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Your greatest challenge lies ahead- and downwards: Let's Play Zork!

Back to Let's Play < 1 2 3 4 5 6 >
  #61  
Old 01-18-2009, 12:53 PM
Wolf Wolf is offline
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Quote:
Originally Posted by Loki View Post
But there might be a m-m-m-MONSTER inside.
You've got a cool glowing sword that has already demonstrated its potential for smiting things. Anyway, I'm surprised you could possibly resist that sarcophagus. Aren't all adventurers rampant kleptomaniacs?
  #62  
Old 01-18-2009, 02:55 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Wolf View Post
Aren't all adventurers rampant kleptomaniacs?
All the good ones are.

Are you going to stand for being called a sub-par adventure hero, Loki? You crack open that sarcophagus and sword the HELL out of whatever is inside, nabbing all the swag you can!
  #63  
Old 01-18-2009, 06:36 PM
Merus Merus is offline
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Isn't there an in-universe paper called the New Zork Times?

You should run it, then build a gigantic palace called Zanadu, then whisper the name of your girlfriend's naughty bits as your last words.

That's the way to go!
  #64  
Old 01-19-2009, 09:58 AM
Kirin Kirin is offline
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If a monster comes out of the sarcophagus you should PUNCH it.
  #65  
Old 01-19-2009, 10:33 AM
Sporophyte Sporophyte is offline
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I hear you have to burn the rope.

And possibly the contents of that sarcophagus.
  #66  
Old 01-19-2009, 11:17 AM
Wolf Wolf is offline
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Quote:
Originally Posted by Kirin View Post
If a monster comes out of the sarcophagus you should PUNCH it.
Preferably in the biscuits, for maximum damage.
  #67  
Old 01-19-2009, 11:33 AM
Wolf Wolf is offline
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You know, this has been bugging me for a while, but... Am I the only one to notice how simliar this



is to AJR's Avatar?

  #68  
Old 01-19-2009, 12:01 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Wolf View Post
You know, this has been bugging me for a while, but... Am I the only one to notice how simliar this

[IMG]bear-egg![/IMG]

is to AJR's Avatar?

[IMG]egg-bear?[/IMG]
I thought it was intentional.
  #69  
Old 01-19-2009, 12:20 PM
Loki Loki is offline
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Last edited by Loki; 05-01-2018 at 10:34 AM.
  #70  
Old 01-19-2009, 12:34 PM
Wolf Wolf is offline
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I see.
  #71  
Old 01-19-2009, 02:02 PM
Loki Loki is offline
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Okay, somethings to do here. Since I'm so close to hell I'll go down and ring the bell like Wolf suggested.

Quote:
>d
Entrance to Hades

>ring bell
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.
What else did the book say? I wish I had brought it with me but I'm carrying around so much stuff as it is. It said something about lights and prayer?

Quote:
>say prayer
That sentence isn't one I recognize.

>pray
If you pray enough, your prayers may be answered.

>wave torch
Waving the torch has no effect.
The tension of this ceremony is broken, and the wraiths, amused but shaken at your clumsy attempt, resume their hideous jeering.
It looks like ringing the bell is the right step but I need to somehow incorporate lights and prayer into this ceremony. I wait until the bell cools then retrieve it.

Carrying all this stuff is starting to annoy me. I need to get back to the house so I can unload this junk. I'm sure that I can get back up the chimney if I'm not carrying so much. I head back to the studio. On the way back I pass through the Gallery.

Quote:
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
Wait... I left the painting in here but now it's missing. Something strange is going on. In the studio I drop everything but the lantern (I went back and got it) and try climbing up the chimney.

Quote:
>u
Kitchen
It worked! Now back to the trap door. I open it and head back down.

Quote:
>d
The trap door crashes shut, and you hear someone barring it.
Dang! Someone closed the door again. I guess stuff with my stuff down here until I can find another way out or stop whoever keeps closing the door on me. I go back to get my stuff. Thankfully, it hasn't disappeared while I was gone. Wait... The egg! The jeweled egg is missing! This isn't good. Who is doing this?

I *glup* swallow my fears and head back to the Egyptian Room.

