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Your greatest challenge lies ahead- and downwards: Let's Play Zork!

Back to Let's Play < 1 2 3 4 5 6 >
  #121  
Old 02-05-2009, 03:05 PM
Red Hedgehog Red Hedgehog is offline
For blood and gold
 
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Location: New York, NY
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Quote:
Originally Posted by Sky Render View Post
Concerning the ritual, I think a candle would be just a bit more appropriate than a torch. I mean, they do generally use those in religious rites instead of already-lit and ever-burning torches. I'm just sayin'.
Yeah, there's the whole "bell, book, and candle" thing for excommunicating sinners.
  #122  
Old 02-05-2009, 04:01 PM
liquidben liquidben is offline
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Quote:
Originally Posted by Red Hedgehog View Post
Yeah, there's the whole "bell, book, and candle" thing for excommunicating sinners.
I thought that was only for getting the Amulet of Yendor! :-p

I think we should play with that basket thing. If it's not big enough for us, we should at least turn the winch. Hmm, too bad the hole's kinda dark. Maybe if we light the basket on fire! YES! I'M GONNA LET IT SHINE!
  #123  
Old 02-05-2009, 07:45 PM
Bongo Bongo is offline
oh my car
 
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Maybe if you lit yourself on fire.
  #124  
Old 02-08-2009, 05:26 AM
Shadax Shadax is offline
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Quote:
Originally Posted by Merus View Post
I think you should kill your first wife by stabbing them in the face with the shovel, then shovelling sand in their mouth.

Wait, wrong adventure game.
I need to know what game this is last year.
  #125  
Old 02-08-2009, 05:29 PM
Merus Merus is offline
Senior Member
 
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Posts: 15,285
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Quote:
Originally Posted by CJ Awesome View Post
I need to know what game this is last year.
I was wondering if someone would ask. It's Phantasmagoria.
  #126  
Old 02-10-2009, 10:11 PM
Loki Loki is offline
Your wild heart glitters
 
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Sorry for the lack of updates. My hard drive failed and I lost everything. A new computer and a pirate raid later and I'm ready to go.

Quote:
Originally Posted by Sky Render View Post
Concerning the ritual, I think a candle would be just a bit more appropriate than a torch. I mean, they do generally use those in religious rites instead of already-lit and ever-burning torches. I'm just sayin'.
That's a good idea. But I think I need to pray too and I don't know any prayers.

Quote:
Originally Posted by Red Hedgehog View Post
Yeah, there's the whole "bell, book, and candle" thing for excommunicating sinners.
Hey! Maybe that passage in the book is a prayer. I grab the bell, book, matches and candles and head for the entrance to hell.

Quote:
>ring bell
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.
In your confusion, the candles drop to the ground (and they are out).
No! In my confusion I dropped the very thing I needed!

Quote:
> take candles
Taken.

> light match
One of the matches starts to burn.

> light candle with match
The candles are lit.
The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.
The match has gone out.
Yes. YES. Cower you stupid spirits.

Quote:
> read book
Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: “Begone, fiends!” A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
Your sword is no longer glowing.
Ha-HA! I ain't afraid of no ghosts. Into Hell I go!

Quote:
> s
Land of the Dead
You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north.
Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.


I Indiana the skull and steal 10 points with it. Storing it in the case nets another 10. Verily. On the way back to living room some wind blows out the candles.

Quote:
Originally Posted by OctoPrime
You have a shovel, and you have some sand.

If only there was some way to remove the sand from one area of the floor cave so you could see if there was anything buried in it, perhaps by using the shovel.

Oh but such things are but the dismissed ravings of madmen.
If there's one person who's advice I'm sure it follow it's the madman. I grasp the shovel and head for the sandy cave.

Quote:
> dig in sand with shovel
You seem to be digging a hole here.
Indeed I do.

Quote:
> dig in sand with shovel
The hole is getting deeper, but that’s about it.
But a deep hole is a proud hole.

Quote:
> dig in sand with shovel
You are surrounded by a wall of sand on all sides.
How will I get out now? "You have to dig up, stupid." Oh yeah.

Quote:
> dig in sand with shovel
You can see a scarab here in the sand.

> take scarab
Taken.


Quote:
> look at scarab
There’s nothing special about the beautiful jeweled scarab.
I'll say! It's also worth about 5 points! Getting out of the hole is as simple as moving out of the cave. Storing the scarab in the case is worth another 5 points. We're getting close to the end. I can feel it.

