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#31
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No problem, I was unsure myself.
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#32
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Spring 1 actions
Kjara: Traps, Tunnel, Imps Gerad: Food, Tunnel, Room Aerdan: Food, Tunnel, Publicity Cait: Tunnel, Monster, Room Minions go here: Food: Gerad, Aerdan Publicity: Aerdan Tunnel: Cait, Kjara, Gerad [Aerdan] Gold: Imps: Kjara Traps: Kjara Monster: Cait Room: Gerad, Cait The long version: Gerad pays 1 Gold for 2 Food. Aerdan pays 1 Evil for 3 Food. Aerdan loses 1 Evil and peeks at a spell card. Cait uses up to 2 Imps to mine as many tunnels. Kjara uses up to 3 Imps to mine as many tunnels. Gerad uses up to 4 Imps to mine up to 3 tunnels. Aerdan gets screwed out of tunnels and may choose Food as an unavailable action instead. Kjara pays 1 Food for 1 Imp. Kjara pays 1 Gold for 1 Trap. Cait gets to pick a monster. Cait has first pick at paying 1 Gold for a room. Gerad gets a free room. Status Code:
Food Gold Imps Evil Kjara: 4 2 5 6 Gerad: 4 4 3 4 Aerdan: 3 3 4 5 Cait: 3 2 5 5 What I need from you Everyone but Aerdan: Choose locations for your tunnels. Aerdan: Choose Food or Tunnel for your summer 1 unavailable action. Cait: Pick a room and a monster. Pick a location for your room. (Please wait until Gerad has declared his tunnels to pick a room.) Gerad: Pick a location for your room. |
#33
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Food will be unavailable, on my end.
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#34
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Can I wait to see what room I get before tunneling and room-placing?
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#35
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Quote:
Remember, the actions are processed in the listed order. Food is the first thing that happens and Rooms is the last thing that happens. This means you can take Food to pay for a Monster in the same turn, or Gold to buy a Room, but it also means you need to tunnel before you know what you're putting down. Of course, there's some overlap in the placement zone of this season's two buildings. If you want to hedge your bets, you can develop that area. Just make sure you won't need to destroy your room in the coming earthquake. |
#36
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I wish to use 2 imps on Tunnels, putting them at (B,1) and (D,1) --- [col,row]
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#37
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Let me know what you think of this layout for status. Too busy? I can separate this into two or more panes if it'd be easier to read.
Code:
Food Gold Imps Evil Traps Kjara: 4 2 5 6 1 No monsters ##+## ##+## ##A## ##### (A) Mint: 3 Imps -> 1 Gold Gerad: 4 4 3 4 0 Slime (1 Food): All 1 or Prevent conquest/fatigue ##+## +++## ##+## ##### Aerdan: 3 3 4 5 0 Troll (2 Food): Front 3 or 1 Food -> Front 4 ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Cait: 3 2 5 5 0 No monsters ##+## ##+## ##+## ##### |
#38
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Works for me, but I don't have the slime, someone else does
On no, that slime absconded with my tunnels when he realized he wasn't in the right home. I never should have let him in the front door. Last edited by Kjara; 03-06-2012 at 02:58 PM. |
#39
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I like that layout. It's informative and compact.
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#40
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Works for me, too.
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#41
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Cait buys a Witch and the Tunnel Room. Gerad buys the Souvenir Room. Cait tunnels and Kjara produces 1 Gold.
Gerad, where would you like to place your room? Payday: Cait pays for the Witch. Aerdan pays for the Troll. Correct me if for some reason you would rather lose your monster and gain 1 Evil. Adventurers: From least to most evil: Gerad gets Lv1 Wizard (3 HP, *) Aerdan gets Lv1 Priest (3 HP, *) Kjara gets Lv1 Thief (3 HP, *) Cait gets Lv2 Thief (3 HP, **) Code:
Food Gold Imps Evil Traps Kjara: 4 3 5 6 1 No monsters Lv1 Thief (3, *) #+++# ##+## ##A## ##### (A) Mint: 3 Imps -> 1 Gold Gerad: 4 4 3 4 0 Slime (1 Food): All 1 or Prevent conquest/fatigue Lv1 Wizard (3, *) ##+## D++## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 1 3 4 5 0 Troll (2 Food): Front 3 or 1 Food -> Front 4 Lv1 Thief (3, *) ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Cait: 1 1 5 7 0 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Lv2 Thief (3, **) #++## ##+## ##++# ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel |
#42
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One minor error in the table: Aerdan shows Lv1 Thief (3, *) but should be Lv1 Priest (3 HP, *) ?