Quote:
>e
Egyptian Room
The solid-gold coffin used for the burial of Ramses II is here.
I brandish my sword and open the coffin, prepared for anything.

Quote:
>open coffin
The gold coffin opens.
A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point.
There was no mummy after all! What a stupid baby I've been. Here I am afraid of nothing. Let's look at this scepter.

Quote:
>look at sceptre
There's nothing special about the sceptre.
Hm...

Quote:
>take sceptre
Taken.
Woah! My score just jumped up 4 points. It seems that whenever I acquire something of value my score goes up. Interesting.

I'm going to head back to the damn now and mess around with the control panel. First, OctoPrime wanted me to hit it with my sword. Seems as good an idea as any.

Quote:
>hit panel with sword
I've known strange people, but fighting a control panel?
I guess not.

Quote:
>turn bolt with wrench
The bolt won't turn with your best effort.
That's not working either. Maybe those buttons in the maintenance room will do something. I head through the lobby to get there.

Quote:
>press blue button
There is a rumbling sound and a stream of water appears to burst from the east wall of the room (apparently, a leak has occurred in a pipe).
The water level here is now up to your ankles.
Oh ship! The water's rising fast and I'll be drowned in a mater of seconds! No time to do anything else. I've got to stop this leak somehow.

Quote:
>press blue button
The blue button appears to be jammed.
The water level here is now up to your shin.
Oh god, guys you got to help me out!

Puzzles:
A locked grate.
A normal rainbow.
A barred trap door.
A heavy painting.
A twisty maze.
An ugly reflection.
A rejection to hell.
A REALLY LOUD ROOM.
A control panel.
Four buttons.
A pile of plastic.
A mysterious temple.
Missing objects.
AND RISING WATER OH NO IT'S UP TO MY KNEES!

Inventory:
A screwdriver
A wrench
A tube of gunk
A Matchbook
A brass bell
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A jewel-encrusted egg
A sword
A sceptre

Score:Your score is 63 (total of 350 points). This gives you the rank of Novice Adventurer.

Deaths: 3 (Grue fang, self-stabbed, troll axed)
  #72  
Old 01-19-2009, 02:06 PM
Brickroad Brickroad is offline
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Quick! Plug the leak with Magic All-Purpose Super Gunk!

Or, failing that, drink as much as you can as fast as you can.
  #73  
Old 01-19-2009, 02:06 PM
Octopus Prime Octopus Prime is offline
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You have Gunk, man! Use the Gunk! Gunk up the hole so you're adventures don't come to an end here!
  #74  
Old 01-19-2009, 03:09 PM
Loki Loki is offline
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The gunk! Of course!

Quote:
>open tube
Opening the tube reveals a viscous material.

>take material
Taken.

>put material on pipe
By some miracle of Zorkian technology, you have managed to stop the leak in the dam.
Phew! Dang that was close. And I didn't even get any points for my troubles.

Quote:
>squeeze tube
The tube is apparently empty.
And I'm now out of gunk. Oh well. I'm going to abandon the tube here. Next button!

Quote:
>press yellow button
Click.
Well... that did something. Maybe there's a change out on the dam.

Quote:
>s
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.
Well hey what do you know? The bubble's glowing. Maybe now the bolt will turn?

Quote:
>turn bolt with wrench
The sluice gates open and water pours through the dam.


Amazing! What a sight! I wonder what open the dam accomplishes. Let's look around.

Quote:
>w
Reservoir South
You are in a long room. To the north is a large lake, too deep to cross. You notice, however, that the water level appears to be dropping at a rapid rate. Before long, it might be possible to cross to the other side from here.
The water's dropping. In a little bit I'll be able to cross.

Quote:
>e
Loud Room
On the ground is a large platinum bar.
It is unbearably loud here, with an ear-splitting roar seeming to come from all around you.
IT'S EVEN LOUDER THAN BEFORE! I CAN BARELY HEAR MYSELF. I-I CAN'T STAND IT!

Quote:
There is a pounding in your head which won't stop. With a tremendous effort, you scramble out of the room.
Looks like I won't be going back into there for a while. Let's see if the Reservoir is drained yet.

