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#61
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You've got a cool glowing sword that has already demonstrated its potential for smiting things. Anyway, I'm surprised you could possibly resist that sarcophagus. Aren't all adventurers rampant kleptomaniacs?
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#62
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All the good ones are.
Are you going to stand for being called a sub-par adventure hero, Loki? You crack open that sarcophagus and sword the HELL out of whatever is inside, nabbing all the swag you can! |
#63
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Isn't there an in-universe paper called the New Zork Times?
You should run it, then build a gigantic palace called Zanadu, then whisper the name of your girlfriend's naughty bits as your last words. That's the way to go! |
#64
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If a monster comes out of the sarcophagus you should PUNCH it.
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#65
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I hear you have to burn the rope.
And possibly the contents of that sarcophagus. |
#66
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Preferably in the biscuits, for maximum damage.
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#67
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You know, this has been bugging me for a while, but... Am I the only one to notice how simliar this
is to AJR's Avatar? |
#68
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I thought it was intentional.
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#69
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Last edited by Loki; 05-01-2018 at 10:34 AM. |
#70
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I see.
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#71
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Okay, somethings to do here. Since I'm so close to hell I'll go down and ring the bell like Wolf suggested.
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Carrying all this stuff is starting to annoy me. I need to get back to the house so I can unload this junk. I'm sure that I can get back up the chimney if I'm not carrying so much. I head back to the studio. On the way back I pass through the Gallery. Quote:
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I *glup* swallow my fears and head back to the Egyptian Room. Quote:
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I'm going to head back to the damn now and mess around with the control panel. First, OctoPrime wanted me to hit it with my sword. Seems as good an idea as any. Quote:
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Puzzles: A locked grate. A normal rainbow. A barred trap door. A heavy painting. A twisty maze. An ugly reflection. A rejection to hell. A REALLY LOUD ROOM. A control panel. Four buttons. A pile of plastic. A mysterious temple. Missing objects. AND RISING WATER OH NO IT'S UP TO MY KNEES! Inventory: A screwdriver A wrench A tube of gunk A Matchbook A brass bell A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A jewel-encrusted egg A sword A sceptre Score:Your score is 63 (total of 350 points). This gives you the rank of Novice Adventurer. Deaths: 3 (Grue fang, self-stabbed, troll axed) |
#72
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Quick! Plug the leak with Magic All-Purpose Super Gunk!
Or, failing that, drink as much as you can as fast as you can. |
#73
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You have Gunk, man! Use the Gunk! Gunk up the hole so you're adventures don't come to an end here!
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#74
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The gunk! Of course!
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Amazing! What a sight! I wonder what open the dam accomplishes. Let's look around. Quote:
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Yep. I think I can cross now. Quote:
I did it! I hit the jackpot! I'm rich RICH RICH! Quote:
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Strange. It's like a bicycle pump or something. I'm leaving it hear because I can't carry anymore. What else is new? Quote:
Looks interesting. Can't carry it. Moving on. Quote:
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Another mirror room! That's why the layout seems familiar. These rooms mirror those to the south. Quote:
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Brrr... It's getting chilly. This section of the empire somehow feels much more remote and foreboding than the caves south of the reservoir. Quote:
I think I know where this slide goes. I'm going to keep exploring before I take a trip down it. Quote:
An old coal mine. There might be some treasures in here. Quote:
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Puzzles: A locked grate. A normal rainbow. A barred trap door. A heavy painting. A twisty maze. Two ugly reflections. A rejection to hell. A REALLY REALLY LOUD ROOM. A pile of plastic. A mysterious temple. Missing objects. A fast bat. A gassy room. Inventory: A screwdriver A wrench A Matchbook A brass bell A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A sword A sceptre Score:Your score is 63 (total of 350 points). This gives you the rank of Novice Adventurer. Deaths: 4 (Grue fang, self-stabbed, troll axed, exploded-up) And bat claw wounds on the back of my neck. Last edited by Loki; 05-01-2018 at 10:41 AM. |
#75
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The inventory thing is pissing me off too.
I say you make your way to where the chimney is, carry a few things up into the kitchen, leave them there, then continue this process until every takable item in the dungeon is in a huge pile in the white house. |
#76
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Man, that White House has one crazy-big basement.