Quote:
Originally Posted by Red Hedgehog
Did we ever try smashing the mirror that were providing the reflections? This isn't Shadowgate, so I doubt we would be sucked out into the vacuum of space.

Also, I just reread the description of the folded pile of plastic. It has an attached valve. It's clearly a raft so let's pump it up with our bicycle pump and go rafting
!

First, I'm going to go smash a mirror. I make my way to the south mirror room.

Quote:
> break mirror with sword
You have broken the mirror. I hope you have a seven years’ supply of good luck handy.
No void of space. Just a doomed life. I think I'll not test my luck and RESTORE. I grab the pile and pump and make my way to the dam base.

Quote:
> inflate pile with pump
The boat inflates and appears seaworthy.
A tan label is lying inside the boat.
Who would have guessed it? It was a boat the whole time.

Quote:
> read label
(Taken)
!!!! FROBOZZ MAGIC BOAT COMPANY !!!!

Hello, Sailor!

Instructions for use:

To get into a body of water, say “Launch”.
To get to shore, say “Land” or the direction in which you want to maneuver the boat.

Warranty:

This boat is guaranteed against all defects for a period of 76 milliseconds from date of purchase or until first used, whichever comes first.

Warning:
This boat is made of thin plastic.
Good Luck!
Great! Time to traverse a river... but first:

Quote:
> Hello, sailor
Nothing happens here.
Mysterious. Maybe this magic phrase will be useful later on.

Quote:
> get in boat
Oops! Something sharp seems to have slipped and punctured the boat. The boat deflates to the sounds of hissing, sputtering, and cursing.
WHOOP! I would think a magic sword would know better. I RESTORE and leave the sword behind this time.

Quote:
> get in boat
You are now in the magic boat.

> launch
(magic boat)
Frigid River, in the magic boat
You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore.


Yo-ho-ho and all that rot.

Quote:
> z
Time passes...
The flow of the river carries you downstream.

Frigid River, in the magic boat
The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west.
There's nothing I like more than messing about in boats.

Quote:
> z
Time passes...
The flow of the river carries you downstream.

Frigid River, in the magic boat
The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard.
I recognize that beach. Over there is the sandy cave. I don't think I need to land back over there. And I'm not worried about that rumbling. I'm sure it's just a sleeping giant is all.

Quote:
> z
Time passes...
The flow of the river carries you downstream.

Frigid River, in the magic boat
The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore.
There is a red buoy here (probably a warning).
Psh! "Warning." I'm sure everything is fine. Yep. Juuuuust fine.

Quote:
> look at buoy
The red buoy is closed.
Huh!? How can a buoy be closed? Maybe that means it can also be opened?

Quote:
> open buoy
Opening the red buoy reveals a large emerald.
The flow of the river carries you downstream.

Frigid River, in the magic boat
The sound of rushing water is nearly unbearable here. On the east shore is a large landing area.
Wait! Emerald! I need to go back!

Quote:
> paddle upstream
I don’t know the word “paddle”.
Uhhh...

Quote:
> n
Read the label for the boat’s instructions.
Unfortunately, the magic boat doesn’t provide protection from the rocks and boulders one meets at the bottom of waterfalls. Including this one.

**** You have died ****
Oh... right. Waterfall. How could I have forgotten about that? RESTORE. This time I open the buoy and take the emerald, also 5 points. I make sure I land before I go over the falls.

Quote:
> look at emerald
There’s nothing special about the large emerald.
Except the largeness I guess. On my way back to the living room I recover my sword. Storing the emerald scores 10 points.

Last edited by Loki; 05-01-2018 at 11:28 AM.
  #127  
Old 02-10-2009, 10:24 PM
Loki Loki is offline
Your wild heart glitters
 
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Posts: 17,105
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Quote:
Originally Posted by liquidben View Post
I think we should play with that basket thing. If it's not big enough for us, we should at least turn the winch. Hmm, too bad the hole's kinda dark. Maybe if we light the basket on fire! YES! I'M GONNA LET IT SHINE!
Okay... I make my way back to the Shaft Room.

Quote:
> light basket with torch
You can’t burn a basket.
Duh! Gosh, liquidben, you set a new standard for stupid.

Quote:
Originally Posted by Bongo Bill View Post
Maybe if you lit yourself on fire.
Now there's a bright idea.

Quote:
> light self with torch
You can’t burn a you.
I'm pretty sure you can burn a you. Not today though.

Quote:
Originally Posted by Brickroad View Post
Speaking of candles, they're smaller and less cumbersome than torches or lanterns, so I bet you could light one and then get through that tight passage.
That might work. I make my way though the mine to the Timber Room.

