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#91
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The answer is obvious. Pick up your sword, kill the thief and loot the body. The bastard probably has your AJR-shaped egg.
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#92
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Yeah, really. You can kill a troll but not some damned cutpurse? Pick up that glowy sword of yours and send it thief-ward.
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#93
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Any ideas, fellows? |
#94
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Try to kill him with the wrench, the screwdriver, or the Troll Axe. Or maybe try conversing with him?
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#95
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#96
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You could always give him the cursed knife. Who knows? Maybe he'll be an idiot and try to use it against you instead of his trusty stiletto.
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#97
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I second the motion.
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#98
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The axe is bigger and slower than the sword. Maybe if I distract the thief first... Quote:
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#99
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A skinny guy with a knife is more dangerous then a troll or a man-eating cyclops? Seriously?
Punch the Thief. Knock his block off! |
#100
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Distracting him seemed to give you an edge. Try giving him something genuinely valuable, though. Go to the display case and grab one of your treasures, then come back and give it too him. Then knock his ass out when he goes all "Ooh, shiny!" at it. Then stab him.
Stab him right in the face. |
#101
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And THEN Punch him.
Right in the biscuits! |
#102
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Let's compromise: Stab him in the biscuits.
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#103
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#104
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This guy is in a whole other class, he's intelligent, nimble, fast and can use his weapon. Also, Loki, what version of Zork are you playing? I don't remember some of your room descriptions from my previous playthrough. Well, maybe I'm just getting old and amnesiac. |
#105
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Unfortunately, Zork doesn't recognize "punch." All attacks must be done with a weapon.
One aspect of the game is that the score also represents experience. So a higher score makes the fight with the thief easier. Of course, it's harder to get a high score with the thief roaming about. The nasty knife also makes the battle easier but it's stuck in the mine. Distracting the thief with treasures helps, but only a little bit. What I finally had to do was get all the treasures I had into the case (including the torch) to get my score as high as possible. Even then it took quite a few tries before... Quote:
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Canary - 6 Trident - 4 Chalice - 10 And taking them back to the living room and storing them gets me some more: Egg - 5 Canary - 4 Trident - 11 Chalice - 5 And now that I have a clear path I can drop everything but the torch and nab the painting. Getting it gives me 4 points and storing it 6 points. That solves the mysterious disappearing items problem and the inventory problem. Now I can turn my eye on some of the other puzzles of the empire. Puzzles: A normal rainbow. Two ugly reflections. A rejection to hell. A REALLY REALLY LOUD ROOM. A pile of plastic. A mysterious temple. A fast bat. A gassy room. A trapped coffin Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A sword An air pump A troll's axe A stiletto Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident Score:Your score is 194 (total of 350 points). This gives you the rank of Junior Adventurer. Deaths: 9 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd.) Quote:
Last edited by Loki; 05-01-2018 at 11:11 AM. |
#106
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Wait, you were able to take the painting just like that? I thought it was a puzzle that involved taking it out of its frame and rolling it up. Then again, it's been years and years since I've played the game. Also, I never knew your score made you a better fighter.
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#107
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Return to the Gas Room and peruse, sans any flaming objects. The bracelet was probably shiny (and shiny is good).
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#108
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I would but there's a bat in the way.
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#109
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Try ringing the bell in front of the bat.
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#110
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It's a vampire bat, right? I bet the garlic will help somehow.
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#111
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Hmm... I now suggest that you rub the garlic all over yourself and search the mine shaft for the giant bat.
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#112
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Wait, wait, I think I'm getting the hang of how this game works. The bat only wants to make you think it's a vampire so we'll use Garlic on it. So we've got to use the opposite of Garlic on it!
And what is the opposite of Garlic? That's right, a bejeweled Canary. USE CANARY on BAT! |
#113
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Interesting. Might as well cover all the bases: you should USE GARLIC on CANARY, then listen to OctoPrime (though the bat probably wants you to think that it wants you to think its a vampire).
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#114
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Woo, late coming to it, but this thread is good so far. Look at that proud birdy!
Anyway, I think we need to relax, lighten up, and be merry and gay. Let's take our rainbow scepter to the rainbow room and be the Rainbow King! (Beat that, Lone Wolf) Last edited by liquidben; 01-28-2009 at 04:37 PM. Reason: Oh, and Zork Zero says that your background here is a pack of dirty damned lies! |
#115
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The problem is that the bat swoops down at me as soon as I enter the room. I don't have enough time to do anything before it whisks me away.
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I can lower and raise the basket but it doesn't seem to accomplish anything. Moving on. Quote:
I recognize that smell. It's gas. I bet 100 zorkmids that the room past here is the place I got blown up in before. I drop my torch and turn on the lantern before moving on. Quote:
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If I drop my crap I might be able to fit through that passage. I drop everything but my lantern. Quote:
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I wonder what would happen if I raised the scepter again... Quote:
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Back in the Underground I find myself on the other side of the river. I can just make out the damn to the north. Quote:
Taking the shovel scores zero points. Hmph. Quote:
Nothing here. Alright. I head back to the Living room and store the pot of gold for ten points. Puzzles: Two ugly reflections. A rejection to hell. A REALLY REALLY LOUD ROOM. A pile of plastic. A mysterious temple. A trapped coffin. A tight passage. An empty, sandy cave. Inventory: A screwdriver A wrench A Matchbook A brass bell Two Candles A Black Book A torch (providing light) A brown sack The brown sack contains: A lunch A clove of garlic A sword An air pump A troll's axe A stiletto A shovel A piece of coal Treasures: A scepter decorated with a rainbow of gems A chest full of jewels A bag chock full of golden coins A beautiful painting A jewel encrusted bear-shaped egg A wind-up canary A silver chalice A crystal trident A jade figurine A sapphire bracelet A pot filled to the brim with gold Score: Your score is 228 (total of 350 points). This gives you the rank of Adventurer. Full fledged! Deaths: 10 (Grue fang, self-stabbed, troll axed, exploded-up, cyclops eaten, stiletto sliced x3, rusty knife'd, fell through a rainbow) A map of all the places I've been can be seen here. Last edited by Loki; 05-01-2018 at 11:18 AM. |
#116
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You have a shovel, and you have some sand.
If only there was some way to remove the sand from one area of the floor cave so you could see if there was anything buried in it, perhaps by using the shovel. Oh but such things are but the dismissed ravings of madmen. |
#117
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I think you should kill your first wife by stabbing them in the face with the shovel, then shovelling sand in their mouth.
Wait, wrong adventure game. |
#118
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Did we ever try smashing the mirror that were providing the reflections? This isn't Shadowgate, so I doubt we would be sucked out into the vacuum of space.
Also, I just reread the description of the folded pile of plastic. It has an attached valve. It's clearly a raft so let's pump it up with our bicycle pump and go rafting! I also think we probably have enough information to figure out the way to banish the guards to hell, but can't quite get it. This is further than I've ever gotten in Zork. |
#119
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Concerning the ritual, I think a candle would be just a bit more appropriate than a torch. I mean, they do generally use those in religious rites instead of already-lit and ever-burning torches. I'm just sayin'.
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#120
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Speaking of candles, they're smaller and less cumbersome than torches or lanterns, so I bet you could light one and then get through that tight passage.
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