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Bring Potions, Boots, and Bombs! Let's Play The Legend of Zelda: Parallel Worlds

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  #241  
Old 02-10-2011, 03:27 PM
Garrison Garrison is offline
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Unless my skimming skills are flawed, I believe the next vote for either Nabooru or Darunia decides it. So dudes, someone make the decision for me. Please choose Darunia, I'm not quite ready for the madness that awaits in the hole quite yet.
  #242  
Old 02-10-2011, 04:19 PM
Heffenfeffer Heffenfeffer is offline
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Default Mercy! (Finish Him...Animality)

I'll go ahead and show mercy and vote for Darunia because I want to string out your suffering for as long as possible.
  #243  
Old 02-10-2011, 04:21 PM
Garrison Garrison is offline
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I'm afraid the tiebreaker was tiebroken over on #talkingtime by the nefarious Adam. He wants me to do horrible things. Expect an update in the next couple days.

EDIT: So it's a couple days later and the update still isn't up. Don't fret, dear readers, as the screenshots and the video are both taken care of. All I need to do now is get together with my guest commentator and actually write the damned thing. So expect the update sometime around Monday. Maybe a little earlier, maybe a little later. It's a mystery even to me!

Last edited by Garrison; 02-13-2011 at 01:33 AM.
  #244  
Old 02-14-2011, 11:37 PM
Garrison Garrison is offline
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Hey, this time I managed to get my good friend from #talkingtime, Nodal, on my LP. Nodal is a pretty cool guy.

Part 24




Last time in the world that was kind of dark sometimes: I got the Blue Mail and the Red Herring.



Gannon had been in plenty of sticky situations before, but this hole was the dankest depth that he’d ever ventured into. He wasn’t fooled by the mostly harmless Jellyfish that fluttered about. He knew what he heard. It was a sound that he’d heard several times back at home. “Nayru, I hate Chain Chomps.” Gannon swore to himself. That wasn’t the only sound he heard, but he just couldn’t let himself dwell on it. It was time for him to move forward.

Welcome to Nabooru’s Hole. The only thing you really need to know about this dungeon is that they really weren’t messing around when they chose the name. These dudes are dead serious about their holes and they don’t care what kind of innuendo they drop to make sure you know it. This dungeon, much like Impa’s Ways is hardly a dungeon at all. While it isn’t as nefarious with the identical teleporter mazes, this dungeon more or less recycles the same concept. The only difference here is that instead of going through one-way teleporters, you’re going down one-way holes.While I could have mapped this whole place out, I didn’t really feel it was worth the effort. Instead, I’ll just show you all the holes I fell through to get to whatever areas I went to.









DAMMIT!



People with an intimate knowledge of the Zelda series will know that shadow well. For those of you who don’t, it belongs to none other than the Wallmaster. Wallmasters are well known for grabbing Link’s ass and throwing him to the beginning of the dungeon. So everytime you fall down the series of holes, you get thrown back to the top to do it all again. Why hasn’t Nintendo hired Euclid or Seph yet? I mean god, this is the Zelda formula distilled down to its simplest form. I mean hell, Wallmasters were even in the first game!
  #245  
Old 02-14-2011, 11:38 PM
Garrison Garrison is offline
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We got a key!







What could they have possibly put in this dungeon to make up for all of the holes?
  #246  
Old 02-14-2011, 11:39 PM
Garrison Garrison is offline
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EUCLID! I’m sorry bro, but I think our relationship may just be doomed. Okay, this is probably my greatest failing as someone doing a screenshot LP. The thing you need to realize about this room isn’t that there’s a fucking Moldorm spinning around on a platform as wide as he is, but that there’s a fucking Moldorm spinning around on a platform as wide as he is and crumbling behind you at a blistering pace. So yeah, they threw in a motherfucking crumblebridge in the room that drops you down to the next floor if you screw up and then slapped yet another Moldorm on it in a comedic fashion. I’d like to say that’s the worst of it, but I’d just be fibbing.



The best thing about getting the Big Chest Key is that you actually have to press a switch to make the chest appear. This switch is underneath a pot on a platform that isn’t really big enough for you to stand on. To make things even more awesome, it’s another crumblebridge and you’ve only got about a two second window to get to the chest. The slightest little fuckup and you have to start at the beginning of the dungeon again.



Also, I wanted to point out that the floor you fall onto has conveyor belts that don’t actually move you. I have pointed that out now, so let’s continue to fall down holes.





HOORAY!!!! Actually, joke’s on me, I’m probably never going to find a single use for the Mirror Shield. Every real opportunity to use the shield is negated by the fact that Euclid deemed it necessary to shove lasereyes on both sides of the walls. He’s a good fellow, I hear.



