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#121
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Sarcasmorator has declined, so if anyone wants to take up the torch, please step forward and volunteer.
If no one wants to take Cait's place by Friday, I'll step in. Yes, I would have an unfair advantage or two. |
#122
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Let's get this show back on the road, shall we?
Winter 2 The following monsters are available for purchase: Slime (1 Food) Vampire (2 Evil) Goblin (1 Food) Yes, they're all year 1 monsters. They make good Demon chow, at least. The following rooms are available for purchase: Dark Room When combat occurs in this room, all vampire and witch attacks have their damage increased by 1. Pandemonium If this room is unconquered at the end of the game, you score 2 points per Dragon, Demon, and Golem you own. An event approaches At the end of spring, it will be special event time. This year, it's desertion! You lose any imps that are not working at the end of the season (i.e. employed in digging tunnels, mining gold, or staffing production rooms). Adventurers! These adventurers will be assigned at the end of spring: Lv6 Wizard (5, **) Lv8 Wizard (6, ***) Lv8 Priest (6, ***) Lv8 Warrior (8) Really nasty group this time. Code:
Food Gold Imps Evil Traps Adventurers Gerad: 5 4 4 7 1 3 Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## #D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 2 2 4 3 1 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Mogri: 3 1 5 3 0 2 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Ghost (1 Evil): Any 2 (Can't attack lead) #++## ##++# ##+## ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 4 1 5 5 1 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## ##++# ##A## ##### (A) Mint: 3 Imps -> 1 Gold Aerdan: Publicity, Gold Mogri: Monster, Traps Kjara: Tunnel, Monster Gerad: Tunnel, Traps In choosing your actions, keep the following in mind: - The pressure's off this round. Get ready to face round 2. - Everyone but Kjara has lost their first action. That sucks! |
#123
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Winter 1 actions
Gerad: Graffiti, Monster, Imps Aerdan: Imps, Traps, Food Mogri: Gold, Publicity, Tunnel Kjara: Publicity, Room, Traps Minions go here: Food: Aerdan Publicity: Kjara, Mogri Tunnel: Mogri Gold: Imps: Gerad Traps: Aerdan, Kjara Monster: Gerad Room: Kjara The long version: Aerdan pays 1 Gold for 2 Food. Kjara loses 1 Evil and peeks at a spell card. Mogri loses 2 Evil. Mogri uses 2 Imps to mine tunnels at A1 and E2. Gerad pays 1 Food for 1 Imp. Aerdan pays 1 Gold for 1 Trap. Kjara gets a free Trap. Gerad gets to pick a monster. Kjara gets a free room. Status Code:
Food Gold Imps Evil Traps Adventurers Gerad: 4 4 5 7 1 3 Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## #D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 4 0 4 3 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Mogri: 3 1 5 1 0 2 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Ghost (1 Evil): Any 2 (Can't attack lead) +++## ##+++ ##+## ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 4 1 5 4 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## ##++# ##A## ##### (A) Mint: 3 Imps -> 1 Gold What I need from you Kjara and Aerdan: Choose a Trap to discard (once I've sent out your options). Gerad: Pick a monster. Aerdan: How many times would you like to use your Magic Room? Don't forget about Desertion at the end of spring. Kjara: Pick a room and a location for your room. Last edited by Mogri; 04-12-2012 at 02:31 PM. |
#124
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Gonna go with two uses of that there room.
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#125
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By the way, mad props to you guys for being on the ball after the hiatus. I was sure I'd have to remind someone that this thing still existed, but no! You guys rock.
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#126
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Quote:
I'll take another slime (I'm trying to tempt my adventurers into pudding farming). |
#127
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Whee free things. I will take a dark room at D2.
