin is closed.
And I'm not about to open it. Back up to the temple.

Quote:
>s
Altar
This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.
On the two ends of the altar are burning candles.
On the altar is a large black book, open to page 569.


This look promising.

Quote:
>read book
Commandment #12592

Oh ye who go about saying unto each: "Hello sailor":
Dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
Unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.
Quote:
>read page 570
Beside page 569, there is only one other page with any legible printing on it. Most of it is unreadable, but the subject seems to be the banishment of evil. Apparently, certain noises, lights, and prayers are efficacious in this regard.
Interesting. And the hole looks like it might be the way out of this area.

Quote:
>d
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
Your sword is glowing with a faint blue glow.
The hole takes me back to the tiny cave just south of the mirror room. Downwards leads to hell.

Puzzles:
A locked grate.
A normal rainbow.
A jeweled egg.
A barred trap door.
A heavy painting.
A tight chimney.
A twisty maze.
An ugly reflection.
A rejection to hell.
A high dome.
A REALLY LOUD ROOM.
A control panel.
Four buttons.
A pile of plastic.
A scary coffin.
A mysterious temple.

Inventory:
A screwdriver
A wrench
A tube of gunk
A Matchbook
A brass bell
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A jewel-encrusted egg
A sword

Score: >score
Your score is 59 (total of 350 points). This gives you the rank of Novice Adventurer. Rank up!

Deaths: 3 (Grue fang, self-stabbed, troll axed)

Last edited by Loki; 05-01-2018 at 10:32 AM.
  #57  
Old 01-18-2009, 10:53 AM
Wolf Wolf is offline
Ancient Nameless Hero
 
Join Date: May 2008
Location: Illinois
Posts: 2,163
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It sounds like the game is trying to direct you toward hell. I wonder, with that mention of noises that can ward off evil, if maybe the bell is part of something you can use to get through hell and find whatever it is you need there.

EDIT: Also, you should definitely open up that sarcophagus.
  #58  
Old 01-18-2009, 11:43 AM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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But there might be a m-m-m-MONSTER inside.
  #59  
Old 01-18-2009, 12:09 PM
Violentvixen Violentvixen is offline
Shill for Big Cow DNA
 
Join Date: Sep 2007
Location: Bend, OR
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Posts: 11,669
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I've gotten a little turned around now, but can we get back to the loud room? If so, ring the bell in there!
  #60  
Old 01-18-2009, 12:27 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Here's a map of where I've been so far.



OKAY I'M BACK IN THE LOUD ROOM.

Quote:
>RING BELL
bell bell ...
IT'S TOO DAMN LOUD! THE ECHOS! I'M GOING TO GO BACK AND TRY THAT GUNK IN EAR IDEA BRICKROAD HAD.

Quote:
>W
Round Room

>open tube
Opening the tube reveals a viscous material.

>take material
Taken.

>put material in ear
I don't know the word "ear".
Drat it all! I guess I'm not going to be able to shove mysterious goo into my ear.

Last edited by Loki; 05-01-2018 at 10:32 AM.
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