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#43
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I'd like my room in row 2, column 2.
I think I need to feed the slime a food for monster payday as well, so I should have 3 now. |
#44
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Thanks for your vigilance, guys!
Summer 1 Imps return home and are ready to work again. Gerad is now the starting player. The following monsters are available for purchase: Troll - 2 Food (see winter 1) Vampire - 2 Evil The vampire attacks any adventurer for 3 or any adventurer for 2 without being knocked out. Vampires cannot attack priests. Ghost - 1 Evil The ghost attacks any adventurer for 2. Ghosts cannot attack the lead adventurer. Ghosts do not count towards the battle limit. The following rooms are available for purchase: Chicken Coop (3 Imps -> 1 Food) Place this room in the upper half of your dungeon to provide sunlight for your chickens. Mushroom Room (3 Imps -> 1 Food) Place this room in the lower half of your dungeon. Mushrooms thrive in low light. The two remaining rooms are 3 imps -> -1 evil and 4 imps -> 1 trap. An event approaches At the end of this season, it will be Earthquake time. Lose two dungeon tiles. Autumn's event will be taxation. Pay 1 Gold per 2 dungeon tiles, rounded up. For each Gold you are unable or unwilling to pay, take a red mark (worth -3 points at the end of the game). Adventurers! These adventurers will pick a dungeon at the end of the season: Lv3 Thief (4 HP, *) Lv3 Wizard (4 HP, *) Lv3 Warrior (4 HP) Lv4 Priest (4 HP, **) And these adventurers will be assigned at the end of winter: Lv1 Warrior (3 HP) Lv2 Wizard (3 HP, **) Lv4 Warrior (5 HP) Lv4 Wizard (4 HP, **) Remember that new adventurers usually join at the back. Warriors join at the front instead. Code:
Food Gold Imps Evil Traps Gerad: 3 4 3 4 0 Slime (1 Food): All 1 or Prevent conquest/fatigue Lv1 Wizard (3, *) ##+## +D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 1 3 4 5 0 Troll (2 Food): Front 3 or 1 Food -> Front 4 Lv1 Priest (3, *) ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Cait: 1 1 5 7 0 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Lv2 Thief (3, **) #++## ##+## ##++# ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 4 3 5 6 1 No monsters Lv1 Thief (3, *) #+++# ##+## ##A## ##### (A) Mint: 3 Imps -> 1 Gold Unavailable Actions Gerad: Tunnel, Room Aerdan: Food, Publicity Cait: Monster, Room Kjara: Tunnel, Imps Submit your summer 1 actions via PM now. In choosing your actions, keep the following in mind: - Start gearing up to take on this year's adventurers. You know which adventurers have a possibility of being assigned to you. For thieves, grab monsters; for priests, grab traps; for wizards, peek at the combat cards to know what to expect. A full list of year 1 combat cards can be found here. - An adventuring party with both priests and thieves can be difficult to handle. Try to manipulate your Evil to avoid having both. - The paladin will join your party once you reach 10 Evil. Last edited by Mogri; 03-07-2012 at 06:41 PM. |
#45
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Er, autumn already? Isn't it Winter --> Spring --> Summer --> Autumn --> Winter?
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#46
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Huh... I thought chickens didn't use photosynthesis but I guess I was wrong.
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#47
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Quote:
Torz: it's a little-known fact. |
#48
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I cannot believe my eyes
How the world’s filled with filth and lies but it’s plain to see evil inside of me is on the rise. |
#49
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Cait! We are waiting on your actions.
You have all been wonderfully responsive so far, so I don't want to nag. |
#50
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Indeed, I'm terribly sorry for the delay. Work's been brutal the last couple of days, but it's the weekend now. I'll get my orders in ASAP.
