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#121
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Yeah, there's the whole "bell, book, and candle" thing for excommunicating sinners.
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#122
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uses this field for subliminal messages
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I think we should play with that basket thing. If it's not big enough for us, we should at least turn the winch. Hmm, too bad the hole's kinda dark. Maybe if we light the basket on fire! YES! I'M GONNA LET IT SHINE! |
#123
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Maybe if you lit yourself on fire.
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#124
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I need to know what game this is last year.
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#125
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I was wondering if someone would ask. It's Phantasmagoria.
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#126
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Sorry for the lack of updates. My hard drive failed and I lost everything. A new computer and a pirate raid later and I'm ready to go.
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I Indiana the skull and steal 10 points with it. Storing it in the case nets another 10. Verily. On the way back to living room some wind blows out the candles. Quote:
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First, I'm going to go smash a mirror. I make my way to the south mirror room. Quote:
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Yo-ho-ho and all that rot. Quote:
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Last edited by Loki; 05-01-2018 at 11:28 AM. |
#127
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Now there's a bright idea. Quote:
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Puzzles: Two ugly reflections. A REALLY REALLY LOUD ROOM. A mysterious temple. A trapped coffin. A tight passage. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A sword An air pump A troll's axe A stiletto A shovel A piece of coal Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident A jade figurine A sapphire bracelet A pot filled to the brim with gold A large and unexceptional emerald A beautiful and unexceptional scarab A crystal skull (human, not alien) Score: Your score is 259 (total of 350 points). This gives you the rank of Adventurer. Deaths: 1 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall) |
#128
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You know, I bet that loud room is so loud with roaring because of the dam not being properly sealed before, and because the dam is wide open now. Maybe closing the dam will make it quiet down in there. Then again, maybe not, who knows?
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#129
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I take the wrench back to the dam. Quote:
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There's another, much more stupid, solution to this problem. Simply typing "Echo" while in the Loud Room will somehow alter the room's dimensions so that the sound doesn't echo. If someone had suggested this I would have dismissed it as I don't think that describing a puzzle should be its solution. I pick up the bar and get the hell out of dodge. This scores me ten points. I deposit it in the trophy case for another five. I've got this feeling in my gut that there are only three treasures left. One of them has got to be that gold coffin but I don't know how I'm going to get it out of the temple. One of the other's probably behind that windy shaft in the coal mine. I think I might now how to get through. I grab both the lantern on the torch and head back to the Shaft Room. Of course to do this I have to reopen the dam and drain the reservoir. Perhaps there's a faster way? We've tried lighting the basket on fire, but that won't work. Based on the geometry of the maze I think the other side of the drafty passage is right below this room. I place the torch in the basket and lower it. Quote:
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Hey it worked! Suck it, all of you who didn't believe in me. And it looks like I scored 13 whole points for making it this far. I take the torch and move on. Quote:
What's a clothes dryer? Quote:
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Well. I'm stumped. Any ideas? Puzzles: Two ugly reflections. A mysterious temple. A trapped coffin. A Washing (???) Machine. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A sword An air pump A troll's axe A stiletto A shovel A piece of coal Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident A jade figurine A sapphire bracelet A pot filled to the brim with gold A large and unexceptional emerald A beautiful and unexceptional scarab A crystal skull (human, not alien) A Platinum Bar (bar bar bar) Score: Your score is 287 (total of 350 points). This gives you the rank of Adventurer. Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall) Last edited by Loki; 05-01-2018 at 11:31 AM. |
#130
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Seems like you need some tools. Perhaps the wrench and screwdriver could offer some assistance!
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#131
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Whoops, forgot about Zork there for a bit! Hm, quite a puzzler indeed... I'm not sure what to do about this latest problem, to be honest. Ersatz' suggestion makes as much sense as anything else.
Now the mirrors... About the only thing that hasn't been tried is figuring out if they're somehow linked. Perhaps you should take stock of your general surroundings (ie. the areas outside of the mirror rooms) after interacting with them somehow. How to interact with them? I think we've tried just about everything, so try all the obvious stuff again: talk to 'em, touch 'em, whatever, then go and see if it did anything. |
#132
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>say "There can be only one!"
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#133
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And here I thought the LP was back.
Dang you, Sapper. Daaaaaaaaaang Youuuuuuuuu! |
#134
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I remember this LP! It was super-duper aces!
(Yes, this is code for "moar plz?" Also true, though.) |
#135
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Those ugly reflections need to be taught a lesson in humility!