Quote:
Reservoir South
You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room.


Yep. I think I can cross now.

Quote:
>n
Reservoir
You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south.
Lying half buried in the mud is an old trunk, bulging with jewels.


I did it! I hit the jackpot! I'm rich RICH RICH!

Quote:
>take chest
Your load is too heavy.
This is really getting annoying. I'm wary to drop anything because it keeps disappearing and I can't pick up anything new. I've got to find a way out of here. Maybe that Maze leads out. I just need a strategy for mapping it. Until then let's see what lies across the reservoir.

Quote:
>n
Reservoir North
You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there.
There is a slimy stairway leaving the room to the north.
There is a hand-held air pump here.


Strange. It's like a bicycle pump or something. I'm leaving it hear because I can't carry anymore. What else is new?

Quote:
>n
Atlantis Room
This is an ancient room, long under water. There is an exit to the south and a staircase leading up.
On the shore lies Poseidon's own crystal trident.


Looks interesting. Can't carry it. Moving on.

Quote:
>u
Cave
This is a tiny cave with entrances west and north, and a staircase leading down.

>w
Twisting Passage
This is a winding passage. It seems that there are only exits on the east and north.
This layout of rooms seems awfully familiar...

Quote:
>n
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.


Another mirror room! That's why the layout seems familiar. These rooms mirror those to the south.

Quote:
>look at reflection
There is an ugly person staring back at you.
And this mirror is just as insulting.

Quote:
>n
Cold Passage
This is a cold and damp corridor where a long east-west passageway turns into a southward path.


Brrr... It's getting chilly. This section of the empire somehow feels much more remote and foreboding than the caves south of the reservoir.

Quote:
>w
Slide Room
This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.


I think I know where this slide goes. I'm going to keep exploring before I take a trip down it.

Quote:
>n
Mine Entrance
You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.


An old coal mine. There might be some treasures in here.

Quote:
>w
Squeaky Room
You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
Your sword is glowing with a faint blue glow.
Sounds like someone need to oil his mine-cart.

Quote:
>n
Bat Room
You are in a small room which has doors only to the east and south.
A large vampire bat, hanging from the ceiling, swoops down at you!
There is an exquisite jade figurine here.
Fweep!
Fweep!
Fweep!


Quote:
The bat grabs you by the scruff of your neck and lifts you away....

Coal Mine
This is a non-descript part of a coal mine.
Your sword is no longer glowing.
I didn't even get a chance to swing my sword at the thing. And now I'm lost! This mine is very twisty-turvy, just like the maze.

Quote:
>n
Coal Mine
This is a non-descript part of a coal mine.
There is a nasty knife here.
My knife! How the heck did it get here?! I would pocket it, but, you know.

Quote:
>e
Coal Mine
This is a non-descript part of a coal mine.

>s
Coal Mine
This is a non-descript part of a coal mine.

>n
Gas Room
This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
There is a sapphire-encrusted bracelet here.
Oh dear. It appears that the smell coming from this room was coal gas. I would have thought twice about carrying flaming objects in here.

** BOOOOOOOOOOOM **

**** You have died ****
Nice. This is what I get for taking on a bat? Exploded? I RESTORE to right before the bat carried me away.

Puzzles:
A locked grate.
A normal rainbow.
A barred trap door.
A heavy painting.
A twisty maze.
Two ugly reflections.
A rejection to hell.
A REALLY REALLY LOUD ROOM.
A pile of plastic.
A mysterious temple.
Missing objects.
A fast bat.
A gassy room.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A sword
A sceptre

Score:Your score is 63 (total of 350 points). This gives you the rank of Novice Adventurer.

Deaths: 4 (Grue fang, self-stabbed, troll axed, exploded-up) And bat claw wounds on the back of my neck.

Last edited by Loki; 05-01-2018 at 10:41 AM.
  #75  
Old 01-19-2009, 03:13 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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The inventory thing is pissing me off too.

I say you make your way to where the chimney is, carry a few things up into the kitchen, leave them there, then continue this process until every takable item in the dungeon is in a huge pile in the white house.
  #76  
Old 01-19-2009, 03:19 PM
Octopus Prime Octopus Prime is offline
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Man, that White House has one crazy-big basement.