Presumably you should go east, since the bat kills you indirectly. |
#77
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#78
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Something I learned doing mazes in Return to Zork: drop items at intervals in the mazes to create landmarks. Obviously, you want to make sure those aren't items of immediate necessity, so I'm not sure that would work, but it would at least free up some of your inventory.
Can you carry some of the treasures into the house, maybe put some of them into the display cabinet? Also, is there any way you could post a map of rooms currently explored when you finish one of your updates? I know you posted one a while back, but it would be infinitely helpful to post an updated one. It's difficult for me to keep all the relative locations straight in my head, which is probably the one reason I don't play as much interactive fiction as I'd like. EDIT: Also also, go back, grab your lantern (drop something non-essential if you must) and put out your torch before you get into those caves. Yes, I think this encumbrance thing is a bitch. |
#79
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One other interesting trivial note: the maze is a reference to the original Colossal Caves, but Infocom added a twist to screw people that were familiar with that game and how to solve the problem of mazes. |
#80
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I think we should restore so we get our egg back.
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#81
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There's a few interesting things here. The first is the room with the red X. Quote:
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As I picked up the more treasury-items I was awarded some points: Bag of coins - 10 Quote:
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Unfortunately, the crystal trident was missing when I returned to the Atlantis Room. When I tried to take the coffin down the hole in the alter I get this message: Quote:
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Sceptre - 6 Trunk of Jewels - 5 I refrained from putting the torch in just yet so I can keep using it as a light source. There's one more place I can get to from the maze. I've marked it on the map with a single eye. Quote:
Shit! Shitshitshitshitshit! I don't think I can fight this thing, guys, but maybe I can. I did fell a troll after all. What do you think? Puzzles: A normal rainbow. A heavy painting. Two ugly reflections. A rejection to hell. A REALLY REALLY LOUD ROOM. A pile of plastic. A mysterious temple. Missing objects. A fast bat. A gassy room. An angry cyclops Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A sword An air pump A troll's axe Treasures: A scepter decorated with a rainbow of gems A Chest full of Jewels A Bag chock full of golden coins Score:Your score is 114 (total of 350 points). This gives you the rank of Junior Adventurer. Gained a level! Deaths: 4 (Grue fang, self-stabbed, troll axed, exploded-up) A map of where I've been can be seen here. Last edited by Loki; 05-01-2018 at 10:42 AM. |
#82
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I would open up with a friendly conversation about your favorite crater on the moons of Saturn. He knows exactly what you are talking about, so just simply saying "Odysseus" should get the ball rolling.
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#83
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We still don't have our egg back.
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#84
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Is it possible to stuff items in the sack to increase your carrying capacity?
As for the Cyclops? Poke him in the eye. |
#85
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Count the coins and the jewels next time you're in the vicinity of either.
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#86
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Which is an everyday experience for me. |
#87
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If he's content to eat horses and people, chances are that he'd eat just about anything. Give him some garlic and leave him content.
If that doesn't work, take your blade and smite the Cyclops' ruin across this labyrinth! |
#88
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Convince the cyclops to swallow you whole and then cut your way out with your glowing sword.
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#89
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Since the cyclops has been so kind to open the way east for me it would be rude not to take it. Quote:
Back in the Cyclops Room there's also those stairs up. Quote:
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Damn thief. At least I scored 25 points for getting this far. What to do, Talking Time? Puzzles: A normal rainbow. A heavy painting. Two ugly reflections. A rejection to hell. A REALLY REALLY LOUD ROOM. A pile of plastic. A mysterious temple. A fast bat. A gassy room. A lean and hungry gentleman. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A sword An air pump A troll's axe Treasures: A scepter decorated with a rainbow of gems A Chest full of Jewels A Bag chock full of golden coins Score:Your score is 139 (total of 350 points). This gives you the rank of Junior Adventurer. Deaths: 5 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten.) Last edited by Loki; 05-01-2018 at 10:44 AM. |
#90
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Maybe you can bribe the tricky scoundral away. WHat do you have that is tempting to a thief?
Of course! Give him your air pump! |