Quote:
> light match
This room is drafty, and the match goes out instantly.
Oh right. The draft. I guess I'm not going to be able to take a flame through here. THERE HAS TO BE ANOTHER WAY.

Puzzles:
Two ugly reflections.
A REALLY REALLY LOUD ROOM.
A mysterious temple.
A trapped coffin.
A tight passage.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A sword
An air pump
A troll's axe
A stiletto
A shovel
A piece of coal

Treasures:
A scepter decorated with a rainbow of gems
A chest full of jewels
A bag chock full of golden coins
A beautiful painting
A jewel encrusted bear-shaped egg
A wind-up canary
A silver chalice
A crystal trident
A jade figurine
A sapphire bracelet
A pot filled to the brim with gold
A large and unexceptional emerald
A beautiful and unexceptional scarab
A crystal skull (human, not alien)

Score: Your score is 259 (total of 350 points). This gives you the rank of Adventurer.

Deaths: 1 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall)
  #128  
Old 02-10-2009, 10:45 PM
Sky Render Sky Render is offline
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You know, I bet that loud room is so loud with roaring because of the dam not being properly sealed before, and because the dam is wide open now. Maybe closing the dam will make it quiet down in there. Then again, maybe not, who knows?
  #129  
Old 02-22-2009, 09:48 AM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Sky Render View Post
You know, I bet that loud room is so loud with roaring because of the dam not being properly sealed before, and because the dam is wide open now. Maybe closing the dam will make it quiet down in there. Then again, maybe not, who knows?
I doubt it but let's try.

I take the wrench back to the dam.

Quote:
> turn bolt with wrench
The sluice gates close and water starts to collect behind the dam.
That takes care of that. Back to the Loud Room.

Quote:
> d
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is eerie in its quietness.
On the ground is a large platinum bar.
Well what do you know. That did the trick. I can actually hear myself think now that it's so quiet. A little too quiet. Wait! What was that... the wind.

There's another, much more stupid, solution to this problem. Simply typing "Echo" while in the Loud Room will somehow alter the room's dimensions so that the sound doesn't echo. If someone had suggested this I would have dismissed it as I don't think that describing a puzzle should be its solution.

I pick up the bar and get the hell out of dodge. This scores me ten points. I deposit it in the trophy case for another five. I've got this feeling in my gut that there are only three treasures left. One of them has got to be that gold coffin but I don't know how I'm going to get it out of the temple. One of the other's probably behind that windy shaft in the coal mine. I think I might now how to get through. I grab both the lantern on the torch and head back to the Shaft Room. Of course to do this I have to reopen the dam and drain the reservoir. Perhaps there's a faster way?

We've tried lighting the basket on fire, but that won't work. Based on the geometry of the maze I think the other side of the drafty passage is right below this room. I place the torch in the basket and lower it.

Quote:
> lower basket
The basket is lowered to the bottom of the shaft.
It is now pitch black.
This is why I brought the lantern. click! I make my way back to the Timber Room. I turn off the lantern to conserve battery and drop everything. This is the moment of truth. If the torch isn't on the other side of this passage I'm going to be walking strait into a grue fang.

Quote:
> w
Drafty Room
This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain.
At the end of the chain is a basket.
The basket contains:
A torch (providing light)


Hey it worked! Suck it, all of you who didn't believe in me. And it looks like I scored 13 whole points for making it this far. I take the torch and move on.

Quote:
> s
Machine Room
This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled “START”. The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.


What's a clothes dryer?

Quote:
> open lid
The lid opens.

> look inside machine
The machine is empty.
Hmm.

Quote:
> turn on machine
It’s not clear how to turn it on with your bare hands.
HMMMMMMM.

Well. I'm stumped. Any ideas?

Puzzles:
Two ugly reflections.
A mysterious temple.
A trapped coffin.
A Washing (???) Machine.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A sword
An air pump
A troll's axe
A stiletto
A shovel
A piece of coal

Treasures:
A scepter decorated with a rainbow of gems
A chest full of jewels
A bag chock full of golden coins
A beautiful painting
A jewel encrusted bear-shaped egg
A wind-up canary
A silver chalice
A crystal trident
A jade figurine
A sapphire bracelet
A pot filled to the brim with gold
A large and unexceptional emerald
A beautiful and unexceptional scarab
A crystal skull (human, not alien)
A Platinum Bar (bar bar bar)

Score: Your score is 287 (total of 350 points). This gives you the rank of Adventurer.

Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall)

Last edited by Loki; 05-01-2018 at 11:31 AM.
  #130  
Old 02-22-2009, 10:37 AM
Mr. Sensible Mr. Sensible is offline
Spear of Justice
 
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Seems like you need some tools. Perhaps the wrench and screwdriver could offer some assistance!
  #131  
Old 03-26-2009, 01:01 AM
Sky Render Sky Render is offline
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Join Date: Sep 2008
Location: Oregon
Posts: 3,997
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Whoops, forgot about Zork there for a bit! Hm, quite a puzzler indeed... I'm not sure what to do about this latest problem, to be honest. Ersatz' suggestion makes as much sense as anything else.

Now the mirrors... About the only thing that hasn't been tried is figuring out if they're somehow linked. Perhaps you should take stock of your general surroundings (ie. the areas outside of the mirror rooms) after interacting with them somehow. How to interact with them? I think we've tried just about everything, so try all the obvious stuff again: talk to 'em, touch 'em, whatever, then go and see if it did anything.
  #132  
Old 08-03-2009, 04:10 PM
Sapper Gopher Sapper Gopher is offline
Guy that flies so good.
 
Join Date: Aug 2007
Posts: 680
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Quote:
Originally Posted by Loki View Post

>kill thief with sword
It's curtains for the thief as your sword removes his head.
>say "There can be only one!"
  #133  
Old 08-03-2009, 04:56 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Location: The Great White North
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And here I thought the LP was back.

Dang you, Sapper.

Daaaaaaaaaang Youuuuuuuuu!
  #134  
Old 08-04-2009, 01:13 PM
Kirin Kirin is offline
What was my other title?
 
Join Date: Jun 2007
Location: NC
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I remember this LP! It was super-duper aces!
(Yes, this is code for "moar plz?" Also true, though.)
  #135  
Old 10-14-2009, 07:08 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
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Those ugly reflections need to be taught a lesson in humility!

USE SHOVEL on MIRROR!
  #136  
Old 08-31-2010, 08:19 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Posts: 17,105
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Well I've been staring at this machine for eighteen months and I still haven't figured out what it's good for. But then! A distant memory...

Quote:
Originally Posted by Starman Deluxe View Post
Seems like you need some tools. Perhaps the wrench and screwdriver could offer some assistance!
Now why didn't I think of that a year and a half ago? Oh well.

I don't have any of my tools on me as I had to drop everything to squeeze into this room. So that means going back around (somehow my lantern still had power after all these months, funny how that works), raise the basket to get the torch (as to not wear out the lantern's battery) and go back to the house and get the screwdriver. Then it's back to the mine, screwdriver and torch into the basket, lower it, back down to the tight squeeze, drop the lantern and back through to the machine room.

Phew!

Looks like the slot on the machine is just the right size for the screwdriver.

Quote:
> s
Machine Room
This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled “START”. The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.

> turn on machine with screwdriver
The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.

> open machine
The lid opens, revealing a small piece of vitreous slag.

> l at slag
The slag was rather insubstantial, and crumbles into dust at your touch.
Slag, huh? That's weird as there was nothing in the machine beforehand. Either this is an Insubstantial Vitreous Slag Making Machine or the machine put such phenomenal force on the air and dust inside that it fused it together into this bit of slag. Frankly, both propositions are ridiculous.

I'd like to test my theory by putting something else in the machine. I don't want to risk anything useful and I certainly won't be putting any of my precious treasures into it. Any suggestions?

Quote:
Originally Posted by Sky Render View Post
Now the mirrors... About the only thing that hasn't been tried is figuring out if they're somehow linked. Perhaps you should take stock of your general surroundings (ie. the areas outside of the mirror rooms) after interacting with them somehow. How to interact with them? I think we've tried just about everything, so try all the obvious stuff again: talk to 'em, touch 'em, whatever, then go and see if it did anything.
Not a bad idea. I make my way out of the mine (which involves the whole torch-basket-raise-lantern nonsense again) and back to the north mirror room.

Quote:
> talk to mirror
You can’t talk to the mirror!

> talk to reflection
You can’t talk to the mirror!
That didn't work.

Quote:
> touch mirror
There is a rumble from deep within the earth and the room shakes.
Hello! Though aside from the rumble nothing appears to have happened. Oh well, I'll just take the slide down to the cellar and back to the house. There I'll go through my possessions and see what's worth slag-ing.