Presumably you should go east, since the bat kills you indirectly.
  #77  
Old 01-19-2009, 03:20 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by Brickroad
I say you make your way to where the chimney is, carry a few things up into the kitchen, leave them there, then continue this process until every takable item in the dungeon is in a huge pile in the white house.
I could do that... =\
  #78  
Old 01-19-2009, 03:23 PM
Wolf Wolf is offline
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Something I learned doing mazes in Return to Zork: drop items at intervals in the mazes to create landmarks. Obviously, you want to make sure those aren't items of immediate necessity, so I'm not sure that would work, but it would at least free up some of your inventory.

Can you carry some of the treasures into the house, maybe put some of them into the display cabinet?

Also, is there any way you could post a map of rooms currently explored when you finish one of your updates? I know you posted one a while back, but it would be infinitely helpful to post an updated one. It's difficult for me to keep all the relative locations straight in my head, which is probably the one reason I don't play as much interactive fiction as I'd like.

EDIT: Also also, go back, grab your lantern (drop something non-essential if you must) and put out your torch before you get into those caves.

Yes, I think this encumbrance thing is a bitch.
  #79  
Old 01-19-2009, 03:24 PM
Matchstick Matchstick is offline
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Quote:
Originally Posted by Loki View Post
>w
Living Room
You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
Hmmmmmmmm.


One other interesting trivial note: the maze is a reference to the original Colossal Caves, but Infocom added a twist to screw people that were familiar with that game and how to solve the problem of mazes.
  #80  
Old 01-19-2009, 08:08 PM
Merus Merus is offline
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I think we should restore so we get our egg back.
  #81  
Old 01-22-2009, 06:40 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by OctoPrime View Post
Presumably you should go east, since the bat kills you indirectly.
Back to the east and down the slide leads me back to the cellar just as I thought it would.

Quote:
Originally Posted by Wolf View Post
Something I learned doing mazes in Return to Zork: drop items at intervals in the mazes to create landmarks. Obviously, you want to make sure those aren't items of immediate necessity, so I'm not sure that would work, but it would at least free up some of your inventory.
That seems like a good strategy for figuring this maze out. Judicious use of SAVE/RESTORE prevents me from loosing any items and when I'm done I end up with a map detailing the maze:



There's a few interesting things here. The first is the room with the red X.

Quote:
Maze
This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here.
Beside the skeleton is a rusty knife.
The deceased adventurer's useless lantern is here.
There is a skeleton key here.
An old leather bag, bulging with coins, is here.
Some poor fool made it this far before dying of thirst or grue or something. I could care less about his knife and lantern. What interests me are the bag of gold coins and the key. I'm carrying too much to take the coins but I'm able to pick up the key with my mouth. I think we all know what the key unlocks. In fact the room in south-western part of the map leads to...

Quote:
Grating Room
You are in a small room near the maze. There are twisty passages in the immediate vicinity.
Above you is a grating locked with a skull-and-crossbones lock.
The underside of the grate! This explains how the other adventurer ended up down here. What I don't understand is why he locked the grate behind him.

Quote:
>unlock grate with key
The grate is unlocked.

>drop key
Dropped.

>open grate
The grating opens to reveal trees above you.
Now I can move freely above and underground. I take some time to collect all the crap I've seen but couldn't take and store it in the living room. During this I went back underground through the trap door and this time it didn't close on me. This means I don't have to navigate through the maze each time I want to leave. I guess whom ever was closing it on me realized that it was a futile effort now that I can get out through the gate.