(you took your evil off Aerdan rather than yourself btw ) |
#128
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Winter 2 resolution
Aerdan produces 2 Imps for 2 Food. Gerad produces 1 Gold. Mogri digs E1. Kjara produces 2 Gold. Spring 2 The following monsters are available for purchase: Witch (1 Food, 1 Evil) Dragon (2 Food, 2 Evil) Dragon (2 Food, 2 Evil) Dragons deal 2 damage to each adventurer and prevent healing. The following rooms are available for purchase: Cafeteria If this room is unconquered at the end of the game, you score 1 point per Goblin, Slime, Troll, and Witch you own. Chapel If this room is unconquered at the end of the game, you score 2 points per Vampire and Ghost you own. An event approaches At the end of spring, imps will desert. You lose any imps that are not working at the end of the season (i.e. employed in digging tunnels, mining gold, or staffing production rooms). At the end of summer, it's tax time again. Pay 1 gold per 2 dungeon tiles (conquered and unconquered; rooms and tunnels). Naturally, this means that payday is our autumn event. Adventurers! These adventurers will be assigned at the end of spring: Lv6 Wizard (5, **) Lv8 Wizard (6, ***) Lv8 Priest (6, ***) Lv8 Warrior (8) And at the end of summer, we have this group: Lv5 Priest (4, **) Lv5 Wizard (4, **) Lv6 Thief (5, **) Lv8 Thief (6, ***) Code:
Food Gold Imps Evil Traps Adventurers Aerdan: 2 0 6 3 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Mogri: 3 1 5 1 0 2 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Ghost (1 Evil): Any 2 (Can't attack lead) +++#+ ##+++ ##+## ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 4 3 5 4 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## ##+E# ##A## ##### (A) Mint: 3 Imps -> 1 Gold (E) Dark Room: Witches and Vampires +1 Gerad: 3 5 5 7 1 3 Slime (1 Food): All 1 or Prevent conquest/fatigue Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## #D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Unavailable Actions Aerdan: Traps, Food Mogri: Publicity, Tunnel Kjara: Rooms, Trap Gerad: Monster, Imps In choosing your actions, keep the following in mind: - Try to employ all of your imps to avoid losing any. Your production rooms will make this easier. - Review the scoring section in the first post and start thinking about how you plan to win. Last edited by Mogri; 04-13-2012 at 04:19 PM. |
#129
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Mogri, I'd like to produce 2 gold btw.
(and Gerad would probably like a 2nd slime) Oh, and you transfered the evil back from Aerdan to yourself again Last edited by Kjara; 04-10-2012 at 01:06 PM. |
#130
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I think I should have 3 food and another slime.
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#131
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You don't have enough imps to produce 2 gold.
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#132
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5 imps + troll should be enough?
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#133
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Ah, right, the troll.
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#134
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Spring 2 actions
Aerdan: Gold, Monster, Tunnel Mogri: Gold, Room, Monster Kjara: Monster, Tunnel, Food Gerad: Tunnel, Traps, Room Minions go here: Food: Kjara Publicity: Tunnel: Gerad, Kjara, Aerdan Gold: Aerdan, Mogri Imps: Traps: Gerad Monster: Kjara, Aerdan, Mogri Room: Mogri, Gerad The long version: Kjara pays 1 Gold for 2 Food. Gerad uses up to two Imps to dig as many tunnels. Kjara uses up to three Imps to dig as many tunnels. Aerdan uses up to five Imps to dig one tunnel less. Aerdan uses up to two Imps to mine as much Gold. Mogri uses three Imps to mine three Gold. Gerad pays 1 Gold for 1 Trap. Mogri pays 3 Food and 2 Evil to take a Dragon. Aerdan gets to pick a monster. Kjara pays a coin and may take what's left. Gerad may pay a coin for a room. Mogri gets a free room. Code:
Food Gold Imps Evil Traps Adventurers Aerdan: 2 0 6 3 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Mogri: 0 4 5 3 0 2 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Ghost (1 Evil): Any 2 (Can't attack lead) +++#+ ##+++ ##+## ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 6 1 5 4 2 3 Troll (2 Food): Front 3 or 1 Food -> Front 4 Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## ##+E# ##A## ##### (A) Mint: 3 Imps -> 1 Gold (E) Dark Room: Witches and Vampires +1 Gerad: 3 4 5 7 2 3 Slime (1 Food): All 1 or Prevent conquest/fatigue Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## #D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold What I need from you All of you: Allocate your Imps (including production rooms). Aerdan: Pick a monster. Kjara: Let us know if you want the monster that Aerdan doesn't pick. Gerad: Pick a room and a location for your room. |
#135
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2 imps will dig tunnels at D1 and D2. 3 imps work in the souvenir room to produce 1 gold.
Buy the Chapel and place it at C3. |
#136
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4 Imps for tunneling, 2 for gold, and I wants a Dragon.
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#137
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Where will you tunnel?
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#138
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All of the second row.
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#139
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You'll need one more imp to tunnel the entire second row. (You're digging [Imps-1] tunnels with that action.)
Forget it - you have a troll. You're good. Last edited by Mogri; 04-12-2012 at 06:37 PM. |
#140
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Imps: 2 Tunneling (A2 B2), 3 Producing gold in Mint.
I will take the witch. |
#141
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Missed this earlier - you can't tunnel in a 2x2 formation. You could tunnel D1 and E1 or D2 and E2.