Quote:
> n
Narrow Passage
Wait no. To the north should've have been the cold room. Somehow I've been transported to the south mirror room! So touching the mirrors let's me fast travel between the north and south bits of the cavern. Neat! This, also, would have come in handy last year.

Guess there's egg on my face!

...jewel encrusted egg.

Puzzles:
A mysterious temple.
A trapped coffin.
An Insubstantial Vitreous Slag Making Machine.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A sword
An air pump
A troll's axe
A stiletto
A shovel
A piece of coal

Treasures:
A scepter decorated with a rainbow of gems
A chest full of jewels
A bag chock full of golden coins
A beautiful painting
A jewel encrusted bear-shaped egg
A wind-up canary
A silver chalice
A crystal trident
A jade figurine
A sapphire bracelet
A pot filled to the brim with gold
A large and unexceptional emerald
A beautiful and unexceptional scarab
A crystal skull (human, not alien)
A Platinum Bar (bar bar bar)

Score: Your score is 287 (total of 350 points). This gives you the rank of Adventurer.

Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall)
  #137  
Old 08-31-2010, 08:23 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Coal isn't NEARLY as interesting as vitreous slag.

Go Slag up that coal, buddy!
  #138  
Old 08-31-2010, 08:25 PM
Loki Loki is offline
Your wild heart glitters
 
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Coal is an important source of fuel. It's FAR too valuable to be slagged up.
  #139  
Old 08-31-2010, 08:26 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Location: The Great White North
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I don't care about function! It's a boring rock!

Boring, says I!
  #140  
Old 08-31-2010, 08:29 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Look, nations have risen and fallen all on the turn of a coal. I'm not going to give up THE MOST VALUABLE TREASURE I'VE FOUND just cause you think it's a boring rock.
  #141  
Old 08-31-2010, 08:57 PM
MetManMas MetManMas is offline
N-379
 
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Wow, I didn't even realize there was an LP for this. I have no idea how to progress in Zork, but I know that adventure games can use some crazy moon logic for puzzles, so I have one suggestion.

>USE BRASS BELL on TRAPPED COFFIN

It worked for repelling wraiths, so maybe it'd repel what's in the coffin to untrap it? I have no clue; I'm LTTLP. ^^;
  #142  
Old 08-31-2010, 09:13 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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I'm glad to see this one is back alive and kicking. This is a great LP so far.

So the machine makes slag... or slags something up. Well, slag is the side effect of smelting ore... maybe turn it on again to get some more slag, the test it on the slag itself?
  #143  
Old 08-31-2010, 09:48 PM
Sky Render Sky Render is offline
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Location: Oregon
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Hooray, Zork is back!

Okay, let's look at this (geo)logically. Coal is concentrated carbon, for the most part. Although useful for heating houses and smelting large, serrated steel disks to sell to hapless caravans in Dwarf Fortress, it's not terribly valuable on its own. In comparison however, one of the the allotropic forms of carbon known as diamond is very valuable indeed. Far more on par with the sorts of treasures we've found so far.

On the off-chance that this smelter-like device works via a high-pressure high-temperature method, it'd be worth the trouble to stick the coal in there. The worst thing that could happen is that we'd get a long-burning fire in there, and I can imagine worse things to have than a long-burning stationary torch in that room.
  #144  
Old 08-31-2010, 10:12 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Foxeris View Post
I'm glad to see this one is back alive and kicking. This is a great LP so far.

So the machine makes slag... or slags something up. Well, slag is the side effect of smelting ore... maybe turn it on again to get some more slag, the test it on the slag itself?
Unfortunately, the slag falls apart as soon as I touch it. Likewise, if I try to slag the slag I just end up with slag. Not more slag. Same slag. ...Which falls apart when I touch it.

Quote:
Originally Posted by Sky Render View Post
Hooray, Zork is back!

Okay, let's look at this (geo)logically. Coal is concentrated carbon, for the most part. Although useful for heating houses and smelting large, serrated steel disks to sell to hapless caravans in Dwarf Fortress, it's not terribly valuable on its own. In comparison however, one of the the allotropic forms of carbon known as diamond is very valuable indeed. Far more on par with the sorts of treasures we've found so far.

On the off-chance that this smelter-like device works via a high-pressure high-temperature method, it'd be worth the trouble to stick the coal in there. The worst thing that could happen is that we'd get a long-burning fire in there, and I can imagine worse things to have than a long-burning stationary torch in that room.
Fine! I'll slag the coal and lose it forever and won't you all be sorry!

Quote:
> put coal in machine
Done.

> close machine
The lid closes.

> turn on machine with screwdriver
The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.