OMIGAWD, I actually needed to hookshot a couple of times!






I wonder what kind of horrors lies on the other side of this wall?
  #247  
Old 02-14-2011, 11:40 PM
Garrison Garrison is offline
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Oh good, a fucking Helmasaur King fight from behind. Now, I could have been cheap and fought him the same way I’ve tackled pretty much every boss in the Darkworld (Magic Cape+rhythmic sword swipes=LOL), but I decided to actually fight the damned thing the way you’re meant to. How exactly do you do that if the floor is covered in spikes?



You blow his fucking mask off with explosives. How you’re supposed to know that it’s even possible is beyond me. Even though the bombs clearly work, there’s nothing to indicate that he’s even being damaged other than when his mask actually cracks. I don’t know, maybe it’s just somewhat unintuitive after coming off of LttP.



JUST IGNORE THAT I HAVE THE MAGIC CAPE IN MY INVENTORY, I SWEAR I USED ARROWS, HONESTLY



Quote:
Originally Posted by Maiden
...It was out of desperation which we suggest that the power is to be used again. After a long discussion, we decided that it was time to go to the tower. To unlock the way between the worlds. To unlock the way to the Power hungry people. Are we becoming more like them over time? Would the war be repeated if we open this gate? Or would they live peacefully having learnt their lesson from the power. Only time shall tell.

My clue is number 3 and it says to find the “Sacred Forest Meadow” from here. This ends my recording.
  #248  
Old 02-14-2011, 11:42 PM
Garrison Garrison is offline
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Talking Time, if you truly love me, you'll choose the next dungeon I assault.

Quote:
Originally Posted by Garrison View Post
Rauru's Ruins



-Boss: Arrghus
-Item: Titan's Mitt
Rauru’s Ruins is effectively the water temple of the game. The main things you have to worry about here are: Raising and lowering water levels, complete darkness, two fiendish minibosses that are much more difficult than the actual boss, invisible floors, water bugs, and minor hookshot trickery. This is the first intended dungeon of the Dark World, but I think it’s kind of tough compared to some of the others. Still, it’s where I started on my initial playthrough, so it isn’t a terrible choice either.

Darunia's Cavern



-Boss: Vitreous
-Item: Cane of Somaria
This dungeon is pretty much a direct reference to Zelda 1. The music to this dungeon is actually a brand new version of the Dungeon music from the original game and the conventions are straight up from the 8-bit era. That said, this dungeon is kind of bad. It’s slightly bigger than Level 9 and there are a ton of one way doors going on. Even still, I can't help but like it a bit.

Sheik's Hideout



-Boss: Vitreous
-Item: Red Mail/Tunic and the Magic Cape
This is pretty much the best and the most ridiculous dungeon in the game. Everything you’ve come to know in Parallel Worlds is here, only more-so. There are upwards of six mini-bosses. There are several instances where you’re forced to take a hit just to get by. There are wall-mounted eye lasers plastered in half the rooms. I could probably sit here all day and tell you the ridiculous bullshit that crops up here, but I’ll leave some of it a mystery for right now. This dungeons should probably be saved for last and odds are y’all will agree with me.
Seeya cats later!
  #249  
Old 02-14-2011, 11:59 PM
Dawnswalker Dawnswalker is offline
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Rauru's Ruins. Betcha can't say that ten times fast.
  #250  
Old 02-15-2011, 12:37 AM
McClain McClain is offline
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Hey, that screen of Sheik's Pad shows the exact sort of LOL MIRAR SHELD bullshit you were promising us, you should go there ASAP!
  #251  
Old 02-15-2011, 03:20 AM
Octopus Prime Octopus Prime is offline
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Darunias Cave looks like a fun romp.

And Euclid and Seph plainly know how to make a fun game.

Go to there, you.
  #252  
Old 02-15-2011, 06:26 AM
SpoonyBardOL SpoonyBardOL is online now
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Dear God, every time I think I've seen the worst this game has to offer you go and show us there's just nothing but more suffering. When does it all end?

Also, when I first played A Link to the Past, I didn't even know you could use the Hammer on Helmasaur King, I thought you had to bomb it (I remember Nintendo Power having something to do with this)! I think it only takes three bombs to blow apart the mask instead of like eleventy-one hammer strikes, but the bombs are much harder to aim. I remember getting lucky on my first run and blowing the mask apart easily, and then discovering the hammer could work on a future run.