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#51
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Summer 1 actions
Gerad: Traps, Imps, Monster Aerdan: Gold, Tunnel, Traps Cait: Gold, Food, Publicity Kjara: Monster, Traps, Publicity Minions go here: Food: Cait Publicity: Cait, Kjara Tunnel: Aerdan Gold: Aerdan, Cait Imps: Gerad Traps: Gerad, Kjara, Aerdan Monster: Kjara, Gerad Room: Nobody! The long version: Cait pays 1 Gold for 2 Food. Cait loses 1 Evil and peeks at a spell card. Kjara loses 2 Evil. Aerdan uses up to 2 Imps to dig as many tunnels. Aerdan uses up to 2 Imps to mine as much gold. Cait uses up to 3 Imps to mine as much gold. Gerad pays 1 Food for 1 Imp. Gerad pays 1 Gold for a trap. Kjara gets a free trap. Aerdan pays 2 Gold for two traps. Gerad gets first pick at a monster. Kjara gets to pick from what's left over. Code:
Food Gold Imps Evil Traps Gerad: 2 3 4 4 1 Slime (1 Food): All 1 or Prevent conquest/fatigue Lv1 Wizard (3, *) ##+## +D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 1 3 4 5 2 Troll (2 Food): Front 3 or 1 Food -> Front 4 Lv1 Priest (3, *) ##+## ##+## ##B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Cait: 3 3 5 6 0 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Lv2 Thief (3, **) #++## ##+## ##++# ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 4 2 5 4 2 No monsters Lv1 Thief (3, *) #+++# ##+## ##A## ##### (A) Mint: 3 Imps -> 1 Gold What I need from you Aerdan: Place your tunnels. Gerad: Choose a monster. Kjara: Choose a monster. Cait: Keep doing what you're doing. Last edited by Mogri; 03-09-2012 at 11:14 PM. |
#52
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Mogri,
I think you missed placing my trap order? Just wanted to say something fast so that Aerdan knows he has 2 traps but -2 gold. Also, I should lose a gold for playing monster as my first action? Last edited by Kjara; 03-09-2012 at 10:22 PM. |
#53
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Yes to both. Thanks.
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#54
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No problem. Think you gave Aerdan an extra trap though when correcting .
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#55
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One tunnel at B3 (horizontal's alpha, vertical's numeric, A1 = top left corner). Two imps mine for gold, and the traps go at C1 and C2.
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#56
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The traps are not actually physically placed in your dungeon. You deploy them during combat.
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#57
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My Imp Tunnel's going at E3 (per Aerdan's methodology), not that it matters terribly with the Earthquake coming.
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#58
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I'd like the Vampire.
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#59
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I will take the Troll then
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#60
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Summer 1 resolution
Gerad pays 2 Evil for a vampire. Kjara pays 2 Food for a troll. Gerad produces 1 Gold. Cait produces 1 Tunnel. Kjara produces 1 Gold. Aerdan: You seem to have used three of your Imps, leaving one behind for funky troll times. Do you want another Imp, then? It will cost you your last Food. Otherwise, you can mine one more Gold. Code:
Food Gold Imps Evil Traps Gerad: 2 4 4 6 1 Slime (1 Food): All 1 or Prevent conquest/fatigue Vampire (2 Evil): Any 3 or Any 2 and not knocked out Lv1 Wizard (3, *) ##+## +D+## ##+## ##### (D) Souvenir Room: 3 Imps -> 1 Gold Aerdan: 1 3 4 5 2 Troll (2 Food): Front 3 or 1 Food -> Front 4 Lv1 Priest (3, *) ##+## ##+## #+B## ##### (B) Magic Room: 2 Imps, 1 Food -> 1 Imp Cait: 3 3 5 6 0 Witch (1 Food, 1 Evil): Front 4 or Any 1, Any 1 Lv2 Thief (3, **) #++## ##+## ##+++ ##C## (C) Tunnel Room: 2 Imps -> 1 Tunnel Kjara: 2 3 5 4 2 Troll (2 Food): Front 3 or 1 Food -> Front 4 Lv1 Thief (3, *) #+++# ##+## ##A## ##### (A) Mint: 3 Imps -> 1 Gold Choose two tunnels or rooms (hopefully tunnels!) to remove from your board. Adventure Time Here are our adventurers. Nothing we can do about our Evil now, so might as well make this official. Kjara: Lv3 Thief (4 HP, *) Aerdan: Lv3 Wizard (4 HP, *) Gerad: Lv3 Warrior (4 HP) Cait: Lv4 Priest (4 HP, **) |