As I picked up the more treasury-items I was awarded some points:
Bag of coins - 10
Quote:
>look at coins
There are lots of coins in there.
Trunk of Jewels - 15
Quote:
>look at trunk
There are lots of jewels in there.
Gold Coffin - 10

Unfortunately, the crystal trident was missing when I returned to the Atlantis Room. When I tried to take the coffin down the hole in the alter I get this message:

Quote:
You haven't a prayer of getting the coffin down there.
Even when I'm carrying nothing else but my lantern. There has to be another way to get it out of the Temple. The living room now contains:

Quote:
There is a brown sack here.
The brown sack contains:
A lunch
A clove of garlic
There is a screwdriver here.
There is a black book here.
There is a pair of candles here (providing light).
There is a hand-held air pump here.
There is an old trunk here, bulging with assorted jewels.
There is a bloody axe here.
There is a folded pile of plastic here which has a small valve attached.
An old leather bag, bulging with coins, is here.
There is a brass lantern (battery-powered) here.
There is a brass bell here.
An ornamented sceptre, tapering to a sharp point, is here.
There is a wrench here.
There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
On the ground is a pile of leaves.
Quote:
Originally Posted by Wolf
Can you carry some of the treasures into the house, maybe put some of them into the display cabinet?
I guess that's as good a place as any for treasures.

Quote:
>open case
Opened.

>put bag of coins in case
Done.
Woah! I just scored 5 more points! It looks like that getting treasures gains some points and then putting them in the case gives some more. The following points were awarded for displaying treasures:

Sceptre - 6
Trunk of Jewels - 5

I refrained from putting the torch in just yet so I can keep using it as a light source.

There's one more place I can get to from the maze. I've marked it on the map with a single eye.

Quote:
Cyclops Room
This room has an exit on the northwest, and a staircase leading up.
A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
Your sword has begun to glow very brightly.


Shit! Shitshitshitshitshit! I don't think I can fight this thing, guys, but maybe I can. I did fell a troll after all. What do you think?

Puzzles:
A normal rainbow.
A heavy painting.
Two ugly reflections.
A rejection to hell.
A REALLY REALLY LOUD ROOM.
A pile of plastic.
A mysterious temple.
Missing objects.
A fast bat.
A gassy room.
An angry cyclops

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A sword
An air pump
A troll's axe

Treasures:
A scepter decorated with a rainbow of gems
A Chest full of Jewels
A Bag chock full of golden coins

Score:Your score is 114 (total of 350 points). This gives you the rank of Junior Adventurer. Gained a level!

Deaths: 4 (Grue fang, self-stabbed, troll axed, exploded-up)

A map of where I've been can be seen here.

Last edited by Loki; 05-01-2018 at 10:42 AM.
  #82  
Old 01-22-2009, 06:49 PM
Shadax Shadax is offline
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I would open up with a friendly conversation about your favorite crater on the moons of Saturn. He knows exactly what you are talking about, so just simply saying "Odysseus" should get the ball rolling.
  #83  
Old 01-22-2009, 08:13 PM
Merus Merus is offline
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We still don't have our egg back.
  #84  
Old 01-22-2009, 08:45 PM
DeeMer DeeMer is offline
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Is it possible to stuff items in the sack to increase your carrying capacity?

As for the Cyclops? Poke him in the eye.
  #85  
Old 01-22-2009, 08:54 PM
Bongo Bongo is offline
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Count the coins and the jewels next time you're in the vicinity of either.
  #86  
Old 01-22-2009, 09:29 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by DeeMer View Post
Is it possible to stuff items in the sack to increase your carrying capacity?
It's possible to put things in the sack but they still retain their encumbrance. Stuffing things into it leaves you hoisting around a very heavy sack.
Which is an everyday experience for me.
  #87  
Old 01-23-2009, 02:59 AM
Octopus Prime Octopus Prime is offline
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If he's content to eat horses and people, chances are that he'd eat just about anything. Give him some garlic and leave him content.

If that doesn't work, take your blade and smite the Cyclops' ruin across this labyrinth!
  #88  
Old 01-23-2009, 03:23 AM
Sporophyte Sporophyte is offline
Shields must fall
 
Join Date: Jun 2007
Location: Woodland Hills, CA
Posts: 1,449
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Convince the cyclops to swallow you whole and then cut your way out with your glowing sword.
  #89  
Old 01-23-2009, 11:35 AM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
Pronouns: He/Him
Posts: 17,105
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Quote:
Originally Posted by OctoPrime View Post
If he's content to eat horses and people, chances are that he'd eat just about anything. Give him some garlic and leave him content.
Quote:
>give garlic to cyclops
The cyclops may be hungry, but there is a limit.
He'll eat a horse but not garlic. Fantastic!