USE SHOVEL on MIRROR! |
#136
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Well I've been staring at this machine for eighteen months and I still haven't figured out what it's good for. But then! A distant memory... Quote:
I don't have any of my tools on me as I had to drop everything to squeeze into this room. So that means going back around (somehow my lantern still had power after all these months, funny how that works), raise the basket to get the torch (as to not wear out the lantern's battery) and go back to the house and get the screwdriver. Then it's back to the mine, screwdriver and torch into the basket, lower it, back down to the tight squeeze, drop the lantern and back through to the machine room. Phew! Looks like the slot on the machine is just the right size for the screwdriver. Quote:
I'd like to test my theory by putting something else in the machine. I don't want to risk anything useful and I certainly won't be putting any of my precious treasures into it. Any suggestions? Quote:
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Guess there's egg on my face! ...jewel encrusted egg. Puzzles: A mysterious temple. A trapped coffin. An Insubstantial Vitreous Slag Making Machine. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A sword An air pump A troll's axe A stiletto A shovel A piece of coal Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident A jade figurine A sapphire bracelet A pot filled to the brim with gold A large and unexceptional emerald A beautiful and unexceptional scarab A crystal skull (human, not alien) A Platinum Bar (bar bar bar) Score: Your score is 287 (total of 350 points). This gives you the rank of Adventurer. Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall) |
#137
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Coal isn't NEARLY as interesting as vitreous slag.
Go Slag up that coal, buddy! |
#138
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Coal is an important source of fuel. It's FAR too valuable to be slagged up.
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#139
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I don't care about function! It's a boring rock!
Boring, says I! |
#140
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Look, nations have risen and fallen all on the turn of a coal. I'm not going to give up THE MOST VALUABLE TREASURE I'VE FOUND just cause you think it's a boring rock.
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#141
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Wow, I didn't even realize there was an LP for this. I have no idea how to progress in Zork, but I know that adventure games can use some crazy moon logic for puzzles, so I have one suggestion.
>USE BRASS BELL on TRAPPED COFFIN It worked for repelling wraiths, so maybe it'd repel what's in the coffin to untrap it? I have no clue; I'm LTTLP. ^^; |
#142
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I'm glad to see this one is back alive and kicking. This is a great LP so far.
So the machine makes slag... or slags something up. Well, slag is the side effect of smelting ore... maybe turn it on again to get some more slag, the test it on the slag itself? |
#143
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Hooray, Zork is back!
Okay, let's look at this (geo)logically. Coal is concentrated carbon, for the most part. Although useful for heating houses and smelting large, serrated steel disks to sell to hapless caravans in Dwarf Fortress, it's not terribly valuable on its own. In comparison however, one of the the allotropic forms of carbon known as diamond is very valuable indeed. Far more on par with the sorts of treasures we've found so far. On the off-chance that this smelter-like device works via a high-pressure high-temperature method, it'd be worth the trouble to stick the coal in there. The worst thing that could happen is that we'd get a long-burning fire in there, and I can imagine worse things to have than a long-burning stationary torch in that room. |
#144
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Now this is what I call a boring rock. It certainly wasn't worth all the basket juggling it took to get (it was, however, worth 10 points). Quote:
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Herrrrrrrrrrrrrrrfffffffffffff! Once I have it though, there's no place to take it. If you look at the map you'll see that this temple area is kinda self contained. The rope I used to come down from the dome room is too short to reach the bottom by about ten feet. Also, there is no way I'd be able to climb back up while carrying this sarcophagus. Likewise, there's a hole I can squeeze through from the Alter to get to the Cave, but the coffin won't fit through it. There's got to be another way out from here that I can use to liberate the coffin. Also, my nose for treasure tells me that there's two treasures left. The coffin's one, but I have no idea where to find the other. I've been everywhere and I think I've seen everything. Where could it be? Puzzles: A mysterious temple. A trapped coffin. The last darn treasure. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A sword An air pump A troll's axe A stiletto A shovel Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident A jade figurine A sapphire bracelet A pot filled to the brim with gold A large and unexceptional emerald A beautiful and unexceptional scarab A crystal skull (human, not alien) A platinum bar (bar bar bar) A boring ol' huge diamond Your score is 307 (total of 350 points), in 495 moves. This gives you the rank of Master. Level up get! Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall) Last edited by Loki; 05-01-2018 at 11:33 AM. |
#145
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By the way, I've been meaning to ask... Is that a typo, or is the jewel-encrusted egg really bear-shaped? 'Cause that would be wicked-awesome.
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#146
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Give the coffin a proper buriel with your shovel.
The poor mummy in it NEEDS rest, or else it's going to haunt you forever. |
#147
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The only place with ground soft enough to dig in is the sandy cave waaaaaaaaaaaaaaaaay on the other side of the cavern, past the river. I guess I could lug the coffin over there but to do so I need to find a way to get it out of this temple area.
Also, there's no mummy. All that was in the coffin was the sceptre (bit of a disapointment, really). Also also, who burries sarcophaguses? Isn't the proper procedure to build a big triangle around them? |
#148
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Well.... get constructing then.
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#149
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Unfortunately, I have yet to stumble upon a team of 50,000,000 slaves. I'll let you know the moment that I do.
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#150
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Hm... Oh, I know! Let's take a cue from King's Quest VI and use the wind-up canary in the woods outside the house! If Sierra is to be trusted (and why wouldn't you trust Sierra's logic?), that should cause one of the local birds to fly down and befriend you. Then you can finally send the signet ring off to Cassima and... oh wait, wrong game. Still, it would be amusing if this game were where Sierra got the whole "mechanical bird tames real bird" idea from.
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