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#142
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OK then, D1 and E1. Dang code violations...
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#143
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Think you were right the first time, trolls can't tunnel or mine gold, just work production rooms?
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#144
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Yes. You are correct. For some reason, I thought there was some staffing going on there.
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#145
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Oh. Well, in that case, A1, B1, and B2.
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#146
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Aerdan: I don't think you can dig at B1 and B2, you'll run afoul of the same "no 2x2 tunnels" rule that I did.
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#147
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...You're right, I forgot I had alpha as horizontal. Oops. A1, A2, and B2.
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#148
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Spring 2 resolution
People do the things they just mentioned. I take the Cafeteria (planting it at A1) and dig a tunnel at D4. Adventurers pick their dungeons: The immaculate Mogri gets the Lv6 Wizard (5, **). The slightly naughtier Aerdan picks up a Lv8 Wizard (6, ***). The mean-spirited Kjara grabs a Lv8 Priest (6, ***). The dark-hearted Gerad attracts a Lv8 Warrior (8). And imps would desert, if only they could... Summer 2 The following monsters are available for purchase: Golem (1 Gold, 1 Trap) Golem (1 Gold, 1 Trap) Troll (2 Food) Golems deal 4 damage to the lead adventurer and are not knocked out. Autumn will feature a ghost and two demons. Don't blame me; I just roll the dice. The following rooms are available for purchase: Labyrinth In most rooms, you can use one trap and two monsters. In the Labyrinth, you can use two traps and one monster. You don't need to pay gold to use traps in the Labyrinth. Hall of Fame If this room is unconquered at the end of the game, you score 2 extra points for each exclusive title you earn. See the first post for more on titles. An event approaches At the end of summer, it's tax time again. Pay 1 gold per 2 dungeon tiles (conquered and unconquered; rooms and tunnels). At the end of autumn, it's payday. Pay your monsters' costs all over again, whee! Adventurers! At the end of summer, this group joins the fray: Lv5 Priest (4, **) Lv5 Wizard (4, **) Lv6 Thief (5, **) Lv8 Thief (6, ***) And in autumn, our last group of adventurers: Lv5 Thief (4, **) Lv6 Priest (5, **) Lv7 Warrior (7) Lv7 Thief (5, ***) Code:
Food Gold Imps Evil Traps Adventurers Mogri: 0 4 5 3 0 2 Lv6 Wizard (5, **) Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Ghost (1 Evil): Any 2 (Can't attack lead) Dragon (2 Food, 2 Evil): All 2 and prevent healing G++#+ ##+++ ##+## ##C+# (C) Tunnel Room: 2 Imps -> 1 Tunnel (G) Cafeteria: Goblins, Witches, Slimes, and Trolls 1 pt Kjara: 6 2 5 5 2 3 Lv8 Priest (6, ***) Troll (2 Food): Front 3 or 1 Food -> Front 4 Vampire (2 Evil): Any 3 or Any 2 and not knocked out Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 ##+## +++E# ##A## ##### (A) Mint: 3 Imps -> 1 Gold (E) Dark Room: Witches and Vampires +1 Gerad: 3 5 5 7 2 3 Lv8 Warrior (8) Slime (1 Food): All 1 or Prevent conquest/fatigue Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out ##+## #D+## ##F## ##### (D) Souvenir Room: 3 Imps -> 1 Gold (F) Chapel: Ghosts and Vampires 2 pts Aerdan: 2 0 6 5 2 3 Lv8 Wizard (6, ***) Troll (2 Food): Front 3 or 1 Food -> Front 4 Dragon (2 Food, 2 Evil): All 2 and prevent healing +#+## +++## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Unavailable Actions Mogri: Rooms, Monster Kjara: Tunnel, Food Gerad: Traps, Room Aerdan: Monster, Tunnel In choosing your actions, keep the following in mind: - It's crunch time! Gotta start thinking about how you're going to pay taxes and monsters while finding a way to deal with those adventurers. Only one season left... - Join the Nintendo Fun Club, Mac! Last edited by Mogri; 04-13-2012 at 05:32 PM. |
#149
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I think you forgot to update my and Aerdans evil with dragon/witch purchase? Doesn't change tooo much, but flips you two I think?
Edit: Oh and our foods. Aerdan:food is not correct atm. Take this into account if you happen to submit orders before he fixes it. Edit2: Also, Aerdan's gold might not be right? Last edited by Kjara; 04-15-2012 at 05:30 PM. |
#150
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1. Post update
2. Wait for Kjara to tell me what I did wrong 3. Profit!! secretly, I am kind of a bad gm, you guys |