> open machine
The lid opens, revealing a huge diamond, and a small piece of vitreous slag.
See, the coal turned into slag. So long, goodbye forever, coal. We hardly knew ye. Oh, and there's this diamond in there too.



Now this is what I call a boring rock. It certainly wasn't worth all the basket juggling it took to get (it was, however, worth 10 points).

Quote:
Originally Posted by Metal Man Master View Post
Wow, I didn't even realize there was an LP for this. I have no idea how to progress in Zork, but I know that adventure games can use some crazy moon logic for puzzles, so I have one suggestion.

>USE BRASS BELL on TRAPPED COFFIN

It worked for repelling wraiths, so maybe it'd repel what's in the coffin to untrap it? I have no clue; I'm LTTLP. ^^;
Back up and around to house to get the bell, and then back down the dome room to the Egyptian room (along the way I put the diamond in the case for another cool 10).

Quote:
> ring bell
Ding, dong.
The bell doesn't seem to affect the coffin. Then again the problem with the coffin isn't that it's haunted or anything. It's that it's super heavy and big and bulky and weighs a ton. If I drop everything I'm holding except for my light source I can carry it with a small amount of difficulty.


Herrrrrrrrrrrrrrrfffffffffffff!

Once I have it though, there's no place to take it. If you look at the map you'll see that this temple area is kinda self contained. The rope I used to come down from the dome room is too short to reach the bottom by about ten feet. Also, there is no way I'd be able to climb back up while carrying this sarcophagus. Likewise, there's a hole I can squeeze through from the Alter to get to the Cave, but the coffin won't fit through it. There's got to be another way out from here that I can use to liberate the coffin.

Also, my nose for treasure tells me that there's two treasures left. The coffin's one, but I have no idea where to find the other. I've been everywhere and I think I've seen everything. Where could it be?

Puzzles:
A mysterious temple.
A trapped coffin.
The last darn treasure.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A sword
An air pump
A troll's axe
A stiletto
A shovel


Treasures:
A scepter decorated with a rainbow of gems
A chest full of jewels
A bag chock full of golden coins
A beautiful painting
A jewel encrusted bear-shaped egg
A wind-up canary
A silver chalice
A crystal trident
A jade figurine
A sapphire bracelet
A pot filled to the brim with gold
A large and unexceptional emerald
A beautiful and unexceptional scarab
A crystal skull (human, not alien)
A platinum bar (bar bar bar)
A boring ol' huge diamond

Your score is 307 (total of 350 points), in 495 moves. This gives you the rank of Master. Level up get!

Deaths: 11 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow, rafted over a waterfall)

Last edited by Loki; 05-01-2018 at 11:33 AM.
  #145  
Old 08-31-2010, 10:41 PM
Sky Render Sky Render is offline
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By the way, I've been meaning to ask... Is that a typo, or is the jewel-encrusted egg really bear-shaped? 'Cause that would be wicked-awesome.
  #146  
Old 09-01-2010, 05:47 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Give the coffin a proper buriel with your shovel.

The poor mummy in it NEEDS rest, or else it's going to haunt you forever.
  #147  
Old 09-01-2010, 09:28 AM
Loki Loki is offline
Your wild heart glitters
 
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The only place with ground soft enough to dig in is the sandy cave waaaaaaaaaaaaaaaaay on the other side of the cavern, past the river. I guess I could lug the coffin over there but to do so I need to find a way to get it out of this temple area.

Also, there's no mummy. All that was in the coffin was the sceptre (bit of a disapointment, really).

Also also, who burries sarcophaguses? Isn't the proper procedure to build a big triangle around them?
  #148  
Old 09-01-2010, 09:31 AM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Loki View Post
Also also, who burries sarcophaguses? Isn't the proper procedure to build a big triangle around them?
Well.... get constructing then.
  #149  
Old 09-01-2010, 09:34 AM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Posts: 17,105
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Unfortunately, I have yet to stumble upon a team of 50,000,000 slaves. I'll let you know the moment that I do.
  #150  
Old 09-01-2010, 11:02 AM
Sky Render Sky Render is offline
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Hm... Oh, I know! Let's take a cue from King's Quest VI and use the wind-up canary in the woods outside the house! If Sierra is to be trusted (and why wouldn't you trust Sierra's logic?), that should cause one of the local birds to fly down and befriend you. Then you can finally send the signet ring off to Cassima and... oh wait, wrong game. Still, it would be amusing if this game were where Sierra got the whole "mechanical bird tames real bird" idea from.
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