Quote:
If that doesn't work, take your blade and smite the Cyclops' ruin across this labyrinth!
Quote:
>kill cyclops with sword
The cyclops shrugs but otherwise ignores your pitiful attempt.
The cyclops seems somewhat agitated.
I will not give up!

Quote:
>g
The cyclops shrugs but otherwise ignores your pitiful attempt.
The cyclops is moving about the room, looking for something.
A-ha! I have him on the run!

Quote:
>g
The cyclops shrugs but otherwise ignores your pitiful attempt.
The cyclops was looking for salt and pepper. No doubt they are condiments for his upcoming snack.
The snack of his death. By my sword!

Quote:
>g
The cyclops shrugs but otherwise ignores your pitiful attempt.
The cyclops is moving toward you in an unfriendly manner.
Coming to meet his demise no doubt!

Quote:
>g
The cyclops shrugs but otherwise ignores your pitiful attempt.
You have two choices: 1. Leave 2. Become dinner.
Or 3. Win everything. I choose 3.

Quote:
>g
The cyclops shrugs but otherwise ignores your pitiful attempt.
The cyclops, tired of all of your games and trickery, grabs you firmly. As he licks his chops, he says "Mmm. Just like Mom used to make 'em." It's nice to be appreciated.

**** You have died ****
How did this happen?! I was winning! RESTORE.

Quote:
Originally Posted by CJ Awesome View Post
I would open up with a friendly conversation about your favorite crater on the moons of Saturn. He knows exactly what you are talking about, so just simply saying "Odysseus" should get the ball rolling.
For lack of any other ideas I guess I'll try CJ Awesome's stupid suggestion.

Quote:
>Odysseus
The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
Your sword is no longer glowing.
It... it worked. Who would have known? Amazingly, this puzzle is clued. The prayer in the black book references Homer's Odyssey and the first letter on each line spells out "Odysseus." Still, it's an obscure clue to a touch puzzle. The cyclops can also be defeated by feeding him the lunch and then giving him the bottle of water. He'll up and go to sleep after he's drunk. I would have done that instead but somebody feed the bottle to the troll.

Since the cyclops has been so kind to open the way east for me it would be rude not to take it.

Quote:
>e
Strange Passage
This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).

>e
Living Room
Hey! Another short cut to the Living room. Works for me. Except it doesn't work for me. How does an underground passage leading east connect to the living room? This part always bothered me.

Back in the Cyclops Room there's also those stairs up.

Quote:
>u
You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
The thief gestures mysteriously, and the treasures in the room suddenly vanish.
A magical thief! He must have been the cause of all the disappearing items! Well, it's payback time. Adventurer style ...which means to do what you guys tell me to.

Quote:
Treasure Room
This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.
There is a silver chalice, intricately engraved, here.
Your sword has begun to glow very brightly.
You parry a low thrust, and your sword slips out of your hand.


Damn thief. At least I scored 25 points for getting this far. What to do, Talking Time?

Puzzles:
A normal rainbow.
A heavy painting.
Two ugly reflections.
A rejection to hell.
A REALLY REALLY LOUD ROOM.
A pile of plastic.
A mysterious temple.
A fast bat.
A gassy room.
A lean and hungry gentleman.

Inventory:
A screwdriver
A wrench
A Matchbook
A brass bell
Two Candles
A Black Book
A torch (providing light)
A brown sack
The brown sack contains:
A lunch
A clove of garlic
A sword
An air pump
A troll's axe

Treasures:
A scepter decorated with a rainbow of gems
A Chest full of Jewels
A Bag chock full of golden coins

Score:Your score is 139 (total of 350 points). This gives you the rank of Junior Adventurer.

Deaths: 5 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten.)

Last edited by Loki; 05-01-2018 at 10:44 AM.
  #90  
Old 01-23-2009, 11:45 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
Pronouns: He
Posts: 52,927
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Maybe you can bribe the tricky scoundral away. WHat do you have that is tempting to a thief?

Of course!

Give him your air pump!
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