Anyway, Darunia.
  #253  
Old 02-15-2011, 07:22 AM
recentteen14 recentteen14 is offline
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I forgot to vote last time which sent you there... therefore lets fix that right away this time: Darunia
  #254  
Old 02-15-2011, 08:25 AM
Kahran042 Kahran042 is offline
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Darunia's Cave. I've been looking forward to that one since you first described it.
  #255  
Old 02-15-2011, 08:56 AM
Brickroad Brickroad is offline
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Jesus Christ, this game.
  #256  
Old 02-15-2011, 09:37 AM
namelessentity namelessentity is offline
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Now that that piece of torture is done and over with, how about a nice relaxing romp through nostalgia with Darunia's Cavern.

I seriously can't think of anything worse than Moldorm on a Moldorm wide path. Surely the worst is behind you?
  #257  
Old 02-15-2011, 09:47 AM
Giampi Giampi is offline
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Daruuuuuuuuunia.

Also, LOL Moldorm.
  #258  
Old 02-15-2011, 10:18 AM
Sven Sven is offline
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Quote:
Originally Posted by SpoonyBardOL View Post
Also, when I first played A Link to the Past, I didn't even know you could use the Hammer on Helmasaur King, I thought you had to bomb it (I remember Nintendo Power having something to do with this)! I think it only takes three bombs to blow apart the mask instead of like eleventy-one hammer strikes, but the bombs are much harder to aim. I remember getting lucky on my first run and blowing the mask apart easily, and then discovering the hammer could work on a future run.

Anyway, Darunia.
Ibid. On the dungeon choice, as well.

That actually is a fairly clever boss battle. I'm sure it's more annoying in person, but having to work around a directional challenge like that is actually kind of... clever.
  #259  
Old 02-15-2011, 05:39 PM
TheGreatSombrero TheGreatSombrero is offline
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It's such a fine line between stupid, and clever.
  #260  
Old 02-15-2011, 07:47 PM
VorpalEdge VorpalEdge is offline
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Moldorm is so good. So, so good.
  #261  
Old 02-16-2011, 03:30 AM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by Giampi View Post
Daruuuuuuuuunia.

Also, LOL Moldorm.
Loldorm
  #262  
Old 02-16-2011, 07:37 AM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by namelessentity View Post
I seriously can't think of anything worse than Moldorm on a Moldorm wide path.
What about two Moldorms on a Moldorm-wide path?
  #263  
Old 02-16-2011, 09:04 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Octopus Prime View Post
Loldorm
  #264  
Old 02-16-2011, 09:12 AM
namelessentity namelessentity is offline
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Quote:
Originally Posted by Kahran042 View Post
What about two Moldorms on a Moldorm-wide path?
Euclid, you have been challenged.
  #265  
Old 02-16-2011, 09:44 AM
Giampi Giampi is offline
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Quote:
Originally Posted by Octopus Prime View Post
Loldorm
LanLOLas
  #266  
Old 02-16-2011, 10:03 AM
Jikkuryuu Jikkuryuu is offline
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On that note:
  #267  
Old 02-16-2011, 03:28 PM
Garrison Garrison is offline
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Quote:
Originally Posted by Brickroad View Post
Quote:
Originally Posted by Jikkuryuu View Post
On that note:
I have never cried such large tears.
  #268  
Old 02-16-2011, 04:53 PM
Serephine Serephine is offline
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Quote:
Originally Posted by LOLMOLDOMBRIDGE
HAHAHAHAHA
This shit, this shit right here is why we can't have nice things.

Quote:
Originally Posted by Kahran042 View Post
What about two Moldorms on a Moldorm-wide path?
Quote:
Originally Posted by namelessentity View Post
Euclid, you have been challenged.
Based on that comment Kahran IS Euclid!

Quote:
Originally Posted by Garrison View Post
I have never cried such large tears.
You're doing this to yourself man. The pain, the suffering, the tears, they can all stop. You know what you need to do.
And that something is Shiek's Hideout.
  #269  
Old 02-16-2011, 07:12 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Tefari View Post
Based on that comment Kahran IS Euclid!
I wish...the kind of evil genius that Euclid has shown is something that would take me aeons to come up with. :-P
  #270  
Old 02-16-2011, 09:31 PM
birdiedude birdiedude is offline
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Quote:
Originally Posted by Garrison View Post
You blow his fucking mask off with explosives. How you’re supposed to know that it’s even possible is beyond me. Even though the bombs clearly work, there’s nothing to indicate that he’s even being damaged other than when his mask actually cracks. I don’t know, maybe it’s just somewhat unintuitive after coming off of LttP.
Is it odd that this is how I always fought it? I don't remember why because, yeah, you use the item found in the dungeon on the boss...but for some reason I always thought the hammer did so little damage that it wasn't worth using, or something.
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